Naval
Naval content refers to content above and below the sea.[3]
- Aquatic mounts.[3]
- Underwater dungeons.[4]
- Island chains.[3]
- Naval caravans.[4]
- PvP objectives.[4]
- Raids.[4]
- Navios.[3]
- Trade routes.[3]
- Caça ao tesouro.[3]
Naval content was unlocked as part of the $1,500,000 Kickstarter stretch goal.[5]
Naval content might be included in Alpha-1.[6]
Índice
Mariner classes
Mariner classes (also referred to as boatsmanship classes, boatsman skills or seamanship) contain different skill trees arranged in a similar manner to Classes Artesãs. As a player gains experience in these different skills they become more adept at using them.[8]
- Gunnery.[8]
- Piloting.[8]
- Navigation.[8]
- Boat repair.[8]
- Ship components.[8]
- Defensive skills.[8]
- Utility based skills.[8]
You can spec into and kind of create your own class based on what things you're doing on the boat... It's gonna be very similar to in structure to like the artisanship trees, so you'll you'll have your mariner class: You'll have different trees in that class.[8] – Jeffrey Bard

Sailing will be pretty in-depth and it's going to be based on the size of the ship that you're using. So there will be components for seamanship that other players you will need to have on board if you want to operate a vessel to the best of it's abilities: Let's say in combat or traversing just the world.[10] – Steven Sharif
Ship classes
Navios are divided into classes of vessel, which relate to their size and capabilities in battle and in transportation.[12][13]
Size | Type | Usage.[13] | Crew.[14] |
---|---|---|---|
Small | "Solo" content | 1-3 | |
Medium | Group content | Group size (8) | |
Large | Galleons.[15][16] | Raid content | Raid size (40) |
Certain ship classes will have the ability to render Crowd control (CC) effects on other ships, such as a harpoon effects.[17]
Ships have their own class of vessel and the class that is related to the vessel has a certain purpose both in battle in PvE raids, in transportation.[12] – Steven Sharif
Summoning ships
Navios (excluding Naval caravans) can only be summoned from a port or harbor.[18][19]
- Ships may be able to be summoned in rivers (or other bodies of water) depending on the depth of the water.[20]
- Naval caravans are initiated when a land-based caravan intersects with an ocean.[18]
You can summon your ships up but you'll need to summon them from land, which means that if something happens to your armada out at sea you won't have backups to just summon immediately in the middle of the fight... They'll have to do so from shore somewhere from some port or harbor.[19] – Steven Sharif
Ship building
Ship building is a crafting profession that is able to construct ship components based on blueprints that unlock capabilities that scale with their progression within the ship building profession.[21][15][22]
- Movement, Durability, Speed, Turn rate, Hit points, Defensive and Damage abilities.[23][21][15][22]
- Weapon slots.[23]
- Aesthetic customization.[22]
- Ship components can be sold to other players.[21]
You can have the base value of a hull. That hull might have certain placements that are available when it comes to utility slots and/or weapon slots for the ship. Essentially you are going to have that hull itself be augmented by constructibles via the ship building profession.[23] – Steven Sharif
A player does not need to be a ship builder to construct ships. Players utilize the ship components that are crafted by ship builders to upgrade their ships.[21][24]
- Ships may only be crafted or upgraded in harbor crafting stations that are unlocked by the advancement of coastal nodes.[21][24][26][21][24]
You will not need to be a ship builder profession to construct ships. The shipbuilder profession particularly they have the ability to craft components of the ships which increases the ship's capabilities, defenses, speeds, turn rate, offense and defense, you know all those types of things and then they can sell those to other players.[21] – Steven Sharif
Players can choose which "joints" get populated with either utility or weaponry spots on a ship.[27]
Naming ships
Navios and Edificações will be able to be named. The custom name will appear as floating text when it is targeted.[28]
Trade routes
Trade routes in Ashes of Creation refer to.
- Economic relationships between nodes established by Mayors through the caravan system.[29]
- An aspect of naval content.[3][5]

Caravans are capable of transitioning from land to naval caravans. So if you start out as a land-based Caravan and you move to the coast and you want to move into the water there's gonna be a little transition period there; it's gonna be a little construction kind of site: You're not gonna have to do anything it's just gonna be a timer right so that you can't quickly move between land and water. It's gonna be probably in the matter of you know a minute to two minutes. There's a little bit of vulnerability in that regard.[31] – Steven Sharif
Naval caravans (Trade ships) are part of Ashes of Creation naval content.[4] Naval caravans allow the transportation of trading goods.[32]
- Naval caravans are capable of transitioning to and from land caravans at the point of intersection of land and ocean.[18][31][32]
- These caravans will come in varying sizes and capacities.[31]
- By default naval caravans have a racial appearance. Players will be able to apply caravan skins to change this appearance.[31]
Combate naval involves different types of Navios with varying capabilities, armaments and roles to play out on the high seas. There will be a balance and counterbalance between ships from Pvp and PvE perspectives.[13]
Battles at sea will be epic. They will have some supreme rewards and/or losses if the battle succeeds or fails.[14] – Steven Sharif
Hijacking ships
Certain ships can be hijacked. Naval caravans can not be hijacked. The cargo on a trade ship will be similar to caravans in that the ship must be destroyed in order to capture the loot from its wreckage.[33]
Coastal/island nodes
There will be nodes along the coast and on islands.[35]
- These nodes will have specific water oriented influences and abilities, services, questlines, that relate to the seas.[35]
- Coastal nodes change the spawn tables of the nearby water content and can also trigger specific events.[15]
- Harbors in coastal nodes will have quest lines that relate to the ocean and nearby islands.[15]
- It may be possible to siege a coastal city by sea.[36]
Island chains are part of Ashes of Creation naval content.[3][5]
Harbors
Harbors appear along the coast as a result of a node being developed on or near to the coast.[21][24]
- Harbors will likely grant quests that are related to naval content.[24]
- Harbors will provide a number of services including upgrades to ships.[21][24]
There will be harbors that boats can go inside of those will be present along the coast. Harbors can pop up as a result of a node being developed nearby, if it's near the coast or if a node itself is on the coast it can have a harbor component to it. There will likely be quests that are granted from this harbor, specifically with regards to the sea and sea content; and what you can do in this harbor will be a lot of different things including upgrades to the boats.[24] – Steven Sharif
Fishing boats
There may be fishing boats in Ashes of Creation.[37]
Tides
There won't be tidal patterns in the ocean, but the ocean will not be static content all the time. Unique content will be represented at certain times with regards to certain climates.[39]
Underwater nodes
Underwater points of interest that have NPC structures may appear to be like cities, but they will not be nodes.[40]
- There won't be nodes underwater or in the water.[35]
Underwater dungeons
Underwater dungeons are part of Ashes of Creation naval content.[3]
Arte
2017-11-10
Community guides
Ver também
Referências
- ↑ Transmissão ao vivo, 2020-09-30 (40:52).
- ↑ Vídeo, 2017-11-09 (0:01).
- ↑ 3.0 3.1 3.2 3.3 3.4 3.5 3.6 3.7 3.8 Transmissão ao vivo, 2017-05-17 (30:53).
- ↑ 4.0 4.1 4.2 4.3 4.4 Transmissão ao vivo, 2017-08-23 (28:22).
- ↑ 5.0 5.1 5.2 Kickstarter - We Just Broke $1,500,000!
- ↑ Transmissão ao vivo, 2020-09-30 (41:13).
- ↑ 8.0 8.1 8.2 8.3 8.4 8.5 8.6 8.7 8.8 Transmissão ao vivo, 2018-07-09 (36:05).
- ↑ Ashes of Creation Store: Tea transport.
- ↑ Transmissão ao vivo, 2018-10-31 (54:21).
- ↑ Transmissão ao vivo, 2020-09-30 (40:45).
- ↑ 12.0 12.1 Entrevista, 2018-05-11 (11:51).
- ↑ 13.0 13.1 13.2 Transmissão ao vivo, 2017-07-28 (47:53).
- ↑ 14.0 14.1 Transmissão ao vivo, 2019-06-28 (1:12:08).
- ↑ 15.0 15.1 15.2 15.3 15.4 Entrevista, 2020-07-19 (48:05).
- ↑
- ↑
- ↑ 18.0 18.1 18.2 Transmissão ao vivo, 2020-05-29 (1:28:38).
- ↑ 19.0 19.1 Podcast, 2018-05-11 (11:51).
- ↑
- ↑ 21.0 21.1 21.2 21.3 21.4 21.5 21.6 21.7 21.8 Transmissão ao vivo, 2020-07-25 (1:59:09).
- ↑ 22.0 22.1 22.2 Transmissão ao vivo, 2017-05-19 (50:45).
- ↑ 23.0 23.1 23.2 Podcast, 2020-11-15 (23:30).
- ↑ 24.0 24.1 24.2 24.3 24.4 24.5 24.6 Transmissão ao vivo, 2018-07-09 (30:35).
- ↑
- ↑
- ↑ Entrevista, 2018-08-17 (36:29).
- ↑ Transmissão ao vivo, 2018-10-31 (46:18).
- ↑ 29.0 29.1 Vídeo, 2019-07-15 (2:12).
- ↑ Transmissão ao vivo, 2020-04-30 (56:58).
- ↑ 31.0 31.1 31.2 31.3 Transmissão ao vivo, 2020-04-30 (58:05).
- ↑ 32.0 32.1 Transmissão ao vivo, 8 April 2018 (AM) (15:46).
- ↑ Transmissão ao vivo, 8 April 2018 (PM) (1:20:03).
- ↑ 34.0 34.1 Transmissão ao vivo, 2018-08-17 (58:53).
- ↑ 35.0 35.1 35.2 Transmissão ao vivo, 8 April 2018 (PM) (1:01:28).
- ↑ Transmissão ao vivo, 2017-05-19 (37:51).
- ↑ Transmissão ao vivo, 2017-05-24 (30:09).
- ↑ Transmissão ao vivo, 2019-06-28 (42:55).
- ↑ Transmissão ao vivo, 2019-07-26 (1:02:49).
- ↑ Transmissão ao vivo, 8 April 2018 (AM) (18:29).