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↑ Vídeo, 2021-07-14 (0:01).
↑ Transmissão ao vivo, 2020-10-30 (15:35).
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↑ Transmissão ao vivo, 2021-03-26 (40:19).
↑ Transmissão ao vivo, 2020-03-28 (54:48).
↑ Vídeo, 2018-04-05 (1:01:40).
↑ Entrevista, 2022-01-14 (3:50).
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↑ 9.0 9.1 Transmissão ao vivo, 2021-05-28 (1:13:05).
↑ 10.0 10.1 10.2 10.3 10.4 10.5 10.6 10.7 10.8 Transmissão ao vivo, 2021-04-30 (41:18).
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↑ 12.0 12.1 12.2 12.3 12.4 12.5 12.6 12.7 12.8 Newsletter, 2018-08-7
↑ Transmissão ao vivo, 2019-07-26 (1:10:44).
↑ 14.0 14.1 Transmissão ao vivo, 2018-09-01 (1:02:99).
↑ 15.0 15.1 Entrevista, 2020-10-17 (53:50).
↑ 16.0 16.1
↑ Transmissão ao vivo, 2020-03-28 (1:41:11).
↑ Entrevista, 2018-10-20 (12:38).
↑ Entrevista, 2021-06-13 (31:24).
↑ Transmissão ao vivo, 2021-05-28 (1:48:14).
↑ 21.0 21.1 Transmissão ao vivo, 2021-05-28 (1:14:50).
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↑ Vídeo, 2021-02-26 (6:17).
↑ 24.0 24.1 24.2 Transmissão ao vivo, 2021-03-26 (44:30).
↑ 25.0 25.1 Transmissão ao vivo, 2020-11-30 (37:16).
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↑ 28.0 28.1 28.2 Transmissão ao vivo, 2021-03-26 (43:55).
↑ Entrevista, 2018-08-08 (19:02).
↑ 30.0 30.1 30.2 Transmissão ao vivo, 2021-03-26 (42:28).
↑ 31.0 31.1 31.2 Entrevista, 2021-02-07 (35:30).
↑ Podcast, 2018-05-11 (59:25).
↑ Transmissão ao vivo, 2020-01-30 (35:12).
↑ 34.0 34.1 34.2 Transmissão ao vivo, 2021-03-26 (39:08).
↑ 35.0 35.1 Blog: Creative Director's Letter, October 16 2020
↑ 36.0 36.1 36.2 Vídeo, 2021-04-30 (13:02).
↑ 37.0 37.1
↑ Blog: Creative Director's Letter, April 14 2021
↑ Transmissão ao vivo, 2020-10-30 (20:40).
↑ Transmissão ao vivo, 2020-08-28 (1:29:17).
↑ 41.0 41.1 Transmissão ao vivo, 2020-11-30 (24:51).
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↑ Transmissão ao vivo, 2021-06-25 (29:09).
↑ Entrevista, 2018-08-08 (18:55).
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(Há 4 revisões intermédias de 2 utilizadores que não estão a ser apresentadas) | |||
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− | [[File:Alpha1Teaser.mp4|thumb| | + | [[File:Alpha1Teaser.mp4|thumb||start=1|end=141|[[Alpha-1]] Teaser.{{video|2021-07-14|0m01|BGEtNASwrcU}}<blockquote>''This is a true development alpha. This is not a marketing alpha; and what that means is as you know part of the process here in developing Ashes of Creation is being open with that development so you guys can see that progress; and it is a double-edged sword. There are going to be a spectrum of people that exists who are very involved with the game's development and those who are just completely at an arm's length away in understanding the process; and they may look at alpha one- the people who don't really understand the development process or haven't been a part of it- they may look at it and they may think oh you know this is trash, looks like trash, you know whatever it's the end-product. But at the end of the day what's important for us and what yields the best possible product is for us to include as much as possible the community in that development process with no NDA so that you guys give valuable feedback; and as we go through the iterative process in further defining the game and fleshing out that content were doing so with the player in mind and their voice in our ear. That is I think one of the key distinguishing factors between our development and many developments that you guys may have seen in the past.''{{livestream|2020-10-30|15m35|ndtjwBxhwtw}}{{ndash|[[Steven Sharif]]}}</blockquote>]] |
− | [[File:A1Gameplay.jpg|thumb| | + | [[File:A1Gameplay.jpg|thumb||[[Alpha-1]] preview [[The Ancients|ancients]] [[Mobs|mobs]].{{quote|steven-a1-testing-leaks.png|link=https://discord.com/channels/256164085366915072/270797463907074048/790312556329697302}} <blockquote>''What this experience for Alpha one is going to be- that month-long experience- it is not intended to be a content experience... It is not intended to be a game experience. It is not intended to be a fully-fledged content experience. So keep that in mind.''{{livestream|2021-03-26|40m19|HD5WKztW0S4}}{{ndash|[[Steven Sharif]]}}</blockquote>]] |
− | [[File:vlcsnap-2020-03-28-19h16m04s215.png|thumb| | + | [[File:vlcsnap-2020-03-28-19h16m04s215.png|thumb||[[Alpha-1]] [[PvE]] [[Combat|combat]].{{livestream|2020-03-28|54m48|d6MJfCNq8uI}}]] |
− | [[Alpha-1]] | + | [[Alpha-1]] was a testing [[Release schedule|release]] of the [[Ashes of Creation|Ashes of Creation MMORPG]].{{video|2018-04-5|1h01m40|NsPR_a2n5SM}} |
* [[World]] | * [[World]] | ||
Linha 10: | Linha 10: | ||
* [[Character]] | * [[Character]] | ||
− | ** [[Progression]] to [[Leveling|level]] 15.{{livestream|2021-05-28|1h13m05|8HeiXYLpP3I}}{{livestream|30 | + | ** [[Progression]] to [[Leveling|level]] 15.{{livestream|2021-05-28|1h13m05|8HeiXYLpP3I}}{{livestream|2021-04-30|41m18|tpieQoKYOjE}} |
**:''The composition of class skills or archetype skills has to tread a fine line between two roads: One we wanted to be representative of skills not just that would traditionally be found 1 through 15 but we're actually introducing some skills that might be found later, because we want to test those particular ideas and how the skill functions.''{{livestream|2021-05-28|1h13m05|8HeiXYLpP3I}}{{ndash|[[Steven Sharif]]}} | **:''The composition of class skills or archetype skills has to tread a fine line between two roads: One we wanted to be representative of skills not just that would traditionally be found 1 through 15 but we're actually introducing some skills that might be found later, because we want to test those particular ideas and how the skill functions.''{{livestream|2021-05-28|1h13m05|8HeiXYLpP3I}}{{ndash|[[Steven Sharif]]}} | ||
− | ** [[Character creator]] (basic).{{quote|steven-launcher-leak.png|link=https://discordapp.com/channels/256164085366915072/256164085366915072/711241264439492659}}<ref name="newsletter-2018-08-07">[[2018-08-07 Newsletter#Final Alpha One Sales|Newsletter, 2018-08-7]]</ref>{{livestream|26 | + | ** [[Character creator]] (basic).{{quote|steven-launcher-leak.png|link=https://discordapp.com/channels/256164085366915072/256164085366915072/711241264439492659}}<ref name="newsletter-2018-08-07">[[2018-08-07 Newsletter#Final Alpha One Sales|Newsletter, 2018-08-7]]</ref>{{livestream|2019-07-26|1h10m44|KNxy9Xsx_Dc}}{{livestream|2018-09-1|1h02m99|Ht0i7BtfKHg}} |
* [[Archetypes]] | * [[Archetypes]] | ||
Linha 30: | Linha 30: | ||
* [[Nodes]] | * [[Nodes]] | ||
− | ** [[Node advancement]] to {{nodestage|3 | + | ** [[Node advancement]] to {{nodestage|3}}.{{livestream|2021-03-26|44m30|HD5WKztW0S4}}{{livestream|2018-09-1|1h02m99|Ht0i7BtfKHg}} |
** There are 9 [[Node locations|node locations]] in [[Alpha-1]].{{livestream|2021-03-26|44m30|HD5WKztW0S4}}{{livestream|2020-11-30|37m16|8c7Y-D5R0IY}} | ** There are 9 [[Node locations|node locations]] in [[Alpha-1]].{{livestream|2021-03-26|44m30|HD5WKztW0S4}}{{livestream|2020-11-30|37m16|8c7Y-D5R0IY}} | ||
** Normally there would be 18-20 nodes in the same area.{{quote|alpha-1-nodes.png|link=https://discord.com/channels/256164085366915072/256164085366915072/772137264288628746}} | ** Normally there would be 18-20 nodes in the same area.{{quote|alpha-1-nodes.png|link=https://discord.com/channels/256164085366915072/256164085366915072/772137264288628746}} | ||
Linha 41: | Linha 41: | ||
** [[Merchants|Merchant systems]] and [[Player trading|player to player trading]].{{livestream|2021-03-26|43m55|HD5WKztW0S4}}{{interview|2018-08-8|19m02|UqWsNeemuQI}} | ** [[Merchants|Merchant systems]] and [[Player trading|player to player trading]].{{livestream|2021-03-26|43m55|HD5WKztW0S4}}{{interview|2018-08-8|19m02|UqWsNeemuQI}} | ||
**: ''We have an economy but it's not really going to be reflective of the final how the economy is going to work. It'll work for alpha one and there'll be plenty of things to trade and buy and exchange, but it's not going to be really super representative what the final state is. So keep that in mind as well it's a stubbed-in system. It's not a complete or really finalized system at all.''{{livestream|2021-03-26|43m55|HD5WKztW0S4}}{{ndash|[[Jeffrey Bard]]}} | **: ''We have an economy but it's not really going to be reflective of the final how the economy is going to work. It'll work for alpha one and there'll be plenty of things to trade and buy and exchange, but it's not going to be really super representative what the final state is. So keep that in mind as well it's a stubbed-in system. It's not a complete or really finalized system at all.''{{livestream|2021-03-26|43m55|HD5WKztW0S4}}{{ndash|[[Jeffrey Bard]]}} | ||
− | ** Approximately 10 percent of the [[Artisan classes|artisan system]].{{livestream|30 | + | ** Approximately 10 percent of the [[Artisan classes|artisan system]].{{livestream|2021-04-30|41m18|tpieQoKYOjE}}{{livestream|2021-03-26|42m28|HD5WKztW0S4}} |
− | *** The core basics of the artisan gameplay loop is facilitated via the [[Merchants|merchant (NPC)]] system.{{livestream|30 | + | *** The core basics of the artisan gameplay loop is facilitated via the [[Merchants|merchant (NPC)]] system.{{livestream|2021-04-30|41m18|tpieQoKYOjE}}{{livestream|2021-03-26|42m28|HD5WKztW0S4}}{{interview|2021-02-7|35m30|RS3e0vuj5lA}} |
** [[Gathering]], [[Processing]], [[Crafting]] is expected to come online in [[Alpha-2]] and the [[Betas]].{{livestream|2021-03-26|42m28|HD5WKztW0S4}}{{interview|2021-02-7|35m30|RS3e0vuj5lA}} | ** [[Gathering]], [[Processing]], [[Crafting]] is expected to come online in [[Alpha-2]] and the [[Betas]].{{livestream|2021-03-26|42m28|HD5WKztW0S4}}{{interview|2021-02-7|35m30|RS3e0vuj5lA}} | ||
** Previously this was targeted for [[Alpha-1]].{{podcast|2018-05-11|59m25|ni4DTaN6JvQ}}<ref name="newsletter-2018-08-07">[[2018-08-07 Newsletter#Final Alpha One Sales|Newsletter, 2018-08-7]]</ref> | ** Previously this was targeted for [[Alpha-1]].{{podcast|2018-05-11|59m25|ni4DTaN6JvQ}}<ref name="newsletter-2018-08-07">[[2018-08-07 Newsletter#Final Alpha One Sales|Newsletter, 2018-08-7]]</ref> | ||
Linha 48: | Linha 48: | ||
* [[Gear]] | * [[Gear]] | ||
− | ** Approximately 49 unique [[Gear sets|gear sets]].{{livestream|30 | + | ** Approximately 49 unique [[Gear sets|gear sets]].{{livestream|2021-04-30|41m18|tpieQoKYOjE}} |
− | ** These are unique sets with different [[Stats|stats]], but some may be similar in [[Gear appearance|appearance]].{{livestream|30 | + | ** These are unique sets with different [[Stats|stats]], but some may be similar in [[Gear appearance|appearance]].{{livestream|2021-04-30|41m18|tpieQoKYOjE}} |
** [[Daggers|Daggers (Dual weapons)]].{{livestream|2020-01-30|35m12|O1KhYxEKdgA}} | ** [[Daggers|Daggers (Dual weapons)]].{{livestream|2020-01-30|35m12|O1KhYxEKdgA}} | ||
Linha 56: | Linha 56: | ||
** Two [[World bosses|world bosses]] requiring [[Parties|party-sized groups]].{{livestream|2021-03-26|39m08|HD5WKztW0S4}} | ** Two [[World bosses|world bosses]] requiring [[Parties|party-sized groups]].{{livestream|2021-03-26|39m08|HD5WKztW0S4}} | ||
** One true 40 person [[Raid bosses|raid boss]].{{livestream|2021-03-26|39m08|HD5WKztW0S4}} | ** One true 40 person [[Raid bosses|raid boss]].{{livestream|2021-03-26|39m08|HD5WKztW0S4}} | ||
− | ** Over 200 [[Quests|quests]].{{livestream|30 | + | ** Over 200 [[Quests|quests]].{{livestream|2021-04-30|41m18|tpieQoKYOjE}} |
** Questing is placeholder until [[Alpha-2]].{{web|https://ashesofcreation.com/news/2020-10-16-creative-directors-letter|Blog: Creative Director's Letter, October 16 2020}}<ref name="newsletter-2018-08-07">[[2018-08-07 Newsletter#Final Alpha One Sales|Newsletter, 2018-08-7]]</ref> | ** Questing is placeholder until [[Alpha-2]].{{web|https://ashesofcreation.com/news/2020-10-16-creative-directors-letter|Blog: Creative Director's Letter, October 16 2020}}<ref name="newsletter-2018-08-07">[[2018-08-07 Newsletter#Final Alpha One Sales|Newsletter, 2018-08-7]]</ref> | ||
− | * [[Guilds]].{{video|30 | + | * [[Guilds]].{{video|2021-04-30|13m02|hBrnv249kJ0}}<ref name="newsletter-2018-08-07">[[2018-08-07 Newsletter#Final Alpha One Sales|Newsletter, 2018-08-7]]</ref> |
− | ** [[Alpha-1 castle sieges]] and [[Castles]] are in a zone accessible via a [[NPC]] teleporter.{{quote|steven-siege-zone.png|link=https://twitter.com/StevenJSharif/status/1388978839691296768}}{{livestream|30 | + | ** [[Alpha-1 castle sieges]] and [[Castles]] are in a zone accessible via a [[NPC]] teleporter.{{quote|steven-siege-zone.png|link=https://twitter.com/StevenJSharif/status/1388978839691296768}}{{livestream|2021-04-30|41m18|tpieQoKYOjE}}{{video|2021-04-30|13m02|hBrnv249kJ0}}{{web|https://ashesofcreation.com/news/2021-04-14-creative-directors-letter|Blog: Creative Director's Letter, April 14 2021}}{{livestream|2020-10-30|20m40|ndtjwBxhwtw}}{{livestream|2020-08-28|1h29m17|cqDjAzZ2gAQ}} |
− | ** This zone includes three [[Elder dragons|Elder dragon]] [[Raid bosses|raid bosses]].{{livestream|30 | + | ** This zone includes three [[Elder dragons|Elder dragon]] [[Raid bosses|raid bosses]].{{livestream|2021-04-30|41m18|tpieQoKYOjE}}{{video|2021-04-30|13m02|hBrnv249kJ0}} |
− | ** These bosses also appear in the [[Open world|open world]] (outside the siege zone) with slightly different mechanics.{{livestream|30 | + | ** These bosses also appear in the [[Open world|open world]] (outside the siege zone) with slightly different mechanics.{{livestream|2021-04-30|41m18|tpieQoKYOjE}} |
* [[Naval content]] | * [[Naval content]] |
Edição atual desde as 19h06min de 22 de setembro de 2023
Alpha-1 was a testing release of the Ashes of Creation MMORPG.[6]
- World
- The Alpha-1 map (Alpha island) consists of a mainland area and several islands. This was approximately 70 km2 of playable area.[7]
- Alpha-1 takes place in the north west part of the map.[8]
- Personagens
- Progressão to level 15.[9][10]
- The composition of class skills or archetype skills has to tread a fine line between two roads: One we wanted to be representative of skills not just that would traditionally be found 1 through 15 but we're actually introducing some skills that might be found later, because we want to test those particular ideas and how the skill functions.[9] – Steven Sharif
- Criador de personagens (basic).[11][12][13][14]
- Progressão to level 15.[9][10]
- Raças
- 4 playable races Kaelar, Vaelune, Dünir, Empyrean.[19][12]
- A lot of times people ask well why haven't we seen the other races and stuff? We want to establish the quality bar and process with these races first and then when we move into further content production for the other races we have have those pipelines in place and we have the processes in place and we know how to approach them.[20]
- 4 playable races Kaelar, Vaelune, Dünir, Empyrean.[19][12]
- Combate
- Hybrid action/tab combat.[12]
- Revamped combat systems will be rolled out during and post Alpha-1 testing.[21][22][23]
The weapon attack is an important component of the combat system, so we want to make sure that as we're doing this combat revamp that we are essentially taking into consideration player feedback and sentiment about how they want a reactive and more mobile weapon attack system.[21] – Steven Sharif
[[{{{2}}}]] (estágio 3).[24][14]
- Economia
- The economy present in Alpha-1 is not reflective of the final state of the game.[28]
- Merchant systems and player to player trading.[28][29]
- We have an economy but it's not really going to be reflective of the final how the economy is going to work. It'll work for alpha one and there'll be plenty of things to trade and buy and exchange, but it's not going to be really super representative what the final state is. So keep that in mind as well it's a stubbed-in system. It's not a complete or really finalized system at all.[28] – Jeffrey Bard
- Approximately 10 percent of the artisan system.[10][30]
- The core basics of the artisan gameplay loop is facilitated via the merchant (NPC) system.[10][30][31]
- Coleta, Processamento, Fabricação is expected to come online in Alpha-2 and the Betas.[30][31]
- Previously this was targeted for Alpha-1.[32][12]
- What's present in Alpha-1 doesn't even really scratch the surface for crafting.[31] – Steven Sharif
- Gear
- Approximately 49 unique gear sets.[10]
- These are unique sets with different stats, but some may be similar in appearance.[10]
- Daggers (Dual weapons).[33]
- PvE
- Approximately 6 or 7 dungeons with one almost raid-level difficulty.[34]
- Two world bosses requiring party-sized groups.[34]
- One true 40 person raid boss.[34]
- Over 200 quests.[10]
- Questing is placeholder until Alpha-2.[35][12]
- Guildas.[36][12]
- Alpha-1 castle sieges and Castelos are in a zone accessible via a NPC teleporter.[37][10][36][38][39][40]
- This zone includes three Elder dragon raid bosses.[10][36]
- These bosses also appear in the open world (outside the siege zone) with slightly different mechanics.[10]
- Naval content
- Navios for "island hopping".[41][42]
- Other
- There is no instancing in Alpha-1.[37]
- UI and tutorial systems are placeholders until Alpha-2.[43][35]