Gear sets

Fonte: Ashes of Creation Wiki
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Kaelar tier 1 (level 10) early Alpha-1 cloth armor non-cosmetic set 3D renders.[1]

Gear sets (also known as tier sets) are a part of Ashes of Creation.[2][3]

  • Different tiers of gear are accessible based on a character's level.[2][3]
  • Players gain bonuses depending on the number of pieces of the set they have equipped.[2][3]
    • An overarching set effect is granted to wearers of exclusively one type of armor, for example: all cloth, or all plate.[4]
    • Certain set bonuses may trade off core gear stats.[5]
    • There may be set bonuses that members of certain communities will obtain based on gear set type.[3]
  • There are passive abilities that can be chosen to become more adept with certain set types.[3]
  • There will be viable non-set builds.[5]
  • Racial appearance of gear sets is tied to the character model of that race.[6]
  • It may be possible to store and swap gear sets with a single button press when out of combat.[7]

Approximately 49 unique gear sets are obtainable in Alpha-1 from crafting, quests, drops and exploration.[8]

List of gear sets

Armor themes

Armor characteristics are in general determined by the "type" of armor (Light, Medium, Heavy).[10]

Certain armor types are going to have certain type of predominant stat values. So there's going to be certain waterfall stats and/or certain primary attributes that are available on certain armor types; and then if you want to have the one that's not more prominently available- those will be rare to get- you'll have to elicit the services of a crafter who's very capable within that particular type of armor in order to get the non-traditional stats and/or waterfalls available. So there's still the ability to get whatever on these but they're going to be more predetermined for certain types of stats and waterfalls.[10]Steven Sharif
There'll be certain types of set bonuses granted across specific full sets or partial sets of armor types. There will be a similar function in how damage is mitigated based on the type of armor you're wearing and how that relates to physical or magical incoming damage. So that's something to keep in mind. It's going to be situational what type of adversarial foe am I facing and what armor is the best against that to mitigate damage.[10]Steven Sharif
You're going to have certain strengths and weaknesses of armor sets and those can be specced into by your opponents. For example, I might place some type of elemental enhancements on my weapon that horizontally changes my outgoing damage and that's going to reflect based on the opponent on my target opponent and what type of armor they have available to them to counter that.[10]Steven Sharif
We're playing a little bit with the idea of these universal skill sets, such as dodge, parry, block, active blocking, stuff like that; and progression within those areas. There is something to be said I think for incorporating itemization choice as part of that system as well; and how it might affect that system. That's something that I think is going to be coming up in the pitch phase here shortly from design as we implement those universal skills. So you can look out in the future for more information on that.[10]Steven Sharif

Light armor

Kaelar Level 20 robe set 3D render.[12]

This set is a level 20 set and this is not cosmetic. This is an in-game achievable armor set I believe.[12]Steven Sharif

Light armor (also referred to as Robes and Cloth armor).[13][14]

Medium armor

Medium armor (also referred to as Leather armor) can incorporate robe, chainmail, and plate, influences.[13][14][19]

Heavy armor

Tier 5 in-game earnable Kaelar plate armor 3D renders.[20]

Heavy armor is predominantly plate metal, but may incorporate other influences, such as leather.[19]

Damage mitigation

There won't be any damage dampening due to differences in levels in either Pvp or PvE.[21]

Damage numbers will not be so large as to be meaningless.[22]

We don't see the need to have these enormous numbers that are really start to lose meaning. That seems to be an innate design issue with other games as they try to balance the damage output in PvP and in PvE; but our design system allows for a more manageable damage protocol for PvE and PvP to be shared; and those damage protocols relate more to lower numbers.[22]Steven Sharif


Different damage types are mitigated by the defensive stats (resistances) on different types of armor.[16]

  • Magic damage is mitigated by cloth armor (light armor).[16]
  • Physical damage is mitigated by plate armor (heavy armor).[16]
  • There will be resistances to elemental damage.[23][24][25]
  • Holy/radiant damage are modifying energy types that have corresponding synergies and resistances.[26]
  • There is also non-mitigated damage.[16]
  • Monsters will have certain types of resistances based on its type.[27]
    Not every monster is going to have unique resistances. They'll share groups of types of resistances based on whether that monster is a particular elemental affinity or a particular heavy armor, particular weapon type, you know stuff like that. So there will be resistances groups that are shared by certain types of monsters and their location and as it relates to their lower background and stuff like that.[27]Steven Sharif
  • Players will be able to counter resistances with resistance penetration stats.[27]

Best-in-slot gear

Best in slot weapons and armor is based on a character's role and the type of monster they are facing.[28]

Mana-forged armor set

Mana-forged armor sets may be achievable in the Ashes of Creation MMO.[29]

Verra will be filled with many sets of armor, each set uniquely carved into the history of the world. Mana-forged sets are distinctly vibrant with luminescent magic, pulsating across the body of its hero. We hope you enjoy them, and look forward to many more glimpses into the armors of Verra, waiting for their champions![31]Margaret Krohn

Regalia of the Iron Lion

The Iron Lion is a fairly new order, one formed out of a desire to control the unknowable. With the rediscovery of the old world, many Kaelar wondered what lay beyond, considering the incredible power the divine gateways represented. To this end, the Iron Lion focuses not only on martial combat, but also on the art of dampening magic. Without such knowledge, establishing a foothold may be all but impossible - rampant magic is an unpredictable, and many times lethal, complication in any sortie. Due to this, the Iron Lion puts forth significant effort in studying and learning about the magics they come across, hoping to minimize the dangers they pose.[32]

Itens criados

Itens fabricados estarão no mesmo patamar dos melhores items.[33]

Acreditamos que todo item que existe no mundo deveria, de alguma maneira, refletir seu fabricador. Assim, nosso sistema de fabricação será extremamente versátil - dando aos artesãos a habilidade de fabricar itens únicos que representem seus pontos fortes e fracos.[38]

A Fabricação e os Chefes Mundiais serão a principal maneira de adquirir equipamentos de alto nível. Haverão algumas exceções a isso na forma de itens Lendários (apenas um pode ser obtido ou descoberto) e outros equipamentos que podem ser conseguidos, mas queremos que Artesãos e raids do tier mais alto produzam a maior parte do equipamento de alto nível e alta efetividade.[39]Sarah Flanagan

List of crafted items

Item Icon Item type Rarity Level requirement Set
Arcane Tome SpellbookIcon.png Spellbook Rare 12
Bludgeonbane MaceIcon.png Mace Epic 15
Cloth Belt of Dark Fortunes EpicClothBeltIcon.png Belt Epic 15 Dark Fortunes
Cloth Boots of Dark Fortunes EpicClothBootsIcon.png Boots Epic 15 Dark Fortunes
Cloth Epaulettes of Dark Fortunes EpicClothShouldersIcon.png Shoulders Epic 15 Dark Fortunes
Cloth Gloves of Dark Fortunes EpicClothGlovesIcon.png Gloves Epic 15 Dark Fortunes
Cloth Hood of Dark Fortunes EpicClothHelmIcon.png Helmet Epic 15 Dark Fortunes
Cloth Leggings of Dark Fortunes EpicClothLegsIcon.png Pants Epic 15 Dark Fortunes
Cloth Robes of Dark Fortune EpicClothChestIcon.png Chest armor Epic 15 Dark Fortunes
Cloth Sleeves of Dark Fortune EpicClothBracersIcon.png Wrists Epic 15 Dark Fortunes
Demonic Offering Aegis ShieldIcon.png Shield Epic 15
Eldritch Executioner GreatswordIcon.png Sword Epic 15 Eldritch
Eldritch Lightguard ShieldIcon.png Shield Rare Eldritch
Equilibrium GreatmaceIcon.png Mace Epic 15
Glacius OneHandedSwordIcon.png Sword Epic 15
Headlopper HalberdIcon.png Halberd Epic 15
Imposing Plate Belt PlateBeltIcon.png Belt Rare 9 Imposing
Iron Longsword GreatswordIcon.png Sword Common 1 Iron
Iron Wand 45180dea-dd3e-497e-94ae-93af57b2e6b7-0.png Wand Common 1 Iron
Lava Forged Defender LavaForgedDefenderIcon.png Shield Rare Lava Forged
Plate Belt of Dragons Protection PlateBeltIcon.png Belt Legendary 15 Dragon's Protection
Plate Boots of Dragons Protection PlateBootsIcon.png Boots Legendary 15 Dragon's Protection
Plate Cussies of Dragons Protection PlatePantsIcon.png Pants Legendary 15 Dragon's Protection
Plate Gauntlets of Dragons Protection PlateGlovesIcon.png Gloves Legendary 15 Dragon's Protection
Quill Of The Tundra WandIcon.png Wand Epic 15
Ranseur Of Malice LongspearIcon.png Spear Epic 15
Replica Of Dignitas GreataxeIcon.png Axe Epic 15
Sharpened Greatsword SharpenedGreatswordIcon.png Sword Rare Sharpened
Spire Of Illusion StaffIcon.png Staff Epic 15
Transcendent Plate Helm PlateHelmIcon.png Helmet Legendary 15 Transcendent
Tundra's Torment HalberdIcon.png Halberd Epic 15

Skills and stats on gear

Crafters will be able to assign different skills/abilities and stats on gear.[40][41]

Crafters will be able to 'rejigger' stat blocks; and there will be a couple of other ways to move things around to create both the look and the stat block that you're looking for. It's not always going to be easy. There will be a lot of challenges involved with that. But the goal is to give you guys the option to customize your gear the way you want them to be.[40]Jeffrey Bard

Not all armor sets will be the cookie cutter kind of set. They will have the influences from the crafter available in it, if it's a crafted set.[41]Steven Sharif

Gear is broken down into Core Stats and Additional Stats.[44]

Gear enhancement

Melhoria de equipamentos (power stones/runas) podem ser aplicadas a armas para adicionar outros tipos de dano elemental ou de energia.[45][46]

É muito provável que tenhamos um sistema de runas e depois, teremos a capacidade de fazer encantamentos a armas fora disso também... Isso nem será sempre uma progressão vertical... Parte disso é desistir de algo para obter algo mais; por isso talvez eu dê menos danos físico, mas mais dano mágico, esse tipo de coisa.[46]Jeffrey Bard

Não é como se você fosse necessariamente adquirir essas melhorias uma vez e depois está pronto para o PvP no que diz respeito a seus encantamentos, mas em vez disso terá de participar continuamente mês após mês a fim de continuar a ter esses encantamentos encaixados nos seus slots.[48]Steven Sharif


There are two types of enchantments for items: Vertical and horizontal.[49]

When it comes to over-enchanting things, what we're going to do likely is have a safety- and this is something obviously it needs to be tested- but we're going to have a safety period of enchantment you know like in Lineage 2 I think you could enchant plus four or something. And so we're gonna have a similar system where you can enchant safely and then when you start to take risks, that percentage of potentially damaging your item either through the decay system or completely disabling it through the destruction system will be a risk that's present.[51]Steven Sharif

  • Horizontal enchantments are more situational. For example: I'd like my sword to do force damage instead of holy damage because the monsters I tend to fight are incorporeal.[49]
    • This doesn't make the item more powerful, but instead more applicable to different situations, and less so to others.[49]
    • This type of enchanting assumes no risk, just time and effort.[49]

Enchanting services are sold at player stalls.[53]

Enchanting does not increase an item's level requirement.[54]

You don't really push a particular item's level requirement or the identity of that item. You can enhance it, you can add enchantments to it, but it's still the item it is.[54]Steven Sharif

Modular armor

Kaelar base level Ashes of Creation Apocalypse robe set.

You can kind of start to see like some of the components that we put together that we can mix and match and kind of make new armors from. This is kind of like the base chassis for all of that.[55]Jeffrey Bard

Your base look for the character can be pretty boring, but what Steven gave us a challenge with from day one was to make sure even the base look, the t-shirt and pants, looked amazing... This is your zero character, if you will... Then you can go in and customize everything from the shoulder pads to the elbow pads, the belt that goes around them; do you want duel belts, you want to harness the clothes in the front. So every piece you see on here you can actually customize that at the front end. So what we do is we scale that up from zero, ten and twenty... We scale it up and we customize it; and then I want to really stress that each one of those looks as you progress is different. We're not just repurposing the same armor pieces. We're making unique sets that complement each other as you progress.[55]Mat Broome

Ashes of Creation Apocalypse will have three different armor themes: Plate, leather and robe.[56]

You can actually have three different types of themes: You have plate, you'll have leather and you'll have robe. So for every armor set that we're showing at each one of those tiers, you're actually gonna have nine unique looks to pick from.[56]Mat Broome

Gear appearance

Alpha-1 female plate armor 3D render.[57]

We want to be realistic with the application of particular types of armor, such as plate armor. In this regard for the different sexes there's a fine line that has to be drawn between accentuating the form of the sex as well as making it somewhat realistic and actually applicable to the environment.[57]Steven Sharif

Gear is intended to be realistic in appearance.[58][59]

  • There will not be "oversized" weapons.[60]
  • Armor will not be overly sexual in appearance.[59]
    I'm more of the mind that it wouldn't really serve a purpose to have bikini plate armor, just in like reality, if you're going to have armor, it should be protective. I think from a fashion statement is enjoyable for some people, but it's a kind of an immersive issue.[58]Steven Sharif
    • Some armor and costumes will be more revealing than others, but there will not be nudity in the game.[61]
    There might be sliders, but there are not gonna be naked sliders.[61]Steven Sharif

Armadura will take on a racial appearance.[62]

Each race is getting its custom geo pieces, which then will share thematic components such as color palette, attachments, design filigree. Those types of things will get shared across the geo but generally you're going to see unique races with unique geo.[63]Steven Sharif

  • Cosméticos can be used by all races but there may be slight variations to make them work with the body builds of each race.[64]

Players can change gear colors using dyes.[65][66]

Helmet display can be toggled on and off.[67]

  • Hair will likely be masked if helmet display is toggled on.[68]

Particle effects are used to denote the importance and rarity of some weapons.[69]

Armas are able to be sheathed.[70]

Crafters are able to influence what their crafted items will look like.[40][35]

Appearance slots/Transmogs

Gear will have appearance slots (Transmutation/Transmog/cosmetic slots) that are used to copy the appearance of an item (in some cases).[71][3]

  • There are rules when applying cosmetics to specific items, unlike costumes, which don't have level restrictions.[72]
  • Cosmetic slots can be toggled on or off by the player.[73]
  • A "default player appearance" may be automatically applied during sieges or other large scale battles to improve client-side performance.[74][75]


Attachments are able to be unlocked as flair pieces to armor to create a customizable look.[76]

  • There will be hundreds of attachments available ranging from a small clasp to the front plate of a breast plate.[76]

Racial weapons and armor

Armadura racial appearances in early Alpha-1.[77]

Violet light and myself are wearing exactly the same armor set right: Same stats, same everything, but it drops for her it looks one way, it drops for me it looks another way; and... a small part of that is gender, but then the other part of it is race. So because I was a Vaelune in that playthrough my armor was in the Vaelune style; and when she picked it up it was in the elven style because she was an elf. So that kind of gives you an example of sort of the breadth of looks that we're going for and how we kind of try to capture like who you are as as a character and kind of allow you to kind of build your look that way.[78]Jeffrey Bard

Armas and armor are not race locked, but armor will take on a racial appearance.[80][81]

The customization of equipment per race is really focused on Armor sets not Weapon props. Weapon props will, from a model standpoint, will translate pretty one-to-one across the races.[62]Steven Sharif

Let's say for example you have the Eagle set or something, right: The Eagle set has in art, it has a thematic design that's going to include certain attachments to the armor. It's going to include color palette and theme. It's going to have some aspects to it that define it as the Eagle set, right. When a Elf wears the Eagle set or when an Orc wears the Eagle set, you obviously have two different cultures there; and you don't want to stomp out that culture by assigning a de facto 'This is the Eagle set and this is how it looks on everybody.' What we want to have is cultural influences play a role in showing how that set looks.[62]Steven Sharif

When you say, what if I'm an Orc but want to look like an Elf and I want my Eagle set to be the Elf representation? Well the issue becomes there that you know Orcs have a different organic model. You know, their body is different than that of the Elf. So, from a scope-creep standpoint, it's one thing to add different influences that represent the cultures that are donning the armor; it's another thing to adapt each influence as a matrix that can be worn pretty much by everything. From a scope perspective, that's a very difficult task for the character artists to kind of tackle. So instead what we've done is, in order to facilitate a variety of cultural representation between the races but allow for the sharing of assets like different armor sets, we give different representations of those armor sets to each race.[6]Steven Sharif

Ver também


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  2. 2.0 2.1 2.2 Transmissão ao vivo, 2020-11-30 (54:29).
  3. 3.0 3.1 3.2 3.3 3.4 3.5 Transmissão ao vivo, 2017-11-17 (22:33).
  4. 4.0 4.1 Entrevista, 2020-07-18 (1:02:08).
  5. 5.0 5.1 Transmissão ao vivo, 2017-11-17 (56:07).
  6. 6.0 6.1 6.2 Podcast, 2018-08-04 (55:17).
  7. Transmissão ao vivo, 2021-11-19 (40:53).
  8. 8.0 8.1 Transmissão ao vivo, 2021-04-30 (41:18).
  9. steven-character-armor.png
  10. 10.00 10.01 10.02 10.03 10.04 10.05 10.06 10.07 10.08 10.09 10.10 10.11 10.12 10.13 Podcast, 2021-09-29 (52:58).
  11. Transmissão ao vivo, 2020-07-25 (53:08).
  12. 12.0 12.1 Transmissão ao vivo, 2020-08-28 (2:00:09).
  13. 13.0 13.1 Entrevista, 2020-07-28 (49:35).
  14. 14.0 14.1 Transmissão ao vivo, 2017-07-18 (32:10).
  15. 15.0 15.1 Transmissão ao vivo, 2017-05-26 (53:10).
  16. 16.0 16.1 16.2 16.3 16.4 16.5 Entrevista, 2020-07-18 (1:02:44).
  17. Transmissão ao vivo, 8 April 2018 (AM) (32:15).
  18. steven-little-leak.png
  19. 19.0 19.1 Transmissão ao vivo, 2017-10-16 (15:11).
  20. Transmissão ao vivo, 2021-07-30 (1:07:03).
  21. Transmissão ao vivo, 2020-07-25 (1:34:55).
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  26. steven-holy-radiant.png
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  29. mana-forged-1.png
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  31. Blog: 2019-02-28 State of the Game Live-stream and Mana-forged Armor
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  42. steven-crafting-stats.png
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  44. Transmissão ao vivo, 2020-08-28 (1:14:54).
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  49. 49.0 49.1 49.2 49.3 49.4 enchanting.png
  50. Rng crafting.jpg
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