Propriedades

Fonte: Ashes of Creation Wiki
Revisão em 05h13min de 16 de outubro de 2018 por Lex (discussão | contribs) (Reorder sections)

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Propriedades no Alpha-1.[1]

O objetivo do sistema de propriedades é dar a todos um propósito que vá além de "olha, esse é a minha casa bonitinha", que essa casa tenha um propósito para o seu personagem - para o mundo.[2]Jeffrey Bard

Propriedades são terrenos para a residência de jogadores de tamanho considerável e que podem ser colocadas dentro da Zona de influência (ZOI) de um Vilarejo (base estágio 3) ou maior.[4]

  • Propriedades são limitadas a uma por conta.[5]
  • Propriedades têm aproximadamente 2000 m² de tamanho.[6]
  • Expansões e melhorias se tornarão disponíveis de acordo com a progressão da base.[6]
  • Propriedades não podem ser vendidas para outros jogadores.[8]

O sistema de propriedades interage com diversos outros sistemas dentro do jogo.[9]

Freehold placement

Alpha-2 freehold placement.[10][11]

There'll be a variety of predetermined parcels of land in each node's zone of influence; and once players acquire their freehold permit they'll be able to lay claim to any available parcel in the issuing node's region so- and by region we mean... the total combined territory of a node and all of its vassal nodes. So, if you acquire a freehold permit in the metropolis of a huge region, almost 20% of the map, you'll be able to lay a claim to an available parcel anywhere within that region. So it gives you a lot of freedom if you're able to acquire the permit from a metropolis.[12]John Collins

Freehold plots require a bound deed (permit/certificate) from the parent

[[{{{2}}}]] (estágio 3) or higher node in order to place the plot.[13][10][11][14][15][16]

That was for a time a lively debate on our design team about whether or not there should be a level gate essentially from even preventing the potential for ownership. The reason why I chose to keep it at level 50 for now is because there are alternate systems that provide access at lower levels through permission setting. So it's one thing to own the home, it's is another thing to access the contents and to continue progression. Let's say, in the processing profession, you might want to gain mastery in: that mastery process leaves the nodes at around level 30 in the leveling experience for a processing profession; and so one of the debates on the design team was whether or not we should reduce the level requirement down to level 30 so that there's a seamless transition from node-based processing progression and the Freehold capability of progression.[19]Steven Sharif
You're going to see a little bit of change and this is one of the first ones: that these are predetermined locations that exist around the node or under its vassal structure that you will have the ability to bid on; and to give you a sense there, this allows us to customize a bit of those predetermined parcels, like a Sherwood Forest type of example.[12]Steven Sharif
  • A deed holder who has won an estate auction may then claim the estate from within a barony in that node's ZOI, including the ZOI of any of its vassal nodes. Placement of the plot is enabled by using the deed item in a player's inventory to get a top-down view of the estate, then selecting the desired location for the plot.[13][21]
    • Players can manipulate the orientation of their freehold plot.[23]
    • Successful placement of a deed gives the player access to their empty freehold plot and shed.[13][24][21]
It'll basically be an item in your bag; and once you get to your parcel, you claim that piece of land and then once it's claimed you'll be able to use the item to go into top-down view and layout actually exactly where your freehold will go on that parcel of land. You'll have a lot of freedom, so a lot that will be going through looking at your whole area of land you now own claim to and then deciding where the best spot to put your freehold in there would be.[21]Kory Rice
  • Collections of freeholds placed in close proximity are still considered part of their parent node and do not become a separate node, other than via roleplay.[36]

Freehold buildings

Freehold building types.[38][11]

After you build your house, you can build other buildings on your Freehold. Each building needs the blueprint to start the process. If you have a cosmetic skin you want to use on a building, this is used after placing the blueprint. Once this has been placed, the building will be shown in a non-functional, construction state. Players will need to provide the required materials needed to complete the building construction, for each building on their Freehold. No Freehold has room for every possible option, so players will need to choose how to develop their Freehold by choosing to build specific artisan buildings, business buildings, and creating room for livestock and crops.[13]

Freehold buildings that can be placed on a freehold plot serve three main purposes.[13][11][39][4][40]

Freehold buildings require blueprints and materials to construct.[13][15]

  • Sheds are present on empty freehold plots to provide storage for materials needed to construct freehold buildings.[24]
  • Some freehold buildings have multiple tiers, with different footprint sizes.[11][7]
  • Upgrading a tier will not change the size of the building in terms of footprint, but may increase in height.[7]
  • Basements in freehold buildings are to be decided.[42]

Freehold taxes are calculated based on the number of permits issued for buildings on a freehold.[13][43][44][45][46]

  • Buildings that require permits will have additional upkeep costs.[13]

Freehold building architecture is based on the blueprint for the building.[11][47]

The way we look at it is the freehold is your space so we want you to be able to make it look the way you want it to.[47]Jeffrey Bard

Freehold professions

Freehold progression

Freehold progression unlocks new bonuses, abilities and capabilities for freeholds.[53]

  • Freehold buildings are able to be levelled up based on the length of time and productivity of the freehold.[53]
We want there to be progression in many systems and part of the freehold progression is that when you establish these base buildings the longer and more productive you are and exist with that freehold, the more opportunity those buildings will have to both level up: offering new bonuses, new abilities, new capabilities; and just surviving in this world is a feat in and of itself, so it's rewarded by allowing progression with those things.[53]Steven Sharif

Business chains

There's no reason why you couldn't license your name to somebody else who also has a freehold and who also has an Inn and work together.[54]Jeffrey Bard

Tavernas

Tavernas provem serviços em 'camadas'.[55]

  • Missões que talvez possam apenas ser obtidas apenas pelas tavernas de jogadores.
  • Comidas que concedem buffs por um período de tempo depois do jogador ir embora.
  • Receitas que podem potencialmente ser vendidas para a profissão cozinhar, os quais poderiam ser apenas obtidas por negócios de jogadores em certas áreas.

A quanto mais tempo a taverna estiver funcionando e mais clientes tiver servido, mais rápida será a sua progressão.[55]

Freehold farms

Alpha-1 freehold farm.[3]

Crops are intended in Ashes to be a rotational profession that is dependent on having the appropriate seedlings and/or any of the necessary tools.[56]Steven Sharif

Freehold farms are workstation plots available for farming crops and livestock on freeholds.[57][57][58][59][6][60][61]

If farming and raising animals is important to you, then know that having room for this on your Freehold is a balancing act. Since Freeholds have space constraints, players will need to make choices about how much room they want to set aside for buildings, and where they want to do things like crop placement and rotation, and where to put livestock animals.[13]
info-orange.pngAlgumas das informações a seguir não foram confirmadas recentemente pelos desenvolvedores e podem não estar no roteiro de desenvolvimento atual.
  • Artisan freehold features are also affected by adjacent terrain features. For example: building next to a river provides a nearby source of clean freshwater, and will have a positive effect on crops.[63]

Underrealm freeholds

Recursos serão diferentes no subterrâneo.[64]

Freehold skins

Sunbeam's Remembrance medium homestead cosmetic freehold building skin.[65]

After you build your house, you can build other buildings on your Freehold. Each building needs the blueprint to start the process. If you have a cosmetic skin you want to use on a building, this is used after placing the blueprint. Once this has been placed, the building will be shown in a non-functional, construction state. Players will need to provide the required materials needed to complete the building construction, for each building on their Freehold.[13]

Freehold building skins were offered as Kickstarter and Crowdfunding do verão rewards and were available in pre-order packs.[48][66][67][68][69]

  • Freehold building skins can also be achieved in-game.[70]
  • Freehold building cosmetics cannot be sold or traded with other players.[71][48]
Cosmetics that we have sold as part of different packs throughout the past- our pre-order system: Those cosmetics are split into three primary categories: housing, artisanship, and business; and we will have a breakdown that we're going to be releasing of the cosmetics that have come previously and which categories they exist in, but players will have the option to override the appearance of a blueprint that exists within one of those categories with an associated cosmetic skin; and that is obviously not just something that can be purchased through the pre-order system, but also can be achieved in-game as well- our cosmetics that can be applied to specific building types. And we don't get as granular where, let's say, you might have a shrine cosmetic, and you have, let's say, a blacksmith building that you wouldn't be able to apply the shrine to the blacksmith building. If the shrine exists in the artisanship lane you can apply it to any artisanship type building, but not to a house or business. so giving a little bit of additional context there.[70]Steven Sharif
  • A planned feature may allow multiple buildings to be replaced by a single large cosmetic skin.[74]
Cosmetics that are are very large in size- we will have a system that's not been developed yet, but we've been planning for this: we'll have a system where multiple buildings can be occupied space-wise by the larger cosmetic. So, a cosmetic might replace the visual appearance of one particular building, but then you'll be able to have that footprint occupy multiple buildings to replace the visual appearance. So that way you're still utilizing the similar amount of space.[70]Steven Sharif


Freehold benefits

Homestead size dictates how much furniture can be placed on a freehold.[11]

Propriedades offer the following benefits in addition to other player housing benefits.[11]

Freehold security

Freehold owners are able to set permissions that grant access to their artisan and business buildings' services.[13][79][80][81][11]

Freehold ownership is designated by one account only and then the family system is the system that facilitates multiple accounts having permission basis within that freehold.[82]Steven Sharif
  • Freehold permissions are intended to work with the family and guild systems.[13][79][80]
    • It is still not determined if freehold permissions will be able to be granted to individuals outside those social structures.[79]
    • Freehold permissions may only apply to battalions/micro-structures within a guild.[83]
    • Interaction with the guild system will be tested in Alpha-2.[84]
Permissions to help manage your home are handled through affiliations like your Guild and family system. When setting permissions for your Freehold to do things like enter the house, interact with furniture, access Freehold storage, interact with crafting and processing stations, and harvesting gatherables on a Freehold, you can set if your Guild or family members should be able to do these things.[13]

Players cannot steal from a freehold under normal circumstances.[13][87][88][89]

  • Items stored in a freehold become lootable after a successful siege against their parent node.[90][13][89] It has not been decided which players get to loot the debris field during this period.[90]
Only players given permission to do so will be able to do things like access your Freehold storage, and harvest crops and animals on your Freehold. These permissions are capable of being individually assigned per interaction. Note that if the node associated with your Freehold is successfully destroyed during a siege event, attackers will be able to assault Freeholds, and have a chance to pillage them for their resources.[13]

Players cannot Pvp while inside the footprint of a freehold homestead even if the doors are unlocked.[13][91] This does not apply for a period of two hours following a successful siege against its parent node.[92][93][94][95]

Your home building is safe from PvP. While on the footprint of your home, you can not be harmed by damage from other players.[13]
  • NPC guards may be available for hire to defend freeholds after a successful node siege.[95] NPC guards that permanently exist on a freehold are not a planned feature.[96]

Shared access

Template:Freehold shared access

Freehold destructibility

Template:Freehold siege

Housing types =

Residência de Jogadores Type. Availability. Limit.
Apartamentos Instanceado.[4] Estágio de Vilarejo e acima.[98] Um por servidor.[5]
Propriedades Mundo Aberto.[4] Estágio de Vilarejo e acima.[4] Um por conta.[5]
Residência fixa Dentro da Base.[4] Estágio de Vilarejo e acimar.[4] Um por servidor.[5]

Escritura

Jogadores podem comprar escrituras para residências da própria base.[99] Jogadores também podem comprar e vender propriedades de outros jogadores.[4]

  • Residências terão um preço base que escala de acordo com o número de cidadãos em uma base.[100]
    • Residências fixas serão especialmente caras, e esperamos que sejam muito contestadas.[4]
    • Quanto mais [Apartments|apartmentos]] forem comprados em uma base, mais o preço vai escalar.[101]
  • Os desenvolvedores estão considerando um método de leilão para listar novas residências que ficam disponíveis para compra quando uma base evolui.[102]
    • Um período de espera ocorrerá antes das residências ficarem disponíveis no leilão.[102]
    • Lances serão então aceitos, começando com o valor mínimo de reserva, que é baseado no número de cidadãos naquela base.[102]
    • No fim do leilão, o maior lance leva a residência.[102]
  • Residências fixas e apartmentos podem ser listados e vendidos para outros jogadores.[8][103]

Essencialmente, não existe um limite para vendas provenientes de jogadores. Essas são determinadas pela oferta e demanda dentro do jogo, e não existe uma barreira artificial para determinar quão alta a demanda pode ser.[104]Steven Sharif

  • A posse da residência pode voltar a ser da base caso o proprietário deixe de pagar seus impostos residenciais. Um balancete e penalidades serão cobradas do novo comprador da residência, como um tipo de "execução hipotecária".[100]
  • Jogadores não poderão exceder seu limite de residências no jogo.[107]

Isso permitirá que jogadores transfiram bens imobiliários. Isso inclui... residências fixas, apartamentos que possam ter; e eles podem vendê-los pois serão limitados, em quantidades finitas.[107]Steven Sharif

Os conceitos de aluguel e arrendamento estão sendo discutidos.[107]

Alguns conceitos que estamos discutindo são os de aluguel e arrendamento, que poderiam permitir que os jogadores aluguem uma residência por um certo período de tempo, durante o qual terão controle do armazém da área, da mobília, esse tipo de coisa.[107]Steven Sharif

Ver também

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