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Freeholds no Alpha-1.[1]

O objetivo do sistema de propriedades é dar a todos um propósito que vá além de "olha, esse é a minha casa bonitinha", que essa casa tenha um propósito para o seu personagem - para o mundo.[2]Jeffrey Bard

Freeholds são terrenos para a residência de jogadores de tamanho considerável e que podem ser colocadas dentro da Zona de influência (ZOI) de um Vilarejo (base estágio 3) ou maior.[4]

  • Propriedades são limitadas a uma por conta.[5]
  • Propriedades têm aproximadamente 2000 m² de tamanho.[6]
  • Expansões e melhorias se tornarão disponíveis de acordo com a progressão da base.[6]
  • Propriedades não podem ser vendidas para outros jogadores.[8]

O sistema de propriedades interage com diversos outros sistemas dentro do jogo.[9]

Freehold placement

Freeholds may be placed anywhere within the ZOI of a stage 3 node (or higher) so long as they are not in close proximity to any of the following:[11]

Freehold plots will require a certificate from the parent node in order to place the plot.[15]

The more advanced a node is, the more freeholds can be built within its ZOI.[4]

  • Ample space will be available to place freeholds in the ZOI of a village node.[16]

Collections of freeholds placed together are considered part of their parent node and do not become a separate node, other than via roleplay.[17]

Freehold buildings

Freehold buildings can be placed on a freehold plot.[4][19]

Edificações will require blueprints and materials.[15]

  • Basements in freehold buildings are to be decided.[20]

Freehold buildings will not change in terms of footprint (within a specific tier of that building) but may increase in height.[7]

  • Certain buildings will have multiple tiers, with different footprint sizes. For example: Small, medium, large, to mansion-sized homes.[7]
    • A mansion sized home may occupy up to 50% of a freehold plot.[7]

Freehold building architecture is based on the blueprint for the building.[21]

  • Cosmetics can also be applied to a blueprint based on the type of building.[21]
  • Players are not locked into any particular race for freehold blueprints.[22]

The way we look at it is the freehold is your space so we want you to be able to make it look the way you want it to.[21]Jeffrey Bard

Freehold building placement

There may be a grid-based system that freehold owners can use to place items/props and buildings on their freehold plot.[23][6]

  • Players will need to manage how these are arranged to maximize adjacency bonuses.[6]

Depending on where your place you're freehold, you're gonna have different environmental tiles available to you and those will kind of enable or buff existing structures that you place in your Freehold... I don't know that we would put like fish farming just for a freehold that's on a river. What we would probably do is give you a buff to fishing in that area. That kind of a thing. So there'll be more buffs for existing things rather than necessarily a special buildings just for that area. But again we're not fully baked in on that system yet, so it's very possible though we end up going down that direction.[24]Jeffrey Bard

Naming buildings

Navios and Edificações will be able to be named. The custom name will appear as floating text when it is targeted.[25]

Housing decorations

Players may decorate their player housing and other types of buildings.[28]

  • Houses will be empty when purchased.[29]
    • Players may be able to upgrade to pre-furnished sets when they purchase their home.[30]
    • Pre-furnished sets will be almost entirely visual and aesthetic. Only items crafted by the Carpentry profession will have in-game functionality.[30]
  • Players may place Furniture, artwork/paintings and other decor items in their player housing.[31][32][33][34]
  • Prized items such as achievements and trophies may be displayed.[35]
  • Characters will be able to interact with furniture items such as sit in chairs and lay in beds.[36]
  • Players will not be able to alter structural aspects such as windows and walls.[30]
  • There may be decor items that are representative of unique weapons that are available in the game.[37]

Quality furniture can be crafted in-game based on the skill of the craftsperson.[38]

  • Furnishing items with in-game functionality will be restricted entirely to those created by the Carpentry profession.[30]

Your ability to craft more luxurious furniture comes with how much of a master craftsman you've become in the furnishing profession... This isn't like you know, I want my house to look good, I got to fork over 50 bucks in cosmetics... Players can craft in-game based on their dedication and focus in that aspect the artisan tree.[38]Steven Sharif

Freehold professions

Freehold progression

Freehold buildings are able to be levelled up based on the length of time and productivity of the freehold.[43]

We want there to be progression in many systems and part of the freehold progression is that when you establish these base buildings the longer and more productive you are and exist with that freehold, the more opportunity those buildings will have to both level up: offering new bonuses, new abilities, new capabilities; and just surviving in this world is a feat in and of itself, so it's rewarded by allowing progression with those things.[43]Steven Sharif

Business chains

There's no reason why you couldn't license your name to somebody else who also has a freehold and who also has an Inn and work together.[44]Jeffrey Bard


Taverns provide tiered services.[42]

  • Missões that might only be gathered from the player-owned taverns.
  • Meals that grant buffs for a period of time after a player leaves.
  • Recipes that could potentially be sold to cooking professions, that may only be obtained from a player-owned business in a certain area.

The longer the tavern is in business and the more patrons served, the faster the tavern will level up.[42]

Freehold farms

Alpha-1 freehold farm.[3]

Crops are intended in Ashes to be a rotational profession that is dependent on having the appropriate seedlings and/or any of the necessary tools.[41]Steven Sharif

Freehold expansions and upgrades are available as node progression allows. Some of these improvements affects the size of freehold farm plots available for crop planting.[6]

  • Artisan freehold features are also affected by adjacent terrain features. For example: building next to a river provides a nearby source of clean freshwater, and will have a positive effect on crops.[45]


Alpha-1 Fishery on a freehold plot.[3]

You actually see there a small pond, which is actually another type of farmable area that we're going to have available on the freehold system, which is essentially a fishery so to speak. So you know fish play an important role from a raw gatherables a standpoint, but also again because a lot of the components of the freehold system are intended to be processing of raw materials, you know the fishery allows for a focus on specific type of fish gatherables that may only be gathered through the fishery blueprint.[41]Steven Sharif

A fishery is a farmable area that can be placed on a freehold plot. A fishery allows gathering of fish that are unique to the fishery blueprint.[41]

Underrealm freeholds

Recursos will be different in the Underrealm.[39]

  • This will affect Farming and Animal husbandry professions.
  • Since players may only have one Freehold, they must choose their Artisan specializations accordingly if they wish to place it in the Underrealm.

Freehold building skins

Themed freehold skins were offered as Kickstarter and Crowdfunding do verão rewards and are sold through the cosmetic store.[46][47]

Freehold benefits

Residência de Jogadores offers a number of benefits:[8][35] Each different type of housing offers different benefits.[48]

  • Ability to claim citizenship to a node.[49]
    • Additional benefits are granted to home owners who are also citizens of that node.[48]
  • Ability to place furniture and other decor items.[30][31][32]
    • Houses will be empty when purchased. Players will need to place furnishings and decorations in them.[29]
    • Each size of player-owned housing determines how many decor items can be placed in it.[8]
  • Storage containers.[32][35]
    • Players must build and place these in their housing. There are restrictions on the grades of storage containers available in different types of houses.[32]
    • Different grades of storage containers have different inventory capacities.[32]
  • Fabricação benches to craft furniture and other items.[31][35]
  • Prized items can be displayed within a house.[35]
  • Conquistas and trophies may be displayed.[35]
  • Social activities.[35]
  • Housing may provide proximity based bonuses.[35]

Freeholds offer the following additional benefits.

Freehold security

A permissions system will enable an owner to grant access to specific parts of their housing.[51][52][53]

A property has a single owner.[51]

It'll be a single owner based system for those types of properties- for properties in general, but it doesn't prevent players obviously from you know collaborating and pooling resources in order to achieve certain achievements in the game.[51]Steven Sharif

Players cannot steal from a freehold under normal circumstances.[60]

  • Items stored in a Freehold may become lootable after a successful siege against their parent Base.

Players cannot be killed by other players while inside (the footprint of)[61] their freehold.[62]

  • NPC guards that permanently exist on a freehold are not a planned feature.[62]
  • Guards may be available for hire to defend freeholds after a successful node siege.[63]
Q: We were discussing in chat earlier about freeholds and whether or not a person would be safe in their home or within the entirety of their freehold from getting player killed?
A: I think our initial testing is going to revolve around the footprint of their freehold and then we'll take into consideration the metrics gleaned from that testing.[61]Steven Sharif

Permission to decorate a freehold is restricted to the owner of the freehold.[54]

  • Previously it was stated that permission to decorate but not take anything from the house would be able to be assigned to other players.[52]

Shared access

Players may grant shared access to certain freehold services to a limited number of other players, such as access to their processing centers.[64]

Freehold destructibility

Freeholds may be attacked by any player[65] for a period of two hours[66] following a successful siege against its parent node.[63]

  • Players and their allies may defend their freehold for this period of time.[63]
  • Structures and guards may be obtained to defend freeholds during this period.[63]

After the two hour period of open combat following a successful node siege, any remaining freeholds will exist under a grace period for roughly 1 week where another node may take over the zone of influence of the freehold.[65][66]

  • The freehold owner will be required to undertake a quest process to have their freehold adopted by a new node if one exists.[65]
  • At the end of the grace period, if the freehold does not reside within the ZOI of a stage three (Vilarejo) node or above, it will be destroyed.[67]
  • Players who are registered as a defenders of their node cannot loot their own destroyed freeholds.[68]

If a siege is successful, then the Node is brought down to Level 0, and anyone who was a citizen of that Node is no longer a citizen. Freeholds within the Zone of Influence are subject to a period of vulnerability. These Freeholds can be destroyed by other players during a period of roughly 2 hours after a successful siege. Destroyed Freeholds are subject to material loss, and blueprints for them are mailed to the player to utilize for future placement in order to allow the player to keep their Freehold’s layout and structure. Once the vulnerability period is complete, any remaining Freeholds will exist under a grace period for roughly 1 week where another Node may take over the Zone of Influence of the Freehold.[66]Margaret Krohn

Housing designs

Designs de Residência de Jogadores e decorações são retidas e podem ser colocadas novamente no futuro caso a residência seja destruída durante um cerco de base.[69][70]

  • Diagramas são enviados por correio aos jogadores para uso futuro.[66]
  • Freeholds destruídas estão sujeitas à perda de bens.[66]
  • Certificados mantém grandes marcos (como Fornalhas e Solares, por exemplo).[69][70]
  • Uma possível ideia de design é que itens como mobília sejam encaixotados e acessíveis dentro da nova residência.[71]

Ambientes Destrutíveis

Ambientes Destrutíveis serão um elemento chave de como os jogadores interagem com o mundo, tanto em Ashes of Creation Apocalypse como em Ashes of Creation o MMORPG.[74]

Queremos que a destruição seja um elemento chave de como os jogadores exploram o mundo.[74]Steven Sharif

  • Atacantes podem não ser capazes de destrur base durante um cerco. Em vez disso, podem executar ataques precisos para desabilitar edificações de serviços específicas dentro da base. Essas edificações podem ser atacadas com armas de cerco e bombas.[75]
  • Edificações de Base (including residências de jogadores) terão pontos de vida e podem ser danificadas durante cercos. Se as edificações sofrerem mais de aproximadamente 25% da sua vida em dano, qualquer PNJ ou serviço oferecido naquela edificação ficará desativado até que ela seja reparada.[76]
  • Se a base ainda existir após o fim do cerco, os cidadãos precisarão obter os recursos necessários para reparar e reconstruir qualquer infraestrutura danificada.[76][77]
    • Edificações maiores e mais avançadas precisarão de mais recursos para serem reparadas. Residências de base provavelmente precisarão da menor quantidade de recursos para serem reparadas.[78]
  • Residências de jogadores que forem destruídas durante um cerco não poderão ser vendidas.[79]

Você pode procurar ser mais preciso ao decidir atacar uma cidade. Digamos que uma base rival está tentando chegar, sei lá, no estágio cinco de base ou algo do tipo e você quer desativar a capacidade de progredirem seu sistema religioso. Você poderia focar no templo durante o ataque, ou talvez você queira impedir que a academia deles cheguem em um nível alto para que a de vocês possa; ou talvez você queira desativar diversas edificações que permitem que os cidadãos aceitem missões e recebam experiência, o que impede que eles compitam com a sua base em termos de experiência ganha. Esses ataques podem ser mais precisos e não precisam causar a destruição de uma base.[75]Steven Sharif

Guild freeholds

When a guild reaches a certain level, its guild master is granted a guild freehold certificate to enable placement of a guild hall.[80]

Housing types

Residência de Jogadores Type. Availability. Limit.
Apartamentos Instanceado.[4] Estágio de Vilarejo e acima.[82] Um por servidor.[5]
Freeholds Mundo Aberto.[4] Estágio de Vilarejo e acima.[4] Um por conta.[5]
Residência fixa Dentro da Base.[4] Estágio de Vilarejo e acimar.[4] Um por servidor.[5]

Real estate

Jogadores podem comprar escrituras para residências da própria base.[83] Jogadores também podem comprar e vender propriedades de outros jogadores.[4]

  • Residências terão um preço base que escala de acordo com o número de cidadãos em uma base.[84]
    • Residências fixas serão especialmente caras, e esperamos que sejam muito contestadas.[4]
    • Quanto mais [Apartments|apartmentos]] forem comprados em uma base, mais o preço vai escalar.[85]
  • Os desenvolvedores estão considerando um método de leilão para listar novas residências que ficam disponíveis para compra quando uma base evolui.[86]
    • Um período de espera ocorrerá antes das residências ficarem disponíveis no leilão.[86]
    • Lances serão então aceitos, começando com o valor mínimo de reserva, que é baseado no número de cidadãos naquela base.[86]
    • No fim do leilão, o maior lance leva a residência.[86]
  • Residências fixas e apartmentos podem ser listados e vendidos para outros jogadores.[8][87]

Essencialmente, não existe um limite para vendas provenientes de jogadores. Essas são determinadas pela oferta e demanda dentro do jogo, e não existe uma barreira artificial para determinar quão alta a demanda pode ser.[48]Steven Sharif

  • A posse da residência pode voltar a ser da base caso o proprietário deixe de pagar seus impostos residenciais. Um balancete e penalidades serão cobradas do novo comprador da residência, como um tipo de "execução hipotecária".[84]
  • Jogadores não poderão exceder seu limite de residências no jogo.[89]

Isso permitirá que jogadores transfiram bens imobiliários. Isso inclui... residências fixas, apartamentos que possam ter; e eles podem vendê-los pois serão limitados, em quantidades finitas.[89]Steven Sharif

Os conceitos de aluguel e arrendamento estão sendo discutidos.[89]

Alguns conceitos que estamos discutindo são os de aluguel e arrendamento, que poderiam permitir que os jogadores aluguem uma residência por um certo período de tempo, durante o qual terão controle do armazém da área, da mobília, esse tipo de coisa.[89]Steven Sharif


Ver também


  1. Transmissão ao vivo, 2020-05-29 (36:29).
  2. Transmissão ao vivo, 2020-05-29 (42:01).
  3. 3.0 3.1 3.2 Transmissão ao vivo, 2020-05-29 (35:36).
  4. 4.0 4.1 4.2 4.3 4.4 4.5 4.6 4.7 4.8 4.9 Node series part II – the Metropolis.
  5. 5.0 5.1 5.2 5.3 Entrevista, 2018-05-11 (50:47).
  6. 6.0 6.1 6.2 6.3 6.4 Transmissão ao vivo, 2017-10-16 (56:42).
  7. 7.0 7.1 7.2 7.3 Entrevista, 2020-07-08 (45:23).
  8. 8.0 8.1 8.2 8.3 8.4 8.5 Transmissão ao vivo, 2020-06-26 (47:32).
  9. 9.0 9.1 9.2 9.3 9.4 9.5 Transmissão ao vivo, 2017-10-16 (56:38).
  10. Vídeo, 2017-05-25 (0:02).
  11. 11.0 11.1 11.2 11.3 11.4 Transmissão ao vivo, 2017-05-19 (32:23).
  12. Transmissão ao vivo, 2020-06-26 (1:52:33).
  13. Transmissão ao vivo, 2018-05-09 (40:24).
  14. Freeholds.png
  15. 15.0 15.1 stevenclarification.png
  16. steven-housing-numbers.png
  17. Transmissão ao vivo, 2017-05-26 (34:21).
  18. Ashes of Creation Store: Velkor's Eye.
  19. Transmissão ao vivo, 2017-05-24 (9:58).
  20. Transmissão ao vivo, 2019-06-28 (1:09:22).
  21. 21.0 21.1 21.2 Transmissão ao vivo, 2020-08-28 (2:14:06).
  22. Transmissão ao vivo, 2017-05-26 (44:11).
  23. Transmissão ao vivo, 2020-05-29 (41:27).
  24. Transmissão ao vivo, 2018-12-06 (44:14).
  25. Transmissão ao vivo, 2018-10-31 (46:18).
  26. Transmissão ao vivo, 2020-05-29 (36:18).
  27. screenshot 261.png
  28. Transmissão ao vivo, 2017-11-17 (26:22).
  29. 29.0 29.1 Transmissão ao vivo, 2020-06-26 (53:20).
  30. 30.0 30.1 30.2 30.3 30.4 30.5 Entrevista, 2020-07-08 (40:20).
  31. 31.0 31.1 31.2 Transmissão ao vivo, 2020-06-26 (45:32).
  32. 32.0 32.1 32.2 32.3 32.4 Vídeo, 2020-05-31 (47:32).
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  34. Transmissão ao vivo, 2020-05-29 (38:04).
  35. 35.0 35.1 35.2 35.3 35.4 35.5 35.6 35.7 Transmissão ao vivo, 2017-05-05 (30:53).
  36. Transmissão ao vivo, 2017-05-22 (56:31).
  37. Transmissão ao vivo, 2021-06-25 (1:31:04).
  38. 38.0 38.1 Transmissão ao vivo, 2018-08-17 (10:54).
  39. 39.0 39.1 39.2 Transmissão ao vivo, 2017-06-01 (24:30).
  40. Transmissão ao vivo, 2017-05-12 (1:00:18).
  41. 41.0 41.1 41.2 41.3 Transmissão ao vivo, 2020-05-29 (39:47).
  42. 42.0 42.1 42.2 Podcast, 2018-04-23 (29:56).
  43. 43.0 43.1 43.2 Podcast, 2018-05-11 (48:29).
  44. Transmissão ao vivo, 2017-05-26 (50:00).
  45. Transmissão ao vivo, 2017-05-05 (15:47).
  46. Warrior of Old.png
  47. Summer Warrior of Old.png
  48. 48.0 48.1 48.2 48.3 Entrevista, 2020-07-08 (33:34).
  49. Citizenship.png
  50. Freehold buildings.png
  51. 51.0 51.1 51.2 Transmissão ao vivo, 2020-06-26 (58:32).
  52. 52.0 52.1 52.2 52.3 52.4 Transmissão ao vivo, 2020-06-26 (51:58).
  53. 53.0 53.1 53.2 Transmissão ao vivo, 2017-05-19 (26:40).
  54. 54.0 54.1 54.2 54.3 Transmissão ao vivo, 2021-04-30 (1:12:33).
  55. Transmissão ao vivo, 2019-06-28 (1:23:31).
  56. steven-personal-storage-access.png
  57. Transmissão ao vivo, 2021-01-29 (1:13:04).
  58. Transmissão ao vivo, 2018-02-09 (51:57).
  59. Transmissão ao vivo, 2020-06-26 (59:11).
  60. Transmissão ao vivo, 2017-05-17 (1:03:23).
  61. 61.0 61.1 Entrevista, 2018-08-08 (6:44).
  62. 62.0 62.1 Transmissão ao vivo, 2018-01-18 (31:05).
  63. 63.0 63.1 63.2 63.3 Transmissão ao vivo, 2017-05-19 (28:04).
  64. Entrevista, 2018-05-11 (28:21).
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  66. 66.0 66.1 66.2 66.3 66.4 Blog - Know Your Nodes - Advance and Destroy.
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  76. 76.0 76.1 Entrevista, 2020-07-08 (57:46).
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  83. MMOGames interview, January 2017
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  87. Transmissão ao vivo, 2020-06-26 (54:03).
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