World

Fonte: Ashes of Creation Wiki
Saltar para a navegação Saltar para a pesquisa
info-orange.pngEsta é uma página de desambiguação que lista artigos com títulos semelhantes.

World in Ashes of Creation may refer to:

Verra

Verran map scroll.[7]

Verra was created to house four separate... divine races and they're called divine races because the remaining seven gods imbued their characteristics within each of these different races. They didn't put all of them into one and make the same mistake. They had focuses really that these races took essentially.[8]Steven Sharif

The name of the Ashes of Creation world is Verra.[1]

Verran continents and locations:

Verran oceans:

  • The Fortunic Ocean.[7]
  • The Umbral Sea.[7]
  • Tradewind Sea.[7]
  • The Avaric Ocean.[7]

In terms of game development, Estúdios intrépidos is focussed on developing the Western continent first.[12]

Mapa de mundo

Updated Ashes of Creation map.[13][14]

The new world map in all its 1,200 square kilometer glory. So you're gonna see some names here- a little bit of a reveal of some of these locations in these areas- and you're also of course seeing similar biomes that are present as well. But more importantly what you are seeing is the orientation of these continents and these islands that are facilitating specific types of inter-continental trade gameplay; and they support the relevance of these caravans moving across the land mass to locations that will now incorporate these harbor areas, which aren't identified on the map here... But the important part was providing a lot of coastal naval gameplay between these zones and trade routes between land base.[14]Steven Sharif

Alpha-2 work-in-progress map UI.[15]

The world of Verra features an in-game viewable world map. This map is not randomly generated, and begins covered in a fog of war.[2] Players will not be able to see the world until they have explored it or gathered information about it. The world is also full of imperfect information, which will require the player to act on it for verification.[16]

For example, you may hear a rumor in a tavern that tells you the location of a cave full of weak Kobolds, but this was not accurate as the rumor was started by well-equipped bandits in order to waylay overconfident adventurers.[16]
  • Not every server will share the same map, as player decisions will vary between servers.[22][23][18]
Even though we're an open-world that doesn't mean that from a design perspective, especially with the way our economic systems work, that we will want to create Geographic choke points.[25]Steven Sharif
info-orange.pngAlgumas das informações a seguir não foram confirmadas recentemente pelos desenvolvedores e podem não estar no roteiro de desenvolvimento atual.

Environments/biomes

Volcano area concept art by Ricky Ho.[28] [29]

We are a high fantasy game... That means that outside of the traditional sorts of environments you're going to start seeing some pretty crazy and wild stuff that will also change based on seasons.[30]Jeffrey Bard

Alpha-1 Oasis environment preview.[32]

This is a second one of two of the large water oasis areas that we incorporated into the tropics biome.[3]Michael Bacon

There are approximately 18 biomes (environments) in Ashes of Creation.[3]

We just wanted to represent just about every biome type under the sun really and just have enough diversity over the world that like when you went from area to area , you really just got a contrast of different biome types.[33]Michael Bacon

Seasons

Ashes of Creation Seasons in the Riverlands.[34]

Part of the triggers that can create seasonal change is not just time related for each of our biomes, but they are also indicated by events that occur on the server. Whether that be certain raid bosses forming, or a relic being acquired by a particular node and being activated to change potentially the weather out of a winter state into a spring state: and the reason why a node might have interest in doing that of course is because weather and the seasons also affect skills and abilities.[35]Steven Sharif

Seasons affect different zones (environments/biomes) based on their location in the world.[36][37]

  • A majority of environments will experience either two or four seasons, excluding corrupted areas, which is considered a "season" itself.[38]
  • Some biomes will have seasons that are less (or more) temperate. For example: Northern, Southern and Tropical regions.[39] Other biomes will have fixed climates.[4]
    • Biomes that are affected by seasonal cycles may experience drastic visual differences between seasons.[36]
  • Events may radically change the current season a zone is in, or elongate it.[40][41] This includes weather changes.[37]
  • There will also be magical seasons where you might be in a tropical zone and suddenly it's snowing.[39]
  • Itens, crop cycles, buildings, and crafting mechanics might gain certain buffs or debuffs in certain seasons.[40][42][37]
  • Ocean and underwater areas will not have seasonal changes.[43]
Winter might have a spawner that activates on a road that spawns at large fallen tree and players who see that will have an opportunity to go up and exert some type of one-time action that helps in removing that tree and it might require X number of people to do that before the tree gets removed; and that as an example is not beneficial for the transit of goods because as caravans require- well they don't require but they move better on roads and if that tree were present let's say blocking a road that led to a bridge per-se that they would have to off-road.[37]Steven Sharif
  • Different seasons may affect access to various roads.[40][41][37]
    • Pathways that are open during summer may be closed during winter.[37]
    • Seasonal affects may cause obstacles or blockages to the transit of goods via caravan.[40][41][44]
    • Water turning to ice in winter, enabling players to walk over the water but blocking access to what is underneath.[37]
      • Ice will make roads bumpy and slippery.[45]
    • Seasonal flooding is something the developers are talking about internally, but will not be present in Alpha-2.[46]

Seasonal cycles

Right now we're getting some rain which will usher in springtime and so you'll see all the flora that's growing up right now out of the ground.[47]Brian Gans

Seasons change on a regular basis, but may also be triggered or elongated by certain events.[48][49][50]

  • Each season will be approximately one or two IRL weeks long.[48][49][50]
They might last longer if you don't deal with the dragon, or if you keep that relic active, but these on a cycle on a cyclical perspective as a normal season transition might be exist within a one week timeframe right and then it transitions over a period of hours.[49]Steven Sharif
  • The final duration of seasonal cycles is subject to testing during Alpha-2.[51]
The weather systems, the season systems, that's going to be a obvious point of testing for Alpha 2 of course. We're going to play around with the different cycles and and times and how they impact the economy, the rotation of resources, the movement of goods: all of those things play into the purpose- one of the purposes of having seasonal systems. So that is something that we are going to play with during our Alpha 2 testing and will land on what feels both most comfortable- is visually appealing, but also has the impact on the economy that we desire to see on the design side.[51]Steven Sharif
  • Environmental seasons are not to be confused with PvP seasons, which last for six months.[52]
In Ashes of Creation the world will change on a regular basis. Zones will progress in a seasonal cycle, which will alter the very nature of the environment around you. Snow may block pathways that are accessible in warmer months, spring may encourage creatures otherwise unseen to come to the surface, and fall might be the only time that certain crops thrive. This cycle can then take in the state of the world’s Nodes and shift depending on their progression.[44]

Climates

Alpha-2 dynamic weather change caused by the Beneath the Stone Shadows event.[53]

Since you instigated this event, which changed the weather, that will also now influence spawns nearby. You could potentially be spawning- well you are spawning side quests that relate to the rain, changes in enemies that relate to the rain, and that's driven on player action. So it is like a feedback loop.[54]Skott B

Some environments (Biomes) have fixed climates and others are variable.[34][4][30] Dynamic weather of varying intensity can triggered by certain events.[54][34][40][55]

During those weather events, the area of effect that the event is occurring in will likely have its climate descriptor overridden by whatever the event is specifically. So tornadoes might be windy, blizzards might be cold. And if an arctic dragon comes into a temperate climate it brings the cold weather with it; and that can be interacting with skills and abilities or other functions like farms.[56]Steven Sharif
There are climate effects that occur from a buff standpoint. They can also affect skills like, let's say you're using a frost bolt in a winter climate. There's the ability for those effects to be enhanced and/or stronger in those climates.[59]Steven Sharif
They affect crops and gatherables, vehicles, and mounts, ships, creatures; and loot tables change: their behaviors might change. Resistances and weaknesses or synergies might be relevant in certain seasons or weather systems. Targeting might change the AoE radius might grow for a fire effect if you're in the middle of summer, or it might shrink if you're in the middle of a storm.[35]Steven Sharif
  • Some weather conditions can be hazardous to mobs and players.[53]
Weather events and encounters themselves can include hazards that can appear and shake things up. They can also help too, if you can kite enemies into the lightning strikes or whatever.[53]Skott B

Servers

The world will be the same on each server, but Nodes will develop differently. Different servers will have different narratives. Things that happen on one server may not happen on another.[23]

There will be a multitude of servers located throughout the various regions of the world.[61]

  • Post launch, users will be able to select their server by the ping or the region that's notated next to the server.[61]
  • Ashes of Creation Apocalypse server selection is driven by the party leader. Whatever region they have selected will apply to their friends and squad.[61]

We'll have a multitude of servers located throughout to the various regions of the world; and those servers will be good connection points for- and will be driven by- I mean there's two types of servers I'm sorry: For the alpha-1 arena those will be driven by the party leader right; and wherever whatever region they have selected if they invite friends to their squad or whatever, they'll be able to play on that region. With regards to live launch when the server's go live, you'll be selecting a server to play on; and that will be your character's home; and that server you'll be aware of where that server is located usually by either a ping or a region that's notated on next to the server.[61]Steven Sharif

Ver também

Referências

  1. 1.0 1.1 Vídeo, 2017-09-04 (1:16).
  2. 2.0 2.1 Entrevista, 2017-05-22 (22:54).
  3. 3.0 3.1 3.2 Transmissão ao vivo, 2021-01-29 (21:55).
  4. 4.0 4.1 4.2 Transmissão ao vivo, 2017-07-18 (36:47).
  5. Transmissão ao vivo, 2017-05-08 (20:27).
  6. Transmissão ao vivo, 2017-05-19 (37:03).
  7. 7.00 7.01 7.02 7.03 7.04 7.05 7.06 7.07 7.08 7.09 7.10 7.11 7.12 7.13 7.14 Transmissão ao vivo, 2022-08-26 (50:40).
  8. 8.0 8.1 Transmissão ao vivo, 2020-11-08 (0:00:00).
  9. Vídeo, 2022-12-02 (11:11).
  10. Transmissão ao vivo, 2022-02-25 (1:15:50).
  11. Transmissão ao vivo, 2022-12-02 (1:16:19).
  12. Transmissão ao vivo, 2023-12-19 (1:51:28).
  13. Blog - Development Update with New Map and Feature Discussions.
  14. 14.0 14.1 Transmissão ao vivo, 2022-08-26 (46:52).
  15. Vídeo, 2023-01-27 (4:39).
  16. 16.0 16.1 The mighty beard!
  17. Transmissão ao vivo, 2023-09-29 (1:14:29).
  18. 18.0 18.1 MMOGames interview, January 2017
  19. Transmissão ao vivo, 2023-09-29 (1:11:22).
  20. Transmissão ao vivo, 2022-05-27 (2:33).
  21. Blog: Know Your Nodes - Scientific Node Type
  22. roshen servers.png
  23. 23.0 23.1 Transmissão ao vivo, 2017-05-19 (37:03).
  24. Transmissão ao vivo, 2022-08-26 (53:26).
  25. 25.0 25.1 Transmissão ao vivo, 2020-06-26 (1:25:11).
  26. Transmissão ao vivo, 2020-10-30 (1:19:13).
  27. Transmissão ao vivo, 2017-05-15 (30:53).
  28. Transmissão ao vivo, 2021-09-24 (1:08:43).
  29. steven-volcano-guy-quote.png
  30. 30.0 30.1 Transmissão ao vivo, 2017-06-01 (29:33).
  31. verran-environments.png
  32. Transmissão ao vivo, 2021-06-25 (55:39).
  33. Transmissão ao vivo, 2021-06-25 (53:15).
  34. 34.0 34.1 34.2 34.3 34.4 Vídeo, 2022-05-27 (2:21).
  35. 35.0 35.1 Vídeo, 2022-05-27 (9:34).
  36. 36.0 36.1 36.2 Transmissão ao vivo, 2022-04-29 (56:24).
  37. 37.0 37.1 37.2 37.3 37.4 37.5 37.6 Transmissão ao vivo, 2017-05-08 (20:27).
  38. Transmissão ao vivo, 2023-03-31 (58:27).
  39. 39.0 39.1 Transmissão ao vivo, 2018-09-27 (41:33).
  40. 40.0 40.1 40.2 40.3 40.4 Podcast, 2021-04-11 (23:36).
  41. 41.0 41.1 41.2 Transmissão ao vivo, 2020-06-26 (1:29:06).
  42. Transmissão ao vivo, 2019-07-26 (1:32:40).
  43. Transmissão ao vivo, 2022-09-30 (1:25:56).
  44. 44.0 44.1 Our immersive world - Environments.
  45. frosty-roads.png
  46. Transmissão ao vivo, 2022-06-30 (1:10:19).
  47. Vídeo, 2022-05-27 (6:33).
  48. 48.0 48.1 Transmissão ao vivo, 2022-05-27 (1:13:39).
  49. 49.0 49.1 49.2 Vídeo, 2022-05-27 (12:50).
  50. 50.0 50.1 seasons.png
  51. 51.0 51.1 Transmissão ao vivo, 2022-06-30 (2:57).
  52. Entrevista, 2020-07-18 (16:34).
  53. 53.0 53.1 53.2 Vídeo, 2024-02-29 (16:34).
  54. 54.0 54.1 54.2 Vídeo, 2024-02-29 (16:09).
  55. Transmissão ao vivo, 2017-07-28 (41:25).
  56. 56.0 56.1 Transmissão ao vivo, 2022-02-25 (1:05:37).
  57. 57.0 57.1 Transmissão ao vivo, 2024-02-29 (55:34).
  58. 58.0 58.1 58.2 58.3 Transmissão ao vivo, 2022-05-27 (1:14:46).
  59. 59.0 59.1 Transmissão ao vivo, 2020-09-30 (1:04:56).
  60. Official Livestream - May 4th @ 3 PM PST - Q&A
  61. 61.0 61.1 61.2 61.3 Transmissão ao vivo, 2018-09-27 (48:13).