Gear appearance

Fonte: Ashes of Creation Wiki
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Dünir tier 5 in-game achievable plate armor 3D render turntable.[1]

The Dünir are suited up for battle with these in-game unlockable tier five armor pieces![1]

Alpha-1 female plate armor 3D render.[3]

We want to be realistic with the application of particular types of armor, such as plate armor. In this regard for the different sexes there's a fine line that has to be drawn between accentuating the form of the sex as well as making it somewhat realistic and actually applicable to the environment.[3]Steven Sharif

Gear is intended to be realistic in appearance.[4][5]

  • There will not be "oversized" weapons.[6]
  • Armor will not be overly sexual in appearance.[5]
    I'm more of the mind that it wouldn't really serve a purpose to have bikini plate armor, just in like reality, if you're going to have armor, it should be protective. I think from a fashion statement is enjoyable for some people, but it's a kind of an immersive issue.[4]Steven Sharif
    • Some armor and costumes will be more revealing than others, but there will not be nudity in the game.[7]
    There might be sliders, but there are not gonna be naked sliders.[7]Steven Sharif

Armadura will take on a racial appearance.[8] Armas will scale in size based on race.[9]

Each race is getting its custom geo pieces, which then will share thematic components such as color palette, attachments, design filigree. Those types of things will get shared across the geo but generally you're going to see unique races with unique geo.[10]Steven Sharif

  • Cosméticos can be used by all races but there may be slight variations to make them work with the body builds of each race.[11]

Players can change gear colors using dyes.[12][13]

Helmet display can be toggled on and off.[14]

  • Hair will likely be masked if helmet display is toggled on.[15]

Particle effects are used to denote the importance and rarity of some weapons.[16]

Crafters are able to influence what their crafted items will look like.[17][18]

info-orange.pngAlgumas das informações a seguir não foram confirmadas recentemente pelos desenvolvedores e podem não estar no roteiro de desenvolvimento atual.

Armas are able to be sheathed.[19]

Appearance slots/Transmogs

Gear will have appearance slots (Transmutation/Transmog/cosmetic slots) that are used to copy the appearance of an item (in some cases).[20][21]

  • There are rules when applying cosmetics to specific items, unlike costumes, which don't have level restrictions.[22]
  • Cosmetic slots can be toggled on or off by the player.[23]
  • A "default player appearance" may be automatically applied during sieges or other large scale battles to improve client-side performance.[24][25]
Cosmetics, whether purchased from the shop or earned in game, are an important component of MMORPGS I personally enjoy; and there's a lot of collectors out there who spend a great deal of time either in-game achieving these things or spend money purchasing them from the cosmetic only marketplace; and we don't want to demean or reduce that achievement or that expenditure. So it's going to be situational where the default appearance will be applied and can be activated.[24]Steven Sharif

Racial weapons and armor

Armadura racial appearances in early Alpha-1.[26]

Violet light and myself are wearing exactly the same armor set right: Same stats, same everything, but it drops for her it looks one way, it drops for me it looks another way; and... a small part of that is gender, but then the other part of it is race. So because I was a Vaelune in that playthrough my armor was in the Vaelune style; and when she picked it up it was in the elven style because she was an elf. So that kind of gives you an example of sort of the breadth of looks that we're going for and how we kind of try to capture like who you are as as a character and kind of allow you to kind of build your look that way.[27]Jeffrey Bard

Dünir and Empyrean racially styled armor concept art by Keith Kovach.[28]

We have essentially sets that exist across all races; and each race that dons those armor sets is going to have their own racial influence on the presentation of those particular sets. So that's something that's unique in how each of the races get diversified.[29]Steven Sharif

Armas and armor are not race locked, but armor will take on a racial appearance.[29][30][31]

The customization of equipment per race is really focused on Armor sets not Weapon props. Weapon props will, from a model standpoint, will translate pretty one-to-one across the races.[8]Steven Sharif
Let's say for example you have the Eagle set or something, right: The Eagle set has in art, it has a thematic design that's going to include certain attachments to the armor. It's going to include color palette and theme. It's going to have some aspects to it that define it as the Eagle set, right. When a Elf wears the Eagle set or when an Orc wears the Eagle set, you obviously have two different cultures there; and you don't want to stomp out that culture by assigning a de facto 'This is the Eagle set and this is how it looks on everybody.' What we want to have is cultural influences play a role in showing how that set looks.[8]Steven Sharif
When you say, what if I'm an Orc but want to look like an Elf and I want my Eagle set to be the Elf representation? Well the issue becomes there that you know Orcs have a different organic model. You know, their body is different than that of the Elf. So, from a scope-creep standpoint, it's one thing to add different influences that represent the cultures that are donning the armor; it's another thing to adapt each influence as a matrix that can be worn pretty much by everything. From a scope perspective, that's a very difficult task for the character artists to kind of tackle. So instead what we've done is, in order to facilitate a variety of cultural representation between the races but allow for the sharing of assets like different armor sets, we give different representations of those armor sets to each race.[32]Steven Sharif

Itens criados

Itens fabricados estarão no mesmo patamar dos melhores items.[33]

Acreditamos que todo item que existe no mundo deveria, de alguma maneira, refletir seu fabricador. Assim, nosso sistema de fabricação será extremamente versátil - dando aos artesãos a habilidade de fabricar itens únicos que representem seus pontos fortes e fracos.[37]

A Fabricação e os Chefes Mundiais serão a principal maneira de adquirir equipamentos de alto nível. Haverão algumas exceções a isso na forma de itens Lendários (apenas um pode ser obtido ou descoberto) e outros equipamentos que podem ser conseguidos, mas queremos que Artesãos e raids do tier mais alto produzam a maior parte do equipamento de alto nível e alta efetividade.[38]Sarah Flanagan


Cinderhorn Steer pre-order pack cosmetic mount skin.[39]

Providing these limited options that collectors out there like when it comes to achieving and/or purchasing cosmetics. It means something I think when players make that decision to purchase or they go through the rigorous portion of achieving those things in game that it is not just everywhere around them and becomes meaningless at that point.[40]Steven Sharif

Pets, Montarias, Vestuário, Armadura, Edificações e Acessórios vendidos na loja de cosméticos são skins.[41]

As melhores skins serão obteníveis dentro do jogo (obviamente "melhor" é subjetivo, então eu diria as mais ornamentadas e detalhadas/únicas).[48]Steven Sharif

Loja de cosméticos

Ashes of Creation cosmetic store.[49]

There is going to be legendary cosmetics that can be earned and achieved in the game through the game systems, but that's going to take a significant amount of effort and work; and those cosmetics are going to be on-par with the cosmetics offered in the marketplace... What that does is it provides additional revenue to the company so that we can continue to fund the development of content as well and bridge the divide that not having a box cost would have and not having any pay-to-win mechanics whatsoever.[50]Steven Sharif

A Loja de cosméticos permite aos jogadores compras de Cosméticos para uso em Ashes of Creation.[51] A loja de cosméticos oferece itens disponíveis por tempo limitado e em quantidade limitada, que ajudam a manter o desenvolvimento sustentável do jogo.[52]

Nada na nossa loja jamais será pay to win (pagar para ter vantagens no jogo), já que acreditamos que essa prática fere fervorosamente o gênero dos MMORPGS..[53]

  • Cosméticos da loja oferecerão uma diversa seleção de visuais únicos. [54]

Eu quero incentivar a compra de cosméticos na loja pela sustentabilidade das expansões que tenho planejadas, já que não temos valor de venda nelas. Eu quero incentivar a compra oferecendo itens limitados: Tempo limitado para compra, quantidade limitada, assim você sente confiança de que quando você compra quaisquer skins, elas não serão oferecidas novamente de alguma outra maneira.[52]Steven Sharif

  • Todos os itens da loja de cosmético serão não negociáveis.[55] Não haverá mecanismo de presentear itens cosméticos.[56]

Eu não quero que itens cosméticos comprados pelo mercado sejam transferíveis... porque essa seria uma possibilidade de transformar dinheiro real em vantagens no jogo.[56]Steven Sharif

Artistic style

Ashes of Creation will have a higher graphical fidelity than most western games. It will not be too stylized or "cartoony".[57]

We can push the limits a little bit on the graphical fidelity, especially using Unreal Engine 4... My desire was not to see very cartoony games. I'm not a big fan of highly stylized art.[57]Steven Sharif

Mana-forged armor

Mana-forged armor sets may be achievable in the Ashes of Creation MMO.[58]

Verra will be filled with many sets of armor, each set uniquely carved into the history of the world. Mana-forged sets are distinctly vibrant with luminescent magic, pulsating across the body of its hero. We hope you enjoy them, and look forward to many more glimpses into the armors of Verra, waiting for their champions![60]Margaret Krohn

Modular armor

Kaelar base level Ashes of Creation Apocalypse robe set.

You can kind of start to see like some of the components that we put together that we can mix and match and kind of make new armors from. This is kind of like the base chassis for all of that.[61]Jeffrey Bard

Your base look for the character can be pretty boring, but what Steven gave us a challenge with from day one was to make sure even the base look, the t-shirt and pants, looked amazing... This is your zero character, if you will... Then you can go in and customize everything from the shoulder pads to the elbow pads, the belt that goes around them; do you want duel belts, you want to harness the clothes in the front. So every piece you see on here you can actually customize that at the front end. So what we do is we scale that up from zero, ten and twenty... We scale it up and we customize it; and then I want to really stress that each one of those looks as you progress is different. We're not just repurposing the same armor pieces. We're making unique sets that complement each other as you progress.[61]Mat Broome

Ashes of Creation Apocalypse will have three different armor themes: Plate, leather and robe.[62]

You can actually have three different types of themes: You have plate, you'll have leather and you'll have robe. So for every armor set that we're showing at each one of those tiers, you're actually gonna have nine unique looks to pick from.[62]Mat Broome


Attachments are able to be unlocked as flair pieces to armor to create a customizable look.[63]

  • There will be hundreds of attachments available ranging from a small clasp to the front plate of a breast plate.[63]

Gear slots

Alpha-2 character sheet work-in-progress UI.[64]

We wanted to create something that would handle a couple of different roles, with obviously your equipment slots for what we call a "paper doll", which is that display of your character. Eventually it won't just be a image of your character, we hope to have the 3D character and be able to rotate around, look at what you're wearing. And then we wanted to support a couple of different features here, with some base stats; the equipment, which will show what equipment you have available to quick swap, so you don't have to have your inventory and the screen open; detailed stats for those people who want to get into all of the details; and then of course gear sets. So this is going to be able to swap to your sets of gear quickly; and being able to save different loadouts.[64]Colby Marchi

There are multiple gear slots in Ashes of Creation.[64]

  • Artisan gear may be able to be equipped in an "undergarment" slot that can be toggled between adventuring gear and artisan gear.[65]

Items on back and belt

Backpack sockets (slots).[67]

The idea is to kind of move away from the mundane kind of application of belts in previous MMOs where they don't really have a lot of character so to speak. But in reality you know as an adventurer you come with a lot of tools and things that you have to use out in the wild in order to achieve what you're trying to achieve. So we wanted to kind of represent that on your character and give you something that can actually be tangible for your character and see there. I think it adds a lot of character and flavor to your identity.[68]Steven Sharif

Mage character with material components for spell casting attached to its belt.[69]

This belt has like my material components for spell casting so I definitely feel like I'm a witch right now.[69]Steven Sharif

Items attached to a character's back or belt represent items they are in possession of. Players can set the appearance priority for the items they wish to show.[70][71][72] Only one item can show at a time, and that is determined by player choice.[73]

  • Some ranged or melee abilities require a specific weapon to be equipped. Weapons that are equipped in the character's ranged or offhand slots will be automatically swapped in and out as required by the skill.[74][75][76]
A big component of the MMORPG that - half of that you know acronym is RPG role-playing game. And in order to role-play you need to be able to represent kind of what your character is doing in that world and you know part of what animation is doing is creating these sockets on the let's say the belt or the back that you know can plug in certain types of props or items that are created by the character team, like Carson, you know might be a scroll tube, it might be a potion, it might be whatever: Those players will have the ability as we've discussed in the past will have the ability to select what they want to be represented in those sockets and then animation will make sure that jibe well in movement.[67]Steven Sharif

Back slots include.[73]

Belt (hip) slots include.[70][73]

There'll be a priority system behind that that'll determine... do I show the Bow if the Greatsword is unequipped or do I show the Polearm if the Greatsword is unequipped.[72]Jeffrey Bard

Ranged weapons

Pre-alpha Ranger bow modeled by Jon Arellano and concepted by Jeff Delierre.

A character may equip up to two hand weapons and also wear a ranged weapon on their back.[75][76][73]

  • Characters performing ranged abilities will switch to the ranged weapon, then can switch back to the melee weapon and shield or two-handed melee weapon.[75][76]
  • There will be a setting to determine if the ranged weapon or main/offhand selection is your primary weapon to use for Q or left-mouse-button basic attacks.[75][76]
Let's say you use Power shot: You click Power shot, you quickly switch over to the ranged weapon, execute the skill, and you're back to your primary focus, which is the the sword and shield; and then for weapon attacks like your Q or your left mouse button, you would have the option to to set which is your focus, the ranged weapon, or the main offhand selection and you can swap back and forth between that as you want.[75]Steven Sharif

Rangers are going to have a minimum distance requirement where they are eligible to use their ranged weapons.[77]

While melee characters have a max distance proximity where they're eligible to use their sword and melee weapons, Rangers are going to have a minimum distance requirement.[77]Steven Sharif

Melee weapons

Low-level shield, one-handed mace, and two-handed staff 3D renders from Alpha-2.[79]

You can see by the quality of these types of weapons: these are relatively lower level. These are some of the earliest types of weapons and or gear that you can acquire within Ashes of Creation.[79]Steven Sharif

Melee weapons have a maximum range of effect.[77]

  • There are two melee weapon slots: One on each side of a character's belt.[73]

Dual wielding

Dual wielding will be permitted for selected one handed weapons.[81][82]

  • Dual weapons are treated as single items that when equipped will occupy both main and off-hand gear slots.[81]
  • There is a limited selection of weapons that can be dual wielded.[81]
  • Shields cannot be dual wielded.[83][82]
  • Great swords probably can't be dual wielded.[84]
Q: How will animations work while dual wielding weapons of A) a different type, for example an axe and a dagger; or B) different weapon speeds?
A: Dual weapons will have their own animation sets; and... there will be a limited selection of which weapons can be dual weapons. Players will make that selection. They'll create those dual weapons as as bespoke single items that when equipped will occupy both the main and offhand; and then how we handle the attack speeds is we offer animations at a particular speed and then we adjust that with a modifier based on whatever is influencing that: either increase or slow down in speed.[81]Steven Sharif

Weapon swapping

Weapon swapping (between equipment slots) is possible while in combat.[86][74][75][76]

  • Swapping weapons (from inventory) into a hand or range slot is not possible in combat.[86]
    • Previously this was said to be subject to a cooldown period (in the range of a few seconds) following any damage taken or done by the player.[87][88]
You can always hot weapon swap even in combat, but you can't swap your armor and gear. Nothing that's in a hand or range slot if you're in combat.[86]Steven Sharif

Players cannot swap armor while in combat.[86][87][89]

Gear inspection/ Threat assessment

Os jogadores terão um buff em sua placa de identificação que indica o conjunto de equipamento que estão usando. Outros jogadores poderão ver esse "buff", visando esse jogador à distância".[90][91][92]

  • Isto indicará o tipo de equipamento (tecido, couro, [[Plate armor|placa]) que eles estão usando predominantemente".[91]
  • A borda indicará o nível e a qualidade do conjunto de equipamento'.[90][91][93]
  • Isto também indicará se o equipamento está encantado'.[91][93]
  • Os desenvolvedores acreditam que inspecionar o equipamento para obter uma lista exata de equipamentos ou pontuação do equipamento pode levar a um "comportamento indesejado".[94]

Quando você vê um jogador se aproximando de você e ele está usando um transmog, você sabe que você não sabe se essa pessoa é uma mitigação de danos alta contra danos físicos ou contra danos mágicos e, essencialmente, a maneira como superamos isso é através de você poder apontar um jogador à distância e ele terá um buff que está presente neles que você verá, o que indica que essencialmente o conjunto de peças que ele está usando. É importante que os jogadores possam verificar, do ponto de vista da avaliação da ameaça, o que eles estão enfrentando se estiverem verificando ativamente isso e isso estará disponível.[92]Steven Sharif

Ser por padrão capaz de ver a "pontuação do equipamento" / lista de equipamentos de uma pessoa... pode causar um comportamento indesejado.[94]

Character nameplate

Uma placa de identificação de personagem será exibida acima de sua cabeça.[95]

  • Este pode ser o primeiro ou último nome (nome de família).[95]
  • O nome da guilda do personagem é exibido ao lado de seu nome.[96]
  • A placa de identificação do personagem irá se deteriorar para dar uma indicação de quanto dano eles sofreram.[97][98][99]
  • Um ícone identificará a classe do personagem.[90]
  • Passando o mouse sobre a placa de identificação do usuário mostrará informações como nível, seu nome de classe e combinação de modelos.[90]
  • Um ícone de buff indica o equipamento do personagem e a sua categoria.[90][91][92]

O tipo de criatura invocada de um Summoner aparece na placa de identificação acima da criatura invocada. Isto não pode ser mudado pelo jogador. [100]

Gear sets

Equipping the Titanbark gear set in Alpha-2.[101]

We're going relatively traditional in the gear access points by being driven by level tier that players will have access to. So as you advance in your adventuring class you will begin to unlock the ability to equip gear of a higher level.[102]Steven Sharif

Empyrean tier 2 (level 20) early Alpha-1 leather armor non-cosmetic set 3D renders.[103]

Gear sets (also known as tier sets) are a part of Ashes of Creation.[102][21]

  • Different tiers of gear are accessible based on a character's level.[102][21]
  • Players gain bonuses depending on the number of pieces of the set they have equipped.[102][21]
    • An overarching set effect is granted to wearers of exclusively one type of armor, for example: all cloth, or all plate.[104]
    • Certain set bonuses may trade off core gear stats.[105]
    • There may be set bonuses that members of certain communities will obtain based on gear set type.[21]
  • There are passive abilities that can be chosen to become more adept with certain set types.[21]
  • There will be viable non-set builds.[105]
  • Racial appearance of gear sets is tied to the character model of that race.[32]
  • It may be possible to store and swap gear sets with a single button press when out of combat.[106]

Approximately 49 unique gear sets are obtainable in Alpha-1 from crafting, quests, drops and exploration.[107]

Item creation suite

An "item creation suite" that allows crafters to create unique appearances for items has been discussed as a future possibility.[108]

Racial skins

Racial skins enable a player to change their character's racial appearance.[109][110]

  • Racial skins transform the race of the character to that skin. The original racial appearance of the character is entirely replaced.[111]
  • Racial skins can be toggled on and off.[110]

You're changing your race over to that, which means that you won't look uniquely different if you were a Vek angel or a Human angel.[111]Steven Sharif

Racial skins are not costumes. This means that armor and character customization is possible on these.[112]

  • Skin color customization.[113]
  • Racial skins appear along with any costume appearances.[114]

There are plans to create other racial skins.[38]

  • Some potential future ideas include undead and werewolf (lycan) skins.[115]



Vestments of the Runecarvers pre-order pack cosmetic costume.[116]

The costume cosmetics that are included in each month's pre-order set are indeed a full piece, and when you put it on it will cover your entire appearance. You will not be able to mix and match/toggle those pieces individually (other than your helmet) when you're wearing the entire costume. This is partially why there is a separate category for accessories - those are able to be worn/equipped on a more individualized basis, so you can mix and match to your liking![117]Sarah Flanagan

Vestuário are available for purchase from the cosmetic store.

Full costumes do not mix and match pieces.[120]Steven Sharif

The costume cosmetic does not come in pieces. It will cover your entire set.[119]Margaret Krohn


Kickstarter weapon skins

Kickstarter backers will receive a unique weapon skin.[127]

  • Usable on all types of weapons.
  • Include subtle and tasteful glow/particle effects.

Backer only armor skin

All Kickstarter backers receive a unique armor skin set.[128]

Ashes of Creation Apocalypse

Ashes of Creation Apocalypse weapon variants

Basic Axe.png Hallowed Axe.png Arcanic Axe.png Pyroclastic Axe.png Eldritch Axe.png
Basic axe.[129] Hallowed Bronze Axe.[130][131] Arcanic Bronze Axe.[132][131] Pyroclastic Bronze Axe.[133][131] Eldritch Bronze Axe.[134][131]
Basic Thundering Mace.png Hallowed Thundering Mace.png Arcanic Thundering Mace.png Pyroclastic Thundering Mace.png Eldritch Thundering Mace.png
Thundering Mace.[135] Hallowed Mace.[136][137] Arcanic Mace.[138][137] Pyroclastic Mace.[139][137] Eldritch Mace.[140][137]

The first chapter of Apocalypse is The Exodus. It takes part in the initial stages of the fall and sets the scene for upcoming chapters.[142]

You're going to have an adventuring path and that adventuring path is going to come with weekly quests and daily quests that you can participate in that will be available for the Castle sieges for the Horde and for the Battle Royale; and as you complete these quests you're going to gain experience; and right now you have up to 50 levels, which matches the intended cap for Ashes of Creation. Fifty levels of the adventure path that you can advance in; and as you advance in each of these levels you're going to be unlocking certain assets, such as these weapon skins. Now the great thing about player's progress in Apocalypse is that you will share the same account from Apocalypse to Ashes of Creation the MMORPG and anything that you earn in Apocalypse will be in Ashes of Creation the MMORPG- a unique as a skin exactly: A skin that you will have access to for helping us test write Apocalypse and preparing these different Alpha and Beta stages for Ashes of Creation.[144]Steven Sharif

Ashes of Creation Apocalypse gear appearances

Ashes of Creation Apocalypse cloak appearances

Ashes of Creation Apocalypse cosmetic rewards

All of the skins attained in Ashes of Creation Apocalypse will be usable in the Ashes of Creation MMORPG.[145]

Progression and experience tracking for participation in Ashes of Creation Apocalypse testing entitled players to earn unique cosmetic rewards. These earned rewards will carry over in player's accounts to live launch of the MMORPG.[146][147]

One of the ways we want to give back to the Community in participating in this testing is allowing for progress, quests, achievements rewards to be gained in Apocalypse... You will have rewards and quests and achievements that you and your participation and your performance in that game, whether it be the Castle Siege, the Horde Mode or the Battle Royale will earn you cosmetics. There will be costumes. There will be mounts to earn. There will be housing and furniture. There will be emotes. There will be weapon variants. A lot of these are what we have in production for our project Ashes of Creation, we apply some variants and skins for and make them only available through participating in helping us test these different game modes. And they will carry over to your account on the MMORPG.[146]Steven Sharif

The account used for Apocalypse is the same account used for the MMORPG. Unique skins earned in Apocalypse will be added to the MMORPG as rewards for helping to prepare for the Alpha and Beta stages of Ashes of Creation.[144]

  • Cosmetic skins are only be able to be applied to things that have already been earned, crafted or found within the Ashes of Creation MMORPG.[43]
  • Skins earned in Apocalypse will be available to apply at certain tiers, levels and/or access points within the MMORPG.[43]

So it's not that you'll be able to equip necessarily an item at level one. These are all cosmetic skins. Again we are not about the pay-to-win or pay-to-convenience life. What we want to do instead is as you earn, craft, or find equipment in the MMORPG, these skins that you've earned in Apocalypse will be available at certain tiers, levels and/or access points. So for example, we have different grades of mounts right. We have the base one land mounts. We have the the Royal mounts. We have the flying mounts if you're a mayor or King or Queen. We have legendary mounts. These classes of mounts will have available skins associated with those particular classes... If you have the Ramstider skin that you've earned from Apocalypse, you'll be able to apply that to your first land mount, which will probably be earned within the first five levels you'll earn a land mount. However if you have let's say for example the Gryphon, which will be a glideable mount. I'm sorry what's the name of the what's the name of the night one. The midnight- is the midnight bird or something like? The Nighthunter Gryphon. I think that's it. If you have that skin you'll only be able to apply that skin to a Royal mount so you'll still have to earn these things. Remember our position is that of: You need to earn these things in Ashes first. They're not purchasable or earned outside in Apocalypse and you're granted that immediately. These are skins that you apply to the things you earn in Ashes.[43]Steven Sharif

These cosmetics reflect the lore of Ashes of Creation Apocalypse, which is set before the fall.[147]

One thing that we announced to our alpha one backers that I know they love clarity on is that we'll also be including progression and experience tracking for participation and testing that will entitle them to some unique cosmetics as well that reflect on the lore of this setting, which is before the fall. So you'll be able to acquire some armors that reflect some of the ancient cultures of Verra that you will earn and hold for live launch.[147]Steven Sharif

It would be like your ancestors kept these curios for you.[147]Jeffrey Bard

Examples of some Kickstarter rewards will be included in Ashes of Creation Apocalypse.[149]


Ver também


  1. 1.0 1.1 Twitter - The Dünir are suited up for battle with these in-game unlockable tier five armor pieces!
  2. Transmissão ao vivo, 2020-04-30 (50:45).
  3. 3.0 3.1 Transmissão ao vivo, 2020-05-29 (50:20).
  4. 4.0 4.1 Transmissão ao vivo, 2017-05-26 (19:51).
  5. 5.0 5.1 Reddit Q&A, 2019-01-8.
  6. oversized.jpg
  7. 7.0 7.1 Transmissão ao vivo, 2021-12-23 (1:34:07).
  8. 8.0 8.1 8.2 8.3 Podcast, 2018-08-04 (53:43).
  9. 9.0 9.1 Transmissão ao vivo, 2022-10-28 (1:41:06).
  10. Transmissão ao vivo, 2021-09-24 (1:25:27).
  11. 11.0 11.1 margaret-gear-appearance.png
  12. Transmissão ao vivo, 2017-07-18 (54:56).
  13. Transmissão ao vivo, 2017-07-28 (9:47).
  14. helmet.jpg
  15. Transmissão ao vivo, 2020-10-30 (1:13:22).
  16. Sparkly.jpg
  17. Transmissão ao vivo, 2020-11-30 (1:05:22).
  18. 18.0 18.1 Transmissão ao vivo, 2017-05-24 (24:19).
  19. Transmissão ao vivo, 2017-09-03 (48:56).
  20. Entrevista, 2018-08-24 (5:28).
  21. 21.0 21.1 21.2 21.3 21.4 21.5 Transmissão ao vivo, 2017-11-17 (22:33).
  22. 22.0 22.1 Transmissão ao vivo, 2020-11-30 (57:50).
  23. Transmissão ao vivo, 2018-02-09 (50:29).
  24. 24.0 24.1 Transmissão ao vivo, 2020-07-25 (54:10).
  25. Transmissão ao vivo, 2019-11-22 (1:08:05).
  26. Vídeo, 2020-09-30 (2:44).
  27. Transmissão ao vivo, 2020-09-30 (47:47).
  28. Transmissão ao vivo, 2019-07-26 (54:06).
  29. 29.0 29.1 Transmissão ao vivo, 2022-03-31 (4:57).
  30. Transmissão ao vivo, 2017-05-26 (44:11).
  31. Transmissão ao vivo, 2017-05-26 (20:46).
  32. 32.0 32.1 32.2 Podcast, 2018-08-04 (55:17).
  33. 33.0 33.1 Transmissão ao vivo, 2017-05-10 (14:45).
  34. craftedbossloot.png
  35. crafting-corruption.png
  36. craftersname.png
  37. About Ashes of Creation.
  38. 38.0 38.1 February 8, 2019 - Questions and Answers.
  39. Ashes of Creation Store: Gear appearance.
  40. Transmissão ao vivo, 2020-11-30 (56:02).
  41. cosmetic skins.png
  42. 42.0 42.1 Rime and Regal.
  43. 43.0 43.1 43.2 43.3 Transmissão ao vivo, 2018-12-06 (41:43).
  44. Transmissão ao vivo, 2020-11-30 (58:24).
  45. 45.0 45.1 costumes-weapons-quote.png
  46. 46.0 46.1 toast-caravan-skins.png
  47. 47.0 47.1 margaret-caravan-skins.png
  48. 48.0 48.1 steven-best-skins.png
  49. Ashes of Creation cosmetic store.
  50. Transmissão ao vivo, 2020-07-25 (1:53:46).
  51. cosmetics obtaining.png
  52. 52.0 52.1 52.2 Transmissão ao vivo, 2018-04-8 (PM) (58:29).
  53. 53.0 53.1 kickstarter microtransactions.png
  54. equitable-cosmetics-quote.png
  55. cash shop non tradable.jpg
  56. 56.0 56.1 Entrevista, 2018-05-11 (32:36).
  57. 57.0 57.1 Entrevista, 2018-10-20 (2:17:43).
  58. mana-forged-1.png
  59. mana-forged-2.png
  60. Blog: 2019-02-28 State of the Game Live-stream and Mana-forged Armor
  61. 61.0 61.1 Transmissão ao vivo, 2018-08-17 (20:19).
  62. 62.0 62.1 Transmissão ao vivo, 2018-08-17 (22:59).
  63. 63.0 63.1 Entrevista, 2018-10-20 (3:34:46).
  64. 64.0 64.1 64.2 Transmissão ao vivo, 2023-02-24 (46:15).
  65. Transmissão ao vivo, 2022-06-30 (1:17:34).
  66. Transmissão ao vivo, 2017-07-28 (24:54).
  67. 67.0 67.1 Transmissão ao vivo, 2019-05-30 (1:09:13).
  68. Transmissão ao vivo, 2020-01-30 (49:08).
  69. 69.0 69.1 Transmissão ao vivo, 2021-06-25 (21:56).
  70. 70.0 70.1 70.2 70.3 70.4 70.5 belt items.jpg
  71. 71.0 71.1 stevenclarification.png
  72. 72.0 72.1 Transmissão ao vivo, 2018-06-04 (19:48).
  73. 73.0 73.1 73.2 73.3 73.4 73.5 73.6 73.7 73.8 73.9 weaponslots.png
  74. 74.0 74.1 Transmissão ao vivo, 2022-09-30 (49:16).
  75. 75.0 75.1 75.2 75.3 75.4 75.5 Podcast, 2021-09-29 (40:50).
  76. 76.0 76.1 76.2 76.3 76.4 Entrevista, 2018-05-11 (16:32).
  77. 77.0 77.1 77.2 Transmissão ao vivo, 2017-06-30 (47:14).
  78. Podcast, 2021-09-29 (46:20).
  79. 79.0 79.1 Transmissão ao vivo, 2022-12-02 (1:12:19).
  80. Transmissão ao vivo, 2020-01-30 (35:12).
  81. 81.0 81.1 81.2 81.3 Transmissão ao vivo, 2022-09-30 (1:13:23).
  82. 82.0 82.1 Transmissão ao vivo, 2017-06-16 (40:06).
  83. dual-wield-shields.png
  84. Transmissão ao vivo, 2017-07-28 (33:36).
  85. Vídeo, 2018-08-17 (0:01).
  86. 86.0 86.1 86.2 86.3 Transmissão ao vivo, 2022-09-30 (51:09).
  87. 87.0 87.1 Entrevista, 2020-07-18 (1:03:45).
  88. Transmissão ao vivo, 2019-05-30 (1:15:58).
  89. Transmissão ao vivo, 2017-07-28 (34:32).
  90. 90.0 90.1 90.2 90.3 90.4 Transmissão ao vivo, 2020-08-28 (2:07:26).
  91. 91.0 91.1 91.2 91.3 91.4 Transmissão ao vivo, 2020-07-25 (53:08).
  92. 92.0 92.1 92.2 Transmissão ao vivo, 2020-06-26 (1:28:10).
  93. 93.0 93.1 Transmissão ao vivo, 2017-07-28 (1:34:55).
  94. 94.0 94.1 Transmissão ao vivo, 2017-07-28 (23:20).
  95. 95.0 95.1 Entrevista, 2018-05-11 (2:45).
  96. Transmissão ao vivo, 2017-05-22 (51:00).
  97. Transmissão ao vivo, 2020-07-25 (1:33:37).
  98. Transmissão ao vivo, 2020-01-30 (1:40:48).
  99. steven-health-nameplate.png
  100. Transmissão ao vivo, 2021-01-29 (1:21:01).
  101. Vídeo, 2023-01-27 (45:46).
  102. 102.0 102.1 102.2 102.3 Transmissão ao vivo, 2020-11-30 (54:29).
  103. Transmissão ao vivo, 2020-11-30 (49:35).
  104. Entrevista, 2020-07-18 (1:02:08).
  105. 105.0 105.1 Transmissão ao vivo, 2017-11-17 (56:07).
  106. Transmissão ao vivo, 2021-11-19 (40:53).
  107. 107.0 107.1 Transmissão ao vivo, 2021-04-30 (41:18).
  108. Transmissão ao vivo, 2017-05-24 (24:20).
  109. Transmissão ao vivo, 2017-05-12 (1:04:04).
  110. 110.0 110.1 cosmetic skins.jpg
  111. 111.0 111.1 Transmissão ao vivo, 2020-05-29 (1:42:43).
  112. 112.0 112.1 Kickstarter 12k+ backers.
  113. character colors.jpg
  114. 114.0 114.1 costumes and skins.jpg
  115. Transmissão ao vivo, 2018-04-8 (AM) (4:47).
  116. Ashes of Creation Store: Vestments of the Runecarvers.
  117. 117.0 117.1 117.2 sarah-quote-cosmetics.png
  118. costumes-1piece.png
  119. 119.0 119.1 costumesaccessories.png
  120. 120.0 120.1 steven-costumes-1.png
  121. cosmetic-levels.png
  122. Forums - Livestream Q&A 2022-08-26.
  123. costume-gender.png
  124. headslot-hidden.png
  125. steven-hoods.png
  126. Transmissão ao vivo, 2020-06-26 (1:42:55).
  127. May The 4th, Be With You... And also some skins.
  128. Ashes of Creation Kickstarter.
  129. Transmissão ao vivo, 2018-12-06 (26:03).
  130. Transmissão ao vivo, 2018-12-06 (26:23).
  131. 131.0 131.1 131.2 131.3 Bronze Axe Skins.
  132. Transmissão ao vivo, 2018-12-06 (28:08).
  133. Transmissão ao vivo, 2018-12-06 (28:12).
  134. Transmissão ao vivo, 2018-12-06 (28:19).
  135. Transmissão ao vivo, 2018-12-06 (28:30).
  136. Transmissão ao vivo, 2018-12-06 (28:37).
  137. 137.0 137.1 137.2 137.3 Thundering Mace Skins.
  138. Transmissão ao vivo, 2018-12-06 (28:43).
  139. Transmissão ao vivo, 2018-12-06 (28:47).
  140. Transmissão ao vivo, 2018-12-06 (28:51).
  141. 141.0 141.1 141.2 2018-12-08 Newsletter.
  142. Transmissão ao vivo, 2018-12-06 (28:45).
  143. 143.0 143.1 143.2 143.3 143.4 Transmissão ao vivo, 2018-12-06 (33:55).
  144. 144.0 144.1 144.2 144.3 144.4 Transmissão ao vivo, 2018-12-06 (26:12).
  145. Blog: October Giveaway - Free Armor of the Autumn Knight.
  146. 146.0 146.1 146.2 146.3 146.4 146.5 146.6 146.7 Transmissão ao vivo, 2018-10-31 (38:47).
  147. 147.0 147.1 147.2 147.3 147.4 147.5 Transmissão ao vivo, 2018-09-27 (27:27).
  148. apoc-cosmetic-reward.png
  149. in-game-cosmetics-2018-8-8.png