Classes Artesãs permitem que um jogador se especialize em uma ou mais das seguintes árvores de habilidades.
A fabricação e a coleta são componentes muito importantes da economia, sobre os quais os jogadores terão controle direto - tanto se você deseja construir uma extensa plantação ao redor de sua casa, ou deseja viajar pela vastidão em busca de tesouro e recursos.
- 1 Coleta
- 2 Processamento
- 3 Fabricação
- 4 Artisan mastery
- 5 Artisan gear
- 6 Artisan supply chain
- 7 Legendary items
- 8 Timeline
- 9 Ver também
- 10 Community guides
- 11 Referências
Coleta é uma das classes artesãs no Ashes of Creation.
- Recursos coletáveis são descobertos por tentativa e erro, e aprendendo seus visuais.
- A coleta requer a criação e o uso de ferramentas.
- Coletar recursos dentro da Zona de influência (ZI) de uma base contribuirá ao crescimento da experiência desta base.
- Certos coletáveis de nível baixo terão uma progressão nivelada à fabricação de nível mais alto.
Certos coletáveis de nível baixo vão ter uma progressão nivelada até a fabricação de nível mais alto. Então por exemplo, se eu estiver coletando... folhas da flor da pétala azul para fabricar um pigmento que vai ser usado no desenvolvimento de uma túnica que eu posso vestir no nível um, aí talvez eu precise coletar elas para poder fabricar os pigmentos para fabricar um pigmento maior que pode estar presente na fabricação de um item de nível mais alto. Então vai ser tipo uma progressão nivelada para que os materiais tenham relevância ao longo dos níveis diferentes de fabricação; e isso é importante de um ponto de vista de estabilidade econômica. Você precisa ter uma procura em camadas de um ponto de vista de oferta para que jogadores que tenham interesse em colecionar e coletar esses materiais sejam relevantes quando os itens de níveis mais altos são fabricados. – Steven Sharif
Profissões de coleta
Classes artesãs de coleta requerem a criação e o uso de ferramentas de coleta que permitem a coleta de recursos.
- Progressão na classe artesã da coleta abre ferramentas de coleta de nível mais alto que permitem a coleta de recursos de nível mais alto.
- Um coletor com proficiência máxima abrirá Master toolsets, o que lhe concederá acesso aos coletáveis da mais alta qualidade.
- Ferramentas terão durabilidade e vida útil.
- Artesãos não precisarão depender de outras árvores para fazer suas ferramentas.
As ferramentas avançam na árvore de artesanato, então a sua capacidade de coletar, processar ou fabricar vai precisar das ferramentas equivalentes necessárias naquele estágio de criação para realizar a sua tarefa. Então você não poderia minar cobre e mithril com a mesma ferramenta. – Steven Sharif
O processamento requere blueprints para a construção de edificações que são necessárias para processar recursos.
- A fabricação requere a aquisição de receitas para fabricar itens.
O processamento é uma das classes artesãs no Ashes of Creation.
- O processamento envolve o refinamento de matérias-primas obtidas na coleta e pela desconstrução de itens.
O processamento requere blueprints para a construção de edificações que são necessárias para processar recursos.
- Edificações podem colocadas em um alódio para processar recursos.
- Profissões such as Farming and Pesca.
- Freehold buildings can be used to process gathered resources into processed goods, such as Criação de animais and Metalworking.
- Crafting stations can be located on freeholds.
- Player owned businesses such as taverns can be placed on freehold plots.
Fabricação is one of the artisan classes in Ashes of Creation. It is a driving force for the game economy.
- Crafting requires the acquisition of recipes in order to craft items.
- Crafting stations are located on freeholds or within nodes.
- Higher tier crafting stations are unlocked with node progression.
- Artisan gear will enable crafting of stronger items.
- Crafting times may vary between professions but the bulk of the time spent in the artisan system resides in the processing branch.
- The developers will be seeking testing feedback on the addition of a gameplay layer to crafting that determines the outcome based on the player's performance.
- It's unlikely that crafting materials to craft all pieces of equipment will be able to be sourced solely by farming open-world dungeons.
- It's unlikely that organized parties will be able to get all of the materials they need to craft every piece of equipment from farming open world dungeons alone. – Cody Peterson
- Anything that you want to bring into existence in the world is going to be built by players: Whether that is Navios, Siege engines, Armas, Armadura, etc. – Jeffrey Bard
There will not be a labor or energy system in Ashes of Creation.
There is no labor or energy system in Ashes. However, that's not to say that crafting will not be difficult. Crafting is very difficult; but it is because it is difficult that it will be very rewarding as well. – Steven Sharif
- Arcane Engineering
- Armor smithing
- Jewel cutting
- Weapon smithing
Fabricação in Ashes of Creation is recipe (blueprint, schematic) based, not RNG based.
- Recipes that are obtained must be committed to a player's recipe book prior to that recipe being able to be used for crafting. This "consumes" the recipe.
- Recipes can be traded or sold prior to them being committed into a player's recipe book.
- Within a crafting recipe, there are dials (based on artisan specialization) that are used to customize crafted items, such as:
I think Star Wars Galaxies had a great crafting system... The resource gathering and the crafting system altogether as a whole really was I think way beyond its time. That's kind of the direction we want to go, where there's choices to be made in the crafting system and those choices change what you end up with... It's not just about doing X recipe to get Y item. You know, there's actually thought involved in it and there is you know a market to be captured based on those decisions. – Jeffrey Bard
The ability for players to create original recipes will not be present in the game at launch, but may be included at some point in the future.
- Crafting does not have mixing and matching (of arbitrary materials) in the manner of animal husbandry.
Within each of the three parent artisan paths (Coleta, Processamento and Fabricação) there are different professions. A character may only ever master one of these parent paths and up to two (2) professions within this mastered artisan class (subject to testing).
- When it comes to complete mastery, we're really identifying around two or three right now, but that's something that gets play tested- something gets iterated upon. – Steven Sharif
- A character will be able to achieve up to tier 3 or tier 4 proficiency in professions that are not mastered.
- Players will have the opportunity to dabble in all of the professions at a very beginners level and then you know that gives them an understanding of what that profession feels like and then allows them to pinpoint the direction that they want to go in to master particular professions. – Steven Sharif
- Based on testing, it may be decided to limit profession mastery certificates to a capped value.
- Becoming a master Crafter or a master Processor or a master Gatherer should be a significant time investment and resource investment; and because of that it should also be something that when you achieve that status it's like people on the server know who you are. – Steven Sharif
- Masteries aren’t just about making an item. They grant many things, including titles, access to items, bargains, and quests. 
- Previously it was stated that with considerable effort a player can master all professions within a mastered parent artisan class. This was later changed to a player being able to master some but not all professions within a mastered parent artisan class. This was changed to being able to master up to two or three professions within a mastered parent artisan class (subject to testing). The current stance is being able to master up to two professions.
Artisan progression within the artisan tree occurs based on experience (repetition of tasks) within a branch and also via achievement of certain benchmarks within each branch.
- Choosing a specific path in the skill tree allows the player an opportunity to specialize in a certain area. This encourages player inter-dependency, enhancing the artisan experience.
- When we reference not being masters of all that doesn't mean you're not a master within your own one of the three artisan types, which is you know crafter or gatherer, processor. You will be a master of one of those, you will not be master of the other two. – Steven Sharif
Artisan gear will boost artisans in their gathering, processing, or crafting professions.
- Artisan gear may be able to be equipped in an "undergarment" slot that can be toggled between adventuring gear and artisan gear.
- The developers are planning to have artisan gear sets available for Alpha-2.
- Gear for artisans are going to live alongside your adventuring gear. So you will currently- the approaches, and we'll test this but currently- the approach is you'll have artisanship oriented gear. This might be beneficial for your gathering; it might be beneficial for your processing, or crafting, or whatever it is- your profession. Essentially you will craft that gear, you will equip that gear, it'll live almost as a undergarment slot so to speak; and then you can activate that and it will show the appearance if you wish during the activation when you gain the benefit from the from the gear itself; and then could disappear afterwards and go back to your adventuring gear. That's the current approach. We're going to play with that a little bit. There's some discussion and disagreement on the team about how we do that, but our hopes are for Alpha two, we will have I think a couple of sets at least. We're demonstrating all of the artisanship from gathering to processing to crafting in limited fashion in Alpha 2 want to have that gear present to kind of play with this approach.
Artisan supply chain
Artisans within Ashes of Creation must choose a path in their artisan skill tree. This inter-dependency establishes a supply chain from raw materials to finished product. Each stage of the chain may require caravans to transport goods from one artisan to another.
- Obtaining raw materials:
- Refining the raw materials with the Processamento profession.
- Fabricação the finished product using its crafting recipe.
As a crafter you're going to want to know where certain recipes can be fulfilled; which nodes have the capability of creating what you've processed material that you've gathered for; and then you're going to want to plan out your route to either transit the goods there or make sure that you're situated in the area so that you can go out collect and build in that area as well. So there's a lot of planning that's going to be necessary. – Steven Sharif
There is a small RNG chance of looting rare and legendary items or crafting materials from mobs based on the level, status and type of mob. This also applies to harvesting resources with a gathering profession.
- There is a much higher chance that materials and unique recipes are dropped that can be used to craft items of equitable value.
- Lendários equipment is only dropped by Legendary world bosses.
- Legendary equipment will have a roughly 6-12% improvement in base stats, subject to testing and balancing.
At each stage from Gatherer to Processor to Crafter you are required to have certain prerequisites before those elite types of materials can be essentially gathered, processed, or crafted. – Steven Sharif
- Gatherers must have high quality tools to gather rare resources.
- Processors must have high tier processing buildings on their freehold to produce rare materials.
- Crafters must also satisfy certain prerequisites to craft legendary equipment.
The amount of effort needed and interdependencies across the different types of players – between raiders and PvPers and crafters and even role players and the taverns and businesses: the processors and gatherers – all of those systems will likely have a component that lends toward creating or crafting that legendary item... We want to stay away from the highly RNGd system, and instead take our multiple progression paths that we are offering the players and put the construction components for achieving these legendary items within them so it encourages communities to work together because it's going to be difficult for just one person by themselves to gather everything. Not to say that they couldn't in an economic sense, by buying those components, that's possible. But achieving them from a time investment standpoint we want it to be considerably less RNG focussed. – Steven Sharif
Certain legendary items may be limited to one per server at any given time.
- If the player character leaves the server then the item will become available for acquisition through whatever means it was acquired previously.
There are absolutely legendary items and they're not items that are attained easily nor are they granted out in a volume. There might even be items that are single items that will exist on the server at any given time.
A legendary weapon is easily distinguished by its visual appearance.
It will be a very ornate and detailed weapon, more so than any other weapon or piece of equipment in the game. It will also include some awesome looking effects that won't too gaudy, you know they won't be too bright and shiny so that it doesn't look good, but they will be subtle and people will notice it and know wow that guy has this weapon. – Steven Sharif
Legendary items are not intended to be temporary.
- A notable exception to this is Montarias Reais.
The fact there is only one of them... or very very few of them depending on what it is. I think that in and of itself is a balance component right and you need to make sure that the players who are striving for those legendary things and who are devoting the time energy, resources in order to achieve them are accurately rewarded... We do not intend on having legendary items that are temporary. – Steven Sharif
Discovery of legendary items will unlock further chapters of the Lore.
Classes Artesãs estão programadas para lançar no Alpha-1.
- ↑ 1.0 1.1
- ↑ 2.0 2.1 Sobre Ashes of Creation.
Erro de citação: Código
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- ↑ Transmissão ao vivo, 2020-03-28 (48:31).
- ↑ 5.0 5.1 5.2 Transmissão ao vivo, 2017-09-03 (10:48).
- ↑ 6.0 6.1 6.2 6.3 6.4 6.5 6.6 6.7 Entrevista, 2020-03-27 (9:00).
- ↑ 7.0 7.1 7.2 Entrevista, 2018-05-11 (38:25).
- ↑ 8.0 8.1 Podcast, 2018-05-11 (1:00:07).
- ↑ Transmissão ao vivo, 2020-04-30 (54:33).
- ↑ Transmissão ao vivo, 2020-04-30 (53:11).
- ↑ 11.0 11.1 11.2 Transmissão ao vivo, 2020-07-31 (1:05:58).
- ↑ 12.0 12.1
- ↑ 13.0 13.1 13.2 13.3 13.4 Transmissão ao vivo, 2017-05-05 (34:15).
- ↑ Transmissão ao vivo, 2020-05-29 (39:47).
- ↑ 15.0 15.1 Transmissão ao vivo, 2017-06-01 (24:30).
- ↑ Transmissão ao vivo, 2022-02-25 (1:12:27).
- ↑ 17.0 17.1 Podcast, 2021-04-11 (40:20).
- ↑ Entrevista, 2020-07-18 (41:03).
- ↑ 19.0 19.1 Transmissão ao vivo, 2017-05-12 (1:00:18).
- ↑ Podcast, 2018-04-23 (29:56).
- ↑ Transmissão ao vivo, 2018-08-17 (15:14).
- ↑ Transmissão ao vivo, 2020-01-30 (1:38:26).
- ↑ Entrevista, 2020-07-19 (6:38).
- ↑ 25.0 25.1 25.2 25.3 25.4 Transmissão ao vivo, 2022-06-30 (1:17:34).
- ↑ 26.0 26.1 Transmissão ao vivo, 2021-03-26 (1:06:50).
- ↑ Transmissão ao vivo, 2022-10-14 (35:22).
- ↑ 28.0 28.1 Forums - Livestream Q&A 2022-08-26.
- ↑ Transmissão ao vivo, 2017-05-24 (17:08).
- ↑ 30.0 30.1 Entrevista, 2018-10-20 (2:31:39).
- ↑ Vídeo, 2017-04-30 (10:07).
- ↑ Transmissão ao vivo, 2017-05-05 (20:41).
- ↑ 34.0 34.1 Transmissão ao vivo, 2022-01-28 (1:19:48).
- ↑ 35.0 35.1 Entrevista, 2021-02-07 (37:26).
- ↑ Transmissão ao vivo, 2017-05-26 (5:25).
- ↑ 37.0 37.1 37.2 37.3 37.4 37.5 Transmissão ao vivo, 2017-05-10 (8:22).
- ↑ Transmissão ao vivo, 2018-06-04 (35:11).
- ↑ Entrevista, 2021-02-07 (38:15).
- ↑ 40.0 40.1
- ↑ 41.0 41.1 41.2 41.3 Transmissão ao vivo, 2022-04-29 (1:13:00).
- ↑ 42.0 42.1 Transmissão ao vivo, 2019-07-26 (1:09:46).
- ↑ Transmissão ao vivo, 2017-05-24 (32:07).
- ↑ 44.0 44.1 Entrevista, 2020-03-27 (5:25).
- ↑ Entrevista, 2020-07-20 (18:47).
- ↑ Entrevista, 2021-02-07 (36:38).
- ↑ 54.0 54.1 Transmissão ao vivo, 2017-05-10 (6:12).
- ↑ Entrevista, 2020-07-20 (20:17).
- ↑ 56.0 56.1 56.2 56.3 56.4 Transmissão ao vivo, 2017-05-08 (20:41).
- ↑ Transmissão ao vivo, 2017-07-18 (38:30).
- ↑ Transmissão ao vivo, 2017-05-26 (26:00).
- ↑ Entrevista, 2018-05-11 (24:18).
- ↑ Entrevista, 2020-07-18 (1:00:15).
- ↑ Entrevista, 2020-07-19 (8:43).
- ↑ 62.0 62.1 62.2 62.3 62.4 Entrevista, 2020-07-20 (21:57).
- ↑ 63.0 63.1 63.2 63.3 Transmissão ao vivo, 2018-04-8 (PM) (55:49).
- ↑ Transmissão ao vivo, 2020-07-25 (46:08).
- ↑ Transmissão ao vivo, 2021-03-26 (1:02:06).
- ↑ 66.0 66.1 Transmissão ao vivo, 2022-03-31 (1:15:02).
- ↑ 67.0 67.1 Transmissão ao vivo, 2017-05-15 (38:08).
- ↑ 68.0 68.1 Transmissão ao vivo, 2018-07-09 (25:34).
- ↑ Transmissão ao vivo, 2018-04-8 (PM) (51:49).
- ↑ Transmissão ao vivo, 2017-05-19 (44:18).
- ↑ Podcast, 2018-05-11 (59:25).