Propriedades

O objetivo do sistema de propriedades é dar a todos um propósito que vá além de "olha, esse é a minha casa bonitinha", que essa casa tenha um propósito para o seu personagem - para o mundo.[2] – Jeffrey Bard
Propriedades são terrenos para a residência de jogadores de tamanho considerável e que podem ser colocadas dentro da Zona de influência (ZOI) de um Vilarejo (base estágio 3) ou maior.[4]
- Propriedades são limitadas a uma por conta.[5]
- Propriedades têm aproximadamente 2000 m² de tamanho.[6]
- O tamanho de uma propriedade não muda com a Progressão de base.[7]
- Expansões e melhorias se tornarão disponíveis de acordo com a progressão da base.[6]
- Propriedades não podem ser vendidas para outros jogadores.[8]
O sistema de propriedades interage com diversos outros sistemas dentro do jogo.[9]
Índice
Freehold placement
Propriedades may be placed anywhere within the ZOI of a stage 3 node (or higher) so long as they are not in close proximity to any of the following:[11]
- Pathing routes (Roadways).[11]
- Masmorras and other points of interest (POIs) regardless of advancement.[11][12][13]
- Events spawn areas.[11]
- Other freehold plots.[11]
- Hard terrain features, such as mountainsides or cliffs.[14]
Freehold plots will require a certificate from the parent node in order to place the plot.[15]
- The current design allows placement of freeholds anywhere in the ZOI of the node that the certificate was purchased from, including its vassal nodes. This may change as the result of testing.[16]
- Depending on where you achieved- where you procured the certificate from, as long as it is either in the parent or the vassal area, it could be a part of either. You give that declaration when you lay down the freehold. But like I said, that may change because we are actively defining a different approach on some of the vassal systems.[16] – Steven Sharif
The more advanced a node is, the more freeholds can be built within its ZOI.[4]
Collections of freeholds placed together are considered part of their parent node and do not become a separate node, other than via roleplay.[18]
Freehold benefits
Residência de Jogadores oferece numerosos benefícios:[8][19] Cada tipo diferente de moradia oferece diferentes benefícios.[20]
- Habilidade de reinvindicar cidadania em um node.[21]
- Benefícios adicionais são concedidos a donos de residências que também sejam cidadãos daquele Node.[20]
- Habilidade de colocar móveis e outros itens decorativos em sua residência.[22][23][24]
- Casas estarão vazias quando compradas. Jogadores terão de colocar móveis e decorações.[25]
- Cada tamanho de residência do jogador determina quantos itens decorativos podem ser colocados nela.[8]
- Recipientes de armazenamento.[24][19]
- Construção de mesas para confecção de móveis e outros itens.[23][19]
- Itens premiados que podem ser ostentados na casa.[19]
- Conquistas e troféus podem ser ostentados.[19]
- Atividades sociais.[19]
- Residências podem prover bônus baseados em proximidade.[19]
- Jogadores podem plantar nos jardins de suas residências.[26][27]
Propriedades offer the following additional benefits.
- Freeholds allow the owner to sell consumables that are only purchasable from specific buildings.[28]
Freehold buildings
Freehold buildings can be placed on a freehold plot.[4][30]
- Blacksmiths
- Fishery
- Forges
- Freehold farms
- Salões da guilda
- Homesteads
- Inns
- Lumber yards
- Mills
- Shrines
- Smelters
- Estábulo
- Tavernas
Edificações will require blueprints and materials.[15]
- Basements in freehold buildings are to be decided.[31]
Freehold buildings will not change in terms of footprint (within a specific tier of that building) but may increase in height.[7]
- Certain buildings will have multiple tiers, with different footprint sizes. For example: Small, medium, large, to mansion-sized homes.[7]
- A mansion sized home may occupy up to 50% of a freehold plot.[7]
Freehold building architecture is based on the blueprint for the building.[32]
- Cosmetics can also be applied to a blueprint based on the type of building.[32]
- Players are not locked into any particular race for freehold blueprints.[33]
The way we look at it is the freehold is your space so we want you to be able to make it look the way you want it to.[32] – Jeffrey Bard
Freehold building placement
There may be a grid-based system that freehold owners can use to place items/props and buildings on their freehold plot.[34][6]
- Players will need to manage how these are arranged to maximize adjacency bonuses.[6]
Depending on where your place you're freehold, you're gonna have different environmental tiles available to you and those will kind of enable or buff existing structures that you place in your Freehold... I don't know that we would put like fish farming just for a freehold that's on a river. What we would probably do is give you a buff to fishing in that area. That kind of a thing. So there'll be more buffs for existing things rather than necessarily a special buildings just for that area. But again we're not fully baked in on that system yet, so it's very possible though we end up going down that direction.[35] – Jeffrey Bard
Naming buildings
Edificações will be able to be named. The custom name will appear as floating text when it is targeted.[36]
Housing decorations
Players may decorate their player housing and other types of buildings.[39]
- Houses will be empty when purchased.[25]
- Players may be able to upgrade to pre-furnished sets when they purchase their home.[22]
- Pre-furnished sets will be almost entirely visual and aesthetic. Only items crafted by the Carpentry profession will have in-game functionality.[22]
- Players may place furniture, artwork/paintings and other decor items in their player housing.[40][23][24][41][42]
- Items may only be placed in locations that are suitable for that item. For example: Statues, may only be placed in exterior locations (of Propriedades and Residência fixa).[22]
- Each size, grade, and type of player-owned housing determines the number and type of items that can be placed in it.[40][43][8] For example: You can place only the best furniture in mansion grade in-node housing.[40]
- Building skins may change the shape of a homestead but the space available for furnishings should remain consistent.[43]
- When it comes to if you put a cosmetic house on top of your normal house, those cosmetics should be similar in size. The shape will change, so maybe the room layout will be different, but it'll still be like a one-story building.[43] – Margaret Krohn
- Characters will be able to interact with furniture items such as sit in chairs and lay in beds.[44]
- Players will not be able to alter structural aspects such as windows and walls.[22]
- There may be decor items that are representative of unique weapons that are available in the game.[45]
Quality furniture can be crafted in-game based on the skill of the craftsperson and availability of recipes, components and workbenches suitable to craft them.[40][46]
- Furnishing items with in-game functionality will be restricted entirely to those created by the Carpentry profession.[22]
- Your ability to craft more luxurious furniture comes with how much of a master craftsman you've become in the furnishing profession... This isn't like you know, I want my house to look good, I got to fork over 50 bucks in cosmetics... Players can craft in-game based on their dedication and focus in that aspect the artisan tree.[46] – Steven Sharif
- Prized items such as achievements and trophies may be displayed.[19]
Freehold building skins
Themed freehold skins were offered as Kickstarter and Crowdfunding do verão rewards and are sold through the cosmetic store.[47][48]
- Building, ship, caravan and mount cosmetics require an in-game item to be obtained first to apply the cosmetic.[49][50]
I had a meeting with the Design Team the other day (as they are working on further details for the Freehold System) to help clarify some of the answers to the questions y'all have been asking, and they will be sending me information. Once I receive this, I will be working on a content update to reflect that information, and going forward, we will provide those details on each individual cosmetic item. Updating all the past items to provide more clarity on what in-game item types you can place the cosmetics on will take time once this process begins, so please bare with us as we start from present to past items, updating their information.[51] – Margaret Krohn
Freehold professions
- Profissões such as Farming and Pesca.[52][53]
- Freehold buildings can be used to process gathered resources into processed goods, such as Criação de animais and Metalworking.[54][55][56][57][58][53]
- Crafting stations can be located on freeholds.[59]
- Player owned businesses such as taverns can be placed on freehold plots.[60]
Processamento
O processamento é uma das classes artesãs no Ashes of Creation.[58]
- O processamento envolve o refinamento de matérias-primas obtidas na coleta e pela desconstrução de itens.[58]
O processamento requere blueprints para a construção de edificações que são necessárias para processar recursos.[57]
- Edificações podem colocadas em um alódio para processar recursos.[58]
Freehold progression
Freehold buildings are able to be levelled up based on the length of time and productivity of the freehold.[61]
- Freehold progression unlocks new bonuses, abilities and capabilities.[61]
We want there to be progression in many systems and part of the freehold progression is that when you establish these base buildings the longer and more productive you are and exist with that freehold, the more opportunity those buildings will have to both level up: offering new bonuses, new abilities, new capabilities; and just surviving in this world is a feat in and of itself, so it's rewarded by allowing progression with those things.[61] – Steven Sharif
Business chains
There's no reason why you couldn't license your name to somebody else who also has a freehold and who also has an Inn and work together.[62] – Jeffrey Bard
Tavernas
Tavernas provem serviços em 'camadas'.[60]
- Missões que talvez possam apenas ser obtidas apenas pelas tavernas de jogadores.
- Comidas que concedem buffs por um período de tempo depois do jogador ir embora.
- Receitas que podem potencialmente ser vendidas para a profissão cozinhar, os quais poderiam ser apenas obtidas por negócios de jogadores em certas áreas.
A quanto mais tempo a taverna estiver funcionando e mais clientes tiver servido, mais rápida será a sua progressão.[60]
Freehold farms

Crops are intended in Ashes to be a rotational profession that is dependent on having the appropriate seedlings and/or any of the necessary tools.[52] – Steven Sharif
Freehold expansions and upgrades are available as node progression allows. Some of these improvements affects the size of freehold farm plots available for crop planting.[6]
- Artisan freehold features are also affected by adjacent terrain features. For example: building next to a river provides a nearby source of clean freshwater, and will have a positive effect on crops.[63]
Fisheries

You actually see there a small pond, which is actually another type of farmable area that we're going to have available on the freehold system, which is essentially a fishery so to speak. So you know fish play an important role from a raw gatherables a standpoint, but also again because a lot of the components of the freehold system are intended to be processing of raw materials, you know the fishery allows for a focus on specific type of fish gatherables that may only be gathered through the fishery blueprint.[52] – Steven Sharif
A fishery is a farmable area that can be placed on a freehold plot. A fishery allows gathering of fish that are unique to the fishery blueprint.[52]
Freehold security
Um sistema de permissões permitirá ao dono garantir acesso a específicas partes de sua residência.[64][65][66]
- Habilidade de abrir a porta e entrar na casa.[67][65][66]
- Acesso às plantações.[65]
- Habilidade de depositar ou retirar itens dos recipientes de armazenamento.[68][67][65][69][70]
- Permissão para usar os móveis ou mesas de ofício.[67]
Uma propriedade tem um único dono.[64]
- Casamento permite que o tamanho da família aumente em um, para que o acesso à residência seja compartilhado.[71]
- Listas de acesso podem ser usadas para imitar uma co-propriedade.[66]
- Pagamento de impostos pode ser através de acordos "no fio do bigode".[72]
- Prefeitos são capazes de alocar o tesouro da prefeitura para contratar NPCs mercenários para defender seu node durante cercos.[73]
Será um sistema baseado em um único proprietário para todos os tipos de propriedades - de propriedades no geral, mas isso não impede os jogadores de obviamente, você sabe, colaborar e estocar recursos para atingir certos objetivos no jogo.[64] – Steven Sharif
Players cannot steal from a freehold under normal circumstances.[74]
Players cannot Pvp while inside (the footprint of)[75] a freehold (except following a successful node siege).[76][77]
- Duels may be initiated within a freehold or node as they are considered self-contained events that are opt-in by all parties, and do not fall under the player flagging system.[78]
- The freehold is intended to be a protected area unless there is a siege and the town gets destroyed. If the town gets destroyed, the freehold's up for grabs and it becomes a PvP area.[76] – Steven Sharif
- NPC guards may be available for hire to defend freeholds after a successful node siege.[79] NPC guards that permanently exist on a freehold are not a planned feature.[77]
- Q: We were discussing in chat earlier about freeholds and whether or not a person would be safe in their home or within the entirety of their freehold from getting player killed?
- A: I think our initial testing is going to revolve around the footprint of their freehold and then we'll take into consideration the metrics gleaned from that testing.[75] – Steven Sharif
Permission to decorate a freehold is restricted to the owner of the freehold.[67]
- Previously it was stated that permission to decorate but not take anything from the house would be able to be assigned to other players.[65]
Players may grant shared access to certain freehold services to a limited number of other players, such as access to their processing centers.[80]
Freehold destructibility
Propriedades may be attacked by any player[81] for a period of two hours[82] following a successful siege against its parent node.[79]
- Players and their allies may defend their freehold for this period of time.[79]
- Structures and guards may be obtained to defend freeholds during this period.[79]
After the two hour period of open combat following a successful node siege, any remaining freeholds will exist under a grace period for roughly 1 week where another node may take over the zone of influence of the freehold.[81][82]
- The freehold owner will be required to undertake a quest process to have their freehold adopted by a new node if one exists.[81]
- At the end of the grace period, if the freehold does not reside within the ZOI of a stage three (Vilarejo) node or above, it will be destroyed.[83]
- Players who are registered as a defenders of their node cannot loot their own destroyed freeholds.[84]
If a siege is successful, then the Node is brought down to Level 0, and anyone who was a citizen of that Node is no longer a citizen. Freeholds within the Zone of Influence are subject to a period of vulnerability. These Freeholds can be destroyed by other players during a period of roughly 2 hours after a successful siege. Destroyed Freeholds are subject to material loss, and blueprints for them are mailed to the player to utilize for future placement in order to allow the player to keep their Freehold’s layout and structure. Once the vulnerability period is complete, any remaining Freeholds will exist under a grace period for roughly 1 week where another Node may take over the Zone of Influence of the Freehold.[82] – Margaret Krohn
Housing designs
Designs de Residência de Jogadores e decorações são retidas e podem ser colocadas novamente no futuro caso a residência seja destruída durante um cerco de base.[85][86]
- Diagramas são enviados por correio aos jogadores para uso futuro.[82]
- Propriedades destruídas estão sujeitas à perda de bens.[82]
- Certificados mantém grandes marcos (como Fornalhas e Solares, por exemplo).[85][86]
- Uma possível ideia de design é que itens como mobília sejam encaixotados e acessíveis dentro da nova residência.[87]
Destruição de Prédios do Node

You could be more precision oriented in the decision to attack a city. Let's say it's a rival node that's trying to reach you know a node stage five or something and you want to disable their ability for the religious system to progress so you target the temple during the attack, or you want to disable their scholars academy from reaching a higher level so that your nodes can; or you want to disable multiple buildings that allow for experience and quests to be undertaken by its citizenship, which prevents them from keeping up in pace of experience gained with your node. These can be more precision oriented and don't have to effectualize an actual takeover of the node.[89] – Steven Sharif
Edificações de Base (including player housing) have hit points and can be damaged or destroyed by different systems.[90][91]
- NPC-driven events that are a response to story arcs or node atrophy.[90]
- Cercos de base and node wars.[90]
- Attackers may not be capable of destroying a node during a siege. Instead they may carry out precision attacks to disable specific service-oriented buildings within the node. These buildings can be targeted with siege weapons and bombs.[89]
- Hazardous events such as tornadoes or hurricanes.[92][90]
If buildings suffer more than approximately 25% damage, any NPCs or services offered by that building will not be available until the building is repaired.[91]
- Players must repair damaged buildings (or rebuild destroyed ones) in order to reactivate the services from those particular buildings.[90][91][93]
Buildings that take significant damage are destroyed and appear as rubble on the plot they occupied.[90]
- Node governments must clear any rubble on plots before any buildings can be reconstructed. Any prerequisites for the building reconstruction must be satisfied beforehand.[90]
- Buildings also live within a prerequisite system. So in order to build down the tech tree of what these buildings provide, as the node grows larger to access stronger building types, you may get a kink in that chain if it's destroyed and you'll have to stand that back up in order to support the service again.[90] – Steven Sharif
- If the node is destroyed by a node siege, the debris field will contain spoils that are lootable to the victors of the siege.[95][91][96][97]
- Residência de Jogadores that is destroyed during a node siege can no longer be sold.[98] Furnishing and decorations are retained and can be placed again later.[98][85][86]
Guild freeholds
Quando uma guilda atinge certo nível, o seu mestre obtém um certificado de propriedade da guilda para poder colocar o Salão dela.[99]
- Alguns cosméticos da propriedade podem ser aplicáveis às propriedades da guilda.[100]
Underrealm freeholds
Recursos serão diferentes no subterrâneo.[53]
- Isso afetará as profissões de Plantação e Criação de animais.
- Já que os jogadores só poderão ter uma propriedade, eles devem escolher sua especialização de classe artesã de acordo com se querem possuir terras no subterrâneo ou na superfície.
Housing types
Residência de Jogadores | Type. | Availability. | Limit. |
---|---|---|---|
Apartamentos | Instanceado.[4] | Estágio de Vilarejo e acima.[101] | Um por servidor.[5] |
Propriedades | Mundo Aberto.[4] | Estágio de Vilarejo e acima.[4] | Um por conta.[5] |
Residência fixa | Dentro da Base.[4] | Estágio de Vilarejo e acimar.[4] | Um por servidor.[5] |
Escritura
Jogadores podem comprar escrituras para residências da própria base.[102] Jogadores também podem comprar e vender propriedades de outros jogadores.[4]
- Residências terão um preço base que escala de acordo com o número de cidadãos em uma base.[103]
- Residências fixas serão especialmente caras, e esperamos que sejam muito contestadas.[4]
- Quanto mais [Apartments|apartmentos]] forem comprados em uma base, mais o preço vai escalar.[104]
- Os desenvolvedores estão considerando um método de leilão para listar novas residências que ficam disponíveis para compra quando uma base evolui.[105]
- Residências fixas e apartmentos podem ser listados e vendidos para outros jogadores.[8][106]
- Não existe um limite para o preço de venda de casas provenientes de jogadores.[20]
- Residências de jogadores que são destruídas durante um cerco de base não podem mais ser vendidas.[98]
- Propriedades não poderão ser vendidas para outros jogadores.[8] Isso poderá mudar durante o período de testes.[107]
Essencialmente, não existe um limite para vendas provenientes de jogadores. Essas são determinadas pela oferta e demanda dentro do jogo, e não existe uma barreira artificial para determinar quão alta a demanda pode ser.[20] – Steven Sharif
- A posse da residência pode voltar a ser da base caso o proprietário deixe de pagar seus impostos residenciais. Um balancete e penalidades serão cobradas do novo comprador da residência, como um tipo de "execução hipotecária".[103]
- Jogadores não poderão exceder seu limite de residências no jogo.[108]
Isso permitirá que jogadores transfiram bens imobiliários. Isso inclui... residências fixas, apartamentos que possam ter; e eles podem vendê-los pois serão limitados, em quantidades finitas.[108] – Steven Sharif
Os conceitos de aluguel e arrendamento estão sendo discutidos.[108]
Alguns conceitos que estamos discutindo são os de aluguel e arrendamento, que poderiam permitir que os jogadores aluguem uma residência por um certo período de tempo, durante o qual terão controle do armazém da área, da mobília, esse tipo de coisa.[108] – Steven Sharif
Visuals
2021-04-15 2021-04-04 2020-05-29 2018-01-19
Ver também
Referências
- ↑ Transmissão ao vivo, 2020-05-29 (36:29).
- ↑ Transmissão ao vivo, 2020-05-29 (42:01).
- ↑ 3.0 3.1 3.2 Transmissão ao vivo, 2020-05-29 (35:36).
- ↑ 4.0 4.1 4.2 4.3 4.4 4.5 4.6 4.7 4.8 4.9 Node series part II – the Metropolis.
- ↑ 5.0 5.1 5.2 5.3 Entrevista, 2018-05-11 (50:47).
- ↑ 6.0 6.1 6.2 6.3 6.4 Transmissão ao vivo, 2017-10-16 (56:42).
- ↑ 7.0 7.1 7.2 7.3 Entrevista, 2020-07-08 (45:23).
- ↑ 8.0 8.1 8.2 8.3 8.4 8.5 Transmissão ao vivo, 2020-06-26 (47:32).
- ↑ 9.0 9.1 9.2 9.3 9.4 9.5 Transmissão ao vivo, 2017-10-16 (56:38).
- ↑ Vídeo, 2017-05-25 (0:02).
- ↑ 11.0 11.1 11.2 11.3 11.4 Transmissão ao vivo, 2017-05-19 (32:23).
- ↑ Transmissão ao vivo, 2020-06-26 (1:52:33).
- ↑ Transmissão ao vivo, 2018-05-09 (40:24).
- ↑
- ↑ 15.0 15.1
- ↑ 16.0 16.1 Transmissão ao vivo, 2022-04-29 (1:03:44).
- ↑
- ↑ Transmissão ao vivo, 2017-05-26 (34:21).
- ↑ 19.0 19.1 19.2 19.3 19.4 19.5 19.6 19.7 Transmissão ao vivo, 2017-05-10 (30:53).
- ↑ 20.0 20.1 20.2 20.3 Entrevista, 2020-07-08 (33:34).
- ↑
- ↑ 22.0 22.1 22.2 22.3 22.4 22.5 Entrevista, 2020-07-08 (40:20).
- ↑ 23.0 23.1 23.2 Transmissão ao vivo, 2020-06-26 (45:32).
- ↑ 24.0 24.1 24.2 24.3 24.4 Vídeo, 2020-05-31 (47:32).
- ↑ 25.0 25.1 Transmissão ao vivo, 2020-06-26 (53:20).
- ↑ Transmissão ao vivo, 2020-10-30 (44:22).
- ↑ Transmissão ao vivo, 2017-05-05 (32:11).
- ↑
- ↑ Ashes of Creation Store: Velkor's Eye.
- ↑ Transmissão ao vivo, 2017-05-24 (9:58).
- ↑ Transmissão ao vivo, 2019-06-28 (1:09:22).
- ↑ 32.0 32.1 32.2 Transmissão ao vivo, 2020-08-28 (2:14:06).
- ↑ Transmissão ao vivo, 2017-05-26 (44:11).
- ↑ Transmissão ao vivo, 2020-05-29 (41:27).
- ↑ Transmissão ao vivo, 2018-12-06 (44:14).
- ↑ Transmissão ao vivo, 2018-10-31 (46:18).
- ↑ Transmissão ao vivo, 2020-05-29 (36:18).
- ↑
- ↑ Transmissão ao vivo, 2017-11-17 (26:22).
- ↑ 40.0 40.1 40.2 40.3 Transmissão ao vivo, 2023-01-27 (1:35:45).
- ↑ Transmissão ao vivo, 2017-05-24 (29:54).
- ↑ Transmissão ao vivo, 2020-05-29 (38:04).
- ↑ 43.0 43.1 43.2 Transmissão ao vivo, 2022-01-28 (1:13:55).
- ↑ Transmissão ao vivo, 2017-05-22 (56:31).
- ↑ Transmissão ao vivo, 2021-06-25 (1:31:04).
- ↑ 46.0 46.1 Transmissão ao vivo, 2018-08-17 (10:54).
- ↑
- ↑
- ↑
- ↑ Transmissão ao vivo, 2020-11-30 (57:50).
- ↑
- ↑ 52.0 52.1 52.2 52.3 Transmissão ao vivo, 2020-05-29 (39:47).
- ↑ 53.0 53.1 53.2 Transmissão ao vivo, 2017-06-01 (24:30).
- ↑ Transmissão ao vivo, 2022-02-25 (1:12:27).
- ↑ Podcast, 2021-04-11 (40:20).
- ↑ Entrevista, 2020-07-18 (41:03).
- ↑ 57.0 57.1 Entrevista, 2020-03-27 (9:00).
- ↑ 58.0 58.1 58.2 58.3 58.4 Transmissão ao vivo, 2017-05-05 (34:15).
- ↑ Transmissão ao vivo, 2017-05-12 (1:00:18).
- ↑ 60.0 60.1 60.2 Podcast, 2018-04-23 (29:56).
- ↑ 61.0 61.1 61.2 Podcast, 2018-05-11 (48:29).
- ↑ Transmissão ao vivo, 2017-05-26 (50:00).
- ↑ Transmissão ao vivo, 2017-05-05 (15:47).
- ↑ 64.0 64.1 64.2 Transmissão ao vivo, 2020-06-26 (58:32).
- ↑ 65.0 65.1 65.2 65.3 65.4 Transmissão ao vivo, 2020-06-26 (51:58).
- ↑ 66.0 66.1 66.2 Transmissão ao vivo, 2017-05-19 (26:40).
- ↑ 67.0 67.1 67.2 67.3 Transmissão ao vivo, 2021-04-30 (1:12:33).
- ↑ Transmissão ao vivo, 2021-07-30 (1:14:33).
- ↑ Transmissão ao vivo, 2019-06-28 (1:23:31).
- ↑
- ↑ Transmissão ao vivo, 2021-01-29 (1:13:04).
- ↑ Transmissão ao vivo, 2018-02-09 (51:57).
- ↑ Transmissão ao vivo, 2020-06-26 (59:11).
- ↑ Transmissão ao vivo, 2017-05-17 (1:03:23).
- ↑ 75.0 75.1 Entrevista, 2018-08-08 (6:44).
- ↑ 76.0 76.1 Transmissão ao vivo, 2021-11-19 (54:26).
- ↑ 77.0 77.1 Transmissão ao vivo, 2018-01-18 (31:05).
- ↑ Transmissão ao vivo, 2021-12-23 (1:29:27).
- ↑ 79.0 79.1 79.2 79.3 Transmissão ao vivo, 2017-05-19 (28:04).
- ↑ Entrevista, 2018-05-11 (28:21).
- ↑ 81.0 81.1 81.2 Transmissão ao vivo, 2020-08-28 (2:04:00).
- ↑ 82.0 82.1 82.2 82.3 82.4 Blog - Know Your Nodes - Advance and Destroy.
- ↑ Transmissão ao vivo, 2017-05-19 (29:34).
- ↑ Transmissão ao vivo, 2021-02-26 (1:11:13).
- ↑ 85.0 85.1 85.2 Transmissão ao vivo, 2017-07-18 (40:14).
- ↑ 86.0 86.1 86.2 Transmissão ao vivo, 2017-11-17 (47:10).
- ↑ Transmissão ao vivo, 2020-06-26 (1:00:57).
- ↑ Transmissão ao vivo, 2019-10-31 (36:20).
- ↑ 89.0 89.1 Transmissão ao vivo, 2019-11-22 (16:56).
- ↑ 90.0 90.1 90.2 90.3 90.4 90.5 90.6 90.7 Transmissão ao vivo, 2022-03-31 (1:13:00).
- ↑ 91.0 91.1 91.2 91.3 91.4 Entrevista, 2020-07-08 (57:46).
- ↑ Forums - Livestream Q&A 2022-08-26.
- ↑ 93.0 93.1 Transmissão ao vivo, 2019-11-22 (17:59).
- ↑ Entrevista, 2020-07-08 (59:38).
- ↑ Podcast, 2021-09-29 (14:21).
- ↑ Transmissão ao vivo, 2020-04-30 (1:14:44).
- ↑
- ↑ 98.0 98.1 98.2 Transmissão ao vivo, 2020-06-26 (1:02:12).
- ↑ Entrevista, 2019-04-21 (45:45).
- ↑ Transmissão ao vivo, 2021-04-30 (1:14:12).
- ↑ Steven Sharif - Clarification points from today’s stream.
- ↑ MMOGames interview, January 2017
- ↑ 103.0 103.1 Transmissão ao vivo, 2020-06-26 (53:41).
- ↑ Transmissão ao vivo, 2017-05-12 (52:01).
- ↑ 105.0 105.1 105.2 105.3 Transmissão ao vivo, 2017-05-12 (55:01).
- ↑ Transmissão ao vivo, 2020-06-26 (54:03).
- ↑ Transmissão ao vivo, 2020-06-26 (56:08).
- ↑ 108.0 108.1 108.2 108.3 Transmissão ao vivo, 2019-05-30 (1:23:41).