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Cosméticos
Cosméticos provide a wide array of customization in Ashes of Creation.[3]
- There are no pay-to-win gameplay benefits from any purchasable items.[2][4]
- All skin cosmetic items are cosmetic items only and do not grant the user any other benefit. The lore text is flavor text, and background of the creatures and items in the world of Verra.[1]
- Types of cosmetics:
- Equitable cosmetics, both from a quantity and quality standpoint, are achievable through in-game means.[5][6] Cosmetics achievable in-game will be on-par, and in the case of legendary skins, even more elaborate than shop items.[7][8][2]
- I want to make sure that equitable cosmetics both from a quantity and quality standpoint are achievable through in-game achievements. Time, effort should let you be happy with what you can accomplish.[6] – Steven Sharif
- In my opinion quality of cash shop cosmetics should be equal to in game achievable cosmetics, but offer a diverse selection of unique looks.[9] – Steven Sharif
- There will be legendary cosmetics that are only achievable in-game that will never be offered in the cosmetic shop.[7][8][2]
- The most grand looking cosmetics will be from in-game achievment only.[10] – Steven Sharif
- There will not be recolors or material swaps on the monthly cosmetics as a means to populate in-game achievements.[7]
- There will be variants of the monthly cosmetics for NPCs and Mobs.[7][11]
- Component pieces of cosmetic armor may be reused in other in-game achievable gear sets.[7]
- From an armor standpoint, we cut armor sets up into many different pieces. These pieces can sometimes be used as part of other sets, that may include helmets, wrists, gloves etc. So while you will not see an achievable white version of the corvid castigator set in the game for example, you may see its shoulder piece used in another set, or its leggings, or wrist piece used in another set (not every piece as to form the whole set, but perhaps a couple pieces). This would be difficult to notice at first glance, due to the material, texture and color variation used, but this modular approach to content creation makes achieving a wide variety of looks achievable for an MMORPG of our size.[7] – Steven Sharif
- Different variants of store purchased cosmetic creatures (Pets and Montarias) may exist in the wild.[12][13]
- While the exact same skin will not be available again in the future once it's gone from the Shop, these skins are all variants of creatures that you can expect to see across Verra - so perhaps you will find one with a similar style in-game![12] – Sarah Flanagan
- Cosméticos can be used by all races but there may be slight variations to make them work with the body builds of each race.[14][15]
- There will not be mascot looking/furry cosmetics.[16]
- It's important to remember, Ashes is a NO-BOX COST subscription only game, with an optional cosmetic marketplace. This achieves a few things from a monetization model. Having a lower barrier to entry for players to try the game when they don't have to fork out $60 for the box price is good, our box price is 0$. This also places an emphasis on the game's retention and our continual updates and content creation to keep players playing and staying subscribed (a put your money where your mouth is sort of philosophy for us as a company). It also means players don't have to spend $60 every time there is an expansion.[7] – Steven Sharif
- Is there an answer that satisfies everyone? Nope. And that's ok. We are open and transparent with our philosophies and business model. You know what you are getting with Ashes and to me, given my experiences in other games, it is a nice breath of fresh air.[7] – Steven Sharif
- Costume and pet cosmetics don't have a level restriction. Building, ship, caravan and mount cosmetics require an in-game item to be obtained first to apply the cosmetic.[17][18]
- I know there have been quite a few questions regarding cosmetics over the years. As we get further along in development, we'll be providing more specific information regarding what specific buildings, items, etc., you can place each cosmetic on. We'll update this for all past items.[19] – Margaret Krohn
- Cosméticos are not tradeable with other players but can be reassigned to other characters (alts) within the same account.[20][21]
Artistic style
Ashes of Creation will have a higher graphical fidelity than most western games. It will not be too stylized or "cartoony".[23]
- We can push the limits a little bit on the graphical fidelity, especially using Unreal Engine 4... My desire was not to see very cartoony games. I'm not a big fan of highly stylized art.[23] – Steven Sharif
- It's not to say that people can't do steampunk well. I've enjoyed some steampunk stuff. I'm a very high fantasy oriented type of storyteller; and the inspiration for Ashes obviously comes from my pathfinder campaigns that I ran long ago; and those are always set in a high fantasy world. So it just compromises what I believe is the perspective of the storytelling in the environment.[24] – Steven Sharif
- Estúdios intrépidos does not use AI for art production.[25]
- We do not use AI for production, except in unique internal cases when communicating fast reference material.[25] – Steven Sharif
NPC variants
There will be variants of the monthly cosmetics for NPCs and Mobs.[7][11]
We've mentioned this before about what the cosmetics do, but all of those pre-order pack items allow us to create the world. They're the NPCs in the world. They help us make NPC variants. The clothing and costumes are costumes that we'll be putting on NPCs. You're actually helping us create the world.[27] – Margaret Krohn
Obtaining cosmetics
Some cosmetics can be obtained in-game:[28]
Conquistas may unlock some cosmetics.[28]
Not all cosmetics are obtainable through in-game means. These will be purchasable through the cosmetic store.[28]
Cash shop cosmetics will be limited in quantity, limited in time for purchase. They will be unique, but you will also have extremely difficult to gain cosmetics in game as well as unique cosmetics that look great and better... There will be a lot of cosmetics that are achievable in the game because that is a very fun aspect of MMO play.[29] – Steven Sharif
Loja de cosméticos
A Loja de cosméticos permite aos jogadores compras de Cosméticos para uso em Ashes of Creation.[28] A loja de cosméticos oferece itens disponíveis por tempo limitado e em quantidade limitada, que ajudam a manter o desenvolvimento sustentável do jogo.[6]
- Cosméticos equitativos, tanto de um ponto de vista de qualidade como de quantidade, são obteníveis por meios dentro do jogo.[6]
- Nada na loja de cosméticos será pay to win.[4]
Nada na nossa loja jamais será pay to win (pagar para ter vantagens no jogo), já que acreditamos que essa prática fere fervorosamente o gênero dos MMORPGS..[4]
- Cosméticos da loja oferecerão uma diversa seleção de visuais únicos. [9]
Eu quero incentivar a compra de cosméticos na loja pela sustentabilidade das expansões que tenho planejadas, já que não temos valor de venda nelas. Eu quero incentivar a compra oferecendo itens limitados: Tempo limitado para compra, quantidade limitada, assim você sente confiança de que quando você compra quaisquer skins, elas não serão oferecidas novamente de alguma outra maneira.[6] – Steven Sharif
- Todos os itens da loja de cosmético serão não negociáveis.[21] Não haverá mecanismo de presentear itens cosméticos.[31]
Eu não quero que itens cosméticos comprados pelo mercado sejam transferíveis... porque essa seria uma possibilidade de transformar dinheiro real em vantagens no jogo.[31] – Steven Sharif
Pre-order packs
Pre-order packs were available from the Loja de cosméticos up until they ended on January 17, 2024 at 11:00 a.m. Pacific.[32][30]
- Wayfarer pre-order pack (History).
- Expeditionary pre-order pack (History).
- Voyager pre-order pack (History).
- Voyager plus pre-order pack (History).
We offer cosmetics for players who wish to support the project early. The exclusive nature of the limited availability is something I think collectors value. If you buy cosmetics as an MMO player, I know I enjoyed if the cosmetic is rare and not every girl at the party is wearing the same dress. In addition, these cosmetics are used to populate the world through NPC variants and color/texture changes so their offering aligns with our production schedule. The good thing about these packs is they contain no P2W advantages and there is no box cost, so from a mechanics standpoint you do not need to buy them to excel in the game on launch. And also, there are comparable and subjectively more grand cosmetics achievable in game as well.[11] – Steven Sharif
Cosmetic binding
All cosmetic store items will be non-tradeable.[21]
- Cosméticos are not tradeable with other players but can be reassigned to other characters (alts) within the same account.[20][21]
- This is a reversal of the earlier statement that assignment of account-bound cosmetics to a character cannot be undone.[33]
Pay to win
Ashes of Creation will not be pay to win.[34][8][35]
- Ashes of Creation will not be pay to win, that is our pledge to the community. One of the core principles we set forth with Ashes of Creation is a very strong desire to maintain the game's even playing field.[35]
- A lot of developers and companies have come along in the past- and I've been hit by this too- and they've said we're not going to have pay-to-win and then boom they roll out some pay-to-win. We have consistently said we won't be pay-to-win and in the pre-orders that we provide and even in the Kickstarter there were absolutely zero pay-to-win components whatsoever. So not only will we talk the talk but we will walk the walk as well.[8] – Steven Sharif
- Because we are a non-box purchase game, meaning there is no box price to play Ashes of Creation, it is only a subscription; and that's beneficial because it reduces the barrier of entry and we want a high population obviously; but at the same time one of the ways we augment the revenue flows to sustain constant updates and new chapter releases and additional content within the game is through a cosmetic-only marketplace; and that means absolutely no pay-to-win whatsoever; and that will be adhered to forever.[34] – Steven Sharif
Inventário slots, RNG loot boxes and XP potions are considered pay-to-win.[36][37][38][39]
- There will not be level boosts or auto-leveling.[40]
- There will not be a loot box system in Ashes of Creation.[36]
- We will not use a loot box system for cosmetics either. We currently have a cosmetic store that offers limited time, limited quantity items to help sustain game development. These items are purely decorative and do not offer any in-game benefits.[36]
- Multiple accounts and multi-boxing on separate computers is not currently considered pay-to-win.[37][41][42]
- My definition of pay-to-win is really anything that affects the in-game economy, the in-game action pool, your abilities and/or skills... In my opinion the inventory slots and the XP potions would be considered pay-to-win.[38] – Steven Sharif
- Items sold in the store that are also obtainable through gameplay are still considered pay-to-win.[43]
- It undermines an achievement when you remove the need to achieve it.[43] – Steven Sharif
- Q: Will there be RNG boxes?
- A: I dislike RNG. Archeage made me loath rng monetization gimmicks.[39] – Steven Sharif
Transferring cosmetics between alts
The account management page is used to assign or reassign cosmetics to characters within an account.[20][45][46][47]
- Cosmetics can be reassigned to other characters (alts), but can only be active on one character at a time.[20][46][47]
- There will likely be a cooldown for reassigning cosmetics between characters.[20]
Skins
Pets, Montarias, Vestuário, Armadura, Edificações e Acessórios vendidos na loja de cosméticos são skins.[49]
- Skins são cosméticos que não garantem nenhum benefício ao usuário.[1]
- Skins serão apenas possíveis de serem aplicadas a itens previamente adquiridas dentro do jogo, crafted ou encontrados dentro Ashes of Creation.[50]
- Skins de Montaria requerem um tipo específico de Montarias adquirida dentro do jogo.[51]
- Textos de imersão estão relacionados à história e passado de criaturas e itens no mundo de Verra.[1]
- Vestuário não incluem quaisquer armas mostradas.[52]
- Skins de caravana mudam a aparência de Montarias e caravanas já existentes dentro do jogo, ligados um ao outro.[53][54]
- As melhores skins serão obteníveis dentro do jogo.[55]
As melhores skins serão obteníveis dentro do jogo (obviamente "melhor" é subjetivo, então eu diria as mais ornamentadas e detalhadas/únicas).[55] – Steven Sharif
Racial skins
Racial skins are cosmetics that enable a player to change their character's racial appearance.[56][57][58][59]
- Racial skins transform the appearance of the character to that skin. The original racial appearance of the character is entirely replaced.[56]
- Racial skins are not costumes. This means that armor and character customization is possible on these.[60]
- There are plans to create other racial skins.[63]
- Some potential future ideas include undead and werewolf (lycan) skins.[64]
- Racial skins can be toggled on and off.[59]
- You're changing your race over to that, which means that you won't look uniquely different if you were a Vek angel or a Human angel.[56] – Steven Sharif
Freehold building skins
Freehold building skins were offered as Kickstarter and Crowdfunding do verão rewards and were available in pre-order packs.[67][68][69][70][71]
- Freehold building skins can also be achieved in-game.[72]
- Freehold skins can be applied to blueprints matching the type of freehold building: housing, artisanship, and business.[66][72][74][67][18][75][17]
- Cosmetics that we have sold as part of different packs throughout the past- our pre-order system: Those cosmetics are split into three primary categories: housing, artisanship, and business; and we will have a breakdown that we're going to be releasing of the cosmetics that have come previously and which categories they exist in, but players will have the option to override the appearance of a blueprint that exists within one of those categories with an associated cosmetic skin; and that is obviously not just something that can be purchased through the pre-order system, but also can be achieved in-game as well- our cosmetics that can be applied to specific building types. And we don't get as granular where, let's say, you might have a shrine cosmetic, and you have, let's say, a blacksmith building that you wouldn't be able to apply the shrine to the blacksmith building. If the shrine exists in the artisanship lane you can apply it to any artisanship type building, but not to a house or business. so giving a little bit of additional context there.[72] – Steven Sharif
- The vast majority of cosmetic freehold skins apply to homestead buildings.[78]
- A planned feature may allow multiple buildings to be replaced by a single large cosmetic skin.[79]
- Cosmetics that are are very large in size- we will have a system that's not been developed yet, but we've been planning for this: we'll have a system where multiple buildings can be occupied space-wise by the larger cosmetic. So, a cosmetic might replace the visual appearance of one particular building, but then you'll be able to have that footprint occupy multiple buildings to replace the visual appearance. So that way you're still utilizing the similar amount of space.[72] – Steven Sharif
- Baronies won't impose any appearance restrictions on freehold buildings.[80]
Skins de caravana
Skins de caravana ("Pimp my caravan") were available in the cash shop (cosmetic store).[82]
- The skin changes the appearance of an in-game mount and in-game caravan that are hooked up to each other.[53][54]
- The caravan and mount components of the skin are not able to be utilized separately.[53][54]
- Building, ship, caravan and mount cosmetics require an in-game item to be obtained first to apply the cosmetic.[17][18]
You'll need your own creature and caravan hooked up to each other, and then the caravan cosmetic skin goes over all of them to make it look like what's pictured. you're not able to split out separately that caravan mount skin, hence why you'd want the separate mount skin if you wanted to ride it independently.[53] – Sarah Flanagan
Ship skins
Ship skins apply to certain ship types.[83]
- Building, ship, caravan and mount cosmetics require an in-game item to be obtained first to apply the cosmetic.[17][18]
Skins de Montaria
Montarias são obtidas por uma quest inicial que está disponível para players nas starting areas.[47]
- Montarias também podem ser encontradas na natureza e tamed.[85][86]
- Há três classes diferentes de montaria.[87]
- Aquatic/swimming mounts são classificadas como classe A.[88][89]
- Haverá classes de montarias; e você será capaz de obter skins dentro do jogo ou você será capaz de obter diferentes tipos dessas classes e invocá-las.[90] – Steven Sharif
- Montarias de classes diferentes tem diferentes habilidades que são únicas àquela classe. Estas podem oferecer ganhos horizontais ou verticais.[91]
- A velocidade das montarias é determinada pelo montaria base à qual a skin é aplicada.[92]
- Montarias aquáticas são mais rápidas na água e mais lentas na terra. Montarias terrestres são mais rápidas na terra e mais lentas na água.[93]
- Skins de Montaria podem ser aplicadas à aparência de montarias que foram conquistadas dentro do jogo.[17][18][47][90] Tais skins são aplicáveis a classes (tiers) específicas de montarias. [50]
- Por exemplo, a skin Ramstrider apenas será aplicável à classe de land mounts (tier 1), e a skin Nighthunter Gryphon é apenas aplicável à classe de royal mounts (tier 3).[50]
- Algumas mount skins de classe 2 (como o Dragão Tempestade de Brasas) podem ser melhoradas para skins de tier 3 se elas também forem aplicáveis a Montarias Reais.[87]
- Montarias serão compráveis de outros jogadores utilizando Criação de animais e taming.[94]
- Montarias terão rarities que são ou bred ou adquiridas. Essas raridades podem influenciar mount skills e efeitos visuais, tais como seasonal variations.[95]
- Dano de queda que ocorra enquanto montado será primeiramente aplicado à montaria; e se a montaria dies como resultado, então o dano restante deverá ser aplicado ao jogador, mas isso será determinado baseado em testes.[96]
- Pode ser que hajam emotes associados à mounts e pets como, fazer carinho, abraçar, ou brincar com eles.[97]
Pet skins
Pets cosméticos estão disponíveis para compra na loja de cosméticos.[49]
Pets cosméticos, já que não são funcionais de um ponto de vista de gameplay, podem ser invocados desde o nível 1.[17] – Steven Sharif
Guild hall skins
Vestuário
Vestuário were available for purchase from the cosmetic store.[69]
- They do not include any weapons pictured.[52]
- Costumes are one piece outfits that cover all gear slots regardless of armor type.[100][99][101][102][103]
- Full costumes do not mix and match pieces.[103] – Steven Sharif
- Costumes don't have a level restriction or require an in-game item to be obtained first.[17][18]
- Costumes are not gender or race locked, but can adapt based on a character's gender and race.[104][105][14][15]
- Racial skins appear along with any costume appearances.[62][60]
- All hoods and head slot items, whether part of a complete costume or individual gear, will have the option to be shown or hidden on the character by the player.[106][99][107]
Accessory skins
Acessórios in Ashes of Creation refers to:
- Cosmetic skins that cover a specific slot.[49][102] Accessory skins can not be applied over costumes.[109]
- Jewelry items, such as rings and necklaces.[110]
Mount barding skins
Barda de Montarias (também referida como sela) é um tipo de Armadura para Montarias em Ashes of Creation. Bardas de montaria são um conceito similar às armaduras de jogador.[112]
- Quanto maior o nível da barda, mais bonita ela será.[112]
- As bardas terão multiplos componentes que serão equipados. Cada componente melhorará os Stats da montaria, como pontos de vida e velocidade.[113][112]
- Skins de barda só podem ser aplicadas a Montarias com espaço cosmético de barda.[114]
- Skins só poderão ser aplicadas aos itens da barda/sela que forem conseguidos dentro de jogo.[115]
- A aparência das skins de barda pode ser diferente a depender do tipo de montaria.[114]
Housing decorations
Housing decorations were available for purchase from the cosmetic store.
Backer only armor skin
All Kickstarter backers receive a unique armor skin set.[116]
Armor appearance
- Gear is intended to be realistic in appearance.[117][118][119]
- Armor will not be overly sexual in appearance.[117][119]
- I'm more of the mind that it wouldn't really serve a purpose to have bikini plate armor, just in like reality, if you're going to have armor, it should be protective. I think from a fashion statement is enjoyable for some people, but it's a an immersive issue.[118] – Steven Sharif
- Some armor and costumes will be more revealing than others, but there will not be nudity in the game.[121]
- There might be sliders, but there are not gonna be naked sliders.[121] – Steven Sharif
- Each race is getting its custom geo pieces, which then will share thematic components such as color palette, attachments, design filigree. Those types of things will get shared across the geo but generally you're going to see unique races with unique geo.[125] – Steven Sharif
- The appearance of crafted gear is influenced by its rarity.[126]
- Crafters are able to influence what their crafted items look like.[128][129]
- Cosméticos can be used by all races but there may be slight variations to make them work with the body builds of each race.[14]
- Dye cosmetics can be used to change gear colors.[28][130][131]
Appearance slots/Transmogs
Gear will have appearance slots (Transmutation/Transmog/cosmetic slots) that are used to copy the appearance of an item (in some cases).[137][138]
- There are rules when applying cosmetics to specific items, unlike costumes, which don't have level restrictions.[18]
- Cosmetic slots can be toggled on or off on their character by the player.[139]
- A "default player appearance" may be automatically applied during sieges or other large scale battles to improve client-side performance.[140][141]
- Cosmetics, whether purchased from the shop or earned in game, are an important component of MMORPGS I personally enjoy; and there's a lot of collectors out there who spend a great deal of time either in-game achieving these things or spend money purchasing them from the cosmetic only marketplace; and we don't want to demean or reduce that achievement or that expenditure. So it's going to be situational where the default appearance will be applied and can be activated.[140] – Steven Sharif
Gear attachments
Attachments are able to be unlocked as flair pieces to armor to create a customizable look.[142]
- There will be hundreds of attachments available ranging from a small clasp to the front plate of a breast plate.[142]
Items on back and belt
Players can set the appearance priority for the items they wish to show in their Back and Belt slots.[143][144][145]
- Only one item can show at a time, and that is determined by player choice.[134]
- Some ranged or melee abilities require a specific weapon to be equipped. Weapons that are equipped in the character's ranged or offhand slots will automatically swap in and out as required by the skill.[146][147][148][149]
- Players may toggle back and forth between using their ranged and melee slot for basic weapon attacks.[146]
- Idle animations will be selectible by players in the character creator.[150]
Character appearance
Character appearance can be customized in the character creator (CC)[154] and via in-game salons/barbershops.[155][156]
- We want there to be a lot of room for people to manifest their own identity, to role play how they want to from an appearance standpoint. There's going to be parameters within which you will be able to customize a character. We want the culture and the identity of the races to exist in a range that makes them easily identifiable from other players and other cultures. So, because of that, we have to have a spectrum you can exist on. There will be a lot of hair variants you can do, body art tattoos that you can apply. You'll be able to play with the scales of the facial structure, the bones, the height, width, the body fat percentage. You'll be able to add body hair on different parts of the body. If you want to have hair on your feet, you can dial that up.[157] – Steven Sharif
- Personagens models are focused on realism.[158]
- A player will see a generic character before customization.[159]
- Character designs will have influences from a wide range of cultures, such as European, African and Asian.[160]
- Lolis will not be in the game.[161][162]
- Sliders and other controls, such as color palettes, will offer flexibility in customization but there will be limits based on race, gender, and the artistic style guidelines that the developers are adhering to.[163][164][161][165][166]
- There's going to be constraints to the sliders, so that was one of those big questions as work began on the character creator: How much agency do you want to allow pulling like the lower lip all the way down in this weird deformed look, or having like [an] offset cheek that's just asymmetrical to the side of the face. There's not going to be the ability or agency to create those types of weird character things. However you will have the ability to move, slide, change, grow, decrease all those components, but they'll be kept in a more reasonable and presented way in the same sense you won't be able to change the appearance of the dwarven, nor the Dünir or the Niküan races to, in my opinion, create what would be traditionally considered a Loli character.[161] – Steven Sharif
Cosmetic items
Cosmetic items allow players to customize their character in-game.[167]
- Eye color.
- Skin color.
- Hair color.
- Hairstyles.
- Tattoos.
- Scars.
Cosmetic items that produce in-game cosmetic effects will also be available.[168]
- Fireworks.
- Picnics.
- Camps.
Dyes
Dyes in Ashes of Creation may refer to:
Dye usage
Dyes are one-time use items that apply a cosmetic color change across all dyeable items that are equipped on a player's character (paper-doll).[170][171][172]
- Two dye channels are provided per character that together influence up to 50% of the gear that is equipped by that character.[170]
- The first dye channel is for lower grade dyes that influence 10 to 20% of armor appearance on that character.[170]
- The second dye channel is for higher tier dyes that influence up to 30% of armor appearance on that character.[170]
- The original design allowed individual items to be dyed with different dyes.[171]
- One of the things that we want to do- again talking about player agency- is we want to give them the ability to change the appearance of their armor sets that they're wearing; and the way we've approached the dye solution is through a channeled system. We have a two channel dye system where the first channel is a lower grade dye that it has influence over between 10 to 20 percent of your overall armor appearance; and then the second channel dye is a higher tier dye that you have to acquire; and by doing so you can influence the remaining thirty percent- up to thirty percent of that armor appearance: So up to a total of fifty percent influence that can occur across all the pieces that you wear. Now one unique approach to the way we're doing this dye system is we're not allowing individual dyes to be applied on individual items, but instead we keep a cohesion across the set by applying that dye channel to your character; and when you equip a piece with your overall character it will assume that dye channel from your paper doll. So you apply the dyes to your character and when you equip a piece of item it will take that dye and it will influence the channel over that particular piece so that it comes into alignment. And what the reason that we're doing that is there's a lot of options with regards to customization for your character appearance, whether it be through transmog, through costumes, through mixing and matching sets and pieces that you can wear; and what we want to avoid is the rainbow effect where these pieces do not look good together and it creates the clown that's walking down the street.[170]
The Kickstarter dyes are sets of unique colors that are not obtainable by players who did not participate in Crowdfunding. These dyes are not usable as normal dyes are. Instead they are used to override the color of another dye obtained in game.[173]
- They are assigned to a character from a user's account management page.[173]
- They do not expire, so they may be used to continually override dye colors.[173]
- Once a dye has been overridden it becomes a bound dye to that character, so the colors cannot be sold for in-game benefit.[173]
- When an item is sold or transferred, color changes are reverted.[173]
Dyeable items
Dyes only affect tagged portions of dyeable armor or cosmetic items.[174]
Outside of wanting to keep maybe some identity from a lore perspective; for example if you have like a white lion's suit of armor, you may not want that white lion suit of armor to be black or blue. So, it's possible. It depends on the costume itself.[174] – Steven Sharif
Seasonal cosmetics
There are seasonal cosmetics in Ashes of Creation.[28][176]
- Seasonal cosmetics can be obtained in-game.[28]
Emoji
Emoji adds additional flare either for chat or character representation (social animations).[177][178][167]
- Race and class emoji packs were available in the Kickstarter and Crowdfunding do verão campaigns at the Explorer level and above.[167]
- There will be role-playing emoji such as dice rolling.[179]
Ver também
Referências
- ↑ 1.0 1.1 1.2 1.3 Rime and Regal.
- ↑ 2.0 2.1 2.2 2.3 Ashes of Creation Reddit - Heat and Harmony.
- ↑ Transmissão ao vivo, 2017-05-08 (48:52).
- ↑ 4.0 4.1 4.2
- ↑ Transmissão ao vivo, 2024-02-29 (1:12:23).
- ↑ 6.0 6.1 6.2 6.3 6.4 Transmissão ao vivo, 2018-04-8 (PM) (58:29).
- ↑ 7.0 7.1 7.2 7.3 7.4 7.5 7.6 7.7 7.8
- ↑ 8.0 8.1 8.2 8.3 8.4 Transmissão ao vivo, 2020-07-25 (1:53:46).
- ↑ 9.0 9.1
- ↑
- ↑ 11.0 11.1 11.2
- ↑ 12.0 12.1
- ↑ Transmissão ao vivo, 2019-06-28 (1:25:55).
- ↑ 14.0 14.1 14.2
- ↑ 15.0 15.1 Transmissão ao vivo, 2020-06-26 (1:42:55).
- ↑ Podcast, 2020-11-15 (49:02).
- ↑ 17.0 17.1 17.2 17.3 17.4 17.5 17.6 17.7 17.8
- ↑ 18.0 18.1 18.2 18.3 18.4 18.5 18.6 18.7 Transmissão ao vivo, 2020-11-30 (57:50).
- ↑
- ↑ 20.0 20.1 20.2 20.3 20.4
- ↑ 21.0 21.1 21.2 21.3
- ↑ 22.0 22.1 Transmissão ao vivo, 2022-02-25 (46:17).
- ↑ 23.0 23.1 Entrevista, 2018-10-20 (2:17:43).
- ↑ 24.0 24.1 Transmissão ao vivo, 2023-03-31 (1:17:42).
- ↑ 25.0 25.1
- ↑ 26.0 26.1 Transmissão ao vivo, 2021-05-28 (1:49:24).
- ↑ Transmissão ao vivo, 2021-04-30 (6:46).
- ↑ 28.0 28.1 28.2 28.3 28.4 28.5 28.6 28.7
- ↑ Transmissão ao vivo, 2018-07-09 (55:20).
- ↑ 30.0 30.1 Ashes of Creation cosmetic store.
- ↑ 31.0 31.1 Entrevista, 2018-05-11 (32:36).
- ↑ Newsletter - Pre-order packages are ending reminder.
- ↑ Transmissão ao vivo, 2021-04-30 (1:20:03).
- ↑ 34.0 34.1 34.2 Transmissão ao vivo, 2020-11-30 (56:02).
- ↑ 35.0 35.1
- ↑ 36.0 36.1 36.2
- ↑ 37.0 37.1 Transmissão ao vivo, 2020-07-25 (48:28).
- ↑ 38.0 38.1 Podcast, 2018-08-04 (1:57:56).
- ↑ 39.0 39.1
- ↑ Entrevista, 2021-06-13 (48:27).
- ↑
- ↑
- ↑ 43.0 43.1
- ↑ Transmissão ao vivo, 2021-01-29 (46:48).
- ↑ Transmissão ao vivo, 2017-05-26 (18:10).
- ↑ 46.0 46.1
- ↑ 47.0 47.1 47.2 47.3
- ↑ Ashes of Creation Store: Cosmetics.
- ↑ 49.0 49.1 49.2
- ↑ 50.0 50.1 50.2 Transmissão ao vivo, 2018-12-06 (41:43).
- ↑ Transmissão ao vivo, 2020-11-30 (58:24).
- ↑ 52.0 52.1
- ↑ 53.0 53.1 53.2 53.3 53.4
- ↑ 54.0 54.1 54.2 54.3
- ↑ 55.0 55.1
- ↑ 56.0 56.1 56.2 Transmissão ao vivo, 2020-05-29 (1:42:43).
- ↑
- ↑ Transmissão ao vivo, 2017-05-12 (1:04:04).
- ↑ 59.0 59.1
- ↑ 60.0 60.1 Kickstarter 12k+ backers.
- ↑
- ↑ 62.0 62.1
- ↑ February 8, 2019 - Questions and Answers.
- ↑ Transmissão ao vivo, 2018-04-8 (AM) (4:47).
- ↑ Ashes of Creation Store: Sunbeam's Remembrance.
- ↑ 66.0 66.1 66.2 Blog: Exploring the Boundless Opportunities of Freeholds.
- ↑ 67.0 67.1 67.2 Transmissão ao vivo, 2023-06-30 (22:05).
- ↑
- ↑ 69.0 69.1 What is included with my Pre-Order package?
- ↑
- ↑
- ↑ 72.0 72.1 72.2 72.3 Transmissão ao vivo, 2023-06-30 (23:40).
- ↑
- ↑ Development Update with Freehold Preview.
- ↑ 75.0 75.1 Transmissão ao vivo, 2020-08-28 (2:14:06).
- ↑ 76.0 76.1 Transmissão ao vivo, 2023-06-30 (1:15:34).
- ↑
- ↑ Transmissão ao vivo, 2023-04-07 (31:49).
- ↑ Transmissão ao vivo, 2023-06-30 (1:21:07).
- ↑ Entrevista, 2023-07-09 (31:18).
- ↑ Ashes of Creation Store: Ramstone Hauler.
- ↑
- ↑
- ↑ Transmissão ao vivo, 2021-10-29 (1:01:28).
- ↑
- ↑ Transmissão ao vivo, 2018-01-18 (34:08).
- ↑ 87.0 87.1 87.2 87.3 87.4 Transmissão ao vivo, 2019-09-30 (1:39:01).
- ↑
- ↑
- ↑ 90.0 90.1 Transmissão ao vivo, 2018-04-8 (PM) (51:49).
- ↑ Transmissão ao vivo, 2022-04-29 (1:11:24).
- ↑
- ↑ Vídeo, 2020-09-30 (6:38).
- ↑ Transmissão ao vivo, 2018-04-8 (AM) (12:34).
- ↑ Transmissão ao vivo, 2021-10-29 (51:48:).
- ↑ Transmissão ao vivo, 2022-02-25 (1:06:45).
- ↑ Transmissão ao vivo, 2022-04-29 (1:04:52).
- ↑ Ashes of Creation Store: Vestments of the Runecarvers.
- ↑ 99.0 99.1 99.2
- ↑
- ↑
- ↑ 102.0 102.1
- ↑ 103.0 103.1
- ↑ Forums - Livestream Q&A 2022-08-26.
- ↑
- ↑
- ↑ Ashes of Creation Store: Masque of Affection.
- ↑
- ↑ Transmissão ao vivo, 2022-03-31 (1:21:44).
- ↑ Leader of Men
- ↑ 112.0 112.1 112.2 Transmissão ao vivo, 2020-05-29 (58:31).
- ↑ Transmissão ao vivo, 2020-09-30 (45:37).
- ↑ 114.0 114.1
- ↑ Transmissão ao vivo, 2020-09-30 (45:26).
- ↑ Ashes of Creation Kickstarter.
- ↑ 117.0 117.1 117.2 117.3 Transmissão ao vivo, 2020-05-29 (50:20).
- ↑ 118.0 118.1 Transmissão ao vivo, 2017-05-26 (19:51).
- ↑ 119.0 119.1 Reddit Q&A, 2019-01-8.
- ↑
- ↑ 121.0 121.1 Transmissão ao vivo, 2021-12-23 (1:34:07).
- ↑ Transmissão ao vivo, 2024-02-29 (1:15:51).
- ↑ Podcast, 2018-08-04 (53:43).
- ↑ Transmissão ao vivo, 2022-10-28 (1:41:06).
- ↑ Transmissão ao vivo, 2021-09-24 (1:25:27).
- ↑ Transmissão ao vivo, 2023-11-30 (1:40:11).
- ↑
- ↑ Transmissão ao vivo, 2020-11-30 (1:05:22).
- ↑ Transmissão ao vivo, 2017-05-24 (24:19).
- ↑ Transmissão ao vivo, 2017-07-18 (54:56).
- ↑ 131.0 131.1 Transmissão ao vivo, 2017-07-28 (9:47).
- ↑
- ↑ Transmissão ao vivo, 2020-10-30 (1:13:22).
- ↑ 134.0 134.1 134.2
- ↑ 135.0 135.1 Transmissão ao vivo, 2017-09-03 (48:56).
- ↑ Transmissão ao vivo, 2023-05-31 (58:37).
- ↑ Entrevista, 2018-08-24 (5:28).
- ↑ Transmissão ao vivo, 2017-11-17 (22:33).
- ↑ Transmissão ao vivo, 2018-02-09 (50:29).
- ↑ 140.0 140.1 Transmissão ao vivo, 2020-07-25 (54:10).
- ↑ Transmissão ao vivo, 2019-11-22 (1:08:05).
- ↑ 142.0 142.1 Entrevista, 2018-10-20 (3:34:46).
- ↑
- ↑
- ↑ Transmissão ao vivo, 2018-06-04 (19:48).
- ↑ 146.0 146.1 Transmissão ao vivo, 2024-03-29 (1:55:14).
- ↑ Transmissão ao vivo, 2022-09-30 (49:16).
- ↑ Podcast, 2021-09-29 (40:50).
- ↑ Entrevista, 2018-05-11 (16:32).
- ↑ Transmissão ao vivo, 2022-01-28 (39:30).
- ↑ Vídeo, 2022-03-31 (13:47).
- ↑ Transmissão ao vivo, 2020-04-30 (46:51).
- ↑ Transmissão ao vivo, 2022-06-30 (1:01:00).
- ↑ Transmissão ao vivo, 2017-05-08 (47:35).
- ↑ Transmissão ao vivo, 2022-04-29 (5:05).
- ↑ Transmissão ao vivo, 2017-05-15 (51:19).
- ↑ Transmissão ao vivo, 2018-04-8 (PM) (13:39).
- ↑ Transmissão ao vivo, 2017-06-30 (11:21).
- ↑ Transmissão ao vivo, 2017-06-30 (10:04).
- ↑ Transmissão ao vivo, 2017-06-30 (12:39).
- ↑ 161.0 161.1 161.2 Podcast, 2021-09-29 (18:19).
- ↑
- ↑ Transmissão ao vivo, 2022-03-31 (1:00:14).
- ↑ Vídeo, 2022-03-31 (9:23).
- ↑ Transmissão ao vivo, 2020-04-30 (1:10:46).
- ↑ Transmissão ao vivo, 2017-06-30 (13:13).
- ↑ 167.0 167.1 167.2 Transmissão ao vivo, 2017-05-08 (48:49).
- ↑ Transmissão ao vivo, 2017-05-26 (32:14).
- ↑ Alpha-1 screenshot.
- ↑ 170.0 170.1 170.2 170.3 170.4 Transmissão ao vivo, 2022-06-30 (1:06:02).
- ↑ 171.0 171.1 Transmissão ao vivo, 2020-10-30 (1:14:34).
- ↑ Transmissão ao vivo, 2017-05-26 (3:04).
- ↑ 173.0 173.1 173.2 173.3 173.4
- ↑ 174.0 174.1 174.2 Transmissão ao vivo, 2018-04-8 (PM) (18:48).
- ↑ Ashes of Creation Store: Festive Protector's Garments
- ↑
- ↑
- ↑ Transmissão ao vivo, 2017-11-17 (53:02).
- ↑ Transmissão ao vivo, 2017-05-22 (58:51).