Classes Artesãs

Fonte: Ashes of Creation Wiki
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Artisan classes permitem que um jogador se especialize em uma ou mais das seguintes árvores de habilidades.[1]

A fabricação e a coleta são componentes muito importantes da economia, sobre os quais os jogadores terão controle direto - tanto se você deseja construir uma extensa plantação ao redor de sua casa, ou deseja viajar pela vastidão em busca de tesouro e recursos.[2]


Coleta na pre-visualização do Alpha-1.[4]

Coleta é uma das classes artesãs no Ashes of Creation.[5][1]

Certos coletáveis de nível baixo vão ter uma progressão nivelada até a fabricação de nível mais alto. Então por exemplo, se eu estiver coletando... folhas da flor da pétala azul para fabricar um pigmento que vai ser usado no desenvolvimento de uma túnica que eu posso vestir no nível um, aí talvez eu precise coletar elas para poder fabricar os pigmentos para fabricar um pigmento maior que pode estar presente na fabricação de um item de nível mais alto. Então vai ser tipo uma progressão nivelada para que os materiais tenham relevância ao longo dos níveis diferentes de fabricação; e isso é importante de um ponto de vista de estabilidade econômica. Você precisa ter uma procura em camadas de um ponto de vista de oferta para que jogadores que tenham interesse em colecionar e coletar esses materiais sejam relevantes quando os itens de níveis mais altos são fabricados.[8]Steven Sharif

Profissões de coleta

Ferramentas artesanais

Classes artesãs de coleta requerem a criação e o uso de ferramentas de coleta que permitem a coleta de recursos.[6][7]

  • Progressão na classe artesã da coleta abre ferramentas de coleta de nível mais alto que permitem a coleta de recursos de nível mais alto.[10]
    • Um coletor com proficiência máxima abrirá Master toolsets, o que lhe concederá acesso aos coletáveis da mais alta qualidade.[11]
  • Ferramentas terão durabilidade e vida útil.[11][12]
    • A quantidade de usos de uma ferramenta de coleta aumenta conforme o coletor se torna mais proficiente na árvore de artesanato da coleta.[11]
    • Ferramentas podem se tornar inconsertáveis, necessitando que sejam re-fabricadas.[12]
  • Artesãos não precisarão depender de outras árvores para fazer suas ferramentas.[6]

As ferramentas avançam na árvore de artesanato, então a sua capacidade de coletar, processar ou fabricar vai precisar das ferramentas equivalentes necessárias naquele estágio de criação para realizar a sua tarefa. Então você não poderia minar cobre e mithril com a mesma ferramenta.[7]Steven Sharif

O processamento requere blueprints para a construção de edificações que são necessárias para processar recursos.[6]


Fornalha que pode ser colocada em um alódio.[13]

O processamento é uma das classes artesãs no Ashes of Creation.[13]

O processamento requere blueprints para a construção de edificações que são necessárias para processar recursos.[6]

Processing professions

Freehold professions


Alpha-1 Forge concept art.[18]

Crafting and gathering is a very important component of the economy that players will have direct control over. Whether you wish to build a sprawling plantation around your house, or wish to travel the vast wilderness in search of treasure and resources. There are many tools available to the crafters of our world. Regardless of how you gather your resources, we believe that every item that exists in the world should in some way reflect its creator. As such, there will be extreme versatility in our crafting system – giving crafters the ability to create unique items that represent their strengths and weaknesses.[2]

Fabricação is one of the artisan classes in Ashes of Creation. It is a driving force for the game economy.[19]

Anything that you want to bring into existence in the world is going to be built by players: Whether that is Navios, Siege engines, Armas, Armadura, etc.[24]Jeffrey Bard

There will not be a labor or energy system in Ashes of Creation.[25]

There is no labor or energy system in Ashes. However, that's not to say that crafting will not be difficult. Crafting is very difficult; but it is because it is difficult that it will be very rewarding as well.[25]Steven Sharif

Crafting professions


Fabricação in Ashes of Creation is recipe (blueprint, schematic) based, not RNG based.[27][28]

  • Recipes that are obtained must be committed to a player's recipe book prior to that recipe being able to be used for crafting. This "consumes" the recipe.[29]
    • Recipes can be traded or sold prior to them being committed into a player's recipe book.[29]
  • Within a crafting recipe, there are dials (based on artisan specialization) that are used to customize crafted items, such as:[30]
    • Increasing one stat at the expense of another.[31]
    • Making an item more magical versus more physical.[31]
  • Crafting does not have mixing and matching (of arbitrary materials) in the manner of animal husbandry.[32]

I think Star Wars Galaxies had a great crafting system... The resource gathering and the crafting system altogether as a whole really was I think way beyond its time. That's kind of the direction we want to go, where there's choices to be made in the crafting system and those choices change what you end up with... It's not just about doing X recipe to get Y item. You know, there's actually thought involved in it and there is you know a market to be captured based on those decisions.[33]Jeffrey Bard

Artisan mastery

Players must choose a path in the artisan skill tree for each character.[34] Within each of the three parent artisan paths (Coleta, Processamento and Fabricação) there are different professions. A character may only ever master one of these parent paths.[35][36][37][38]

  • It is possible to master multiple professions (but not all) within a parent artisan path, but this will be a long and labor intensive feat, requiring many resources.[35][38][39]
    • A player may only master a profession if they have achieved the artisan path mastery.[40]
    • Based on testing, it may be decided to limit profession mastery certificates to a capped value.[40][41]

Gathering is a parent artisan path, along with processing and crafting. Within each of the three parent paths lies different professions. You may only ever master one parent path. But you may spend time mastering each profession within the parent artisan path.[38]Steven Sharif

Becoming a master Crafter or a master Processor or a master Gatherer should be a significant time investment and resource investment; and because of that it should also be something that when you achieve that status it's like people on the server know who you are.[42]Steven Sharif

Artisan progression within the artisan tree occurs based on experience (repetition of tasks) within a branch and also via achievement of certain benchmarks within each branch.[43]

  • Players can dabble in all professions at a "beginners" level before they decide to master a particular pathway.[44]
  • Choosing a specific path in the skill tree allows the player an opportunity to specialize in a certain area. This encourages player inter-dependency, enhancing the artisan experience.[45]
  • Masteries aren’t just about making an item. They grant many things, including titles, access to items, bargains, and quests. [46]

Players will have the opportunity to kind of dabble in all of the professions at a very beginners level and then you know that kind of gives them an understanding of what that profession feels like and then allows them to kind of pinpoint the direction that they want to go in to master particular professions.[44]Steven Sharif

When we reference not being masters of all that doesn't mean you're not a master within your own one of the three artisan types, which is you know crafter or gatherer, processor. You will be a master of one of those, you will not be master of the other two.[37]Steven Sharif

Artisan supply chain

AshesOfCreation Screenshot 009.jpg

Artisans within Ashes of Creation must choose a path in their artisan skill tree. This inter-dependency establishes a supply chain from raw materials to finished product.[47][31] Each stage of the chain may require caravans to transport goods from one artisan to another.[45]

  1. Obtaining raw materials:[48]
  2. Refining the raw materials with the Processamento profession.[31]
  3. Fabricação the finished product using its crafting recipe.

As a crafter you're going to want to know where certain recipes can be fulfilled; which nodes have the capability of creating what you've processed material that you've gathered for; and then you're going to want to plan out your route to either transit the goods there or make sure that you're situated in the area so that you can go out collect and build in that area as well. So there's a lot of planning that's going to be necessary.[51]Steven Sharif

Legendary items

There is a small RNG chance of looting rare and legendary items or crafting materials from mobs based on the level, status and type of mob. This also applies to harvesting resources with a gathering profession.[52]

At each stage from Gatherer to Processor to Crafter you are required to have certain prerequisites before those elite types of materials can be essentially gathered, processed, or crafted.[54]Steven Sharif

The amount of effort needed and interdependencies across the different types of players – between raiders and PvPers and crafters and even role players and the taverns and businesses: the processors and gatherers – all of those systems will likely have a component that lends toward creating or crafting that legendary item... We want to stay away from the highly RNGd system, and instead take our multiple progression paths that we are offering the players and put the construction components for achieving these legendary items within them so it encourages communities to work together because it's going to be difficult for just one person by themselves to gather everything. Not to say that they couldn't in an economic sense, by buying those components, that's possible. But achieving them from a time investment standpoint we want it to be considerably less RNG focussed.[55]Steven Sharif

Discovery of legendary items will unlock further chapters of the Lore.[58]

There are absolutely legendary items and they're not items that are attained easily nor are they granted out in a volume. There might even be items that are single items that will exist on the server at any given time.[59]

A legendary weapon is easily distinguished by its visual appearance.[55]

It will be a very ornate and detailed weapon, more so than any other weapon or piece of equipment in the game. It will also include some awesome looking effects that won't too gaudy, you know they won't be too bright and shiny so that it doesn't look good, but they will be subtle and people will notice it and know wow that guy has this weapon.[55]Steven Sharif

Legendary items are not intended to be temporary.[60]

The fact there is only one of them... or very very few of them depending on what it is. I think that in and of itself is a balance component right and you need to make sure that the players who are striving for those legendary things and who are devoting the time energy, resources in order to achieve them are accurately rewarded... We do not intend on having legendary items that are temporary.[60]Steven Sharif


Artisan classes estão programadas para lançar no Alpha-1.[62]

Ver também

Community guides


  1. 1.0 1.1 artisan classes.png
  2. 2.0 2.1 Sobre Ashes of Creation. Erro de citação: Código <ref> inválido; o nome "" é definido mais de uma vez com conteúdos diferentes
  3. steven-a1-fishing+raptors.png
  4. Transmissão ao vivo, 2020-03-28 (48:31).
  5. 5.0 5.1 5.2 Transmissão ao vivo, 2017-09-03 (10:48).
  6. 6.0 6.1 6.2 6.3 6.4 6.5 6.6 Entrevista, 2020-03-27 (9:00).
  7. 7.0 7.1 7.2 Entrevista, 2018-05-11 (38:25).
  8. 8.0 8.1 Podcast, 2018-05-11 (1:00:07).
  9. Transmissão ao vivo, 2020-04-30 (54:33).
  10. Transmissão ao vivo, 2020-04-30 (53:11).
  11. 11.0 11.1 11.2 Transmissão ao vivo, 2020-07-31 (1:05:58).
  12. 12.0 12.1 crafting tools.jpg
  13. 13.0 13.1 13.2 13.3 Transmissão ao vivo, 2017-05-05 (34:15).
  14. 14.0 14.1 Transmissão ao vivo, 2017-06-01 (24:30).
  15. 15.0 15.1 Transmissão ao vivo, 2017-05-12 (1:00:18).
  16. Transmissão ao vivo, 2020-05-29 (39:47).
  17. Podcast, 2018-04-23 (29:56).
  18. Transmissão ao vivo, 2018-08-17 (15:14).
  19. CraftingImportance.png
  20. Transmissão ao vivo, 2020-01-30 (1:38:26).
  21. Entrevista, 2020-07-19 (6:38).
  22. Transmissão ao vivo, 2021-03-26 (1:06:50).
  23. Podcast, 2021-04-11 (40:20).
  24. Transmissão ao vivo, 2017-05-24 (17:08).
  25. 25.0 25.1 Entrevista, 2018-10-20 (2:31:39).
  26. Vídeo, 2017-04-30 (10:07).
  27. Transmissão ao vivo, 2017-05-05 (20:41).
  28. Rng crafting.jpg
  29. 29.0 29.1 Entrevista, 2021-02-07 (37:26).
  30. Transmissão ao vivo, 2017-05-26 (5:25).
  31. 31.0 31.1 31.2 31.3 Transmissão ao vivo, 2017-05-05 (8:22).
  32. Entrevista, 2021-02-07 (38:15).
  33. Transmissão ao vivo, 2018-06-04 (35:11).
  34. artisan skill tree.png
  35. 35.0 35.1 steven-profession-mastery.png
  36. Transmissão ao vivo, 2017-05-24 (32:07).
  37. 37.0 37.1 Transmissão ao vivo, 2019-07-26 (1:09:46).
  38. 38.0 38.1 38.2 artisan mastery1.png
  39. steven-profession-mastery-all.png
  40. 40.0 40.1 artisan mastery5.png
  41. artisan mastery3.png
  42. Entrevista, 2020-07-20 (18:47).
  43. Entrevista, 2021-02-07 (36:38).
  44. 44.0 44.1 Entrevista, 2020-03-27 (5:25).
  45. 45.0 45.1 Transmissão ao vivo, 2017-05-05 (6:12).
  46. artisan mastery4.png
  47. Entrevista, 2020-07-20 (20:17).
  48. Transmissão ao vivo, 2017-05-08 (20:41).
  49. Transmissão ao vivo, 2017-07-18 (38:30).
  50. Transmissão ao vivo, 2017-05-26 (26:00).
  51. Entrevista, 2018-05-11 (24:18).
  52. Entrevista, 2020-07-18 (1:00:15).
  53. Entrevista, 2020-07-19 (8:43).
  54. 54.0 54.1 54.2 54.3 54.4 Entrevista, 2020-07-20 (21:57).
  55. 55.0 55.1 55.2 55.3 Transmissão ao vivo, 8 April 2018 (PM) (55:49).
  56. Transmissão ao vivo, 2020-07-25 (46:08).
  57. Transmissão ao vivo, 2021-03-26 (1:02:06).
  58. Transmissão ao vivo, 2017-05-19 (44:18).
  59. Transmissão ao vivo, 2017-05-15 (38:08).
  60. 60.0 60.1 Transmissão ao vivo, 2018-07-09 (25:34).
  61. Transmissão ao vivo, 8 April 2018 (PM) (51:49).
  62. Podcast, 2018-05-11 (59:25).