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Missões
Missões in Ashes of Creation are divided into three main categories: Events, Commissions, and Missões de História.[5][6][7][8]
- All three categories of quests will be available from a variety of local, hidden and discovered sources, such as commissions boards and NPC quest givers.[5][9]
- The various questing systems are intended to direct player activity toward content that affects the development of the world.[10]
- Nodes act as a hub; and one of the ways they direct player traffic is obviously through the commissions, the buy orders, things that essentially are supplying that demand of activity or action from the player; and then what the players choose to do is essentially the agency that's provided in helping to dictate how the world state will change.[10] – Steven Sharif
- Every type of quest can be shared with other players in the same party. This may be tuned based on Alpha-2 testing.[11][12]
- Missões de História and events can be shared within a raid group.[13]
- Other types of quests, or commissions, if allowed within a raid group, may be selectively distributed with members of that raid.[13] For example: kill objectives may be shared, but drop objectives may go to the first member looting the drop.[14]
- If we do allow progression within narrative systems like a quest or commission, I think that's going to be distributed based on the number of raid or party participants. So, killing a particular monster is not going to get everybody a check mark on their progress towards killing 20. It's going to be one person's going to get that progression; and then it'll continue to the next person and so on and so forth. If we're talking about some questlines, like story arcs or events that have phases, or that have overall participation by many members then that progress can be shared at a party raid level. So there's different settings depending on what objective there is within a quest. Some of them will share, some of them will be distributed.[13] – Steven Sharif
- Certain quests, such as story arc quests, may not be able to be turned in after a node has advanced or has been destroyed.[15]
- Dialog choices within the quest UI are intended to affect gameplay, such as unlocking side quests and storylines.[16]
- Q: Will dialogue choices have any impact on the quests in regards to how NPCs respond to you or the overall outcome of that quest, or is it more just a role-playing perspective without any major impact?
- A: No. The dialogue choices are intended to provide an impact, both with the response of the NPC, it might also serve as predicates for other systems. If there are certain paths chosen within the dialogue tree it might unlock different side arcs and story lines that other players may not experience. The dialogue trees are not meaningless. They're meant to provide gameplay related context.[16] – Steven Sharif
Events
Events are things that happen in Ashes of Creation as the result of development in the world.[21][22] There are several different types of events that are triggered due to certain conditions (predicates) being met.[23][24][19][25] Events are scaled to fit local, regional, and global needs.[26][8]
- Events... can be local, regional or global, and consist of boons or banes. They’re triggered based on a lot of different variables, and some may be one-off Events that occur once, and never again. If an Event is handled successfully, then something good happens to the local, regional, or global area. If it fails, then something bad befalls the local, regional or global area. They’ll relate to the overall Narrative, but don’t fall into its overall structure (for the most part). These are the things that will be written into history, and we imagine that as time grows, each server’s history will diverge more and more.[27]
- Some events incorporate random story-driven interruptions to the normal flow of the world, such as blocking off specific roadways, having a random raid boss or mobs appear unexpectedly in a zone. Some may lead to wider consequences, such as climate change, plagues, volcanic eruptions, forest fires, or other natural disasters.[28][21][29][30][31]
- There are events that lead to the spreading of corruption that players will have to fight back against. When these events occur players will need to participate to keep the intrusion on the material plane back.[32][33][34]
- Events that are taken care of successfully have positive consequences and provide rewards based on the contribution of players during the event.[35][8]
- There are certain effects that can happen in a world that does not have a proper response from the player population and that's the whole idea behind these events that can happen; that feel like these are natural world progression events if corruption starts to show itself as a response- as a push back to the player's development of nodes in the world itself.[32] – Steven Sharif
- Events that reach a fail condition can have negative consequences.[36][32][8]
- There is the ability to fail. I know that is a strange concept for a lot of us nowadays playing more modern games, but there is absolutely a way to fail.[36] – Steven Sharif
- Events have cooldowns in addition to the predicates that are required to trigger them.[36]
- Events absolutely do have cooldowns that cannot be forced to spawn repeatedly over and over again. Those cooldowns are not just something that's based on a timer, they're also predicated on certain actions occurring within the world.[37] – Steven Sharif
- If events are not triggered within a certain time period, they could occur randomly.[22]
- Some events will only be available while story arcs are in certain chapters.[38]
- There may be one-off events.[27]
- Events do not directly impact class effectiveness but there may be ancillary effects in terms of availability of equipment, enchantments or tattoos.[39]
Event types
There are a variety of different types of events that are triggered due to certain conditions (predicates) being met.[23][24][19][25]
- Calendar events.[19][41][42]
- Caravan events.[43][21]
- Monster coin events.[19][44][45]
- Narrative events.[19][46][25][8]
- Node attacks.[19][44][32]
- POI events.[19][46]
- PvP events.[19][46][47]
- Eventos mundiais.[23][19][25]
Monster coin events
Moedas do monstro enable players to play as monsters within the monster coin event system. This ranges from playing as a horde of zombies, to becoming a massive dragon.[51][44][45]
- During a Monster Coin Event, players will be able to activate Monster Coins, allowing them to become monsters and wreak havoc! These Events can be triggered in a variety of different ways, and in some cases they may even provide cosmetic rewards.[19]
Monster coin events are system spawned events.[44][52]
- They are structured in a way to prevent groups from gaming the system.[52]
- Monster coin events are triggered by activity in the world, such as node advancement, defeating a boss or constructing certain types of buildings within a node.[53]
- Server messages appear for players in the vicinity of these dynamic events.[54]
- The player will have a number of potential objectives they can choose to attack during the event. This may include node buildings, points-of-interest, dungeon, NPC, or other open-world objective.[48]
- When you're playing as a as a monster from the monster coin use as part of an NPC event that might be targeting a node, or other some other open-world objective or POI, or dungeon, you get to participate as a monster and your focus is completing objectives that have already been prescribed as part of the event.[48] – Steven Sharif
- Drop tables are disabled for player controlled monsters.[55]
- Monster coins only allow a character to participate in events on their own server.[56]
- NPC hate lists do not affect monster coin events.[48]
The Ancients are not going to be part of the monster coin system.[57]
- Traditionally, the Ancients are not going to be part of the Monster Coin system. These are the primary antagonists of the story. From a lore perspective, and one of the reasons why they're not a part of the Monster Coin system, is because their souls have really developed almost to the point of perfection in manipulating the Essence for more corrupt uses. They haven't quite gotten there, and who knows if they ever will, but that attunes them out of the possibility: The reason why the monster coin system is possible with other creatures.[58] – Steven Sharif
Tarefas
Narrative quests
Narrative quests will focus on gameplay that reflects the story and won't contain "filler".[8]
- What you find in the Narratives category is where you’ll find most of what you might call traditional quests. Because we’re jettisoning filler, we’ll have the resources to craft a really excellent story, with gameplay that reflects the scope of that story.[8]
The world of Verra will be the same on each server, but Nodes will develop differently. Different servers will have different narratives. Things that happen on one server may not happen on another.[60]
- The overarching narrative of Ashes of Creation is that players are the returning children of Verra but they will not be characterized individually as "saviors".[61]
We want as many people as possible to experience the main server Narrative. These will branch at different scales, but largely at the personal level. Where things change is at the Node level – different parts of the story will be unlocked based on where and when Nodes grow. Unlocking a part of the story in a certain way locks out progression of the story in a different way. You’ll see different antagonists, different NPCs, and different calls to action depending on what’s happening with the server at that time.[27]
It redefines what the players will experience in an MMORPG to come into a wilderness that is devoid of really any structure outside of what the community creates themselves; and then what can be created can be changed, if they want to experience a storyline that's been seen on another server, but you're fighting a dragon because you're near a mountain and the other server's fighting a Kraken because they're near the coast and you want to fight that Kraken because of its drop table. If you want to meta it or because you just want that under your belt: to be the server first to take out that Kraken and you have yet to develop the node there, it's incumbent upon you to manifest that in the game.[62] – Steven Sharif
Story arcs
Story arcs are unlocked by multiple types of player activity within each server.[67][65][64][68]
- Every stage a node develops it's unlocking narratives, storylines, it's changing the spawn population of the area around it, changing what bosses exist, it's triggering events where you may have legendary dragons attack the city. It's basically writing the story of the server based on the actions and determination of the players. So, you may experience a dungeon one month earlier and have a completely different story that relates to this location the next month, because something has changed either geopolitically or from the node standpoint.[68] – Steven Sharif
- Personal or class-based activity.[72][73][74][75][69][70][76][71]
- It is possible for some storylines to relate to a darker/evil path, if a character should choose.[77]
- Even player driven mechanics will still have story components. There will be a reason why the player driven mechanic is available or required of the player; so every system that's created touches a story.[76] – Steven Sharif
- If there are too many other major arcs happening at the same time in the same zone, a story arc may need to wait its turn, even if conditions are right for it to be unlocked.[67]
- Story arcs drive one or more storyline quests within the game.[78][79][80][81][71]
- Story arcs can branch into different stories with multiple possible endings depending on the quest objectives that players complete during each chapter.[78][79]
- The developers will try to ensure that story arcs in future expansions flow on from existing story arcs, regardless of the different possible outcomes.[78]
- Story arcs can initiate world events.[23]
- There will be a variety of different types of story arc content at different scales, with different cooldowns to suit different types of players in the game.[82]
- We must provide enough of this content at varying scales such that it isn't worthwhile or economical to control every single story arc in the world. Some will be smaller in scale and production value, and thus, will move faster and have shorter cooldowns before they're reintroduced.[82] – Skott B
- Corrupted resources are variations of resources that are only available in corrupted areas or during certain story arcs.[83][84][85][82]
Certain story arcs can be unlocked through the bulletin board system. Certain requirements would need to be met in order to access story arc quests.[86]
- Prefeitos require certain resources.[86]
- Edificações are required within a node.[86]
- Social organization tasks need to be completed.[86]
#REDIRECT MediaWiki:Story arc quests/pt
Missões de História podem ocorrer ao longo de múltiplos estágios. É possível falhar nesses estágios das missões.[81]
- A possibilidade de tentar novamente após falhar uma missão dependerá da progressão de base.[81]
- Missões envolvendo cidadãos de diversas Bases são liberadas de acordo com alianças e outras relações entre as bases e sua progressão.[87]
Haverão muitas missões diferentes com estágios no desenrolar da história; e esses estágios podem falhar. Você pode falhar uma história, o que é horrível se você parar pra pensar mas, ao mesmo tempo, é um risco que torna o seu investimento muito mais importante.[81] – Steven Sharif
Epic/legendary quests
Epic and Lendários quests affect the narrative of the game.[7] These quests will unlock gated content.[88]
There is a small RNG chance of looting rare and legendary items or crafting materials from mobs based on the level, status and type of mob. This also applies to harvesting resources with a gathering profession.[89]
- There is a much higher chance that materials and unique recipes are dropped that can be used to craft items of equitable value.[90][91][92]
- Lendários equipment is only dropped by Legendary world bosses.[93]
- Legendary equipment will have a roughly 6-12% improvement in base stats, subject to testing and balancing.[94]
At each stage from Gatherer to Processor to Crafter you are required to have certain prerequisites before those elite types of materials can be essentially gathered, processed, or crafted.[91] – Steven Sharif
- Gatherers must have high quality tools to gather rare resources.[91]
- Processors must have high tier processing buildings on their freehold to produce rare materials.[91]
- Crafters must also satisfy certain prerequisites to craft legendary equipment.[91]
The amount of effort needed and interdependencies across the different types of players – between raiders and PvPers and crafters and even role players and the taverns and businesses: the processors and gatherers – all of those systems will likely have a component that lends toward creating or crafting that legendary item... We want to stay away from the highly RNGd system, and instead take our multiple progression paths that we are offering the players and put the construction components for achieving these legendary items within them so it encourages communities to work together because it's going to be difficult for just one person by themselves to gather everything. Not to say that they couldn't in an economic sense, by buying those components, that's possible. But achieving them from a time investment standpoint we want it to be considerably less RNG focussed.[92] – Steven Sharif
Certain legendary items may be limited to one per server at any given time.[95][96]
- If the player character leaves the server then the item will become available for acquisition through whatever means it was acquired previously.[95]
There are absolutely legendary items and they're not items that are attained easily nor are they granted out in a volume. There might even be items that are single items that will exist on the server at any given time.[96]
A legendary weapon is easily distinguished by its visual appearance.[92]
It will be a very ornate and detailed weapon, more so than any other weapon or piece of equipment in the game. It will also include some awesome looking effects that won't too gaudy, they won't be too bright and shiny so that it doesn't look good, but they will be subtle and people will notice it and know wow that guy has this weapon.[92] – Steven Sharif
Legendary items are not intended to be temporary.[97]
- A notable exception to this is Montarias Reais.[98]
The fact there is only one of them... or very very few of them depending on what it is. I think that in and of itself is a balance component right and you need to make sure that the players who are striving for those legendary things and who are devoting the time energy, resources in order to achieve them are accurately rewarded... We do not intend on having legendary items that are temporary.[97] – Steven Sharif
Discovery of legendary items will unlock further chapters of the Lore.[99]
Server history
The history of each server will be tracked and visible to players in a node's library.[101][102]
- This design may have changed.[103]
- We're gonna keep track of the history of the world so that we can tell people the story up to the current day. A player who's brand new, who's come in at the six-month mark can take a look at each server, what each server has done, how each server has tackled the storyline; and they can decide for themselves what community they want to join; what version of the world that they want to take part in.[102] – Jeffrey Bard
- Scribes may be able to collect and record information about the events of the world as they see it from their point of view.[104]
Daily quests
Daily quests will not be prevalent in Ashes of Creation.[105][106]
- We don't really have dailies.[105] – Steven Sharif
- There will not be an obligation to login each day.[106][107]
- Will likely not be RNG based.[106]
- Focused around how changes in the world relate to a player's opportunities.[106]
- Location matters due to the lack of fast travel.[106]
- I don't think those will be RNG based. Those will be probably- you will see the reward structure for those types of quests. Will they be dailies? No they won't be in the sense of what we've experienced dailies in the past where you feel so obligated to log in and like you'll miss these things. It's more gonna be focused around like how the world is changing and how the changes in the world relate to your opportunities; and then if your location's gonna matter because fast travel is not a thing, where you're located at is going to determine your the risk versus reward opportunities that are present; and then depending on the time that those occur.[106] – Steven Sharif
Grinding
Repetition will not be part of progression in Ashes of Creation.[108]
- There will be no "grindy" quests.[108]
- There will not be repetitive quest lines through a single dungeon to obtain gear.[109]
- The aspiration is to have more things to do in the game than a player has time to do.[108]
Missões Raciais
Missões poderão ser baseadas na raça de um personagem.[110]
Missões diferentes poderão ser relacionadas ao principal contribuidor cultural em uma base. Isso não travará nenhum conteúdo, mas dará um toque único às missões.[110]
Poderão haver até grupos diferentes de missões que existem para raças específicas, e mesmo que vocês estejam dividindo uma missão para matar um chefe, se você é um humano e eu, um elfo, eu terei uma jornada diferentes que potencialmente me levará em uma direção diferente da sua, mesmo que nossa missão inicial seja a mesma; e isso poderá ser relacionado à principal cultura que contribuiu em uma base, liberando diferentes jornadas para culturas que dividem a mesma dessa principal - não com o objetivo de travar conteúdos, mas sim de dar um toque especial para que não seja tudo igual.[110] – Steven Sharif
A raça importa pois as narrativas têm caminhos que também sãoa influenciados de acordo com a principal cultura deuma base... Se você é um Niküa e está em uma base Niküa que é predominantemente Niküa, terá certos serviços ou habilidades como membro dessa raça que outras raças não poderão acessar... Talvez eles tenham missões narrativas alternativas, mas não terão missões específicas. Assim, essas missões específicas dos Niküa vão se relacionar a uma meta-narrativa que está presente no mundo, e os jogadores teerão um certo controle sobre essa meta-narrativa; e isso será beneficial ao seu povo pois erá liberar certos conteúdos que outras raças ainda não liberaram. Então existe um incentive para progredir de maneira a impedir o progresso da raça dominante.[111] – Steven Sharif
Missões que são específicas de raça, título, ou clã serão menos de 10% do total de missões. 90% das missões serão iguais para todos os jogadores.[112]
NPC race
Quest driven caravans
System driven caravans (also referred to as Quest driven caravans) are system spawned caravans that are used for trade routes between nodes.[113][114][115]
- These are initiated by players with a diverse choice of routes and launch windows, making them difficult to zerg.[116]
- Initiating a caravan from one node to another will create a PvP objective that players will need to defend while it moves along its chosen route to the selected destination.[2]
- Roads will upgrade as nodes advance. Different roads will dictate the speed and type of caravan required (off road vs on road).[117]
- The caravan system is designed to be initiated by the player. Which means, information of the caravans launch time and route, should be a closely guarded secret. Routes will also be diverse, and the world is large, so it might behoove you to scout the route ahead before a launch. Fast travel in our game is also limited, which means unless the guild had knowledge of your plans before hand, it is likely that they will be unable to organize and travel to a location. As far as mass guilds securing trade routes, there is always a bigger fish in the pond. Also caravans will have limitations on carrying capacity and launch windows that will segment mulitiple caravans by several minutes, which would space out the caravans, making it difficult to "zerg" a defense.[116] – Steven Sharif
Mayoral caravans
Mayoral caravans (also referred to as Trade caravans) are launched by Prefeitos to obtain needed resources from other nodes.[23][113][114]
- Nodes answering these resource requests must have a trade agreement or alliance with the requesting node.[113][114][118]
- Once the requesting mayor accepts a fill order from another node, a system driven caravan is spawned to transit the goods.[113][114]
- Players can participate in helping to defend the caravan if they wish.[113]
- Trade caravans can initiate world events.[23]
- Mayors who need certain resources that either they don't have enough of, or that they're prospectively investing in: they will initiate a mayor request, and any node that sees that request on the mayoral caravan drop-down menu will have an opportunity to attempt to fulfill the trade request. In order to fulfill a trade request, a node must have a certain level of relationship with that requesting node. At a minimum it has to be a trade agreement relationship; and then there's a limited number of those trade relationships that you can have; and that scales up to eventually alliance perspective. And then, once the node requesting mayor accepts a potential fill order, then a system spawned caravan is generated and the transit is completed. Players can participate in helping to defend that or not.[113] – Steven Sharif
Mayoral quests
Soloable quests
Collection quests
There will be collection quests.[119]
Quest markers
There are not going to be obvious quest markers, such as question marks and exclamation marks telling players where to turn.[120]
- There will be subtle ways that players will acquire knowledge that something is to be done in an area.[120]
Quest sponsorship
Players can sponsor quests on a bulletin board.[121]
Removing player corruption
O principal meio para remover a corrupção é através da morte. Mortes múltiplas podem ser necessárias para remover toda corrupção.[123][124]
- Morrer remove uma parte significativa da pontuação de corrupção de um jogador.[125]
- O ganho de experiência também reduzirá lentamente a pontuação de corrupção de um jogador.[123]
- Isso cria uma experiência divertida para que os caçadores de recompensas tentem pegá-lo enquanto você está trabalhando para se livrar da corrupção[123] – Steven Sharif
- Missões podem ser utilizadas para reduzir o numero de abates (PK) de um jogador corrompido para que ele acumule menos pontos de corrupção no futuro.[126][125]
- A duração da corrupção é reduzida nas bases militares.[128]
Ashes of Creation Apocalypse quests
Questing in Ashes of Creation Apocalypse contains lore that gives insight to the happenings on Verra during the fall.[130]
- Daily and weekly quests allow players to gain up to 50 levels. Leveling allows players to unlock unique cosmetic rewards, such as weapon skins.[131][132]
- Days and weeks end at midnight UTC, with weeks ending on Sunday, 23:59.[133][134]
- These quests give lore that relates to the story of Verra during the fall, thousands of years before the start of the MMORPG.[131]
Ashes of Creation Apocalypse progression
The first chapter of Apocalypse is The Exodus. It takes part in the initial stages of the fall and sets the scene for upcoming chapters.[130]
- Between 15 and 20 cosmetic rewards are earnable in every chapter.[135]
- Daily and weekly quests will allow players to gain up to 50 levels (matching the intended level cap for the Ashes of Creation MMORPG).[132]
- Advancing through these levels allows players to unlock unique cosmetic rewards, such as weapon skins.[131][132]
You're going to have an adventuring path and that adventuring path is going to come with weekly quests and daily quests that you can participate in that will be available for the Castle sieges for the Horde and for the Battle Royale; and as you complete these quests you're going to gain experience; and right now you have up to 50 levels, which matches the intended cap for Ashes of Creation. Fifty levels of the adventure path that you can advance in; and as you advance in each of these levels you're going to be unlocking certain assets, such as these weapon skins. Now the great thing about player's progress in Apocalypse is that you will share the same account from Apocalypse to Ashes of Creation the MMORPG and anything that you earn in Apocalypse will be in Ashes of Creation the MMORPG- a unique as a skin exactly: A skin that you will have access to for helping us test write Apocalypse and preparing these different Alpha and Beta stages for Ashes of Creation.[132] – Steven Sharif
Lore
There are different parts to the Lore in Ashes of Creation.[71]
- It is about mythology and discovering what truths mythologies are talking about and finding out what really happened on this world so long ago; and that's part of that discovery process; and we want people to feel that throughout the game, not just in terms of lore but in terms of the world itself.[139] – Jeffrey Bard
Story arcs drive one or more storyline quests within the game.[78][79][80][81][71] Story arcs branch into different stories with multiple possible endings depending on the quest objectives that players complete during each chapter.[78][79][81]
- It is possible for some storylines to relate to a darker/evil path, if a character should choose.[140]
- We're keeping lore very close to the chest and the reason for that is because it is very rich. It is diverse. It will have applications outside of just the MMORPG. We intend to take it much further, but I want it to be something that the players get to reveal themselves, that's not just handed to them and then the experience is lost. They should feel when they're experiencing this that it relates to them on a personal level.[141] – Steven Sharif
Zonas e progressão
Masmorras, Raids, Chefes mundiais, Mobs, Missões, Eventos, Recursos, Narrativas e outros conteúdos dentro da ZOI de uma bases terão uma variedade de níveis diversa, mas escalarão com o estágio daquela base e com sua influência racial.[142][143][144]
Não temos uma zona exclusiva do nível 25. Em vez disso, uma certa zona pode ter algumas criaturas níveis 10 próximas da estrada, outras criaturas nível 20 dentro da floresta, e ainda outras níveis 30 nas montanhas. Essa escala vai mudar de acordo com as Bases próximas, e no geral a escala fica mais perigoda à medida que a Base evolui. Toda essa civilização atrai a atenção de Coisas-Que-Não-Deveriam-Existir. Isso não quer dizer que regiões selvagens sejam seguras. Talves sejam menos perigosas, mas em todo lugar haverão perigos até para os aventureiros mais experientes.[27] – Steven Sharif
Screenshots
Ver também
Referências
- ↑ Vídeo, 2020-05-31 (6:25).
- ↑ 2.0 2.1 About Ashes of Creation.
- ↑ Vídeo, 2023-01-27 (9:43).
- ↑ Transmissão ao vivo, 2023-02-24 (42:20).
- ↑ 5.0 5.1 Vídeo, 2024-02-29 (2:19).
- ↑ Vídeo, 2020-05-31 (5:25).
- ↑ 7.0 7.1 Transmissão ao vivo, 2017-05-15 (20:58).
- ↑ 8.0 8.1 8.2 8.3 8.4 8.5 8.6 MMOGames interview, January 2017
- ↑ Transmissão ao vivo, 2021-09-24 (1:22:01).
- ↑ 10.0 10.1 Vídeo, 2024-02-29 (13:11).
- ↑ Transmissão ao vivo, 2024-02-29 (54:42).
- ↑ Transmissão ao vivo, 2024-02-29 (51:51).
- ↑ 13.0 13.1 13.2 Transmissão ao vivo, 2024-03-29 (2:34:43).
- ↑ Transmissão ao vivo, 2024-03-29 (2:37:02).
- ↑ Transmissão ao vivo, 2024-02-29 (53:58).
- ↑ 16.0 16.1 Transmissão ao vivo, 2023-04-07 (1:10:08).
- ↑ Blog: Creative Director's Letter, October 16 2020
- ↑ 19.00 19.01 19.02 19.03 19.04 19.05 19.06 19.07 19.08 19.09 19.10 19.11 Types of Events on Verra.
- ↑ Transmissão ao vivo, 2021-03-26 (23:33).
- ↑ 21.0 21.1 21.2 21.3 Podcast, 2021-04-11 (23:36).
- ↑ 22.0 22.1 Transmissão ao vivo, 2017-05-03 (46:18).
- ↑ 23.0 23.1 23.2 23.3 23.4 23.5 Vídeo, 2023-09-29 (2:59).
- ↑ 24.0 24.1 24.2 Transmissão ao vivo, 2023-04-07 (37:56).
- ↑ 25.0 25.1 25.2 25.3
- ↑ Transmissão ao vivo, 2022-04-29 (44:13).
- ↑ 27.0 27.1 27.2 27.3 Interview: Ashes of Creation on Building Their Virtual World, 2017-04-13.
- ↑ Transmissão ao vivo, 2022-04-29 (32:29).
- ↑ Transmissão ao vivo, 2020-06-26 (1:29:06).
- ↑ Our immersive world - Environments.
- ↑ Transmissão ao vivo, 2017-05-08 (20:27).
- ↑ 32.0 32.1 32.2 32.3 Transmissão ao vivo, 2021-06-25 (1:13:30).
- ↑ Transmissão ao vivo, 2021-03-26 (50:03).
- ↑ Transmissão ao vivo, 2020-11-08 (12:47).
- ↑ Vídeo, 2023-09-29 (9:40).
- ↑ 36.0 36.1 36.2 Transmissão ao vivo, 2023-09-29 (42:55).
- ↑ Transmissão ao vivo, 2023-09-29 (43:47).
- ↑
- ↑ Podcast, 2021-04-11 (54:35).
- ↑
- ↑ Transmissão ao vivo, 2022-04-29 (36:51).
- ↑ Transmissão ao vivo, 2017-05-10 (40:36).
- ↑ Vídeo, 2023-10-31 (34:12).
- ↑ 44.0 44.1 44.2 44.3 Transmissão ao vivo, 2022-04-29 (39:00).
- ↑ 45.0 45.1
- ↑ 46.0 46.1 46.2 Transmissão ao vivo, 2022-04-29 (40:21).
- ↑ Transmissão ao vivo, 2022-04-29 (41:30).
- ↑ 48.0 48.1 48.2 48.3 Transmissão ao vivo, 2022-07-29 (1:20:24).
- ↑ Vídeo, 2017-05-25 (0:02).
- ↑ IGN: Ashes of Creation first look: An MMO that lets you be the boss.
- ↑ Transmissão ao vivo, 2023-06-30 (1:50:52).
- ↑ 52.0 52.1
- ↑ Transmissão ao vivo, 2017-05-26 (22:19).
- ↑ Transmissão ao vivo, 2017-05-03 (36:25).
- ↑ Transmissão ao vivo, 2017-05-03 (35:25).
- ↑ Transmissão ao vivo, 2021-06-25 (1:36:05).
- ↑ Podcast, 2020-11-15 (47:12).
- ↑ Podcast, 2020-11-15 (51:22).
- ↑ Vídeo, 2023-03-31 (28:11).
- ↑ Transmissão ao vivo, 2017-05-19 (37:03).
- ↑ Transmissão ao vivo, 2019-12-17 (1:10:30).
- ↑ Transmissão ao vivo, 2017-05-22 (28:02).
- ↑ Vídeo, 2023-03-31 (14:14).
- ↑ 64.0 64.1 64.2 64.3 Vídeo, 2023-03-31 (3:32).
- ↑ 65.0 65.1 Vídeo, 2023-03-31 (1:22).
- ↑ Vídeo, 2023-03-31 (6:30).
- ↑ 67.0 67.1
- ↑ 68.0 68.1 68.2 Vídeo, 2018-04-05 (35:01).
- ↑ 69.0 69.1 69.2 69.3 Transmissão ao vivo, 2022-04-29 (1:05:37).
- ↑ 70.0 70.1 70.2 Transmissão ao vivo, 2022-03-31 (1:15:29).
- ↑ 71.0 71.1 71.2 71.3 71.4 71.5 71.6 71.7 71.8 71.9 Transmissão ao vivo, 2018-01-18 (39:08).
- ↑ Transmissão ao vivo, 2023-04-07 (55:22).
- ↑ Transmissão ao vivo, 2023-03-31 (1:00:16).
- ↑ Transmissão ao vivo, 2022-10-28 (32:52).
- ↑ Transmissão ao vivo, 2017-06-01 (37:39).
- ↑ 76.0 76.1 Transmissão ao vivo, 2019-05-30 (1:18:16).
- ↑ Transmissão ao vivo, 2017-05-26 (15:37).
- ↑ 78.0 78.1 78.2 78.3 78.4 Transmissão ao vivo, 2023-04-07 (58:39).
- ↑ 79.0 79.1 79.2 79.3 Vídeo, 2023-03-31 (14:20).
- ↑ 80.0 80.1 Vídeo, 2023-03-31 (12:47).
- ↑ 81.0 81.1 81.2 81.3 81.4 81.5 Entrevista, 2018-10-20 (2:36:25).
- ↑ 82.0 82.1 82.2
- ↑ Entrevista, 2023-07-09 (47:05).
- ↑ Transmissão ao vivo, 2023-03-31 (59:10).
- ↑ Vídeo, 2023-03-31 (16:42).
- ↑ 86.0 86.1 86.2 86.3 Transmissão ao vivo, 2017-10-31 (29:50).
- ↑ Transmissão ao vivo, 2020-07-25 (1:50:20).
- ↑ Transmissão ao vivo, 2017-05-08 (50:32).
- ↑ Entrevista, 2020-07-18 (1:00:15).
- ↑ Entrevista, 2020-07-19 (8:43).
- ↑ 91.0 91.1 91.2 91.3 91.4 Entrevista, 2020-07-20 (21:57).
- ↑ 92.0 92.1 92.2 92.3 Transmissão ao vivo, 2018-04-8 (PM) (55:49).
- ↑ Transmissão ao vivo, 2020-07-25 (46:08).
- ↑ Transmissão ao vivo, 2021-03-26 (1:02:06).
- ↑ 95.0 95.1 Transmissão ao vivo, 2022-03-31 (1:15:02).
- ↑ 96.0 96.1 Transmissão ao vivo, 2017-05-15 (38:08).
- ↑ 97.0 97.1 Transmissão ao vivo, 2018-07-09 (25:34).
- ↑ Transmissão ao vivo, 2018-04-8 (PM) (51:49).
- ↑ Transmissão ao vivo, 2017-05-19 (44:18).
- ↑ Kickstarter packages.
- ↑ Blog: Know Your Nodes - Scientific Node Type
- ↑ 102.0 102.1 Entrevista, 2018-04-20 (9:20).
- ↑ Transmissão ao vivo, 2023-09-29 (1:14:29).
- ↑ Transmissão ao vivo, 2017-05-26 (51:37).
- ↑ 105.0 105.1
- ↑ 106.0 106.1 106.2 106.3 106.4 106.5 Entrevista, 2018-08-17 (23:47).
- ↑ Transmissão ao vivo, 2017-05-30 (9:34).
- ↑ 108.0 108.1 108.2 Transmissão ao vivo, 2017-05-15 (26:13).
- ↑ Entrevista, 2018-08-24 (4:15).
- ↑ 110.0 110.1 110.2 Podcast, 2018-04-23 (29:56).
- ↑ Entrevista, 2018-05-11 (1:00:19).
- ↑ Transmissão ao vivo, 2019-07-26 (1:13:23).
- ↑ 113.0 113.1 113.2 113.3 113.4 113.5 Transmissão ao vivo, 2023-08-31 (2:10:23).
- ↑ 114.0 114.1 114.2 114.3 114.4 Vídeo, 2019-07-15 (2:12).
- ↑ Transmissão ao vivo, 2017-07-28 (19:43).
- ↑ 116.0 116.1
- ↑ Transmissão ao vivo, 2018-02-09 (45:48).
- ↑ City hall.
- ↑ Transmissão ao vivo, 2017-05-26 (48:48).
- ↑ 120.0 120.1 Transmissão ao vivo, 2017-05-22 (52:39).
- ↑ Transmissão ao vivo, 2017-10-31 (30:34).
- ↑ Transmissão ao vivo, 2018-07-09 (20:41).
- ↑ 123.0 123.1 123.2 Entrevista, 2020-07-18 (44:35).
- ↑ Entrevista, 2017-04-27 (0:17).
- ↑ 125.0 125.1 Entrevista, 2020-07-19 (30:51).
- ↑
- ↑ Transmissão ao vivo, 2018-06-04 (2:18).
- ↑
- ↑ Transmissão ao vivo, 2019-09-30 (55:33).
- ↑ 130.0 130.1 Transmissão ao vivo, 2018-12-06 (28:45).
- ↑ 131.0 131.1 131.2 131.3 2018-12-08 Newsletter.
- ↑ 132.0 132.1 132.2 132.3 Transmissão ao vivo, 2018-12-06 (26:12).
- ↑
- ↑
- ↑ Transmissão ao vivo, 2018-12-06 (33:55).
- ↑ Ashes of Creation Press Kit.
- ↑ Interview, 2016-12-7.
- ↑
- ↑ Vídeo, 2018-04-05 (37:13).
- ↑ Transmissão ao vivo, 2017-05-26 (15:37).
- ↑ Vídeo, 2018-04-05 (37:50).
- ↑ Entrevista, 2020-07-19 (19:35).
- ↑ Transmissão ao vivo, 2017-05-15 (30:53).
- ↑ Blog - Know Your Nodes - The Basics.