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Missões
Missões in Ashes of Creation are divided into three main categories: Events, Commissions, and Missões de História.[5][6][7][8]
- All three categories of quests will be available from a variety of local, hidden and discovered sources, such as commissions boards and NPC quest givers.[5][9]
- The various questing systems are intended to direct player activity toward content that affects the development of the world.[10]
- Nodes act as a hub; and one of the ways they direct player traffic is obviously through the commissions, the buy orders, things that essentially are supplying that demand of activity or action from the player; and then what the players choose to do is essentially the agency that's provided in helping to dictate how the world state will change.[10] – Steven Sharif
- Every type of quest can be shared with other players in the same party. This may be tuned based on Alpha-2 testing.[11][12]
- Missões de História and events can be shared within a raid group.[13]
- Other types of quests, or commissions, if allowed within a raid group, may be selectively distributed with members of that raid.[13] For example: kill objectives may be shared, but drop objectives may go to the first member looting the drop.[14]
- If we do allow progression within narrative systems like a quest or commission, I think that's going to be distributed based on the number of raid or party participants. So, killing a particular monster is not going to get everybody a check mark on their progress towards killing 20. It's going to be one person's going to get that progression; and then it'll continue to the next person and so on and so forth. If we're talking about some questlines, like story arcs or events that have phases, or that have overall participation by many members then that progress can be shared at a party raid level. So there's different settings depending on what objective there is within a quest. Some of them will share, some of them will be distributed.[13] – Steven Sharif
- Certain quests, such as story arc quests, may not be able to be turned in after a node has advanced or has been destroyed.[15]
- Dialog choices within the quest UI are intended to affect gameplay, such as unlocking side quests and storylines.[16]
- Q: Will dialogue choices have any impact on the quests in regards to how NPCs respond to you or the overall outcome of that quest, or is it more just a role-playing perspective without any major impact?
- A: No. The dialogue choices are intended to provide an impact, both with the response of the NPC, it might also serve as predicates for other systems. If there are certain paths chosen within the dialogue tree it might unlock different side arcs and story lines that other players may not experience. The dialogue trees are not meaningless. They're meant to provide gameplay related context.[16] – Steven Sharif
List of quests
Quest givers
- Quest giver NPCs in Ashes of Creation have subtle indicators rather than obvious question marks or exclamation marks. Quest givers are identified by a green shimmer on their nameplates.[6]
- Not every quest/quest-giver will originate from within a node.[20]
- Quest giver NPCs cannot be killed by players.[21][22]
- When there is an ability to kill a NPC, there should be a good reason for killing that NPC; and denying content to other players is not necessarily a good reason. So, the quest givers themselves are not killable.[21] – Steven Sharif
Quest markers
There are not going to be obvious quest markers, such as question marks and exclamation marks telling players where to turn.[23]
- There will be subtle ways that players will acquire knowledge that something is to be done in an area.[23]
List of quest givers
List of quest rewards
Quest rewards are intended to be commensurate with the difficulty of the quest.[25]
- Scarcity is obviously what can drive the excitement or the dopamine response when that success is had. If something is easily attained then the importance of attaining it is obviously diminished... There will be very rare drop-table items; and we want to ensure that that scarcity is preserved so the importance of attaining the thing feels good.[25] – Steven Sharif
Events
Events are things that happen in Ashes of Creation as the result of development in the world.[28][29] There are several different types of events that are triggered due to certain conditions (predicates) being met.[30][31][26][32] Events are scaled to fit local, regional, and global needs.[33][8]
- Events... can be local, regional or global, and consist of boons or banes. They’re triggered based on a lot of different variables, and some may be one-off Events that occur once, and never again. If an Event is handled successfully, then something good happens to the local, regional, or global area. If it fails, then something bad befalls the local, regional or global area. They’ll relate to the overall Narrative, but don’t fall into its overall structure (for the most part). These are the things that will be written into history, and we imagine that as time grows, each server’s history will diverge more and more.[34]
- Some events incorporate random story-driven interruptions to the normal flow of the world, such as blocking off specific roadways, having a random raid boss or mobs appear unexpectedly in a zone. Some may lead to wider consequences, such as climate change, plagues, volcanic eruptions, forest fires, or other natural disasters.[35][28][36][37][38]
- There are events that lead to the spreading of corruption that players will have to fight back against. When these events occur players will need to participate to keep the intrusion on the material plane back.[39][40][41]
- Events that are taken care of successfully have positive consequences and provide rewards based on the contribution of players during the event.[42][8]
- There are certain effects that can happen in a world that does not have a proper response from the player population and that's the whole idea behind these events that can happen; that feel like these are natural world progression events if corruption starts to show itself as a response- as a push back to the player's development of nodes in the world itself.[39] – Steven Sharif
- Events that reach a fail condition can have negative consequences.[43][39][8]
- There is the ability to fail. I know that is a strange concept for a lot of us nowadays playing more modern games, but there is absolutely a way to fail.[43] – Steven Sharif
- Events have cooldowns in addition to the predicates that are required to trigger them.[43]
- Events absolutely do have cooldowns that cannot be forced to spawn repeatedly over and over again. Those cooldowns are not just something that's based on a timer, they're also predicated on certain actions occurring within the world.[44] – Steven Sharif
- If events are not triggered within a certain time period, they could occur randomly.[29]
- Some events will only be available while story arcs are in certain chapters.[45]
- There may be one-off events.[34]
- Events do not directly impact class effectiveness but there may be ancillary effects in terms of availability of equipment, enchantments or tattoos.[46]
Event types
There are a variety of different types of events that are triggered due to certain conditions (predicates) being met.[30][31][26][32]
- Calendar events.[26][48][49]
- Caravan events.[50][28]
- Monster coin events.[26][51][52]
- Narrative events.[26][53][32][8]
- Node attacks.[26][51][39]
- POI events.[26][53]
- PvP events.[26][53][54]
- Eventos mundiais.[30][26][32]
Monster coin events
Moedas do monstro enable players to play as monsters within the monster coin event system. This ranges from playing as a horde of zombies, to becoming a massive dragon.[58][51][52]
- During a Monster Coin Event, players will be able to activate Monster Coins, allowing them to become monsters and wreak havoc! These Events can be triggered in a variety of different ways, and in some cases they may even provide cosmetic rewards.[26]
Monster coin events are system spawned events.[51][59]
- They are structured in a way to prevent groups from gaming the system.[59]
- Monster coin events are triggered by activity in the world, such as node advancement, defeating a boss or constructing certain types of buildings within a node.[60]
- Server messages appear for players in the vicinity of these dynamic events.[61]
- The player will have a number of potential objectives they can choose to attack during the event. This may include node buildings, points-of-interest, dungeon, NPC, or other open-world objective.[55]
- When you're playing as a as a monster from the monster coin use as part of an NPC event that might be targeting a node, or other some other open-world objective or POI, or dungeon, you get to participate as a monster and your focus is completing objectives that have already been prescribed as part of the event.[55] – Steven Sharif
- Drop tables are disabled for player controlled monsters.[62]
- Monster coins only allow a character to participate in events on their own server.[63]
- NPC hate lists do not affect monster coin events.[55]
The Ancients are not going to be part of the monster coin system.[64]
- Traditionally, the Ancients are not going to be part of the Monster Coin system. These are the primary antagonists of the story. From a lore perspective, and one of the reasons why they're not a part of the Monster Coin system, is because their souls have really developed almost to the point of perfection in manipulating the Essence for more corrupt uses. They haven't quite gotten there, and who knows if they ever will, but that attunes them out of the possibility: The reason why the monster coin system is possible with other creatures.[65] – Steven Sharif
Tarefas
Narrative quests
Narrative quests will focus on gameplay that reflects the story and won't contain "filler".[8]
- What you find in the Narratives category is where you’ll find most of what you might call traditional quests. Because we’re jettisoning filler, we’ll have the resources to craft a really excellent story, with gameplay that reflects the scope of that story.[8]
The world of Verra will be the same on each server, but Nodes will develop differently. Different servers will have different narratives. Things that happen on one server may not happen on another.[67]
- The overarching narrative of Ashes of Creation is that players are the returning children of Verra but they will not be characterized individually as "saviors".[68]
We want as many people as possible to experience the main server Narrative. These will branch at different scales, but largely at the personal level. Where things change is at the Node level – different parts of the story will be unlocked based on where and when Nodes grow. Unlocking a part of the story in a certain way locks out progression of the story in a different way. You’ll see different antagonists, different NPCs, and different calls to action depending on what’s happening with the server at that time.[34]
It redefines what the players will experience in an MMORPG to come into a wilderness that is devoid of really any structure outside of what the community creates themselves; and then what can be created can be changed, if they want to experience a storyline that's been seen on another server, but you're fighting a dragon because you're near a mountain and the other server's fighting a Kraken because they're near the coast and you want to fight that Kraken because of its drop table. If you want to meta it or because you just want that under your belt: to be the server first to take out that Kraken and you have yet to develop the node there, it's incumbent upon you to manifest that in the game.[69] – Steven Sharif
Story arcs
Story arcs are unlocked by multiple types of player activity within each server.[74][72][71][75]
- Every stage a node develops it's unlocking narratives, storylines, it's changing the spawn population of the area around it, changing what bosses exist, it's triggering events where you may have legendary dragons attack the city. It's basically writing the story of the server based on the actions and determination of the players. So, you may experience a dungeon one month earlier and have a completely different story that relates to this location the next month, because something has changed either geopolitically or from the node standpoint.[75] – Steven Sharif
- Personal or class-based activity.[79][80][81][82][76][77][83][78]
- It is possible for some storylines to relate to a darker/evil path, if a character should choose.[84]
- Even player driven mechanics will still have story components. There will be a reason why the player driven mechanic is available or required of the player; so every system that's created touches a story.[83] – Steven Sharif
- If there are too many other major arcs happening at the same time in the same zone, a story arc may need to wait its turn, even if conditions are right for it to be unlocked.[74]
- Story arcs drive one or more storyline quests within the game.[85][86][87][88][78]
- Story arcs can branch into different stories with multiple possible endings depending on the quest objectives that players complete during each chapter.[85][86]
- The developers will try to ensure that story arcs in future expansions flow on from existing story arcs, regardless of the different possible outcomes.[85]
- Story arcs can initiate world events.[30]
- There will be a variety of different types of story arc content at different scales, with different cooldowns to suit different types of players in the game.[89]
- We must provide enough of this content at varying scales such that it isn't worthwhile or economical to control every single story arc in the world. Some will be smaller in scale and production value, and thus, will move faster and have shorter cooldowns before they're reintroduced.[89] – Skott B
- Corrupted resources are variations of resources that are only available in corrupted areas or during certain story arcs.[90][91][92][89]
Certain story arcs can be unlocked through the bulletin board system. Certain requirements would need to be met in order to access story arc quests.[93]
- Prefeitos require certain resources.[93]
- Edificações are required within a node.[93]
- Social organization tasks need to be completed.[93]
#REDIRECT MediaWiki:Story arc quests/pt
Missões de História podem ocorrer ao longo de múltiplos estágios. É possível falhar nesses estágios das missões.[88]
- A possibilidade de tentar novamente após falhar uma missão dependerá da progressão de base.[88]
- Missões envolvendo cidadãos de diversas Bases são liberadas de acordo com alianças e outras relações entre as bases e sua progressão.[94]
Haverão muitas missões diferentes com estágios no desenrolar da história; e esses estágios podem falhar. Você pode falhar uma história, o que é horrível se você parar pra pensar mas, ao mesmo tempo, é um risco que torna o seu investimento muito mais importante.[88] – Steven Sharif
Epic/legendary quests
Epic and Lendários quests affect the narrative of the game.[7] These quests will unlock gated content.[95]
Server history
The history of each server will be tracked and visible to players in a node's library.[97][98]
- This design may have changed.[99]
- We're gonna keep track of the history of the world so that we can tell people the story up to the current day. A player who's brand new, who's come in at the six-month mark can take a look at each server, what each server has done, how each server has tackled the storyline; and they can decide for themselves what community they want to join; what version of the world that they want to take part in.[98] – Jeffrey Bard
- Scribes may be able to collect and record information about the events of the world as they see it from their point of view.[100]
Daily quests
Daily quests will not be prevalent in Ashes of Creation.[101][102]
- We don't really have dailies.[101] – Steven Sharif
- There will not be an obligation to login each day.[102][103]
- Will likely not be RNG based.[102]
- Focused around how changes in the world relate to a player's opportunities.[102]
- Location matters due to the lack of fast travel.[102]
- I don't think those will be RNG based. Those will be probably- you will see the reward structure for those types of quests. Will they be dailies? No they won't be in the sense of what we've experienced dailies in the past where you feel so obligated to log in and like you'll miss these things. It's more gonna be focused around like how the world is changing and how the changes in the world relate to your opportunities; and then if your location's gonna matter because fast travel is not a thing, where you're located at is going to determine your the risk versus reward opportunities that are present; and then depending on the time that those occur.[102] – Steven Sharif
Grinding
Repetition will not be part of progression in Ashes of Creation.[104]
- There will be no "grindy" quests.[104]
- There will not be repetitive quest lines through a single dungeon to obtain gear.[105]
- The aspiration is to have more things to do in the game than a player has time to do.[104]
Missões Raciais
Missões poderão ser baseadas na raça de um personagem.[106]
Missões diferentes poderão ser relacionadas ao principal contribuidor cultural em uma base. Isso não travará nenhum conteúdo, mas dará um toque único às missões.[106]
Poderão haver até grupos diferentes de missões que existem para raças específicas, e mesmo que vocês estejam dividindo uma missão para matar um chefe, se você é um humano e eu, um elfo, eu terei uma jornada diferentes que potencialmente me levará em uma direção diferente da sua, mesmo que nossa missão inicial seja a mesma; e isso poderá ser relacionado à principal cultura que contribuiu em uma base, liberando diferentes jornadas para culturas que dividem a mesma dessa principal - não com o objetivo de travar conteúdos, mas sim de dar um toque especial para que não seja tudo igual.[106] – Steven Sharif
A raça importa pois as narrativas têm caminhos que também sãoa influenciados de acordo com a principal cultura deuma base... Se você é um Niküa e está em uma base Niküa que é predominantemente Niküa, terá certos serviços ou habilidades como membro dessa raça que outras raças não poderão acessar... Talvez eles tenham missões narrativas alternativas, mas não terão missões específicas. Assim, essas missões específicas dos Niküa vão se relacionar a uma meta-narrativa que está presente no mundo, e os jogadores teerão um certo controle sobre essa meta-narrativa; e isso será beneficial ao seu povo pois erá liberar certos conteúdos que outras raças ainda não liberaram. Então existe um incentive para progredir de maneira a impedir o progresso da raça dominante.[107] – Steven Sharif
Missões que são específicas de raça, título, ou clã serão menos de 10% do total de missões. 90% das missões serão iguais para todos os jogadores.[108]
NPC races
- NPCs will react differently to different character races.[106]
- Languages will be distinct between NPC races and in the lore.[109]
- Certain quest givers and NPCs may only be present at nodes with certain cultural influences.[110]
- Depending on the cultural influence of the node activates certain types of quest lines and/or sponsors. Some of those are shared, some of those are general. Some of those relate to a progression path that is a first time user experience. Those will be constant across all culture types. Some of them, however, are predicates that spawn when certain story arcs and/or events, or commissions or buy orders become present within the node; and those might change based on the cultural influence of the node. So there is a separation between those populations.[110] – Steven Sharif
Class-specific quests
There will be class-specific quests in Ashes of Creation.[111]
There's going to be a lot of shared quests but there's also going to be class-specific quests; and the reason for that is that some classes are better at others than doing certain things and that'll play itself out through the general community quests. That's fine, but there are certain periods from a designer's perspective where you want to make an encounter be the antithesis of what a player is good at. It also gives them perspective because we have a more fluid class combination system where you can play the line in your traditional role by adding a secondary class that's different from your primary classes role. The benefit of having these class-specific quests early on especially in an archetype is that you can come to a determination and have greater experience for the things you're not good at. So you know how to progress your class in the future with the things you have access to that are different from what you're good at.'[111] – Steven Sharif
- Those Missões will be influenced by the player's class progression via their choice of primary and secondary archetypes.[111]
So you want to give them storyline that's relevant and make sense for them to their class progression. If I'm a fighter I should be going to a barracks and learning from this dude early on. Later on if I want to take on that mage secondary and I'm more arcane in the things I do, or more based in the essence, then yeah it makes sense for my also again for a catered quest to me that lets me focus on that route in the narrative.[112] – Steven Sharif
Solo quests
Ashes of Creation provides gameplay options for solo oriented players.[114]
- For those solo players who don't really care about finding a community to play with but they want to have one when they need it, there's going to be a lot of opportunities from a dialogue perspective, in-game chat options; you can join as part of citizenships: there's a lot of pseudo factions there- social organizations that give you an in to other players without the strong bonds that typically come with guild-oriented organizations; and I think that that's a comfortable medium between the two.[114] – Steven Sharif
- Certain quest lines and hunting grounds are devoted towards solo players.[114][2]
- Node citizenship and social organizations provide the ability to interact without the strong bonds that typically come with guild-oriented organizations.[114][115]
- Mechanics exist within larger conflicts for small groups and solo players to impact the battle.[116]
- This includes systems that will likely focus on single group sized participants while the larger battle is occurring.[116]
Voice acting
- NPCs will have voice acted audio greetings.[117][118]
- Certain bosses and creatures will have voice lines along with other audio cues.[119]
- Narrated quest lines are not currently planned for launch.[117] It has been stated that adding voice acting into the game at a later point will be a fairly cosmetic change.[117]
- Is it difficult to add voice acting later? No, it's definitely not... It's a fairly cosmetic change.[117] – Steven Sharif
- I think that some of the technology and the advancements that we've seen, not just within the gaming industry but a broad scope of AI influence, is something that we are keeping a close eye on and we have some plans to investigate and inspect a few of the designs and approaches that we've taken, particularly as it relates I think to this question and AI voiceover potential to influence our narrative loops and how players interact with general AI dialogue; and there is an opportunity there, but it's not one that we have fully explored yet, although it is on the docket for the first part of next year for us to analyze what potential exists from a leveraging standpoint for this new tech; and I would say, stay tuned next year as we give updates. You'll likely see some things, perhaps even in Alpha-2 that could relate to that, we'll see. But, it is something we are aware of and we are keeping close tabs on how to integrate and leverage as part of Ashes.[120] – Steven Sharif
Quest driven caravans
System driven caravans (also referred to as Quest driven caravans) are system spawned caravans that are used for trade routes between nodes.[122][123][124]
- These are initiated by players with a diverse choice of routes and launch windows, making them difficult to zerg.[125]
- Initiating a caravan from one node to another will create a PvP objective that players will need to defend while it moves along its chosen route to the selected destination.[2]
- Roads will upgrade as nodes advance. Different roads will dictate the speed and type of caravan required (off road vs on road).[126]
- The caravan system is designed to be initiated by the player. Which means, information of the caravans launch time and route, should be a closely guarded secret. Routes will also be diverse, and the world is large, so it might behoove you to scout the route ahead before a launch. Fast travel in our game is also limited, which means unless the guild had knowledge of your plans before hand, it is likely that they will be unable to organize and travel to a location. As far as mass guilds securing trade routes, there is always a bigger fish in the pond. Also caravans will have limitations on carrying capacity and launch windows that will segment mulitiple caravans by several minutes, which would space out the caravans, making it difficult to "zerg" a defense.[125] – Steven Sharif
Mayoral caravans
Mayoral caravans (also referred to as Trade caravans) are launched by Prefeitos to obtain needed resources from other nodes.[30][122][123]
- Nodes answering these resource requests must have a trade agreement or alliance with the requesting node.[122][123][127]
- Once the requesting mayor accepts a fill order from another node, a system driven caravan is spawned to transit the goods.[122][123]
- Players can participate in helping to defend the caravan if they wish.[122]
- Trade caravans can initiate world events.[30]
- Mayors who need certain resources that either they don't have enough of, or that they're prospectively investing in: they will initiate a mayor request, and any node that sees that request on the mayoral caravan drop-down menu will have an opportunity to attempt to fulfill the trade request. In order to fulfill a trade request, a node must have a certain level of relationship with that requesting node. At a minimum it has to be a trade agreement relationship; and then there's a limited number of those trade relationships that you can have; and that scales up to eventually alliance perspective. And then, once the node requesting mayor accepts a potential fill order, then a system spawned caravan is generated and the transit is completed. Players can participate in helping to defend that or not.[122] – Steven Sharif
Mayoral quests
Escort quests
Escort quests will require different movement speeds based on the challenges being faced.[128]
There are going to be different speeds that are going to be utilized. So you might be walking through one area and then they might start running and you might have to keep up and that might be time for certain ambushes that are intended along the design path. If you don't address that ambush in a quick manner your escortee has already started running off to the next thing and now he's getting ambushed by the next thing.[128] – Steven Sharif
Quests and reputation
Good actions, such as completing buy orders, commissions, and caravan trips, can cause a character to gain positive node reputation. Bad actions taken, such as failing certain quests, may result in gaining negative reputation. This reputation is gained or lost on a per-node basis.[129][130][128]
- Whether you're a citizen or not, you can establish reputation within a node; and the way you establish that reputation is by completing buy orders, completing commissions and quests, and even completing caravan trips there or out of there. Different interactions that you would do with the node can yield you reputation within that particular node.[129] – Steven Sharif
- Node reputation applies to both node citizens and non-citizens.[129]
- Excessive negative reputation may cause a character to be deemed enemy of the state of a node.[128]
- Negative reputation may open up certain quest lines that the darker, seedier side of the world are interested in.[128]
- The more good aligned or civilization building aligned tasks that you complete, you get higher positive reputation. But if you get low or bad reputation you could be deemed enemy of the state of a node. You could be deemed a bad actor and it might raise prices for you, but it also might open up certain quest lines that the darker, seedier side of the world are interested in.[128] – Steven Sharif
Certain NPCs and node vendors will react differently to player characters based on their reputation within the node or with "factions" within the node (such as social organizations).[131][132][128][133]
- Node reputation affects access to certain node vendors, specific goods or services that they sell, and the pricing of those items.[130][128]
- Higher node reputation can unlock rarer commissions.[129]
- NPC guards will kill corrupted players on sight.[134]
- Node reputation is a separate mechanic that also deals as a predicate for the vendors that you have access to as a player. And so you can establish that node reputation by doing certain activities within the node, by progressing within certain social organizations, or certain religions within the node; and then that predicate serves as your access either to items granularly within a vendor's access table, or to just vendors as a whole. It just depends; and there's different thresholds you have to meet across different vendors.[130] – Steven Sharif
- NPCs will add a player to their hate list if that player heals, buffs or otherwise assists any player on their hate list.[135]
Soloable quests
Collection quests
There will be collection quests.[136]
Quest sponsorship
Players can sponsor quests on a bulletin board.[137]
Removing player corruption
O principal meio para remover a corrupção é através da morte. Mortes múltiplas podem ser necessárias para remover toda corrupção.[139][140]
- Morrer remove uma parte significativa da pontuação de corrupção de um jogador.[141]
- O ganho de experiência também reduzirá lentamente a pontuação de corrupção de um jogador.[139]
- Isso cria uma experiência divertida para que os caçadores de recompensas tentem pegá-lo enquanto você está trabalhando para se livrar da corrupção[139] – Steven Sharif
- Missões podem ser utilizadas para reduzir o numero de abates (PK) de um jogador corrompido para que ele acumule menos pontos de corrupção no futuro.[142][141]
- A duração da corrupção é reduzida nas bases militares.[144]
Adaptive content
New points of interest (such as dungeons, world bosses, and corrupted areas) spawn as nodes develop.[146][147] This content adapts to the node progression of the zone it is in.[145][148]
- Additional buildings will spawn.[145]
- Additional mobs will spawn.[145]
- Different antagonists/leaders with different story lines.[145][148]
- Populations will change.[148]
- Content difficulty will change.[148]
- The content may be different altogether.[148]
- Additional quest hooks.[145]
- Masmorras will be unlocked when certain nodes advance to certain stages.[8]
- Drop tables in areas and dungeons will be tied into the progression of certain areas.[8]
- POI events are events that relate to specific points-of-interest (POI).[53]
- The location of points of interest will be the same on each server, but some servers may have limited or no access to them.[152]
- Certain dungeons and other points of interest across the map will all be affected by the server’s node development. Some dungeons will only be unlocked if nodes are developed to certain stages. The storyline objectives for players inside dungeons will also be dependent on the story arc paths chosen through the node system. The drop tables in area and dungeons will also be tied into the progression of certain areas. For example, let’s say that the humans have developed a node in Region A, and a storyline has opened up that leads players to inspect the ruins (dungeon) of a nearby area. And let’s say that this node was developed in a scientific (crafting) zone… Well before the node developed, this dungeon was accessible… But now the dungeon has propagated new monster assets that include a drop table catering to a crafting emphasis because of the development of that academic node. And perhaps, a new boss appears in different rooms of the dungeon that includes different adventure quest starts, like a mysterious item with a storyline that can only be progressed if a node develops to the metropolis stage in a certain region, across the world. Our system is so vast, when it comes to interconnectivity and how the world reacts to the players.[8]
Zonas e progressão
Masmorras, Raids, Chefes mundiais, Mobs, Missões, Eventos, Recursos, Narrativas e outros conteúdos dentro da ZOI de uma bases terão uma variedade de níveis diversa, mas escalarão com o estágio daquela base e com sua influência racial.[153][154][155]
Não temos uma zona exclusiva do nível 25. Em vez disso, uma certa zona pode ter algumas criaturas níveis 10 próximas da estrada, outras criaturas nível 20 dentro da floresta, e ainda outras níveis 30 nas montanhas. Essa escala vai mudar de acordo com as Bases próximas, e no geral a escala fica mais perigoda à medida que a Base evolui. Toda essa civilização atrai a atenção de Coisas-Que-Não-Deveriam-Existir. Isso não quer dizer que regiões selvagens sejam seguras. Talves sejam menos perigosas, mas em todo lugar haverão perigos até para os aventureiros mais experientes.[34] – Steven Sharif
Lore
There are different parts to the Lore in Ashes of Creation.[78]
- It is about mythology and discovering what truths mythologies are talking about and finding out what really happened on this world so long ago; and that's part of that discovery process; and we want people to feel that throughout the game, not just in terms of lore but in terms of the world itself.[159] – Jeffrey Bard
Story arcs drive one or more storyline quests within the game.[85][86][87][88][78] Story arcs branch into different stories with multiple possible endings depending on the quest objectives that players complete during each chapter.[85][86][88]
- It is possible for some storylines to relate to a darker/evil path, if a character should choose.[160]
- We're keeping lore very close to the chest and the reason for that is because it is very rich. It is diverse. It will have applications outside of just the MMORPG. We intend to take it much further, but I want it to be something that the players get to reveal themselves, that's not just handed to them and then the experience is lost. They should feel when they're experiencing this that it relates to them on a personal level.[161] – Steven Sharif
Screenshots
2024-03-02 2024-03-01 2024-03-01
Ver também
Referências
- ↑ Vídeo, 2020-05-31 (6:25).
- ↑ 2.0 2.1 2.2 About Ashes of Creation.
- ↑ Vídeo, 2023-01-27 (9:43).
- ↑ Transmissão ao vivo, 2023-02-24 (42:20).
- ↑ 5.0 5.1 Vídeo, 2024-02-29 (2:19).
- ↑ 6.0 6.1 6.2 Vídeo, 2020-05-31 (5:25).
- ↑ 7.0 7.1 Transmissão ao vivo, 2017-05-15 (20:58).
- ↑ 8.00 8.01 8.02 8.03 8.04 8.05 8.06 8.07 8.08 8.09 8.10 MMOGames interview, January 2017
- ↑ Transmissão ao vivo, 2021-09-24 (1:22:01).
- ↑ 10.0 10.1 Vídeo, 2024-02-29 (13:11).
- ↑ Transmissão ao vivo, 2024-02-29 (54:42).
- ↑ Transmissão ao vivo, 2024-02-29 (51:51).
- ↑ 13.0 13.1 13.2 Transmissão ao vivo, 2024-03-29 (2:34:43).
- ↑ Transmissão ao vivo, 2024-03-29 (2:37:02).
- ↑ Transmissão ao vivo, 2024-02-29 (53:58).
- ↑ 16.0 16.1 Transmissão ao vivo, 2023-04-07 (1:10:08).
- ↑ Blog: Creative Director's Letter, October 16 2020
- ↑ Vídeo, 2024-02-29 (9:21).
- ↑ Forums - Livestream Q&A 2022-08-26.
- ↑ 21.0 21.1 Transmissão ao vivo, 2024-02-29 (53:17).
- ↑ Entrevista, 2023-07-09 (1:32:45).
- ↑ 23.0 23.1 Transmissão ao vivo, 2017-05-22 (52:39).
- ↑ 24.0 24.1 Transmissão ao vivo, 2023-02-24 (37:11).
- ↑ 25.0 25.1 Transmissão ao vivo, 2024-02-29 (1:24:31).
- ↑ 26.00 26.01 26.02 26.03 26.04 26.05 26.06 26.07 26.08 26.09 26.10 26.11 Types of Events on Verra.
- ↑ Transmissão ao vivo, 2021-03-26 (23:33).
- ↑ 28.0 28.1 28.2 28.3 Podcast, 2021-04-11 (23:36).
- ↑ 29.0 29.1 Transmissão ao vivo, 2017-05-03 (46:18).
- ↑ 30.0 30.1 30.2 30.3 30.4 30.5 Vídeo, 2023-09-29 (2:59).
- ↑ 31.0 31.1 31.2 Transmissão ao vivo, 2023-04-07 (37:56).
- ↑ 32.0 32.1 32.2 32.3
- ↑ Transmissão ao vivo, 2022-04-29 (44:13).
- ↑ 34.0 34.1 34.2 34.3 Interview: Ashes of Creation on Building Their Virtual World, 2017-04-13.
- ↑ Transmissão ao vivo, 2022-04-29 (32:29).
- ↑ Transmissão ao vivo, 2020-06-26 (1:29:06).
- ↑ Our immersive world - Environments.
- ↑ Transmissão ao vivo, 2017-05-08 (20:27).
- ↑ 39.0 39.1 39.2 39.3 Transmissão ao vivo, 2021-06-25 (1:13:30).
- ↑ Transmissão ao vivo, 2021-03-26 (50:03).
- ↑ Transmissão ao vivo, 2020-11-08 (12:47).
- ↑ Vídeo, 2023-09-29 (9:40).
- ↑ 43.0 43.1 43.2 Transmissão ao vivo, 2023-09-29 (42:55).
- ↑ Transmissão ao vivo, 2023-09-29 (43:47).
- ↑
- ↑ Podcast, 2021-04-11 (54:35).
- ↑
- ↑ Transmissão ao vivo, 2022-04-29 (36:51).
- ↑ Transmissão ao vivo, 2017-05-10 (40:36).
- ↑ Vídeo, 2023-10-31 (34:12).
- ↑ 51.0 51.1 51.2 51.3 Transmissão ao vivo, 2022-04-29 (39:00).
- ↑ 52.0 52.1
- ↑ 53.0 53.1 53.2 53.3 Transmissão ao vivo, 2022-04-29 (40:21).
- ↑ Transmissão ao vivo, 2022-04-29 (41:30).
- ↑ 55.0 55.1 55.2 55.3 Transmissão ao vivo, 2022-07-29 (1:20:24).
- ↑ Vídeo, 2017-05-25 (0:02).
- ↑ IGN: Ashes of Creation first look: An MMO that lets you be the boss.
- ↑ Transmissão ao vivo, 2023-06-30 (1:50:52).
- ↑ 59.0 59.1
- ↑ Transmissão ao vivo, 2017-05-26 (22:19).
- ↑ Transmissão ao vivo, 2017-05-03 (36:25).
- ↑ Transmissão ao vivo, 2017-05-03 (35:25).
- ↑ Transmissão ao vivo, 2021-06-25 (1:36:05).
- ↑ Podcast, 2020-11-15 (47:12).
- ↑ Podcast, 2020-11-15 (51:22).
- ↑ Vídeo, 2023-03-31 (28:11).
- ↑ Transmissão ao vivo, 2017-05-19 (37:03).
- ↑ Transmissão ao vivo, 2019-12-17 (1:10:30).
- ↑ Transmissão ao vivo, 2017-05-22 (28:02).
- ↑ Vídeo, 2023-03-31 (14:14).
- ↑ 71.0 71.1 71.2 71.3 Vídeo, 2023-03-31 (3:32).
- ↑ 72.0 72.1 Vídeo, 2023-03-31 (1:22).
- ↑ Vídeo, 2023-03-31 (6:30).
- ↑ 74.0 74.1
- ↑ 75.0 75.1 75.2 Vídeo, 2018-04-05 (35:01).
- ↑ 76.0 76.1 76.2 76.3 Transmissão ao vivo, 2022-04-29 (1:05:37).
- ↑ 77.0 77.1 77.2 Transmissão ao vivo, 2022-03-31 (1:15:29).
- ↑ 78.0 78.1 78.2 78.3 78.4 78.5 78.6 78.7 78.8 78.9 Transmissão ao vivo, 2018-01-18 (39:08).
- ↑ Transmissão ao vivo, 2023-04-07 (55:22).
- ↑ Transmissão ao vivo, 2023-03-31 (1:00:16).
- ↑ Transmissão ao vivo, 2022-10-28 (32:52).
- ↑ Transmissão ao vivo, 2017-06-01 (37:39).
- ↑ 83.0 83.1 Transmissão ao vivo, 2019-05-30 (1:18:16).
- ↑ Transmissão ao vivo, 2017-05-26 (15:37).
- ↑ 85.0 85.1 85.2 85.3 85.4 Transmissão ao vivo, 2023-04-07 (58:39).
- ↑ 86.0 86.1 86.2 86.3 Vídeo, 2023-03-31 (14:20).
- ↑ 87.0 87.1 Vídeo, 2023-03-31 (12:47).
- ↑ 88.0 88.1 88.2 88.3 88.4 88.5 Entrevista, 2018-10-20 (2:36:25).
- ↑ 89.0 89.1 89.2
- ↑ Entrevista, 2023-07-09 (47:05).
- ↑ Transmissão ao vivo, 2023-03-31 (59:10).
- ↑ Vídeo, 2023-03-31 (16:42).
- ↑ 93.0 93.1 93.2 93.3 Transmissão ao vivo, 2017-10-31 (29:50).
- ↑ Transmissão ao vivo, 2020-07-25 (1:50:20).
- ↑ Transmissão ao vivo, 2017-05-08 (50:32).
- ↑ Kickstarter packages.
- ↑ Blog: Know Your Nodes - Scientific Node Type
- ↑ 98.0 98.1 Entrevista, 2018-04-20 (9:20).
- ↑ Transmissão ao vivo, 2023-09-29 (1:14:29).
- ↑ Transmissão ao vivo, 2017-05-26 (51:37).
- ↑ 101.0 101.1
- ↑ 102.0 102.1 102.2 102.3 102.4 102.5 Entrevista, 2018-08-17 (23:47).
- ↑ Transmissão ao vivo, 2017-05-30 (9:34).
- ↑ 104.0 104.1 104.2 Transmissão ao vivo, 2017-05-15 (26:13).
- ↑ Entrevista, 2018-08-24 (4:15).
- ↑ 106.0 106.1 106.2 106.3 106.4 Podcast, 2018-04-23 (29:56).
- ↑ Entrevista, 2018-05-11 (1:00:19).
- ↑ Transmissão ao vivo, 2019-07-26 (1:13:23).
- ↑ Transmissão ao vivo, 2022-03-31 (4:57).
- ↑ 110.0 110.1 Entrevista, 2023-07-09 (1:35:28).
- ↑ 111.0 111.1 111.2 Podcast, 2021-04-11 (44:29).
- ↑ Podcast, 2021-04-11 (46:10).
- ↑ Vídeo, 2022-09-30 (23:13).
- ↑ 114.0 114.1 114.2 114.3 Transmissão ao vivo, 2022-09-30 (2:40).
- ↑ Transmissão ao vivo, 2017-05-08 (28:48).
- ↑ 116.0 116.1
- ↑ 117.0 117.1 117.2 117.3 Entrevista, 2018-10-20 (2:22:09).
- ↑ Transmissão ao vivo, 2018-04-8 (AM) (25:12).
- ↑ Transmissão ao vivo, 2023-05-31 (45:26).
- ↑ 120.0 120.1 Transmissão ao vivo, 2023-12-19 (3:59).
- ↑ Forums - Livestream Q&A - May 31, 2023.
- ↑ 122.0 122.1 122.2 122.3 122.4 122.5 Transmissão ao vivo, 2023-08-31 (2:10:23).
- ↑ 123.0 123.1 123.2 123.3 123.4 Vídeo, 2019-07-15 (2:12).
- ↑ Transmissão ao vivo, 2017-07-28 (19:43).
- ↑ 125.0 125.1
- ↑ Transmissão ao vivo, 2018-02-09 (45:48).
- ↑ City hall.
- ↑ 128.0 128.1 128.2 128.3 128.4 128.5 128.6 128.7 Transmissão ao vivo, 2021-12-23 (1:26:36).
- ↑ 129.0 129.1 129.2 129.3 Transmissão ao vivo, 2024-02-29 (57:27).
- ↑ 130.0 130.1 130.2 Transmissão ao vivo, 2023-08-31 (1:06:01).
- ↑ Transmissão ao vivo, 2023-07-28 (1:19:55).
- ↑ Transmissão ao vivo, 2023-02-24 (1:22:04).
- ↑
- ↑ Transmissão ao vivo, 2020-02-28 (1:14:38).
- ↑ Transmissão ao vivo, 2017-11-17 (29:45).
- ↑ Transmissão ao vivo, 2017-05-26 (48:48).
- ↑ Transmissão ao vivo, 2017-10-31 (30:34).
- ↑ Transmissão ao vivo, 2018-07-09 (20:41).
- ↑ 139.0 139.1 139.2 Entrevista, 2020-07-18 (44:35).
- ↑ Entrevista, 2017-04-27 (0:17).
- ↑ 141.0 141.1 Entrevista, 2020-07-19 (30:51).
- ↑
- ↑ Transmissão ao vivo, 2018-06-04 (2:18).
- ↑
- ↑ 145.0 145.1 145.2 145.3 145.4 145.5 145.6 Transmissão ao vivo, 2021-03-26 (50:33).
- ↑ Transmissão ao vivo, 2021-03-26 (22:53).
- ↑ Transmissão ao vivo, 2017-11-17 (36:22).
- ↑ 148.0 148.1 148.2 148.3 148.4 Transmissão ao vivo, 2017-11-17 (18:29).
- ↑
- ↑
- ↑ Transmissão ao vivo, 2020-07-25 (46:08).
- ↑
- ↑ Entrevista, 2020-07-19 (19:35).
- ↑ Transmissão ao vivo, 2017-05-15 (30:53).
- ↑ Blog - Know Your Nodes - The Basics.
- ↑ Ashes of Creation Press Kit.
- ↑ Interview, 2016-12-7.
- ↑
- ↑ Vídeo, 2018-04-05 (37:13).
- ↑ Transmissão ao vivo, 2017-05-26 (15:37).
- ↑ Vídeo, 2018-04-05 (37:50).