Conquistas
Achievements will be across multiple servers, not just for guilds or groups.[1]
- World and server first achievements.[1]
- There will be leader boards.[1]
- There may be visible items on a character that relate to Titles or Achievements.[2]
- Certain titles will unlock special abilities or stats during sieges and events.[3]
It kind of redefines what the players will experience in an MMORPG to come into a wilderness that is devoid of really any structure outside of what the community creates themselves; and then what can be created can be changed, if they want to experience a storyline that's been seen on another server, but you know you're fighting a dragon because you're near a mountain and the other server's fighting a Kraken because they're near the coast and you want to fight that Kraken because of its drop table. If you want to meta it or because you just want that under your belt: to be the server first to take out that Kraken and you have yet to develop the node there, you know it's incumbent upon you to manifest that in the game.[4] – Steven Sharif
There will be a mix of character-based and account-based achievements.[5]
Índice
Node government titles
Node governments are chosen from a node's citizenry when a node reaches stage 3 (Vilarejo).[7]
Positions within a node's government are attained through titles that grant special access to NPCs in the node.[8]
- Mayor.[9]
- Priests, bishops or acolytes in certain temples.[3][8]
- Patron guild leader.[8]
- Chief bounty hunter.[8]
There are a lot of things that you can strive for within [a node] that grant you that special treatment.[8] – Steven Sharif
Relics

Cada cidade possui o que é chamado de relicário, que começa a produzir itens únicos para serem usados pelos cidadãos, de acordo com a performance, progressão, e conquistas que aqueles cidadãos tem mundo afora. Atividades das quais os seus cidadãos participam, como derrotar de um chefe mundial, ou completar uma masmorra em tempo recorde, ou produzir um item lendário, etc., são avenidas de progressão para que uma relíquia passe a existir no relicário da cidade.[11] – Steven Sharif
Relíquias são conquistas para uma base que liberam ao longo do tempo. Elas permitem que os cidadãos da base produzam certos itens lendários e progridam em certas missões lendárias.[14]
- Relíquias são colocadas no relicário de uma base.[11]
- Atacantes que tenham sucesso em destruir uma base através de um cerco de Base terão acesso limitado às relíquias guardadas no relicário daquela base.[11]
Metrics
Ashes of Creation gathers tracking data to facilitate achievements, titles and other accolades on a server.[15]
- Number of successful siege defenses.[15]
- Number of successful siege assaults.[15]
- Number of Pvp kills.[15]
- Raid participation points.[15]
- Number of firsts.[15]
Visibility of those types of things on the server help to promote a competitive atmosphere. If there is an attainable impression that you can work towards, so that others know your success, you have more drive to succeed.[15] – Steven Sharif
Leaderboards
There will be dungeon and raid leader boards.[16]
Parque de Conquistas
O Parque de Conquistas é uma área dentro de uma Município, uma Cidade ou uma Metrópole que tem um espaço reservado para troféus. Esses troféus mostram o nome de perosnagem dos primeiros jogadores a matarem chefes mundiais e de masmorra que aparecem em decorrência do desenvolvimento daquela base em particular.[17]
- Anúncios no servidor e conquistas foram feitas para encorajar grupos a experimentarem novos conteúdos.[17]
Cosmetic rewards
Some cosmetics can be obtained in-game:[18]
Achievements may unlock some cosmetics.[18]
Not all cosmetics are obtainable through in-game means. These will be purchasable through the cosmetic store.[18]
Cash shop cosmetics will be limited in quantity, limited in time for purchase. They will be unique, but you will also have extremely difficult to gain cosmetics in game as well as unique cosmetics that look great and better... There will be a lot of cosmetics that are achievable in the game because that is a very fun aspect of MMO play.[19] – Steven Sharif
Ashes of Creation Apocalypse cosmetic rewards

Progression and experience tracking for participation in Ashes of Creation Apocalypse testing entitled players to earn unique cosmetic rewards. These earned rewards will carry over in player's accounts to live launch of the MMORPG.[21][22]
- Armor appearances.[22]
- Costumes.[21][23]
- Emotes.[21]
- Freehold building skins.[21]
- Furniture.[21]
- Hairstyles.[23]
- Montagens.[21][23]
- Pets.[24]
- Weapon skins.[21][23][25][26]
One of the ways we want to give back to the Community in participating in this testing is allowing for progress, quests, achievements rewards to be gained in Apocalypse... You will have rewards and quests and achievements that you and your participation and your performance in that game, whether it be the Castle Siege, the Horde Mode or the Battle Royale will earn you cosmetics. There will be costumes. There will be mounts to earn. There will be housing and furniture. There will be emotes. There will be weapon variants. A lot of these are what we have in production for our project Ashes of Creation, we apply some variants and skins for and make them only available through participating in helping us test these different game modes. And they will carry over to your account on the MMORPG.[21] – Steven Sharif
The account used for Apocalypse is the same account used for the MMORPG. Unique skins earned in Apocalypse will be added to the MMORPG as rewards for helping to prepare for the Alpha and Beta stages of Ashes of Creation.[26]
- Cosmetic skins are only be able to be applied to things that have already been earned, crafted or found within the Ashes of Creation MMORPG.[27]
- Skins earned in Apocalypse will be available to apply at certain tiers, levels and/or access points within the MMORPG.[27]
So it's not that you'll be able to equip necessarily an item at level one. These are all cosmetic skins. Again we are not about the pay-to-win or pay-to-convenience life. What we want to do instead is as you earn, craft, or find equipment in the MMORPG, these skins that you've earned in Apocalypse will be available at certain tiers, levels and/or access points. So for example, we have different grades of mounts right. We have the base one land mounts. We have the the Royal mounts. We have the flying mounts if you're a mayor or King or Queen. We have legendary mounts. These classes of mounts will have available skins associated with those particular classes... If you have the Ramstider skin that you've earned from Apocalypse, you'll be able to apply that to your first land mount, which will probably be earned within the first five levels you'll earn a land mount. However if you have let's say for example the Gryphon, which will be a glideable mount. I'm sorry what's the name of the what's the name of the night one. The midnight- is the midnight bird or something like? The Nighthunter Gryphon. I think that's it. If you have that skin you'll only be able to apply that skin to a Royal mount so you'll still have to earn these things. Remember our position is that of: You need to earn these things in Ashes first. They're not purchasable or earned outside in Apocalypse and you're granted that immediately. These are skins that you apply to the things you earn in Ashes.[27] – Steven Sharif
These cosmetics reflect the lore of Ashes of Creation Apocalypse, which is set before the fall.[22]
- Armor appearances will reflect the ancient cultures of Verra.[22]
One thing that we announced to our alpha one backers that I know they love clarity on is that we'll also be including progression and experience tracking for participation and testing that will entitle them to some unique cosmetics as well that reflect on the lore of this setting, which is before the fall. So you'll be able to acquire some armors that reflect some of the ancient cultures of Verra that you will earn and hold for live launch.[22] – Steven Sharif
It would be like your ancestors kept these curios for you.[22] – Jeffrey Bard
Examples of some Kickstarter rewards will be included in Ashes of Creation Apocalypse.[28]
Ashes of Creation Apocalypse adventure paths
There are adventure paths (also known as Compendiums) in Ashes of Creation Apocalypse (Battle royale, Castle sieges, Horde mode).[25][26]
- The first chapter of Apocalypse is The Exodus. Between 15 and 20 cosmetic rewards are earnable in every chapter.[23]
- There will be an optional Legendary Path that players can purchase for USD $10 per 10 weeks.[25][23]
- The Legendary Path offers over 50 cosmetic rewards.[30][23]
- Alpha-1 backers and Intrepid pre-order pack owners will be granted a lifetime compendium (battle pass) to the Legendary path.[25][23][30][31]
- Alpha-2, Beta-1 and Beta-2 backers will have access to the first chapter's Legendary path, with over 50 cosmetics available to earn.[25][23]
- Other Kickstarter, summer backers and pre-order pack owners will receive the first chapter of the legendary path for free for 70 days. 71 different cosmetic rewards can be earned starting from December 18th.[30]
- The Legendary path will also have a shop for one-off cosmetics.[30]
- Embers can be used in Ashes of Creation Apocalypse to purchase unique cosmetics or to purchase the Legendary adventure path.[32]
- All Adventure paths in Ashes of Creation Apocalypse allow players to earn embers just for playing. Those embers will carry over into the MMORPG.[32]
Ashes of Creation Apocalypse signup gift
A cosmetic sign-up gift will be implemented during Ashes of Creation Apocalypse.[33]
- This will apply to all regions and all currently registered accounts.[33]
- The gift will be a cosmetic accessory.[34]
As we prepare for the Alpha One Phase 1 deployment, we will be implementing the cosmetic gift for all regions upon sign up, and to all currently registered accounts.[33] – Steven Sharif
Adaptive content
New points of interest (such as dungeons and world bosses) spawn as nodes develop.[35] This content adapts to the development of the zone it is in.[36]
- Populations will change.[36]
- Content difficulty will change.[36]
- The content may be different altogether, depending on what is developed and how.[36]
- Different types of antagonists with different story lines.[36]
- Some dungeons will only be unlocked if nodes are developed to certain stages.[7]
- Storyline objectives for players inside dungeons will depend on the story arc paths chosen through the node system.[7]
- Drop tables in areas and dungeons will be tied into the progression of certain areas.[7]
Certain dungeons and other points of interest across the map will all be affected by the server’s node development. Some dungeons will only be unlocked if nodes are developed to certain stages. The storyline objectives for players inside dungeons will also be dependent on the story arc paths chosen through the node system. The drop tables in area and dungeons will also be tied into the progression of certain areas. For example, let’s say that the humans have developed a node in Region A, and a storyline has opened up that leads players to inspect the ruins (dungeon) of a nearby area. And let’s say that this node was developed in a scientific (crafting) zone… Well before the node developed, this dungeon was accessible… But now the dungeon has propagated new monster assets that include a drop table catering to a crafting emphasis because of the development of that scientific node. And perhaps, a new boss appears in different rooms of the dungeon that includes different adventure quest starts, like a mysterious item with a storyline that can only be progressed if a node develops to the metropolis stage in a certain region, across the world. Our system is so vast, when it comes to interconnectivity and how the world reacts to the players.[7]
Ver também
Referências
- ↑ 1.0 1.1 1.2 1.3 Transmissão ao vivo, 2017-05-15 (44:10).
- ↑ Podcast, 2018-08-04 (59:23).
- ↑ 3.0 3.1 Transmissão ao vivo, 2020-07-25 (1:52:45).
- ↑ Transmissão ao vivo, 2017-05-22 (28:02).
- ↑ Transmissão ao vivo, 2018-07-09 (47:17).
- ↑ Transmissão ao vivo, 2020-03-28 (1:02:46).
- ↑ 7.0 7.1 7.2 7.3 7.4 MMOGames interview, January 2017
- ↑ 8.0 8.1 8.2 8.3 8.4 Transmissão ao vivo, 2019-07-26 (1:20:48).
- ↑ Transmissão ao vivo, 2017-11-17 (9:49).
- ↑
- ↑ 11.0 11.1 11.2 Entrevista, 2020-07-18 (56:11).
- ↑ Transmissão ao vivo, 2017-05-05 (28:09).
- ↑ Transmissão ao vivo, 2017-05-12 (49:50).
- ↑ Transmissão ao vivo, 2018-02-09 (29:26).
- ↑ 15.0 15.1 15.2 15.3 15.4 15.5 15.6 Podcast, 2018-08-04 (1:47:21).
- ↑ Transmissão ao vivo, 2017-07-18 (58:50).
- ↑ 17.0 17.1 Podcast, 2018-08-04 (1:35:58).
- ↑ 18.0 18.1 18.2
- ↑ Transmissão ao vivo, 2018-07-09 (55:20).
- ↑ Blog: October Giveaway - Free Armor of the Autumn Knight.
- ↑ 21.0 21.1 21.2 21.3 21.4 21.5 21.6 21.7 Transmissão ao vivo, 2018-10-31 (38:47).
- ↑ 22.0 22.1 22.2 22.3 22.4 22.5 Transmissão ao vivo, 2018-09-27 (27:27).
- ↑ 23.0 23.1 23.2 23.3 23.4 23.5 23.6 23.7 23.8 Transmissão ao vivo, 2018-12-06 (33:55).
- ↑
- ↑ 25.0 25.1 25.2 25.3 25.4 2018-12-08 Newsletter.
- ↑ 26.0 26.1 26.2 Transmissão ao vivo, 2018-12-06 (26:12).
- ↑ 27.0 27.1 27.2 Transmissão ao vivo, 2018-12-06 (41:43).
- ↑
- ↑ Transmissão ao vivo, 2019-09-30 (1:34:34).
- ↑ 30.0 30.1 30.2 30.3 Transmissão ao vivo, 2018-12-06 (51:20).
- ↑
- ↑ 32.0 32.1 Transmissão ao vivo, 2018-12-06 (1:00:52).
- ↑ 33.0 33.1 33.2 Ashes of Creation Forum post
- ↑
- ↑ Transmissão ao vivo, 2017-11-17 (36:22).
- ↑ 36.0 36.1 36.2 36.3 36.4 Transmissão ao vivo, 2017-11-17 (18:29).