Naval

Fonte: Ashes of Creation Wiki
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Naval content refers to content above and below the sea.[2]

Naval content was unlocked as part of the $1,500,000 Kickstarter stretch goal.[4]

Mariner classes

Mariner classes (also referred to as boatsmanship classes, boatsman skills or seamanship) contain different skill trees arranged in a similar manner to Aulas artesanais. As a player gains experience in these different skills they become more adept at using them.[5]

  • Gunnery
  • Piloting
  • Navigation
  • Boat repair
  • Ship components
  • Defensive skills
  • Utility based skills

You can spec into and kind of create your own class based on what things you're doing on the boat... It's gonna be very similar to in structure to like the artisanship trees, so you'll you'll have your mariner class: You'll have different trees in that class.[5]Jeffrey Bard

Navios

Navios will scale in size:[7]

Size Usage.[7] Crew.[8]
Small "Solo" content 1-3
Medium Group content Group size (8)
Large Raid content Raid size (40)

Sailing will be pretty in-depth and it's going to be based on the size of the ship that you're using. So there will be components for seamanship that other players you will need to have on board if you want to operate a vessel to the best of it's abilities: Let's say in combat or traversing just the world.[9]Steven Sharif

The prevailing thought among the developers is that ship navigation may be through the use of a spyglass that gives direction and skims the horizon, as opposed to "radar" navigation.[10]

Summoning ships

Navios can only be summoned from a port or harbor.[11]

  • Ships may be able to be summoned in rivers (or other bodies of water) depending on the depth of the water.[12]

You can summon your ships up but you'll need to summon them from land, which means that if something happens to your armada out at sea you won't have backups to just summon immediately in the middle of the fight... They'll have to do so from shore somewhere from some port or harbor.[11]Steven Sharif

Ship building

Ship building will enable players to customize ships.[13]

  • Speed, Hit points, and Damage abilities.
  • Aesthetic customization.

Players can choose which "joints" get populated with either utility or weaponry spots on a ship.[14]

Naming ships

Navios and Buildings will be able to be named. The custom name will appear as floating text when it is targeted.[15]

Trade routes

Mayoral caravan launched by a mayor to establish a trade route with another node.[16]

Trade routes in Cinzas da criação refer to.

Naval caravans (Naval caravans)

Alpha-1 Niküa naval caravan 3D render.[17]

Caravans are capable of transitioning from land to naval caravans. So if you start out as a land-based Caravan and you move to the coast and you want to move into the water there's gonna be a little transition period there; it's gonna be a little construction kind of site: You're not gonna have to do anything it's just gonna be a timer right so that you can't quickly move between land and water. It's gonna be probably in the matter of you know a minute to two minutes. There's a little bit of vulnerability in that regard.[18]Steven Sharif

Naval caravans (Trade ships) are part of Cinzas da criação naval content.[3] Naval caravans allow the transportation of trading goods.[19]

  • Naval caravans are capable of transitioning from land caravans.[18][19]
    • There will be a delay of one or two minutes while the caravan transitions. This introduces a small window of vulnerability.[18]
  • These caravans will come in varying sizes and capacities.[18]
  • By default naval caravans have a racial appearance. Players will be able to apply caravan skins to change this appearance.[18]

 

Combate naval

Combate naval involves different types of Navios with varying capabilities, armaments and roles to play out on the high seas. There will be a balance and counterbalance between ships from Pvp and PvE perspectives.[7]

Battles at sea will be epic. They will have some supreme rewards and/or losses if the battle succeeds or fails.[8]Steven Sharif

Hijacking ships

Certain ships can be hijacked. Naval caravans can not be hijacked. The cargo on a trade ship will be similar to caravans in that the ship must be destroyed in order to capture the loot from its wreckage.[20]

Coastal/island nodes

There will be nodes along the coast and on islands.[22]

  • These nodes will have specific water oriented influences and abilities, services, questlines, that relate to the seas.[22]
  • It may be possible to siege a coastal city by sea.[23]

Island chains are part of Cinzas da criação naval content.[2][4]

Harbors

Harbors can appear along the coast as a result of a node being developed on or near to the coast.[24]

  • Harbors will likely grant quests that are related to naval content.
  • Harbors will provide a number of services including upgrades to boats.

There will be harbors that boats can go inside of those will be present along the coast. Harbors can pop up as a result of a node being developed nearby, if it's near the coast or if a node itself is on the coast it can have a harbor component to it. There will likely be quests that are granted from this harbor, specifically with regards to the sea and sea content; and what you can do in this harbor will be a lot of different things including upgrades to the boats.[24]Steven Sharif

Fishing boats

There may be fishing boats in Cinzas da criação.[25]

Tides

Waves on a beach by Michael Bacon.[26]

There won't be tidal patterns in the ocean, but the ocean will not be static content all the time. Unique content will be represented at certain times with regards to certain climates.[27]

Underwater nodes

Underwater points of interest that have NPC structures may appear to be like cities, but they will not be nodes.[28]

  • There won't be nodes underwater or in the water.[22]

Underwater dungeons

Underwater dungeons are part of Cinzas da criação naval content.[2]

Artwork

See also

Referências