Appearance slots
Gear will have appearance slots (Transmutation/Transmog/cosmetic slots) that are used to copy the appearance of an item (in some cases).[2][3]
- There are rules when applying cosmetics to specific items, unlike costumes, which don't have level restrictions.[4]
- Cosmetic slots can be toggled on or off on their character by the player.[5]
- A "default player appearance" may be automatically applied during sieges or other large scale battles to improve client-side performance.[6][7]
- Cosmetics, whether purchased from the shop or earned in game, are an important component of MMORPGS I personally enjoy; and there's a lot of collectors out there who spend a great deal of time either in-game achieving these things or spend money purchasing them from the cosmetic only marketplace; and we don't want to demean or reduce that achievement or that expenditure. So it's going to be situational where the default appearance will be applied and can be activated.[6] – Steven Sharif
- Gear is intended to be realistic in appearance.[8][9][10]
- Armor will not be overly sexual in appearance.[8][10]
- I'm more of the mind that it wouldn't really serve a purpose to have bikini plate armor, just in like reality, if you're going to have armor, it should be protective. I think from a fashion statement is enjoyable for some people, but it's a an immersive issue.[9] – Steven Sharif
- Some armor and costumes will be more revealing than others, but there will not be nudity in the game.[12]
- There might be sliders, but there are not gonna be naked sliders.[12] – Steven Sharif
- Each race is getting its custom geo pieces, which then will share thematic components such as color palette, attachments, design filigree. Those types of things will get shared across the geo but generally you're going to see unique races with unique geo.[16] – Steven Sharif
- The appearance of crafted gear is influenced by its rarity.[17]
- Crafters are able to influence what their crafted items look like.[19][20]
- Cosméticos can be used by all races but there may be slight variations to make them work with the body builds of each race.[21]
- Dye cosmetics can be used to change gear colors.[22][23][24]
Racial weapons and armor
Armas and armor are not race locked, but armor will take on a racial appearance.[32][33][34]
- The customization of equipment per race is really focused on Armor sets not Weapon props. Weapon props will, from a model standpoint, will translate pretty one-to-one across the races.[14] – Steven Sharif
- Racial appearance of gear is focused on Armadura. Armas will not change in appearance but will scale in size based on race.[15][14]
- Let's say for example you have the Eagle set or something, right: The Eagle set has in art, it has a thematic design that's going to include certain attachments to the armor. It's going to include color palette and theme. It's going to have some aspects to it that define it as the Eagle set, right. When a Elf wears the Eagle set or when an Orc wears the Eagle set, you obviously have two different cultures there; and you don't want to stomp out that culture by assigning a de facto 'This is the Eagle set and this is how it looks on everybody.' What we want to have is cultural influences play a role in showing how that set looks.[14] – Steven Sharif
- Racial appearance of gear sets is tied to the character model of that race.[35]
- When you say, what if I'm an Orc but want to look like an Elf and I want my Eagle set to be the Elf representation? Well the issue becomes there that Orcs have a different organic model. You know, their body is different than that of the Elf. So, from a scope-creep standpoint, it's one thing to add different influences that represent the cultures that are donning the armor; it's another thing to adapt each influence as a matrix that can be worn pretty much by everything. From a scope perspective, that's a very difficult task for the character artists to tackle. So instead what we've done is, in order to facilitate a variety of cultural representation between the races but allow for the sharing of assets like different armor sets, we give different representations of those armor sets to each race.[35] – Steven Sharif
- Q: Since a single armor set will look different on each race, how will we have large varieties of in-game achievable gear for each race if we have to make nine different looks for each set?
- A: The approach for that is to create a modular piece set for armor creation; and the way we achieve that is by two steps: So, on the modeling side, each race has these geo sets basically where you're creating pieces of the armor for heavy plate armor, for medium, for robes; and you get to grab those modular pieces and mix and match as design makes a request for a particular set to the art teams. So, design comes along and they say, "hey we have a theme for a set that we want to create", so let's use Carphin in that example; and that theme from design's standpoint is going to include color, it's going to include materials, it's going to have an etymology for the set to give a background so that they can incorporate certain types of attachments- whatever they want to include on the art side. Then, the character team says, "okay let's take our base sets of geo and let's mix and match those pieces to create the Carphin set and then we're going to do a materials pass on it, and then we're going to do a color pass on it"; and that way we have a lot of essentially pieces of the puzzle to create these many different unique sets. Now we can also deform pieces across from race to race. So, even if we create unique geo on a per-race basis, we can grab the pauldron from the Human set and put it onto the Vek representation; and the end game there is that we have a particular set, for example Carphin, and that Carphin is communicating the theme; and when you don the armor for the Carphin set- you've acquired the Carphin set and you put it on- it is going to look Vek if you're a Vek. It is going to look Kaelar if you're a Kaelar, but it is still going to have the identity and the theme of the Carphin set.[13] – Steven Sharif
Gear slots
There are multiple gear slots in Ashes of Creation.[37]
- 3 Belt slots.[37]
- 1 Mainhand slot equips a player's primary weapon.[38][41][42][43][44][27]
- 1 Offhand slot can equip shields, spell focuses, sigils, and dual weapons.[38][45][27]
- 1 Potion/Pouch/Scroll slot.[40][46]
- 8 Armadura slots.[37][47]
- 5 Jewelry slots.[37]
- 3 Artisan gear slots.[54][37][55]
- 1 Artisan tool slot is used to equip gathering tools.[56]
- There may be a specific slot for musical instruments, but this has not been finalized yet.[57]
- Previously it was stated there were 16 gear slots.[47]
- Gear is not subject to inventory weight limits.[58]
Gear appearance priority
Players can set the appearance priority for the items they wish to show in their Back and Belt slots.[40][46][59]
- Only one item can show at a time, and that is determined by player choice.[27]
- Some ranged or melee abilities require a specific weapon to be equipped. Weapons that are equipped in the character's ranged or offhand slots will automatically swap in and out as required by the skill.[38][41][42][44]
- Players may toggle back and forth between using their ranged and melee slot for basic weapon attacks.[38]
- Idle animations will be selectible by players in the character creator.[60]
Gear inspection/ Threat assessment
Os jogadores terão um buff em sua placa de identificação que indica o conjunto de equipamento que estão usando. Outros jogadores poderão ver esse "buff", visando esse jogador à distância".[61][62][63]
- Isto indicará o tipo de equipamento (tecido, couro, [[Plate armor|placa]) que eles estão usando predominantemente".[62]
- A borda indicará o nível e a qualidade do conjunto de equipamento'.[61][62][64]
- Isto também indicará se o equipamento está encantado'.[62][64]
- Os desenvolvedores acreditam que inspecionar o equipamento para obter uma lista exata de equipamentos ou pontuação do equipamento pode levar a um "comportamento indesejado".[65]
Quando você vê um jogador se aproximando de você e ele está usando um transmog, você sabe que você não sabe se essa pessoa é uma mitigação de danos alta contra danos físicos ou contra danos mágicos e, essencialmente, a maneira como superamos isso é através de você poder apontar um jogador à distância e ele terá um buff que está presente neles que você verá, o que indica que essencialmente o conjunto de peças que ele está usando. É importante que os jogadores possam verificar, do ponto de vista da avaliação da ameaça, o que eles estão enfrentando se estiverem verificando ativamente isso e isso estará disponível.[63] – Steven Sharif
Ser por padrão capaz de ver a "pontuação do equipamento" / lista de equipamentos de uma pessoa... pode causar um comportamento indesejado.[65]
Gear sets
Gear sets (also known as tier sets) are a part of Ashes of Creation.[70][69][3]
- Q: How often will armor be part of an entire armor set with other cosmetically matching pieces versus unique armor pieces that don't match or go along with anything else in the game?
- A: There is a balance of both set pieces and non-set pieces and usually you're going to see at higher grades within a tier are going to be more predominantly set driven; and the lower interstitial power levels of the gear for that tier are the potentially bespoke pieces; and obviously those pieces are catered around a number of different interactions, such as ones you get from quests, ones that you get from drops, ones that you can craft, ones that you get from legendary bosses, ones that you get from guild-oriented tasks, or in-game favor and unique currencies. So there's different types of acquisition models and each of them has a spattering of either bespoke pieces or set-oriented pieces; and there are even varying levels of set pieces as well. So you might have a full eight piece set, or a three-piece set, or a five piece set, depending on where it lives within the tier.[70] – Steven Sharif
- Players gain bonuses depending on the number and tier of pieces they have equipped.[70][69][3]
- An overarching set effect is granted to wearers of exclusively one "type" of armor, for example: all cloth, or all plate.[71]
- There may be set bonuses that members of certain communities will obtain based on gear set type.[70][3]
- Set bonuses will not provide new abilities, but certain higher-end weapons and armor will have active abilities, but the intention is that these abilities will not radically redefine the way an archetype is played.[72]
- Racial appearance of gear sets is tied to the character model of that race.[35]
- It will be possible to store and swap gear loadouts with a single button press when out of combat.[58][37][73]
- Approximately 49 unique gear sets were obtainable in Alpha-1 from crafting, quests, drops and exploration.[74] These were unique sets with different stats, but some may be similar in appearance.[74]
- Certain set bonuses may trade off core gear stats.[75]
- There are passive abilities that can be chosen to become more adept with certain set types.[3]
- There will be viable non-set builds.[75]
Itens criados
Itens fabricados estarão no mesmo patamar dos melhores items.[76]
- Os itens de maior tier serão uma combinação de itens fabricados e adquiridos de chefes.[77]
- A raridade dos itens será medida de acordo com o esforço necessário para coletar, processar e fabricar os itens.[76]
- Talvez seja possível para os artesãos determinar o visual dos itens fabricados.[20]
- O nome do artesão está gravado nos itens que fabricar.[79]
Acreditamos que todo item que existe no mundo deveria, de alguma maneira, refletir seu fabricador. Assim, nosso sistema de fabricação será extremamente versátil - dando aos artesãos a habilidade de fabricar itens únicos que representem seus pontos fortes e fracos.[80]
A Fabricação e os Chefes Mundiais serão a principal maneira de adquirir equipamentos de alto nível. Haverão algumas exceções a isso na forma de itens Lendários (apenas um pode ser obtido ou descoberto) e outros equipamentos que podem ser conseguidos, mas queremos que Artesãos e raids do tier mais alto produzam a maior parte do equipamento de alto nível e alta efetividade.[81] – Sarah Flanagan
Skins
Pets, Montarias, Vestuário, Armadura, Edificações e Acessórios vendidos na loja de cosméticos são skins.[84]
- Skins são cosméticos que não garantem nenhum benefício ao usuário.[85]
- Skins serão apenas possíveis de serem aplicadas a itens previamente adquiridas dentro do jogo, crafted ou encontrados dentro Ashes of Creation.[86]
- Skins de Montaria requerem um tipo específico de Montarias adquirida dentro do jogo.[87]
- Textos de imersão estão relacionados à história e passado de criaturas e itens no mundo de Verra.[85]
- Vestuário não incluem quaisquer armas mostradas.[88]
- Skins de caravana mudam a aparência de Montarias e caravanas já existentes dentro do jogo, ligados um ao outro.[89][90]
- As melhores skins serão obteníveis dentro do jogo.[91]
As melhores skins serão obteníveis dentro do jogo (obviamente "melhor" é subjetivo, então eu diria as mais ornamentadas e detalhadas/únicas).[91] – Steven Sharif
Racial skins
Racial skins are cosmetics that enable a player to change their character's racial appearance.[92][93][94][95]
- Racial skins transform the appearance of the character to that skin. The original racial appearance of the character is entirely replaced.[92]
- Racial skins are not costumes. This means that armor and character customization is possible on these.[96]
- There are plans to create other racial skins.[81]
- Some potential future ideas include undead and werewolf (lycan) skins.[99]
- Racial skins can be toggled on and off.[95]
- You're changing your race over to that, which means that you won't look uniquely different if you were a Vek angel or a Human angel.[92] – Steven Sharif
Vestuário
Vestuário were available for purchase from the cosmetic store.[102]
- They do not include any weapons pictured.[88]
- Costumes are one piece outfits that cover all gear slots regardless of armor type.[103][101][104][105][106]
- Full costumes do not mix and match pieces.[106] – Steven Sharif
- Costumes don't have a level restriction or require an in-game item to be obtained first.[107][4]
- Costumes are not gender or race locked, but can adapt based on a character's gender and race.[108][109][21][110]
- Racial skins appear along with any costume appearances.[98][96]
- All hoods and head slot items, whether part of a complete costume or individual gear, will have the option to be shown or hidden on the character by the player.[111][101][112]
Kickstarter weapon skins
Kickstarter backers will receive a unique weapon skin.[113]
- Usable on all types of weapons.
- Include subtle and tasteful glow/particle effects.
Backer only armor skin
All Kickstarter backers receive a unique armor skin set.[114]
Loja de cosméticos
A Loja de cosméticos permite aos jogadores compras de Cosméticos para uso em Ashes of Creation.[22] A loja de cosméticos oferece itens disponíveis por tempo limitado e em quantidade limitada, que ajudam a manter o desenvolvimento sustentável do jogo.[117]
- Cosméticos equitativos, tanto de um ponto de vista de qualidade como de quantidade, são obteníveis por meios dentro do jogo.[117]
- Nada na loja de cosméticos será pay to win.[118]
Nada na nossa loja jamais será pay to win (pagar para ter vantagens no jogo), já que acreditamos que essa prática fere fervorosamente o gênero dos MMORPGS..[118]
- Cosméticos da loja oferecerão uma diversa seleção de visuais únicos. [119]
Eu quero incentivar a compra de cosméticos na loja pela sustentabilidade das expansões que tenho planejadas, já que não temos valor de venda nelas. Eu quero incentivar a compra oferecendo itens limitados: Tempo limitado para compra, quantidade limitada, assim você sente confiança de que quando você compra quaisquer skins, elas não serão oferecidas novamente de alguma outra maneira.[117] – Steven Sharif
- Todos os itens da loja de cosmético serão não negociáveis.[120] Não haverá mecanismo de presentear itens cosméticos.[121]
Eu não quero que itens cosméticos comprados pelo mercado sejam transferíveis... porque essa seria uma possibilidade de transformar dinheiro real em vantagens no jogo.[121] – Steven Sharif
Attachments
Attachments are able to be unlocked as flair pieces to armor to create a customizable look.[122]
- There will be hundreds of attachments available ranging from a small clasp to the front plate of a breast plate.[122]
Ver também
Referências
- ↑ Transmissão ao vivo, 2023-05-31 (58:37).
- ↑ Entrevista, 2018-08-24 (5:28).
- ↑ 3.0 3.1 3.2 3.3 3.4 Transmissão ao vivo, 2017-11-17 (22:33).
- ↑ 4.0 4.1 Transmissão ao vivo, 2020-11-30 (57:50).
- ↑ Transmissão ao vivo, 2018-02-09 (50:29).
- ↑ 6.0 6.1 Transmissão ao vivo, 2020-07-25 (54:10).
- ↑ Transmissão ao vivo, 2019-11-22 (1:08:05).
- ↑ 8.0 8.1 8.2 8.3 Transmissão ao vivo, 2020-05-29 (50:20).
- ↑ 9.0 9.1 Transmissão ao vivo, 2017-05-26 (19:51).
- ↑ 10.0 10.1 Reddit Q&A, 2019-01-8.
- ↑
- ↑ 12.0 12.1 Transmissão ao vivo, 2021-12-23 (1:34:07).
- ↑ 13.0 13.1 Transmissão ao vivo, 2024-02-29 (1:15:51).
- ↑ 14.0 14.1 14.2 14.3 Podcast, 2018-08-04 (53:43).
- ↑ 15.0 15.1 Transmissão ao vivo, 2022-10-28 (1:41:06).
- ↑ Transmissão ao vivo, 2021-09-24 (1:25:27).
- ↑ Transmissão ao vivo, 2023-11-30 (1:40:11).
- ↑
- ↑ Transmissão ao vivo, 2020-11-30 (1:05:22).
- ↑ 20.0 20.1 Transmissão ao vivo, 2017-05-24 (24:19).
- ↑ 21.0 21.1
- ↑ 22.0 22.1
- ↑ Transmissão ao vivo, 2017-07-18 (54:56).
- ↑ Transmissão ao vivo, 2017-07-28 (9:47).
- ↑ 25.0 25.1
- ↑ Transmissão ao vivo, 2020-10-30 (1:13:22).
- ↑ 27.0 27.1 27.2 27.3 27.4 27.5 27.6 27.7
- ↑ 28.0 28.1 Transmissão ao vivo, 2017-09-03 (48:56).
- ↑ Vídeo, 2020-09-30 (2:44).
- ↑ Transmissão ao vivo, 2020-09-30 (47:47).
- ↑ Transmissão ao vivo, 2019-07-26 (54:06).
- ↑ 32.0 32.1 Transmissão ao vivo, 2022-03-31 (4:57).
- ↑ Transmissão ao vivo, 2017-05-26 (44:11).
- ↑ Transmissão ao vivo, 2017-05-26 (20:46).
- ↑ 35.0 35.1 35.2 Podcast, 2018-08-04 (55:17).
- ↑ Vídeo, 2024-03-29 (35:39).
- ↑ 37.00 37.01 37.02 37.03 37.04 37.05 37.06 37.07 37.08 37.09 37.10 37.11 37.12 37.13 37.14 37.15 37.16 37.17 37.18 37.19 Transmissão ao vivo, 2023-02-24 (46:15).
- ↑ 38.0 38.1 38.2 38.3 38.4 Transmissão ao vivo, 2024-03-29 (1:55:14).
- ↑ 39.0 39.1 39.2 Transmissão ao vivo, 2023-04-28 (1:08:55).
- ↑ 40.0 40.1 40.2 40.3
- ↑ 41.0 41.1 Transmissão ao vivo, 2022-09-30 (49:16).
- ↑ 42.0 42.1 Podcast, 2021-09-29 (40:50).
- ↑ Podcast, 2021-09-29 (47:57).
- ↑ 44.0 44.1 Entrevista, 2018-05-11 (16:32).
- ↑ Transmissão ao vivo, 2023-05-31 (48:11).
- ↑ 46.0 46.1
- ↑ 47.0 47.1 Transmissão ao vivo, 2017-07-28 (24:54).
- ↑ 48.0 48.1 48.2 48.3 Transmissão ao vivo, 2018-02-09 (7:31).
- ↑
- ↑ 50.0 50.1 Transmissão ao vivo, 2017-07-28 (31:30).
- ↑
- ↑ Alpha-1 screenshot.
- ↑ Alpha-1 screenshot.
- ↑ Vídeo, 2023-11-30 (19:06).
- ↑ Transmissão ao vivo, 2022-06-30 (1:17:34).
- ↑ Vídeo, 2023-11-30 (9:36).
- ↑ Transmissão ao vivo, 2023-09-29 (1:08:25).
- ↑ 58.0 58.1 Entrevista, 2023-09-10 (47:13).
- ↑ Transmissão ao vivo, 2018-06-04 (19:48).
- ↑ Transmissão ao vivo, 2022-01-28 (39:30).
- ↑ 61.0 61.1 Transmissão ao vivo, 2020-08-28 (2:07:26).
- ↑ 62.0 62.1 62.2 62.3 Transmissão ao vivo, 2020-07-25 (53:08).
- ↑ 63.0 63.1 Transmissão ao vivo, 2020-06-26 (1:28:10).
- ↑ 64.0 64.1 Transmissão ao vivo, 2017-07-28 (1:34:55).
- ↑ 65.0 65.1 Transmissão ao vivo, 2017-07-28 (23:20).
- ↑ Transmissão ao vivo, 2023-06-30 (1:30:40).
- ↑ Podcast, 2018-08-04 (59:58).
- ↑ Vídeo, 2023-01-27 (45:46).
- ↑ 69.0 69.1 69.2 Transmissão ao vivo, 2020-11-30 (54:29).
- ↑ 70.0 70.1 70.2 70.3 70.4 Transmissão ao vivo, 2023-07-28 (1:22:48).
- ↑ Entrevista, 2020-07-18 (1:02:08).
- ↑ Transmissão ao vivo, 2023-09-29 (1:15:47).
- ↑ Transmissão ao vivo, 2021-11-19 (40:53).
- ↑ 74.0 74.1 Transmissão ao vivo, 2021-04-30 (41:18).
- ↑ 75.0 75.1 Transmissão ao vivo, 2017-11-17 (56:07).
- ↑ 76.0 76.1 Transmissão ao vivo, 2017-05-10 (14:45).
- ↑
- ↑
- ↑
- ↑ About Ashes of Creation.
- ↑ 81.0 81.1 February 8, 2019 - Questions and Answers.
- ↑ Ashes of Creation Store: Appearance slots.
- ↑ Transmissão ao vivo, 2020-11-30 (56:02).
- ↑
- ↑ 85.0 85.1 Rime and Regal.
- ↑ Transmissão ao vivo, 2018-12-06 (41:43).
- ↑ Transmissão ao vivo, 2020-11-30 (58:24).
- ↑ 88.0 88.1
- ↑ 89.0 89.1
- ↑ 90.0 90.1
- ↑ 91.0 91.1
- ↑ 92.0 92.1 92.2 Transmissão ao vivo, 2020-05-29 (1:42:43).
- ↑
- ↑ Transmissão ao vivo, 2017-05-12 (1:04:04).
- ↑ 95.0 95.1
- ↑ 96.0 96.1 Kickstarter 12k+ backers.
- ↑
- ↑ 98.0 98.1
- ↑ Transmissão ao vivo, 2018-04-8 (AM) (4:47).
- ↑ Ashes of Creation Store: Vestments of the Runecarvers.
- ↑ 101.0 101.1 101.2
- ↑ What is included with my Pre-Order package?
- ↑
- ↑
- ↑
- ↑ 106.0 106.1
- ↑
- ↑ Forums - Livestream Q&A 2022-08-26.
- ↑
- ↑ Transmissão ao vivo, 2020-06-26 (1:42:55).
- ↑
- ↑ May The 4th, Be With You... And also some skins.
- ↑ Ashes of Creation Kickstarter.
- ↑ Ashes of Creation cosmetic store.
- ↑ Transmissão ao vivo, 2020-07-25 (1:53:46).
- ↑ 117.0 117.1 117.2 Transmissão ao vivo, 2018-04-8 (PM) (58:29).
- ↑ 118.0 118.1
- ↑
- ↑
- ↑ 121.0 121.1 Entrevista, 2018-05-11 (32:36).
- ↑ 122.0 122.1 Entrevista, 2018-10-20 (3:34:46).