Please note that we will be mostly waiting for the full NDA drop before we post updated information on Alpha-1, but we will continue to post information that has specific citeable sources from Intrepid.

Artisan progression

Fonte: Ashes of Creation Wiki
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Players must choose a path in the artisan skill tree for each character.[1] Within each of the three parent artisan paths (Coleta, Processamento and Fabricação) there are different professions. A character may only ever master one of these parent paths.[2][3][4][5]

  • It is possible to master multiple professions (but not all) within a parent artisan path, but this will be a long and labor intensive feat, requiring many resources.[2][5][6]
    • A player may only master a profession if they have achieved the artisan path mastery.[7]
    • Based on testing, it may be decided to limit profession mastery certificates to a capped value.[7][8]

Gathering is a parent artisan path, along with processing and crafting. Within each of the three parent paths lies different professions. You may only ever master one parent path. But you may spend time mastering each profession within the parent artisan path.[5]Steven Sharif

Becoming a master Crafter or a master Processor or a master Gatherer should be a significant time investment and resource investment; and because of that it should also be something that when you achieve that status it's like people on the server know who you are.[9]Steven Sharif

Artisan progression within the artisan tree occurs based on experience (repetition of tasks) within a branch and also via achievement of certain benchmarks within each branch.[10]

  • Players can dabble in all professions at a "beginners" level before they decide to master a particular pathway.[11]
  • Choosing a specific path in the skill tree allows the player an opportunity to specialize in a certain area. This encourages player inter-dependency, enhancing the artisan experience.[12]
  • Masteries aren’t just about making an item. They grant many things, including titles, access to items, bargains, and quests. [13]

Players will have the opportunity to kind of dabble in all of the professions at a very beginners level and then you know that kind of gives them an understanding of what that profession feels like and then allows them to kind of pinpoint the direction that they want to go in to master particular professions.[11]Steven Sharif

When we reference not being masters of all that doesn't mean you're not a master within your own one of the three artisan types, which is you know crafter or gatherer, processor. You will be a master of one of those, you will not be master of the other two.[4]Steven Sharif

Classes Artesãs permitem que um jogador se especialize em uma ou mais das seguintes árvores de habilidades.[14]

A fabricação e a coleta são componentes muito importantes da economia, sobre os quais os jogadores terão controle direto - tanto se você deseja construir uma extensa plantação ao redor de sua casa, ou deseja viajar pela vastidão em busca de tesouro e recursos.[15]

Ferramentas artesanais

Classes artesãs de coleta requerem a criação e o uso de ferramentas de coleta que permitem a coleta de recursos.[17][18]

  • Progressão na classe artesã da coleta abre ferramentas de coleta de nível mais alto que permitem a coleta de recursos de nível mais alto.[19]
    • Um coletor com proficiência máxima abrirá Master toolsets, o que lhe concederá acesso aos coletáveis da mais alta qualidade.[20]
  • Ferramentas terão durabilidade e vida útil.[20][21]
    • A quantidade de usos de uma ferramenta de coleta aumenta conforme o coletor se torna mais proficiente na árvore de artesanato da coleta.[20]
    • Ferramentas podem se tornar inconsertáveis, necessitando que sejam re-fabricadas.[21]
  • Artesãos não precisarão depender de outras árvores para fazer suas ferramentas.[17]

As ferramentas avançam na árvore de artesanato, então a sua capacidade de coletar, processar ou fabricar vai precisar das ferramentas equivalentes necessárias naquele estágio de criação para realizar a sua tarefa. Então você não poderia minar cobre e mithril com a mesma ferramenta.[18]Steven Sharif

O processamento requere blueprints para a construção de edificações que são necessárias para processar recursos.[17]

Artisan supply chain

AshesOfCreation Screenshot 009.jpg

Artisans within Ashes of Creation must choose a path in their artisan skill tree. This inter-dependency establishes a supply chain from raw materials to finished product.[22][23] Each stage of the chain may require caravans to transport goods from one artisan to another.[12]

  1. Obtaining raw materials:[24]
  2. Refining the raw materials with the Processamento profession.[23]
  3. Fabricação the finished product using its crafting recipe.

As a crafter you're going to want to know where certain recipes can be fulfilled; which nodes have the capability of creating what you've processed material that you've gathered for; and then you're going to want to plan out your route to either transit the goods there or make sure that you're situated in the area so that you can go out collect and build in that area as well. So there's a lot of planning that's going to be necessary.[27]Steven Sharif

Ver também

Referências