Ashes of Creation Wiki
Ashes of Creation Wiki tem como objetivo capturar o conhecimento preciso e confirmado sobre Cinzas da criação. As 5 984 páginas deste wiki são mantidas atualizadas todos os dias com as informações mais recentes do Intrepid Studios. Todos podem contribuir com este wiki.
Ashes of Creation
Information relevant to the ongoing development of Ashes of Creation.
- Cinzas da criação, Jogabilidade, Pilares de design, Interface do usuário
- Cronograma de lançamentos, Alpha-1, Alpha-2
- Franchise, Ashes of Creation Apocalypse
- Mídia, Livestreams, Vídeos, Arte conceitual, Screenshots, Entrevistas, Podcasts
- Kickstarter, Crowdfunding do verão, Loja cosmética
- Estúdios intrépidos, Marcos, Boletins
História envolvente e imersiva
Topics that reflect the past and the present of Verra.
- Classes, Arquétipos, Papéis
- Corridas, Religiões
- Role o jogo
- Mapa de mundo, Pontos de interesse, Climate
- Ambientes, Underrealm, Submarino
Topics that describe how the world of Verra evolves based on player activity.
- Nós, Zona de influência
- Economia, Mercados, Barracas do jogador
- Aulas artesanais, Reunião, Processamento, Crafting
- Quests, Tarefas
- Naval, Combate naval, Navios
- Eventos mundiais, Chefes mundiais, Moedas do monstro
Interação do jogador
Game systems and mechanics that foster player interaction.
- Masmorras, Ataques, Combate
- Guildas, Salões da guilda, Fortalezas da guilda, Castelos da guilda
- Dinâmicas de grupo, Saques
- Organizações sociais
- Jogos de salão
We decided to focus on mechanics that bring the idea of community to the forefront. To get people to interact with each other meaningfully – not just to conquer a raid boss, or to get some coin from a faceless auction house, but to maybe save a city. A city that all the local residents had a stake in. A city that the players had spent weeks or months developing; the defense of that city, the attack on that city! Or building a world together as a community choosing our own fate with our friends. We believe that’s going to be a story far more memorable and far more meaningful to players than just about anything we can come up with.
Agência de jogadores
Systems that grow and shape player experiences in the game.
- Armas, Armadura
- Habilidades, Aumenta
- Progressão, Nivelamento
- Habitação, Carcaça do nó, Apartamentos, Consuetudinária
- Montagens, Mulas, Dragões
- Criador de personagens, Gear appearance
- Cosméticos, Skins, Costumes, Accessories
- Realizações, Leader boards, Trophy park
- Inventário, Consumables
We will have a lot of content that is available, but those will be behind doors that are accessible through agency on behalf of the community. In a traditional sense, no we are not a theme-park, however we will probably have more content than a theme-park does, traditionally. Just because, in order for those choices to be meaningful, there must be meaningful content behind the door you choose. – Steven Sharif
Risco versus recompensa
Activities that reward daring adventurers and foster meaningful conflict.
- World PvP, Caçadores de recompensas
- Cercos nó, Cercos do castelo
- Guerras Guild
- Exploração, Caça ao tesouro
- Stock exchange (sharemarket)
The risk versus reward relationship, when, say for instance, you've dedicated time towards building a Nós and other players have dedicated that equivalent time towards Cercos nó the node, there's going to be a pitched battle between those players... They spend that time doing this because they care passionately about having access to that content. – Steven Sharif
Everyone in the Ashes of Creation community can contribute to this wiki. We do ask that contributors please read and adhere to the Style guidelines when editing or adding new articles.
- Starting a new page
- Editing pages
- Formatting content
- Embedding images and videos
- Creating and editing transcripts
- Creating and editing translations
- Using templates