Legendary

Fonte: Ashes of Creation Wiki
Saltar para a navegação Saltar para a pesquisa

Legendary in Ashes of Creation refers to:

  • Items that are hard to obtain or difficult to craft.
  • Quests that are difficult to unlock or challenging to complete.

Legendary items

There is a small RNG chance of looting rare and legendary items or crafting materials from mobs based on the level, status and type of mob. This also applies to harvesting resources with a gathering profession.[1]

At each stage from Gatherer to Processor to Crafter you are required to have certain prerequisites before those elite types of materials can be essentially gathered, processed, or crafted.[3]Steven Sharif

The amount of effort needed and interdependencies across the different types of players – between raiders and PvPers and crafters and even role players and the taverns and businesses: the processors and gatherers – all of those systems will likely have a component that lends toward creating or crafting that legendary item... We want to stay away from the highly RNGd system, and instead take our multiple progression paths that we are offering the players and put the construction components for achieving these legendary items within them so it encourages communities to work together because it's going to be difficult for just one person by themselves to gather everything. Not to say that they couldn't in an economic sense, by buying those components, that's possible. But achieving them from a time investment standpoint we want it to be considerably less RNG focussed.[4]Steven Sharif

Discovery of legendary items will unlock further chapters of the Lore.[6]

There are absolutely legendary items and they're not items that are attained easily nor are they granted out in a volume. There might even be items that are single items that will exist on the server at any given time.[7]

A legendary weapon is easily distinguished by its visual appearance.[4]

It will be a very ornate and detailed weapon, more so than any other weapon or piece of equipment in the game. It will also include some awesome looking effects that won't too gaudy, you know they won't be too bright and shiny so that it doesn't look good, but they will be subtle and people will notice it and know wow that guy has this weapon.[4]Steven Sharif

Legendary items are not intended to be temporary.[8]

The fact there is only one of them... or very very few of them depending on what it is. I think that in and of itself is a balance component right and you need to make sure that the players who are striving for those legendary things and who are devoting the time energy, resources in order to achieve them are accurately rewarded... We do not intend on having legendary items that are temporary.[8]Steven Sharif

Loot tables

Monsters drop hunting certificates, Itens and crafting materials rather than gold.[11][12]

A wolf is not going to be carrying a sack of gold. It may instead drop "pelts" that can be traded for gold.[12]
  • Hunting certificates will also drop on a character's death.[11]
  • Hunting certificates can be traded with hunter NPCs within nodes.[11]
    • The level of the node and the distance of the node from the drop will determine the value of the certificate. Certificates redeemed from distant economic regions via the caravan system will provide higher returns (4 to 5 times greater in some cases) than certificates collected from the same region.[13][11]
    • The value of the certificates are also calculated (by the world manager algorithm) based on the volume of certificates being redeemed in each region.[13]
  • Hunting certificates can also be stored within node warehouses.[11]

Loot tables of world bosses or dungeon bosses have a small RNG chance of dropping gear (completed items).[2][14]

Loot tables are disabled for player controlled monsters.[15]

Experience debt decreases the drop rate percentages from monsters.[16]

Relics

Arte conceito de um Relicário .[17]

Cada cidade possui o que é chamado de relicário, que começa a produzir itens únicos para serem usados pelos cidadãos, de acordo com a performance, progressão, e conquistas que aqueles cidadãos tem mundo afora. Atividades das quais os seus cidadãos participam, como derrotar de um chefe mundial, ou completar uma masmorra em tempo recorde, ou produzir um item lendário, etc., são avenidas de progressão para que uma relíquia passe a existir no relicário da cidade.[18]Steven Sharif

Relíquia de Base.[19] Essa é uma relíquia de proteção que está previnindo um ataque. Quando roubada, permite que se inicie um cerco contra a Metrópole.[20]

Relíquias são conquistas para uma base que liberam ao longo do tempo. Elas permitem que os cidadãos da base produzam certos itens lendários e progridam em certas missões lendárias.[21]

  • Relíquias são colocadas no relicário de uma base.[18]
  • Atacantes que tenham sucesso em destruir uma base através de um cerco de Base terão acesso limitado às relíquias guardadas no relicário daquela base.[18]

Legendary quests

Epic and Legendary quests affect the narrative of the game.[22] These quests will unlock gated content.[23]

Ver também

Referências