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Ashes of Creation intends to use traditional loot rules, selected by the party leader.[1][2]

Lootmaster
A master looter (or lootmaster) is a player designated by the party leader to decide how loot is distributed in a dungeon or raid party.
Round-robin
With round-robin looting, party members take turns looting.
Need before greed
This is a traditional need before greed system based on dice rolls.
Bidding system
Intrepid are investigating a potential bidding system, which allows players to bid on items instead of rolling for them.[2]
  • The highest bidder wins the item.
  • The gold then goes into a pool that is split among the rest of the party members.

Loot tagging

Looting rights is based on a tag and DPS (damage) system.[1]

  • The first party to obtain a tag (on a mob or boss) will require approximately 40% or more of the total DPS to be granted looting rights.[1]
  • Parties who do not have the first tag will be required to do more than approximately 60% of the total DPS to quality for looting rights.[1]

Gatherers may have the ability to "spoil" a boss' loot.[3]

If you want to be able to get those mats from the boss, they're just not going to drop for anybody. They will only drop for a master gatherer who is capable of extracting those resources from the creature itself... The reason why we say there's a lot of interdependencies between the crafters of the world and the raiders of the world and our PvPers of the world is because we don't want to house the capability to attain these things all within the adventuring class. We want there to be an influence necessary from the craftsmen's guild to come in to either come and participate and spoil the boss and gather the goods or something along those lines.[3] Steven Sharif

Loot tables

Monsters drop hunting certificates, Itens and crafting materials rather than gold.[5][6]

A wolf is not going to be carrying a sack of gold. It may instead drop "pelts" that can be traded for gold.[6]
  • Hunting certificates will also drop on a character's death.[5]
  • Hunting certificates can be traded with hunter NPCs within nodes.[5]
    • The level of the node and the distance of the node from the drop will determine the value of the certificate. Certificates redeemed from distant economic regions via the caravan system will provide higher returns (4 to 5 times greater in some cases) than certificates collected from the same region.[7][5]
    • The value of the certificates are also calculated (by the world manager algorithm) based on the volume of certificates being redeemed in each region.[7]
  • Hunting certificates can also be stored within node warehouses.[5]

Loot tables of world bosses or dungeon bosses have a small RNG chance of dropping gear (completed items).[8][9]

Loot tables are disabled for player controlled monsters.[14]

Experience debt decreases the drop rate percentages from monsters.[15]

Resource quality

Flanggler (Flower angler or Mimic flower).[16][17]

Recursos will have differing levels of quality for the same resource type.[18] This is somewhat similar to Star Wars Galaxies.[19]

You will have an opportunity to proc certain qualities based on your progression in the Artisan tree. So if you are a gatherer; and as you advance in your gathering, you'll have a higher opportunity to collect better resources.[21]Steven Sharif

Mount and pet drops

Montagens and pets are dropped by world bosses on a very rare basis.[22]

Temporary mounts

Temporary mounts that drop from bosses will age and eventually die.[23]

Caravan looting

If a caravan is destroyed (becomes a wreckage) it will drop a portion of the goods it was transporting.[24][25][26]

  • Caravan components may also drop when a caravan is destroyed. These components may be salvageable by the caravan owner or by other players, in the case of high grade components.[27]
  • Caravans drop certificates for heavy goods that are redeemable at the origin node for a portion of the goods.[28][26]

The caravan becomes a wreckage upon destruction and that wreckage is an interfaceable item that players can come up to and they can receive certificates for a portion of the goods inside the caravan. Now the idea with that certificate is that it must be taken back to the point of origin, or at least a region within that point of origin. We'll see about that last part because there's a few things I want to test in the Alpha from a gameability standpoint. The reason why for this is because what might happen is you may have some type of collaboration within a guild to kind of game that system. Hey I'm gonna reach this caravan just to the border of the region and then we're all destroy it, collect the goods and take it to you know that region's warehouse; and have to skip out on the last half of the way. So it must successfully reach its destination before the goods can be considered a part of that region.[26]Steven Sharif

AoE looting

AoE (Area of effect) looting is not included in the looting mechanics at the time of writing. It may be added based on feedback.[29]

Itens criados

Itens fabricados estarão no mesmo patamar dos melhores items.[30]

Acreditamos que todo item que existe no mundo deveria, de alguma maneira, refletir seu fabricador. Assim, nosso sistema de fabricação será extremamente versátil - dando aos artesãos a habilidade de fabricar itens únicos que representem seus pontos fortes e fracos.[35]

A Fabricação e os Chefes Mundiais serão a principal maneira de adquirir equipamentos de alto nível. Haverão algumas exceções a isso na forma de itens Lendários (apenas um pode ser obtido ou descoberto) e outros equipamentos que podem ser conseguidos, mas queremos que Artesãos e raids do tier mais alto produzam a maior parte do equipamento de alto nível e alta efetividade.[9]Sarah Flanagan

Player death

We don't have deleveling, instead what we have is experience debt. Now the more experience debt you accrue, the greater the detriment to your character; not to the point where you can not get out of the debt. There will always be a way forward to remove your debt.[37]Steven Sharif

Full loot

There will not be a full loot (full drop) system in Ashes of Creation.[48]

There will not be a full drop and the reason for that is because you know our intention when it comes to progression within the world is we want it to be meaningful and you know take some investment on behalf of the player; and if even if from a design standpoint we're like yeah but they have to choose to go to the area; we don't want a choice that a player can make where they delete their character so to speak.[48]Steven Sharif

Currency

Gold concept art.[49]

Money will play a big part in the in-game. However, with that being said, there are organizational specific currencies that can't be traded. So there is like a general gold that will be very important end-game, but then there's also your progression within certain religions, societies, or nodes will also have... there will be progression-based currencies as well.[5]Steven Sharif

The general in-game currency is referred to as gold.[5][6]

Item rendering

In-game rendering of dropped items (such as Gear and Currency) is not a planned feature.[51]

Ver também

Referências

  1. 1.0 1.1 1.2 1.3 Transmissão ao vivo, 2020-07-25 (1:24:56).
  2. 2.0 2.1 Group dynamics blog.
  3. 3.0 3.1 Podcast, 2018-08-04 (1:44:54).
  4. dungeons-leak.png
  5. 5.00 5.01 5.02 5.03 5.04 5.05 5.06 5.07 5.08 5.09 5.10 5.11 5.12 Entrevista, 2020-07-18 (27:11).
  6. 6.0 6.1 6.2 Transmissão ao vivo, 2017-05-24 (44:14).
  7. 7.0 7.1 7.2 Entrevista, 2020-07-19 (1:08:22).
  8. 8.0 8.1 Entrevista, 2020-07-19 (8:43).
  9. 9.0 9.1 February 8, 2019 - Questions and Answers.
  10. Entrevista, 2020-07-20 (21:57).
  11. Transmissão ao vivo, 8 April 2018 (PM) (55:49).
  12. Entrevista, 2020-07-18 (1:00:15).
  13. Transmissão ao vivo, 2020-07-25 (46:08).
  14. Transmissão ao vivo, 2017-05-03 (35:25).
  15. 15.0 15.1 Ashes of Creation Forums - Former Lineage 2 PvP'er wanting to discuss PvP loopholes.
  16. flanggler.png
  17. Transmissão ao vivo, 2017-11-17 (53:28).
  18. 18.0 18.1 Transmissão ao vivo, 2020-07-25 (1:04:50).
  19. resource quality.png
  20. Transmissão ao vivo, 2020-04-30 (53:11).
  21. 21.0 21.1 Entrevista, 2018-10-20 (2:13).
  22. mountpetdrops.png
  23. Mounts.jpg
  24. Transmissão ao vivo, 2017-05-15 (45:20).
  25. Transmissão ao vivo, 2017-12-15 (1:04:25).
  26. 26.0 26.1 26.2 Entrevista, 2019-04-15 (26:59).
  27. Entrevista, 2019-04-15 (28:28).
  28. Certificates.jpg
  29. Transmissão ao vivo, 2017-05-15 (48:30).
  30. 30.0 30.1 Transmissão ao vivo, 2017-05-05 (14:45).
  31. craftedbossloot.png
  32. Transmissão ao vivo, 2017-05-24 (24:19).
  33. crafting-corruption.png
  34. craftersname.png
  35. About Ashes of Creation.
  36. Transmissão ao vivo, 2020-03-28 (1:58:24).
  37. Podcast, 2018-04-23 (49:21).
  38. 38.0 38.1 38.2 38.3 38.4 38.5 38.6 38.7 Podcast, 2017-05-05 (43:05).
  39. Transmissão ao vivo, 2017-05-19 (13:37).
  40. Transmissão ao vivo, 2018-09-27 (47:46).
  41. 41.0 41.1 41.2 Entrevista, 2020-07-18 (41:54).
  42. Transmissão ao vivo, 2017-11-17 (35:20).
  43. Entrevista, 2018-05-11 (15:41).
  44. Entrevista, 2017-04-27 (9:28).
  45. Entrevista, 2018-05-11 (3:43).
  46. Transmissão ao vivo, 2017-05-15 (36:23).
  47. Transmissão ao vivo, 2017-07-28 (50:22).
  48. 48.0 48.1 Transmissão ao vivo, 2019-07-26 (1:22:50).
  49. Ashes of Creation Press Kit.
  50. Transmissão ao vivo, 2017-05-26 (54:00).
  51. Transmissão ao vivo, 2017-05-24 (13:19).