Gear slots

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Alpha-2 character sheet work-in-progress UI.[1]

We wanted to create something that would handle a couple of different roles, with obviously your equipment slots for what we call a "paper doll", which is that display of your character. Eventually it won't just be a image of your character, we hope to have the 3D character and be able to rotate around, look at what you're wearing. And then we wanted to support a couple of different features here, with some base stats; the equipment, which will show what equipment you have available to quick swap, so you don't have to have your inventory and the screen open; detailed stats for those people who want to get into all of the details; and then of course gear sets. So this is going to be able to swap to your sets of gear quickly; and being able to save different loadouts.[1]Colby Marchi

There are multiple gear slots in Ashes of Creation.[1]

  • Previously it was stated there were 16 gear slots.[11]

Back slots

Backpack sockets (slots).[24]

A big component of the MMORPG that - half of that acronym is RPG role-playing game. And in order to role-play you need to be able to represent what your character is doing in that world and part of what animation is doing is creating these sockets on the let's say the belt or the back that can plug in certain types of props or items that are created by the character team, like Carson, might be a scroll tube, it might be a potion, it might be whatever: Those players will have the ability as we've discussed in the past will have the ability to select what they want to be represented in those sockets and then animation will make sure that jibe well in movement.[24]Steven Sharif

Back slots include.[4]

Belt slots

Mage character with material components for spell casting attached to its belt.[25]

The idea is to move away from the mundane application of belts in previous MMOs where they don't really have a lot of character so to speak. But in reality as an adventurer you come with a lot of tools and things that you have to use out in the wild in order to achieve what you're trying to achieve. So we wanted to represent that on your character and give you something that can actually be tangible for your character and see there. I think it adds a lot of character and flavor to your identity.[26]Steven Sharif

Belt slots (hip slots) include.[3][4]

Mainhand slot

A player's primary weapon is equipped in their mainhand slot.[5][6][7][8][4]

Offhand slot

Offhand items are items that can be equipped in a player's offhand slot, such as shields, spell focuses, and sigils.[9]

Jewelry slots

There are 5 Jewelry gear slots.[1]

Artisan slots

Artisan gear slots

Work-in-progress Alpha-2 character user interface showing three gear slots for artisan gear at the bottom right of the paper-doll.[19]

There's gear for all of the different crafting, gathering, and processing professions that'll help you do those different trades.[29]Kory Rice

Artisan gear boosts artisans in their gathering, processing, or crafting professions.[29][20][30]

  • Artisan gear and adventuring gear do not need to be swapped for either to be effective when they are equipped on a character, but players will be able to toggle gear visibility between their adventuring and artisan gear.[32][19][20]
If you want to be seen as wearing the herbalists outfit, you're still going to have your adventuring gear present and on the character, and benefiting from the stats that are conferred by them; and vice-versa.[32]Steven Sharif
Gear for artisans are going to live alongside your adventuring gear. So you will currently- the approaches, and we'll test this but currently- the approach is you'll have artisanship oriented gear. This might be beneficial for your gathering; it might be beneficial for your processing, or crafting, or whatever it is- your profession. Essentially you will craft that gear, you will equip that gear, it'll live almost as a undergarment slot so to speak; and then you can activate that and it will show the appearance if you wish during the activation when you gain the benefit from the from the gear itself; and then could disappear afterwards and go back to your adventuring gear. That's the current approach. We're going to play with that a little bit. There's some discussion and disagreement on the team about how we do that, but our hopes are for Alpha two, we will have I think a couple of sets at least. We're demonstrating all of the artisanship from gathering to processing to crafting in limited fashion in Alpha 2 want to have that gear present to play with this approach.[20]Steven Sharif

Artisan tool slots

Classes artesãs de coleta requerem a criação e o uso de ferramentas de coleta que permitem a coleta de recursos.[36][37]

  • Progressão na classe artesã da coleta abre ferramentas de coleta de nível mais alto que permitem a coleta de recursos de nível mais alto.[38]
    • Um coletor com proficiência máxima abrirá Master toolsets, o que lhe concederá acesso aos coletáveis da mais alta qualidade.[39]
  • Ferramentas terão durabilidade e vida útil.[39][40]
    • A quantidade de usos de uma ferramenta de coleta aumenta conforme o coletor se torna mais proficiente na árvore de artesanato da coleta.[39]
    • Ferramentas podem se tornar inconsertáveis, necessitando que sejam re-fabricadas.[40]
  • Artesãos não precisarão depender de outras árvores para fazer suas ferramentas.[36]

As ferramentas avançam na árvore de artesanato, então a sua capacidade de coletar, processar ou fabricar vai precisar das ferramentas equivalentes necessárias naquele estágio de criação para realizar a sua tarefa. Então você não poderia minar cobre e mithril com a mesma ferramenta.[37]Steven Sharif

O processamento requere blueprints para a construção de edificações que são necessárias para processar recursos.[36]

Switching gear/loadouts

There will be a loadout system that you can use in your inventory to help manage those different types of set that you can customize. So you can do a simple hotkey press and be able to swap your armors, out of combat of course, with a single button click.[23]Steven Sharif
  • Switching gear is possible while in combat but armor cannot be swapped while in combat.[43][44][5][6][8][45]
    • Previously it was stated that swapping weapons (from inventory) into a hand or range slot is not possible in combat.[44] Prior to this, weapon swapping was said to be subject to a cooldown period (in the range of a few seconds) following any damage taken or done by the player.[46][47]
You may not swap armor when you're in combat, but you may swap your weapons; and there's obviously a few reasons of why this can be important: We're a itemization agnostic class design, so players equip with items that there are most necessary based on the adversary or the challenge that they're facing; and so we want that to be available for players to swap with weapons.[43]Steven Sharif

Appearance priority

Players can set the appearance priority for the items they wish to show in their Back and Belt slots.[3][10][48]

Visuais

Ver também

Referências

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  2. 2.0 2.1 2.2 2.3 2.4 2.5 Transmissão ao vivo, 2023-04-28 (1:08:55).
  3. 3.0 3.1 3.2 3.3 3.4 3.5 3.6 3.7 3.8 3.9 belt items.jpg
  4. 4.00 4.01 4.02 4.03 4.04 4.05 4.06 4.07 4.08 4.09 4.10 4.11 4.12 4.13 4.14 4.15 4.16 weaponslots.png
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  14. Polymorphic Breastplate.png
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  16. belt items.jpg
  17. 17.0 17.1 Alpha-1 screenshot.
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  39. 39.0 39.1 39.2 Transmissão ao vivo, 2020-07-31 (1:05:58).
  40. 40.0 40.1 crafting tools.jpg
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