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Fornalha que pode ser colocada em um alódio.[1]

O processamento é uma das classes artesãs no Ashes of Creation.[1]

O processamento requere blueprints para a construção de edificações que são necessárias para processar recursos.[2]

Processing professions

Raw materials

Gatherable mushrooms found in an underground cave.[3]

Gatherable resources (raw materials/harvestables) occur in locations where you would expect them to be organically.[4]

  • Some resources will be one-time gatherables that will randomly respawn at a different location once collected.[5][6]
  • Other resources will exist as a cluster (also called vein gatherables). These will last until the full resource is depleted.[5][6][4]
    Like a large mine that's present and has a vein of mithril ore in it, or a herd of some type of animal that you can collect fur or wool from.[6]Steven Sharif
    • There will be moving resources such as herds of animals that are constantly moving around the world.[7]
    • Once a resource is depleted from one location it may respawn in the same location or somewhere else, depending on the type of resource.[6][4][7]
    • Resources respawn on a cooldown basis.[4]
  • Resources won't be locked to the node system.[4]
  • Some unique resources may be monsters in disguise or have monsters defending them.[8]

We want our players to have a reason to explore the wilderness, to travel with purpose, and much of that will be driven by our resource system. Transporting these goods might just be more difficult than gathering them. Our regional market system allows players to participate in creating pocket economies that will reinforce the stability of goods in particular regions.[9]

We really want resources to be persistent and non-renewable. If there’s a mithril vein, that mithril vein will be there until it runs out. The server will manage these amounts on its own, and will repopulate things where and when it desires. You might find another mithril vein in that location sometime later, or somewhere nearby, or maybe never again![10]

Resource quality

Flanggler (Flower angler or Mimic flower).[11][12]

Recursos will have differing levels of quality for the same resource type.[6] This is somewhat similar to Star Wars Galaxies.[13]

You will have an opportunity to proc certain qualities based on your progression in the Artisan tree. So if you are a gatherer; and as you advance in your gathering, you'll have a higher opportunity to collect better resources.[15]Steven Sharif

Processed materials

Hunter's Dwelling.png

Materials (processed goods) are obtained in the following ways:

The quality of crafting materials will influence the quality of the crafted item.[18]

List of processed goods (crafting materials)

High-level materials

Materials for crafting high-level items are obtained from world bosses and through the deconstruction of other high-level items.[17]

Many end level items with crafting will require mats from world bosses etc. we want those systems intertwined. However. There may be opportunities to deconstruct high level items and replace those needed materials as well. We will be testing the crafting trees in alpha and beta.[17]Steven Sharif

Ferramentas artesanais

Classes artesãs de coleta requerem a criação e o uso de ferramentas de coleta que permitem a coleta de recursos.[2][20]

  • Progressão na classe artesã da coleta abre ferramentas de coleta de nível mais alto que permitem a coleta de recursos de nível mais alto.[14]
    • Um coletor com proficiência máxima abrirá Master toolsets, o que lhe concederá acesso aos coletáveis da mais alta qualidade.[5]
  • Ferramentas terão durabilidade e vida útil.[5][21]
    • A quantidade de usos de uma ferramenta de coleta aumenta conforme o coletor se torna mais proficiente na árvore de artesanato da coleta.[5]
    • Ferramentas podem se tornar inconsertáveis, necessitando que sejam re-fabricadas.[21]
  • Artesãos não precisarão depender de outras árvores para fazer suas ferramentas.[2]

As ferramentas avançam na árvore de artesanato, então a sua capacidade de coletar, processar ou fabricar vai precisar das ferramentas equivalentes necessárias naquele estágio de criação para realizar a sua tarefa. Então você não poderia minar cobre e mithril com a mesma ferramenta.[20]Steven Sharif

O processamento requere blueprints para a construção de edificações que são necessárias para processar recursos.[2]

Artisan supply chain

AshesOfCreation Screenshot 009.jpg

Artisans within Ashes of Creation must choose a path in their artisan skill tree. This inter-dependency establishes a supply chain from raw materials to finished product.[22][16] Each stage of the chain may require caravans to transport goods from one artisan to another.[23]

  1. Obtaining raw materials:[24]
  2. Refining the raw materials with the Processing profession.[16]
  3. Fabricação the finished product using its crafting recipe.

As a crafter you're going to want to know where certain recipes can be fulfilled; which nodes have the capability of creating what you've processed material that you've gathered for; and then you're going to want to plan out your route to either transit the goods there or make sure that you're situated in the area so that you can go out collect and build in that area as well. So there's a lot of planning that's going to be necessary.[27]Steven Sharif


Coleta na pre-visualização do Alpha-1.[29]

Coleta é uma das classes artesãs no Ashes of Creation.[3][30]

Certos coletáveis de nível baixo vão ter uma progressão nivelada até a fabricação de nível mais alto. Então por exemplo, se eu estiver coletando... folhas da flor da pétala azul para fabricar um pigmento que vai ser usado no desenvolvimento de uma túnica que eu posso vestir no nível um, aí talvez eu precise coletar elas para poder fabricar os pigmentos para fabricar um pigmento maior que pode estar presente na fabricação de um item de nível mais alto. Então vai ser tipo uma progressão nivelada para que os materiais tenham relevância ao longo dos níveis diferentes de fabricação; e isso é importante de um ponto de vista de estabilidade econômica. Você precisa ter uma procura em camadas de um ponto de vista de oferta para que jogadores que tenham interesse em colecionar e coletar esses materiais sejam relevantes quando os itens de níveis mais altos são fabricados.[31]Steven Sharif


Alpha-1 Forge concept art.[32]

Crafting and gathering is a very important component of the economy that players will have direct control over. Whether you wish to build a sprawling plantation around your house, or wish to travel the vast wilderness in search of treasure and resources. There are many tools available to the crafters of our world. Regardless of how you gather your resources, we believe that every item that exists in the world should in some way reflect its creator. As such, there will be extreme versatility in our crafting system – giving crafters the ability to create unique items that represent their strengths and weaknesses.[9]

Fabricação is one of the artisan classes in Ashes of Creation. It is a driving force for the game economy.[33]

Anything that you want to bring into existence in the world is going to be built by players: Whether that is Navios, Siege engines, Armas, Armadura, etc.[37]Jeffrey Bard

There will not be a labor or energy system in Ashes of Creation.[38]

There is no labor or energy system in Ashes. However, that's not to say that crafting will not be difficult. Crafting is very difficult; but it is because it is difficult that it will be very rewarding as well.[38]Steven Sharif

Freehold buildings

Freehold buildings can be placed on a freehold plot.[40][41]

Edificações will require blueprints and materials.[42]

  • Basements in freehold buildings are to be decided.[43]

Freehold buildings will not change in terms of footprint (within a specific tier of that building) but may increase in height.[44]

  • Certain buildings will have multiple tiers, with different footprint sizes. For example: Small, medium, large, to mansion-sized homes.[44]
    • A mansion sized home may occupy up to 50% of a freehold plot.[44]

Freehold building architecture is based on the blueprint for the building.[45]

  • Cosmetics can also be applied to a blueprint based on the type of building.[45]
  • Players are not locked into any particular race for freehold blueprints.[46]

The way we look at it is the freehold is your space so we want you to be able to make it look the way you want it to.[45]Jeffrey Bard

Freehold building placement

There may be a grid-based system that freehold owners can use to place items/props and buildings on their freehold plot.[47][48]

  • Players will need to manage how these are arranged to maximize adjacency bonuses.[48]

Depending on where your place you're freehold, you're gonna have different environmental tiles available to you and those will kind of enable or buff existing structures that you place in your Freehold... I don't know that we would put like fish farming just for a freehold that's on a river. What we would probably do is give you a buff to fishing in that area. That kind of a thing. So there'll be more buffs for existing things rather than necessarily a special buildings just for that area. But again we're not fully baked in on that system yet, so it's very possible though we end up going down that direction.[49]Jeffrey Bard


Community guides

Ver também


  1. 1.0 1.1 1.2 1.3 1.4 Transmissão ao vivo, 2017-05-05 (34:15).
  2. 2.0 2.1 2.2 2.3 2.4 2.5 2.6 Entrevista, 2020-03-27 (9:00).
  3. 3.0 3.1 3.2 3.3 Transmissão ao vivo, 2017-09-03 (10:48).
  4. 4.0 4.1 4.2 4.3 4.4 Transmissão ao vivo, 2017-05-08 (54:26).
  5. 5.0 5.1 5.2 5.3 5.4 Transmissão ao vivo, 2020-07-31 (1:05:58).
  6. 6.0 6.1 6.2 6.3 6.4 6.5 Transmissão ao vivo, 2020-07-25 (1:04:50).
  7. 7.0 7.1 Transmissão ao vivo, 2019-12-17 (1:14:42).
  8. Gathering.png
  9. 9.0 9.1 About Ashes of Creation.
  10. Interview: Ashes of Creation on Building Their Virtual World, 13 April 2017.
  11. flanggler.png
  12. Transmissão ao vivo, 2017-11-17 (53:28).
  13. resource quality.png
  14. 14.0 14.1 Transmissão ao vivo, 2020-04-30 (53:11).
  15. 15.0 15.1 Entrevista, 2018-10-20 (2:13).
  16. 16.0 16.1 16.2 Transmissão ao vivo, 2017-05-05 (8:22).
  17. 17.0 17.1 17.2 17.3 end level mats.png
  18. Entrevista, 2018-10-20 (17:31).
  19. Transmissão ao vivo, 2020-04-30 (54:33).
  20. 20.0 20.1 20.2 Entrevista, 2018-05-11 (38:25).
  21. 21.0 21.1 crafting tools.jpg
  22. Entrevista, 2020-07-20 (20:17).
  23. Transmissão ao vivo, 2017-05-05 (6:12).
  24. Transmissão ao vivo, 2017-05-08 (20:41).
  25. Transmissão ao vivo, 2017-07-18 (38:30).
  26. Transmissão ao vivo, 2017-05-26 (26:00).
  27. Entrevista, 2018-05-11 (24:18).
  28. steven-a1-fishing+raptors.png
  29. Transmissão ao vivo, 2020-03-28 (48:31).
  30. artisan classes.png
  31. 31.0 31.1 Podcast, 2018-05-11 (1:00:07).
  32. Transmissão ao vivo, 2018-08-17 (15:14).
  33. CraftingImportance.png
  34. Transmissão ao vivo, 2020-01-30 (1:38:26).
  35. Transmissão ao vivo, 2017-05-12 (1:00:18).
  36. Entrevista, 2020-07-19 (6:38).
  37. Transmissão ao vivo, 2017-05-24 (17:08).
  38. 38.0 38.1 Entrevista, 2018-10-20 (2:31:39).
  39. Ashes of Creation Store: Velkor's Eye.
  40. Node series part II – the Metropolis.
  41. Transmissão ao vivo, 2017-05-24 (9:58).
  42. stevenclarification.png
  43. Transmissão ao vivo, 2019-06-28 (1:09:22).
  44. 44.0 44.1 44.2 Entrevista, 2020-07-08 (45:23).
  45. 45.0 45.1 45.2 Transmissão ao vivo, 2020-08-28 (2:14:06).
  46. Transmissão ao vivo, 2017-05-26 (44:11).
  47. Transmissão ao vivo, 2020-05-29 (41:27).
  48. 48.0 48.1 Transmissão ao vivo, 2017-10-16 (56:42).
  49. Transmissão ao vivo, 2018-12-06 (44:14).