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Diferenças entre edições de "Crafting"
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== Community guides == | == Community guides == | ||
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== See also == | == See also == |
Edição atual desde as 02h02min de 8 de abril de 2024
Fabricação is one of the artisan classes in Ashes of Creation. It is a driving force for the game economy.[2][3]
- Crafting in Ashes of Creation is recipe-based not RNG based.[4][5][6][7][8]
- Crafting stations are located on freeholds or within nodes.[9][10]
- Higher tier crafting stations are unlocked with node progression.[11]
- Players can only craft up to journeyman level on freeholds.[12]
- Top tier crafting stations are present at all node types, however Academic nodes offer additional bonuses to crafting performed there.[13]
- Artisan gear will enable crafting of stronger items.[14][15]
- Crafting times may vary between professions but the bulk of the time spent in the artisan system resides in the processing branch.[16]
- Not every crafting profession is able to craft consumables.[17]
- The developers are seeking feedback on the addition of a gameplay layer to crafting that determines the outcome based on the player's performance.[18][19]
- The developers are debating whether this occurs on a craft-by-craft basis or a one-off basis following after a new level of certification has been achieved.[18]
- This will be revealed when it is ready to be showcased.[18]
- There will not be a labor or energy system in Ashes of Creation.[20]
- There is no labor or energy system in Ashes. However, that's not to say that crafting will not be difficult. Crafting is very difficult; but it is because it is difficult that it will be very rewarding as well.[20] – Steven Sharif
Crafting professions
- Arcane Engineering
- Armor smithing
- Carpentry
- Jewel cutting
- Leatherworking
- Scribing
- Tailoring
- Weapon smithing
Crafting mechanics
The developers will be seeking testing feedback on the addition of a gameplay layer to crafting that determines the outcome based on the player's performance.[19]
- For example, if you're creating a sword, and you are crafting that sword, you will have an interface- a gameplay layer that you will see and you will begin to hammer actually that sword into an appropriate outline. And your performance there can help influence the outcome of that craft.[19] – Steven Sharif
- It is likely that Star Wars Galaxies inspired crafting mechanics will be present in Ashes of Creation.[22]
- Without getting into too much detail I will say that it's likely that you will see some inspiration surface itself in that regard.[22] – Steven Sharif
- Previously it was stated that repetitive skill-based crafting mechanics, such as mini-games, are not an intended part of the crafting experience.[22][23]
- We did discuss that type of a feature where the skill of the crafter would grant a greater window of skill-based type crafting. So the higher master level you have of crafting a certain item, the greater your potential to impact the quality of that item might be... The concern obviously that we have when going into developing this type of system is that we don't want what is a fun - for lack of a better term - mini-game to be something that becomes repetitive and makes it monotonous... If when we start to flesh out the crafting system and we take a look at that interaction of melding crafting, the actual activity of making something, there is room in the design sheet for different iterations of that particular action; and we may see something come about that can be skill oriented, but that's something that's going to require a lot of testing and different iterations from a design standpoint.[23] – Steven Sharif
Recipes
Fabricação in Ashes of Creation is recipe (blueprint, schematic) based, not RNG based.[4][5][6][7][8]
- Recipes that are obtained must be committed to a player's recipe book (by right-clicking on the recipe item). This "consumes" the recipe item and unlocks the ability to craft the item in question.[5][26]
- Artisans must have the required artisan certification to learn recipes at that level (or lower).[27]
- Recipes can be traded or sold prior to them being committed into a player's recipe book.[26]
- In most cases learned recipes are permanently added to a character's recipe book, but in certain unique cases there will be a "charge count" where learned recipes will disappear from the recipe book after a number of uses.[5]
- Once a recipe is learned, it cannot be shared with other characters, including alts.[28]
- Recipes have slots for required and selectable crafting materials. Adding higher rarity selectable materials increases the rarity of the crafted item.[4][29][30][31][32] Choosing different selectable materials can also result in crafted items with different statblocks and unique properties.[33][34]
- These are the things we want to explore on [the] crafting side, where we introduce maybe new stat lines, or a different proportion or ratios of stats at certain tiers; and when you craft these items using better materials, the rarity of the item increases. For demonstration purposes we're using legendary, but basically when you use a higher tier than the recipe is intended for- so we could technically build this item with common copper and zinc fragments, then that would produce an uncommon item. But, since we're showcasing this at legendary tier, you can move up the tiers and have the stats increase.[31] – Mike Han
- Recipes may have an XP component, where crafting that recipe multiple times can level up the recipe and unlock better results.[29][36]
- Something unique in our crafting system [is] where we want to have recipe XP of some sort; and then those sub-recipes could [be] earned by leveling up your recipe, which means that you have to craft the Nightblade multiple times to level it up to have a better result. The sub-recipe could be from a vendor recipe or world drops like we said earlier, but the idea is one type of item can have potential to be multiple different outcomes.[36] – Mike Han
- While selectable materials offer a wide degree of customization, crafting results must lie broadly within the realms of the recipe's definition; and so cannot be arbitrarily customized.[37][35][38]
- Q: Will players have the ability to innovate within the crafting system creating unique items or designs? If so, how much customization can players expect when it comes to crafting their own gear or items?
- A: There are statically defined an array of results that can come out of a particular recipe; and your ability to unlock those results is predicated on what composition of resources you contribute to crafting that particular weapon type; and so in that sense, yes crafters will have the ability to uniquely create certain types of the recipes results, based on how they're contributing resources to it. The result has to have a corresponding recipe definition; and so in that sense it isn't completely customizable to the point where the player gets to uniquely create these particular items, but rather they are discovering what creations are possible with each recipe type.[37] – Steven Sharif
Obtaining recipes
Crafting recipes in Ashes of Creation can be obtained in different ways.[5][35][39][40]
- From profession NPCs.[41]
- Purchasing from vendors.[42][41][5]
- Trading/buying from other players.[5][35]
- Drops from mobs and bosses.[42][41][5][35][39]
- Reputation rewards.[41]
- Deconstructing/disassembling rare item drops from bosses can yield recipes that can be used to replicate that item.[35][40]
- Through treasure hunting.[42][35]
- Through repetition of specific activities.[35]
- Progressão within a social organization, such as the Thieves' guild or Scholar's academy.[42][39]
- Based on status within a religious organization/church.[42][39]
- Recipes have differing rarities and may be locationally dependent.[35]
- We're definitely going to have rare recipes. We're going to have a very active recipe market that how players find them and how they discover them is going to be very diverse. It's not just going to be drop oriented. It's going to be discovery, adventurism, treasures, repetition of a particular activity that might yield something, deconstruction that might learn how to create a recipe. There's a lot of different functionality that's present that's going to be utilized.[35] – Steven Sharif
- Completing questlines.[39]
- Becoming Mayor may unlock specific node-related recipes.[39]
- Gaining a title.[39]
- By constructing certain buildings on a freehold.[39]
- A royalty system where players can license recipes to other players for a certain amount of time and collect royalties was discussed as a possibility.[40]
Crafting materials
Crafting materials (also known as Processed goods) are obtained in the following ways:
The rarity of crafting materials influences the quality of the crafted items.[4][30][31][32]
- Q: Are crafting materials going cross tiers? For example, using higher level materials in lower level recipes, or low level materials in a higher level recipe? Is that allowed?
- A: Yes.[4] – Steven Sharif
It's unlikely that crafting materials to craft all pieces of equipment will be able to be sourced solely by farming open-world dungeons.[47]
- It's unlikely that organized parties will be able to get all of the materials they need to craft every piece of equipment from farming open world dungeons alone.[47] – Cody Peterson
Players drop materials and other items upon death, based on their applicable death penalties.[48][49][50][51]
List of crafting materials (processed goods)
High-level materials
Materials for crafting high-level items are obtained from world bosses and through the deconstruction of other high-level items.[45]
Many end level items with crafting will require mats from world bosses etc. we want those systems intertwined. However. There may be opportunities to deconstruct high level items and replace those needed materials as well. We will be testing the crafting trees in alpha and beta.[45] – Steven Sharif
Crafting stations
Crafting stations (also referred to as Crafting benches) are workstations located on freeholds or within nodes.[53][54][55][9][10]
- Recipes have slots for required and selectable crafting materials. Adding higher rarity selectable materials increases the rarity of the crafted item.[30][31][32] Choosing different selectable items can also result in crafted items with different statblocks and unique properties.[33]
- Different tiers of crafting stations represent the quality of the items that can be crafted.[9]
- Higher tier crafting stations are unlocked with node progression.[11]
- Higher tier crafting stations are unlocked with node progression.[11]
[[{{{2}}}]] (estágio 5) nodes may have one Grandmaster crafting station.[56]
[[{{{2}}}]] (estágio 6) nodes may have two Grandmaster crafting stations.[56]
- Players can only craft up to journeyman level on freeholds.[12]
- Upper-tier crafting benches within a node are accessible by its citizens.[57]
- Top tier crafting stations are present at all node types, however Academic nodes offer additional bonuses to crafting performed there.[13]
- Crafting stations can pull inventory from a player's personal storage and warehouse storage from the node that the crafting station is in.[58]
- There is no limit to the number of players that can use a crafting station at the same time.[59]
- Crafting stations are distinct from processing stations, which are used to process raw materials into processed goods (crafting materials) at nodes or on freeholds.[54][55][60][16]
- Q: Can crafting stations be mobilized / moved and can they be placed anywhere in the world?
- A: It depends on the crafting station. There are going to be different tiers of crafting stations that represent the quality of item you're looking to create within that specific profession. There's going to be crafting stations that can be utilized by players within their freeholds and then crafting stations that are resigned only to the development of particular nodes, within particular areas, or particular buildings... There's a wide variety of those things to make it a more dynamic experience and something that caveat how players decide to build the world and what the value of those things are.[9] – Steven Sharif
- Lendários crafting benches are present in the Academy unique building of
[[{{{2}}}]] (estágio 6) Academic nodes.[61]
List of crafting stations
- Armor smithing stations
- Hideworks
- Laboratories
- Ship workstations
- Smithies
- Stoneworks
- Textile mills
- Weapon smithing stations
- Woodshops
Itens criados
Itens fabricados estarão no mesmo patamar dos melhores items.[62]
- Os itens de maior tier serão uma combinação de itens fabricados e adquiridos de chefes.[63]
- A raridade dos itens será medida de acordo com o esforço necessário para coletar, processar e fabricar os itens.[62]
- Talvez seja possível para os artesãos determinar o visual dos itens fabricados.[64]
- O nome do artesão está gravado nos itens que fabricar.[66]
Acreditamos que todo item que existe no mundo deveria, de alguma maneira, refletir seu fabricador. Assim, nosso sistema de fabricação será extremamente versátil - dando aos artesãos a habilidade de fabricar itens únicos que representem seus pontos fortes e fracos.[2]
A Fabricação e os Chefes Mundiais serão a principal maneira de adquirir equipamentos de alto nível. Haverão algumas exceções a isso na forma de itens Lendários (apenas um pode ser obtido ou descoberto) e outros equipamentos que podem ser conseguidos, mas queremos que Artesãos e raids do tier mais alto produzam a maior parte do equipamento de alto nível e alta efetividade.[67] – Sarah Flanagan
Skills and stats on gear
Crafters will be able to assign different skills/abilities and stats on gear.[68][69]
- Crafters will be able to 'rejigger' stat blocks; and there will be a couple of other ways to move things around to create both the look and the stat block that you're looking for. It's not always going to be easy. There will be a lot of challenges involved with that. But the goal is to give you guys the option to customize your gear the way you want them to be.[68] – Jeffrey Bard
- Master crafters will be able to influence several (but not all) stats on their crafted items.[68][70]
- Stats on crafted items will vary based on the item's rarity.[71]
- There will also be methods of moving stat blocks around but this won't necessarily be an easy task.[72][68]
- All gear will be able to be assigned any stat.[68]
Gear is broken down into Core Stats and Additional Stats.[73]
Gear appearance
- Gear is intended to be realistic in appearance.[74][75][76]
- Armor will not be overly sexual in appearance.[74][76]
- I'm more of the mind that it wouldn't really serve a purpose to have bikini plate armor, just in like reality, if you're going to have armor, it should be protective. I think from a fashion statement is enjoyable for some people, but it's a an immersive issue.[75] – Steven Sharif
- Some armor and costumes will be more revealing than others, but there will not be nudity in the game.[78]
- There might be sliders, but there are not gonna be naked sliders.[78] – Steven Sharif
- Each race is getting its custom geo pieces, which then will share thematic components such as color palette, attachments, design filigree. Those types of things will get shared across the geo but generally you're going to see unique races with unique geo.[82] – Steven Sharif
- The appearance of crafted gear is influenced by its rarity.[18]
- Crafters are able to influence what their crafted items look like.[68][64]
- Cosméticos can be used by all races but there may be slight variations to make them work with the body builds of each race.[84]
- Dye cosmetics can be used to change gear colors.[85][86][87]
Artisan progression
Artisan level | Artisan certification | Profession limit per character |
---|---|---|
1-10.[94][95] | Novice.[92][1] | 22.[92][93] |
10-20.[96][95] | Apprentice.[92] | 5.[92][93] |
20-30.[96] | Journeyman.[92][12] | 4.[92][93] |
30-40.[96] | Master.[92][12] | 3.[92][93] |
40-50.[96][97] | Grandmaster.[92][12] | 2.[92][98][93] |
Artisan progression occurs based on experience (repetition of tasks) as well as achievements of certain benchmarks within each artisan branch (Coleta, Processamento and Fabricação).[100][101] Progression in each artisan profession is per-character.[102][103][104][105]
- All 22 professions, the players get to be novice of; and then it starts narrowing from there. So, after that you'll only be able to be apprentice of five things. You can be a journeyman in four things. You can be a master in three things; and you can be a grandmaster in two things. So you'll need to narrow, but you can also diversify to support the professions that you want to first push further in.[93] – Kory Rice
- Progression to each "tier" within a profession grants skill points that can be utilized in a character's artisan skill tree.[107]
- Artisan certification quests must be completed to gain proficiency in that tier of artisan progression.[100] Completing certification unlocks benefits for that profession, such as artisan tools for gathering professions and recipes for crafting professions.[27][108]
- There are limits to the number of professions at each certification tier across the three artisan branches.[92][98][109][93][110] For example: a character may only ever be a Master in up to 3 professions and Grandmaster in up to 2 professions across all artisan branches.[92][98]
- Grandmaster artisans can max out their entire profession skill tree, but a character can only be a grandmaster of up to two professions.[111]
- Achieving an artisan certification in a profession also implies that the character also achieved any lower-tier certifications up to that point.[112]
- If you are grand master in that profession you can max out the entire tree. But you can only grand master 2 things.[111] – Kory Rice
- Choosing a specific path in the skill tree allows the player an opportunity to specialize in a certain area. This encourages player inter-dependency, enhancing the artisan experience.[24]
- Progression within artisan classes does not directly relate to progression in a character's adventuring class, but there are requirements that take into account dangers, locations, toolsets, and surveying options that are dependent on adventuring level.[113][114][115]
- Characters gain XP as they progress their professions.[116][108]
- It should be expected that some artisans will have significantly higher artisan level than their adventuring level.[116][113]
- Q: In regards to character level and artisan level. We know that currently there are two separate things. That being said, what prevents a player from staying level one and partying up with a level 50 player to then gather level 50 resources in the high zones? That way, anyone who wants to take those resources will have to kill the gatherer who is level one and get a large amount of corruption for killing a level one as a level 50.
- A: Gathering higher level resources requires significant advancement within a particular profession for that gatherable resource. So, if I'm a Miner and I want to access the highest possible mineral, I need to be a master miner; and in order to achieve the master minor status I am going to be gaining adventuring level experience through that process, because many of those quest lines, many of those achievements are facilitated through quest lines. Some of those quest lines interface with adventuring difficulties that are out in the wild at certain levels. So that's going to predicate me- that's going to be a predicate for me to achieve a certain level in order to complete some of these quest lines and achieve that master status. So you will you will likely not see the ability of a level one alt character having the access to high level mineral mining, or any other type of gatherable out there.[113] – Steven Sharif
Artisan mastery
A character may only ever be a Master in up to 3 professions and Grandmaster in up to 2 professions across all artisan branches.[92][98]
- Artisan mastery is no longer restricted to a single branch.[98]
- Characters may change which professions they master.[117]
- Becoming a master Crafter or a master Processor or a master Gatherer should be a significant time investment and resource investment; and because of that it should also be something that when you achieve that status it's like people on the server know who you are.[118] – Steven Sharif
- Masteries aren’t just about making an item. They grant many things, including titles, access to items, bargains, and quests. [119]
- Previously it was stated that with considerable effort a player can master all professions within a mastered parent artisan class.[120][121] This was later changed to a player being able to master some but not all professions within a mastered parent artisan class.[122][123] This was changed to being able to master up to two or three professions within a mastered parent artisan class (subject to testing).[103] This was changed to being able to master up to two professions.[102] The current stance is only being able to become a Master of 3 professions and Grandmaster of 2 professions across all branches.[92][98]
- Q: What would be the daily activities for someone at level 50 with a maxed out artisan tree?
- A: The daily activity might be something along the lines of, depending on what type of profession or processor you are, of interacting with fellow artisanship individuals to wheel and deal on supply and demand chains; orchestrating and participating and caravan roads that move materials across the world so that you can satisfy buy orders and/or commission requests. Participating in unique trades and/or dungeon experiences that have the opportunity to acquire unique crafting materials so that you can create the dragon's legendary sword and sell that potentially. Finding unique harvestable materials in remote parts of the world or engaging in treasure map finding for again unique materials and/or processing things. There's a whole host of different intents that are loops for the players to participate in that again are situationally relevant based on the world state.[124] – Steven Sharif
Race or class locked crafting
Fabricação will not be race or class locked.[125]
Artisan gear
Artisan gear boosts artisans in their gathering, processing, or crafting professions.[127][14][15]
- Profession NPCs sell lower level artisan gear.[128] Higher level gear is crafted by players.[14]
- There are three artisan gear slots on a character's paper doll UI.[126] Previously these was referred to as undergarment slots.[14]
- Artisan gear and adventuring gear do not need to be swapped for either to be effective when they are equipped on a character, but players will be able to toggle gear visibility between their adventuring and artisan gear.[129][126][14]
- If you want to be seen as wearing the herbalists outfit, you're still going to have your adventuring gear present and on the character, and benefiting from the stats that are conferred by them; and vice-versa.[129] – Steven Sharif
- Gathering tools and artisan gear have stats that affect gathering rates and yields.[130][131]
- Gear for artisans are going to live alongside your adventuring gear. So you will currently- the approaches, and we'll test this but currently- the approach is you'll have artisanship oriented gear. This might be beneficial for your gathering; it might be beneficial for your processing, or crafting, or whatever it is- your profession. Essentially you will craft that gear, you will equip that gear, it'll live almost as a undergarment slot so to speak; and then you can activate that and it will show the appearance if you wish during the activation when you gain the benefit from the from the gear itself; and then could disappear afterwards and go back to your adventuring gear. That's the current approach. We're going to play with that a little bit. There's some discussion and disagreement on the team about how we do that, but our hopes are for Alpha two, we will have I think a couple of sets at least. We're demonstrating all of the artisanship from gathering to processing to crafting in limited fashion in Alpha 2 want to have that gear present to play with this approach.[14] – Steven Sharif
Artisan supply chain
Artisans within Ashes of Creation must choose a path in their artisan skill tree. This inter-dependency establishes a supply chain from raw materials to finished product.[132][44] Each stage of the chain may require caravans to transport goods from one artisan to another.[24]
- Obtaining raw materials:[133]
- Refining the raw materials with the Processamento profession.[44]
- Fabricação the finished product using its crafting recipe.[44]
As a crafter you're going to want to know where certain recipes can be fulfilled; which nodes have the capability of creating what you've processed material that you've gathered for; and then you're going to want to plan out your route to either transit the goods there or make sure that you're situated in the area so that you can go out collect and build in that area as well. So there's a lot of planning that's going to be necessary.[135] – Steven Sharif
Coleta
Coleta é uma das classes artesãs no Ashes of Creation.[138][139]
- Recursos coletáveis são descobertos por tentativa e erro, e aprendendo seus visuais.[138]
- A coleta requer a criação e o uso de ferramentas.[6][140]
- Coletar recursos dentro da Zona de influência (ZI) de uma base contribuirá ao crescimento da experiência desta base.[138]
- Certos coletáveis de nível baixo terão uma progressão nivelada à fabricação de nível mais alto.[141]
Certos coletáveis de nível baixo vão ter uma progressão nivelada até a fabricação de nível mais alto. Então por exemplo, se eu estiver coletando... folhas da flor da pétala azul para fabricar um pigmento que vai ser usado no desenvolvimento de uma túnica que eu posso vestir no nível um, aí talvez eu precise coletar elas para poder fabricar os pigmentos para fabricar um pigmento maior que pode estar presente na fabricação de um item de nível mais alto. Então vai ser tipo uma progressão nivelada para que os materiais tenham relevância ao longo dos níveis diferentes de fabricação; e isso é importante de um ponto de vista de estabilidade econômica. Você precisa ter uma procura em camadas de um ponto de vista de oferta para que jogadores que tenham interesse em colecionar e coletar esses materiais sejam relevantes quando os itens de níveis mais altos são fabricados.[141] – Steven Sharif
Processamento
O processamento é uma das classes artesãs no Ashes of Creation.[43]
- O processamento envolve o refinamento de matérias-primas obtidas na coleta e pela desconstrução de itens.[43]
O processamento requere blueprints para a construção de edificações que são necessárias para processar recursos.[6]
- Edificações podem colocadas em um alódio para processar recursos.[43]
Upgrading items
Enchanting is not an artisan profession in its own right. Scribes create scrolls that can be utilized by different professions to create enchantments relating to that profession.[142][143]
- Enchantment scrolls can be sold on the open market.[30][142][144]
- Enchanting does not increase an item's level requirement.[145]
- You don't really push a particular item's level requirement or the identity of that item. You can enhance it, you can add enchantments to it, but it's still the item it is.[145] – Steven Sharif
Repairing items
Item repair will cost crafting materials.[148][147][149]
- 0% durability will unequip items, increasing its repair cost.[150]
- Damaged gear can be reforged at a player stall using a portion of the materials that were necessary to craft the item.[151][152][147]
- There may be additional constraints for repairing "very unique items", such as having a crafter and recipe to effectuate repairs. This is subject to testing.[153]
- There is no limit to the number of times an item can be repaired.[154]
There will be ways to repair destructible structures (such as walls and gates) and also repair (or re-craft) siege weapons that were damaged during sieges.[155]
- There's a lot of ancillary activities that can be had during sieges... It's obviously strategy and tactics and raid-versus-raid components, but also you want to have individual contributions where players can do things during the siege to aid in the greater effort so to speak; and it doesn't require you having 50 people by your side to effectuate that influence over something. So repairs are great ways to do that. Repairs for walls, repairs for gates, being able to spawn and essentially craft the designs for specific types of siege weapons to provide those to the team.[155] – Steven Sharif
Sistema de garantia
Um sistem de garantia está sendo planejado para impedir abusos no sistema de Fabricação.[156]
Teremos uma interface...você coloca os recursos, ou eles colocam. Vai ser como um sistema de garantia e quando (o trabalho) estiver pronto você recebe o item e eles recebem o dinheiro.[156]
Timeline
Classes Artesãs estão programadas para lançar no Alpha-1.[157]
Visuais
2023-12-04 2023-09-05
Community guides
Ver também
Referências
- ↑ 1.0 1.1 Transmissão ao vivo, 2023-06-30 (50:07).
- ↑ 2.0 2.1 2.2 About Ashes of Creation.
- ↑
- ↑ 4.0 4.1 4.2 4.3 4.4 Transmissão ao vivo, 2023-11-30 (1:58:55).
- ↑ 5.0 5.1 5.2 5.3 5.4 5.5 5.6 5.7 5.8 Vídeo, 2023-11-30 (3:49).
- ↑ 6.0 6.1 6.2 6.3 Entrevista, 2020-03-27 (9:00).
- ↑ 7.0 7.1 Transmissão ao vivo, 2017-05-05 (20:41).
- ↑ 8.0 8.1
- ↑ 9.0 9.1 9.2 9.3 Transmissão ao vivo, 2020-01-30 (1:38:26).
- ↑ 10.0 10.1 Transmissão ao vivo, 2017-05-12 (1:00:18).
- ↑ 11.0 11.1 Entrevista, 2020-07-19 (6:38).
- ↑ 12.0 12.1 12.2 12.3 12.4 12.5 Development Update with Freehold Preview.
- ↑ 13.0 13.1 Transmissão ao vivo, 2023-12-19 (1:50:51).
- ↑ 14.0 14.1 14.2 14.3 14.4 14.5 14.6 Transmissão ao vivo, 2022-06-30 (1:17:34).
- ↑ 15.0 15.1 Transmissão ao vivo, 2021-03-26 (1:06:50).
- ↑ 16.0 16.1 Podcast, 2021-04-11 (40:20).
- ↑ Transmissão ao vivo, 2023-11-30 (2:00:22).
- ↑ 18.0 18.1 18.2 18.3 Transmissão ao vivo, 2023-11-30 (1:40:11).
- ↑ 19.0 19.1 19.2 Transmissão ao vivo, 2022-10-14 (35:22).
- ↑ 20.0 20.1 Entrevista, 2018-10-20 (2:31:39).
- ↑ 21.0 21.1 Transmissão ao vivo, 2023-02-24 (39:43).
- ↑ 22.0 22.1 22.2 Entrevista, 2021-02-07 (45:41).
- ↑ 23.0 23.1 Podcast, 2018-05-11 (27:20).
- ↑ 24.0 24.1 24.2 Transmissão ao vivo, 2017-05-10 (6:12).
- ↑ Vídeo, 2023-11-30 (3:15).
- ↑ 26.0 26.1 Entrevista, 2021-02-07 (37:26).
- ↑ 27.0 27.1 Podcast, 2023-12-03 (17:10).
- ↑ Transmissão ao vivo, 2023-11-30 (1:57:38).
- ↑ 29.0 29.1 Transmissão ao vivo, 2023-11-30 (1:54:37).
- ↑ 30.0 30.1 30.2 30.3 Transmissão ao vivo, 2023-11-30 (1:38:47).
- ↑ 31.0 31.1 31.2 31.3 31.4 Vídeo, 2023-11-30 (59:21).
- ↑ 32.0 32.1 32.2 Entrevista, 2018-10-20 (17:31).
- ↑ 33.0 33.1 33.2 Vídeo, 2023-11-30 (1:01:04).
- ↑ Transmissão ao vivo, 2017-05-26 (5:25).
- ↑ 35.0 35.1 35.2 35.3 35.4 35.5 35.6 35.7 35.8 35.9 Transmissão ao vivo, 2022-01-28 (1:19:48).
- ↑ 36.0 36.1 Vídeo, 2023-11-30 (1:02:15).
- ↑ 37.0 37.1 Transmissão ao vivo, 2023-11-30 (1:56:01).
- ↑ Entrevista, 2021-02-07 (38:15).
- ↑ 39.0 39.1 39.2 39.3 39.4 39.5 39.6 39.7 Transmissão ao vivo, 2018-04-8 (PM) (28:38).
- ↑ 40.0 40.1 40.2 40.3 Transmissão ao vivo, 2017-05-26 (26:00).
- ↑ 41.0 41.1 41.2 41.3 Podcast, 2023-12-03 (4:44).
- ↑ 42.0 42.1 42.2 42.3 42.4 Transmissão ao vivo, 2023-12-19 (1:48:18).
- ↑ 43.0 43.1 43.2 43.3 43.4 Transmissão ao vivo, 2017-05-05 (34:15).
- ↑ 44.0 44.1 44.2 44.3 44.4 Transmissão ao vivo, 2017-05-10 (8:22).
- ↑ 45.0 45.1 45.2 45.3
- ↑ Transmissão ao vivo, 2021-07-30 (1:16:05).
- ↑ 47.0 47.1 Forums - Livestream Q&A 2022-08-26.
- ↑ Transmissão ao vivo, 2021-03-26 (1:07:33).
- ↑
- ↑ Podcast, 2017-05-05 (43:05).
- ↑ Entrevista, 2020-07-18 (27:11).
- ↑ Vídeo, 2023-08-31 (45:06).
- ↑ Blog: Exploring the Boundless Opportunities of Freeholds.
- ↑ 54.0 54.1
- ↑ 55.0 55.1 Transmissão ao vivo, 2023-04-07 (31:49).
- ↑ 56.0 56.1 Transmissão ao vivo, 2023-12-19 (1:49:28).
- ↑ Podcast, 2021-09-29 (4:43).
- ↑ Transmissão ao vivo, 2022-07-29 (1:17:33).
- ↑ Transmissão ao vivo, 2023-11-30 (1:26:16).
- ↑ Transmissão ao vivo, 2022-06-30 (1:08:02).
- ↑ Blog: Know Your Nodes - Scientific Node Type
- ↑ 62.0 62.1 Transmissão ao vivo, 2017-05-10 (14:45).
- ↑
- ↑ 64.0 64.1 Transmissão ao vivo, 2017-05-24 (24:19).
- ↑
- ↑
- ↑ February 8, 2019 - Questions and Answers.
- ↑ 68.0 68.1 68.2 68.3 68.4 68.5 Transmissão ao vivo, 2020-11-30 (1:05:22).
- ↑ Podcast, 2018-08-04 (59:58).
- ↑
- ↑ Transmissão ao vivo, 2020-12-22 (1:15:01).
- ↑ Podcast, 2021-09-29 (52:58).
- ↑ Transmissão ao vivo, 2020-08-28 (1:14:54).
- ↑ 74.0 74.1 74.2 74.3 Transmissão ao vivo, 2020-05-29 (50:20).
- ↑ 75.0 75.1 Transmissão ao vivo, 2017-05-26 (19:51).
- ↑ 76.0 76.1 Reddit Q&A, 2019-01-8.
- ↑
- ↑ 78.0 78.1 Transmissão ao vivo, 2021-12-23 (1:34:07).
- ↑ Transmissão ao vivo, 2024-02-29 (1:15:51).
- ↑ Podcast, 2018-08-04 (53:43).
- ↑ Transmissão ao vivo, 2022-10-28 (1:41:06).
- ↑ Transmissão ao vivo, 2021-09-24 (1:25:27).
- ↑
- ↑
- ↑
- ↑ Transmissão ao vivo, 2017-07-18 (54:56).
- ↑ Transmissão ao vivo, 2017-07-28 (9:47).
- ↑
- ↑ Transmissão ao vivo, 2020-10-30 (1:13:22).
- ↑
- ↑ Transmissão ao vivo, 2017-09-03 (48:56).
- ↑ 92.00 92.01 92.02 92.03 92.04 92.05 92.06 92.07 92.08 92.09 92.10 92.11 92.12 92.13 92.14 92.15
- ↑ 93.0 93.1 93.2 93.3 93.4 93.5 93.6 93.7 93.8 93.9 Vídeo, 2023-11-30 (37:12).
- ↑
- ↑ 95.0 95.1 Vídeo, 2023-11-30 (9:36).
- ↑ 96.0 96.1 96.2 96.3 Podcast, 2023-12-03 (14:14).
- ↑ Podcast, 2023-12-03 (2:53).
- ↑ 98.0 98.1 98.2 98.3 98.4 98.5
- ↑ Vídeo, 2023-11-30 (23:20).
- ↑ 100.0 100.1 Vídeo, 2023-11-30 (16:40).
- ↑ Entrevista, 2021-02-07 (36:38).
- ↑ 102.0 102.1
- ↑ 103.0 103.1 Transmissão ao vivo, 2022-04-29 (1:13:00).
- ↑ Transmissão ao vivo, 2019-07-26 (1:09:46).
- ↑ Transmissão ao vivo, 2017-05-24 (32:07).
- ↑ Podcast, 2023-12-03 (10:22).
- ↑ Vídeo, 2023-11-30 (26:38).
- ↑ 108.0 108.1 Vídeo, 2023-11-30 (36:00).
- ↑
- ↑
- ↑ 111.0 111.1 Podcast, 2023-12-03 (6:23).
- ↑
- ↑ 113.0 113.1 113.2 Transmissão ao vivo, 2023-04-07 (1:00:55).
- ↑ Transmissão ao vivo, 2022-10-28 (1:32:38).
- ↑ Transmissão ao vivo, 2020-07-31 (1:31:11).
- ↑ 116.0 116.1 Podcast, 2023-12-03 (15:05).
- ↑
- ↑ Entrevista, 2020-07-20 (18:47).
- ↑
- ↑
- ↑
- ↑
- ↑
- ↑ Entrevista, 2023-07-09 (42:51).
- ↑ Transmissão ao vivo, 2017-07-28 (22:36).
- ↑ 126.0 126.1 126.2 Vídeo, 2023-11-30 (19:06).
- ↑ 127.0 127.1 Vídeo, 2023-11-30 (5:47).
- ↑ Vídeo, 2023-11-30 (12:05).
- ↑ 129.0 129.1 Transmissão ao vivo, 2023-11-30 (1:37:49).
- ↑ Vídeo, 2023-06-30 (3:14).
- ↑ Vídeo, 2022-10-28 (26:14).
- ↑ Entrevista, 2020-07-20 (20:17).
- ↑ 133.0 133.1 133.2 133.3 133.4 Transmissão ao vivo, 2017-05-08 (20:41).
- ↑ Transmissão ao vivo, 2017-07-18 (38:30).
- ↑ Entrevista, 2018-05-11 (24:18).
- ↑
- ↑ Transmissão ao vivo, 2020-03-28 (48:31).
- ↑ 138.0 138.1 138.2 Transmissão ao vivo, 2017-09-03 (10:48).
- ↑
- ↑ Entrevista, 2018-05-11 (38:25).
- ↑ 141.0 141.1 Podcast, 2018-05-11 (1:00:07).
- ↑ 142.0 142.1 Transmissão ao vivo, 2022-05-27 (1:20:00).
- ↑ Transmissão ao vivo, 2017-05-26 (51:37).
- ↑ Transmissão ao vivo, 2017-05-17 (58:55).
- ↑ 145.0 145.1 Transmissão ao vivo, 2021-03-26 (1:15:57).
- ↑
- ↑ 147.0 147.1 147.2 Entrevista, 2020-07-19 (51:11).
- ↑ Entrevista, 2021-02-07 (13:14).
- ↑ Podcast, 2017-05-13 (25:55).
- ↑
- ↑ Entrevista, 2020-07-29 (16:46).
- ↑
- ↑ Transmissão ao vivo, 2021-05-28 (1:53:04).
- ↑ Transmissão ao vivo, 2020-09-30 (1:01:45).
- ↑ 155.0 155.1 155.2 Transmissão ao vivo, 2021-05-28 (1:04:29).
- ↑ 156.0 156.1 Transmissão ao vivo, 2017-05-10 (32:22).
- ↑ Podcast, 2018-05-11 (59:25).