Buy orders

Fonte: Ashes of Creation Wiki
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Alpha-2 Buy orders.[1][2]

Buy orders are instrumental in the activities that a node participates in.[3]Steven Sharif

Alpha-2 Node treasury work-in-progress UI showing a buy order for a node commodity used in building a Smithy.[4]

We're gonna build a Forge today, or a Smithy- we renamed it: it's not a forge anymore- and we need bins of stone for it.[4]Chris Justo

Buy orders are the primary way for a node to generate node commodities that can be spent on construction, upgrades, and maintenance of node service buildings.[1][5]

When selecting specific types of buy orders that require certain material components in order to fulfill, you will have a wide array of material choices to make: either those that are relevant locale to your node placement or those that are across the world; and there is a variable in payment that the mayor has access to in setting and how they'll be rewarding players. So you need to make sure that you're incentivizing players who are making those large transits across the world to actually take that risk and bring those materials to you.[8]Steven Sharif
Once a material gets sunk into the buy order, the player receives the benefit of the node currency, which right now is a bound currency that's used to purchase a number of different types of vendorable items that exist within nodes.[3]Steven Sharif
  • If a mayor does not create buy orders, they will auto-populate after a set period of time based on node activities.[9]
If the mayor is not making these decisions, buy orders will populate based off of activities that the node have available to them after a set period of time. So that the bad faith mayor is not depleting the node potentially of its resources that players can still interact with.[9]Steven Sharif
  • Players will be able to view buy orders that are listed at nodes around the world.[11]
Those of you who are traders and are interested in actually capitalizing on the supply and demand of nodes and their competing interests and what they're trying to accomplish will have an opportunity to move those goods around the world: Take that risk potentially, but receive a high reward as a result.[11]Steven Sharif
A buy order is strictly material-based and you don't accept a buy order and then go do it. It is something that you can just check your node UI or you can check the nodes around you to see what they have active and you can just go do it and come back; and participate or fulfill these buy orders. Whereas, a commission is- a mayoral commission is more like a quest. It's something you pick up and then it tracks your activity while you have it.[12]Chris Justo

Node commodities

Node commodities are node-specific commodities that are used to construct, upgrade, and maintain node service buildings.[1][5]

The node generates these things we call node commodities, which are functionally node resources. Node resources are used- we spend them on buildings: to build them and upgrade them, on maintenance. You can trade them with other nodes.They're super useful to the node and increasing its quality.[1][5]Chris Justo
The node can use these resources as well to trade with other nodes that might have resource types that you need available to them.[8]Steven Sharif

Service buildings

Governos de base decidem a localização e os tipos de edificações de base construíveis a serem colocadas nos setores de uma base.[15][16][17]


Essas são edificações que o prefeito pode controlar se serão construídas ou não. Edificações construíveis podem ser escolhidas em um dos espaços de terra que uma base recebe quando evolui. Se escolherem começar a construção de um desses tipos de edificações - uma das quais é o mercado -, receberão certos benefícios de comércio assim como quiosques que os cidadãos podem alugar.[18]Steven Sharif

Quando os tipos de edificação são determinados, a comunidade precisará angariar recursos para a base (usando caravanas) e se unir para construir as edificações (através de missões e etc).[15]

O governo decide como especializar sua base. Ao fazerem certas escolhas, não poderão fazer outras.[15]

Governos diferentes poderão mudar as edificações em uma base.[15]

E pode ocorrer uma mudança de regime... Se alguém não gostar de terem construído um mercado e quiserem eleger um novo governo no próximo cíclo, eles podem...e aquele mercado poderia ser destruído e algo novo construído em seu lugar.[15]

Parâmetros predefinidos limitam o número de edificações dentro de bases.[16]

Visuais

Ver também

Referências