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[[File:Ashes_of_Creation_-_Alpha_One_Early_Preview.mkv|thumb|450px|start=1|end=999|[[Alpha-1]] early preview.{{video|23 March 2020|0m01|N4wHDcME2KM}}<blockquote>''This is a true development alpha. This is not a marketing alpha; and what that means is as you know part of the process here in developing Ashes of Creation is being open with that development so you guys can see that progress; and it is a double-edged sword. There are going to be a spectrum of people that exists who are very involved with the game's development and those who are just completely at an arm's length away in understanding the process; and they may look at alpha one- the people who don't really understand the development process or haven't been a part of it- they may look at it and they may think oh you know this is trash, looks like trash, you know whatever it's the end-product. But at the end of the day what's important for us and what yields the best possible product is for us to include as much as possible the community in that development process with no NDA so that you guys give valuable feedback; and as we go through the iterative process in further defining the game and fleshing out that content were doing so with the player in mind and their voice in our ear. That is I think one of the key distinguishing factors between our development and many developments that you guys may have seen in the past.''{{livestream|30 October 2020|15m35|ndtjwBxhwtw}}{{ndash|[[Steven Sharif]]}}</blockquote>]]
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[[File:Alpha1Teaser.mp4|thumb||start=1|end=141|[[Alpha-1]] Teaser.{{video|2021-07-14|0m01|BGEtNASwrcU}}<blockquote>''This is a true development alpha. This is not a marketing alpha; and what that means is as you know part of the process here in developing Ashes of Creation is being open with that development so you guys can see that progress; and it is a double-edged sword. There are going to be a spectrum of people that exists who are very involved with the game's development and those who are just completely at an arm's length away in understanding the process; and they may look at alpha one- the people who don't really understand the development process or haven't been a part of it- they may look at it and they may think oh you know this is trash, looks like trash, you know whatever it's the end-product. But at the end of the day what's important for us and what yields the best possible product is for us to include as much as possible the community in that development process with no NDA so that you guys give valuable feedback; and as we go through the iterative process in further defining the game and fleshing out that content were doing so with the player in mind and their voice in our ear. That is I think one of the key distinguishing factors between our development and many developments that you guys may have seen in the past.''{{livestream|2020-10-30|15m35|ndtjwBxhwtw}}{{ndash|[[Steven Sharif]]}}</blockquote>]]
[[File:A1Gameplay.jpg|thumb|450px|[[Alpha-1]] preview [[The Ancients|ancients]] [[Mobs|mobs]].{{quote|steven-a1-testing-leaks.png|link=https://discord.com/channels/256164085366915072/270797463907074048/790312556329697302}} <blockquote>''What this experience for Alpha one is going to be- that month-long experience- it is not intended to be a content experience... It is not intended to be a game experience. It is not intended to be a fully-fledged content experience. So keep that in mind.''{{livestream|26 March 2021|40m19|HD5WKztW0S4}}{{ndash|[[Steven Sharif]]}}</blockquote>]]
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[[File:A1Gameplay.jpg|thumb||[[Alpha-1]] preview [[The Ancients|ancients]] [[Mobs|mobs]].{{quote|steven-a1-testing-leaks.png|link=https://discord.com/channels/256164085366915072/270797463907074048/790312556329697302}} <blockquote>''What this experience for Alpha one is going to be- that month-long experience- it is not intended to be a content experience... It is not intended to be a game experience. It is not intended to be a fully-fledged content experience. So keep that in mind.''{{livestream|2021-03-26|40m19|HD5WKztW0S4}}{{ndash|[[Steven Sharif]]}}</blockquote>]]
[[File:vlcsnap-2020-03-28-19h16m04s215.png|thumb|450px|[[Alpha-1]] [[PvE]] [[Combat|combat]].{{livestream|28 March 2020|54m48|d6MJfCNq8uI}}]]
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[[File:vlcsnap-2020-03-28-19h16m04s215.png|thumb||[[Alpha-1]] [[PvE]] [[Combat|combat]].{{livestream|2020-03-28|54m48|d6MJfCNq8uI}}]]
  
[[Alpha-1]] is a testing [[Release schedule|release]] of the [[Ashes of Creation|Ashes of Creation MMORPG]].{{video|5 April 2018|1h01m40|NsPR_a2n5SM}} Alpha-1 will test:
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[[Alpha-1]] was a testing [[Release schedule|release]] of the [[Ashes of Creation|Ashes of Creation MMORPG]].{{video|2018-04-5|1h01m40|NsPR_a2n5SM}}
* Hybrid [[Action targeting|action]]/[[Tab targeting|tab]] [[Combat|combat]].<ref name="newsletter-2018-08-07">[[2018-08-07 Newsletter#Final Alpha One Sales|Newsletter, 7 August 2018]]</ref>
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* [[Progression]] to [[Leveling|level]] 20.<ref name="newsletter-2018-08-07">[[2018-08-07 Newsletter#Final Alpha One Sales|Newsletter, 7 August 2018]]</ref>
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* [[World]]
* 4 playable [[Races|races]].<ref name="newsletter-2018-08-07">[[2018-08-07 Newsletter#Final Alpha One Sales|Newsletter, 7 August 2018]]</ref>
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** The [[Alpha island|Alpha-1 map (Alpha island)]] consists of a mainland area and several islands. This was approximately [https://www.metric-conversions.org/area/square-kilometers-to-square-miles.htm?val=70 70 km<sup>2</sup>] of playable area.{{interview|2022-01-14|3m50|mDhg3TNpNP4}}
* [[Cleric]], [[Fighter]], [[Mage]], [[Ranger]], and [[Tank]] [[Archetypes|archetypes]] will initially be present in Alpha-1. The [[Bard]], [[Rogue]], and [[Summoner]] archetypes will follow later in development.{{interview|17 October 2020|53m50|ZOV_puvaIvU}}
 
** [[Secondary archetypes]] will not be present in [[Alpha-1]].{{livestream|28 March 2020|1h41m11|d6MJfCNq8uI}} These are planned for [[Alpha-2]].{{interview|20 October 2018|12m38|x55xkOprpUo}}
 
* The [[Alpha island|Alpha-1 map (Alpha island)]] will have many islands and a mainland area. It will be almost [https://www.metric-conversions.org/area/square-kilometers-to-square-miles.htm?val=100 100 km<sup>2</sup>] in size.{{livestream|30 November 2020|22m43|8c7Y-D5R0IY}}{{quote|alpha-1-map-size.png|link=https://discord.com/channels/256164085366915072/256164085366915072/771956223595118603}}
 
** This is approximately 20-25% of the total world size.{{livestream|30 November 2020|22m43|8c7Y-D5R0IY}}{{interview|19 July 2020|1h21m49|H0LQSMT83L0}}
 
** This was estimated to be [https://www.metric-conversions.org/area/square-kilometers-to-square-miles.htm?val=70 70 km<sup>2</sup>] by [[Steven Sharif]] in a recent podcast. Since this was an estimate, the original sizing has not been updated.{{podcast|11 April 2021|53m01|kP-lOFzYkCM}}
 
 
** Alpha-1 takes place in the [[Alpha island|north west]] part of the [[World map|map]].{{quote|steven-alpha-1-map.png|link=https://discordapp.com/channels/256164085366915072/256164085366915072/735422700729925723}}
 
** Alpha-1 takes place in the [[Alpha island|north west]] part of the [[World map|map]].{{quote|steven-alpha-1-map.png|link=https://discordapp.com/channels/256164085366915072/256164085366915072/735422700729925723}}
* [[Nodes]] will be fully featured.{{livestream|1 September 2018|1h02m99|Ht0i7BtfKHg}}
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** [[Node advancement|Node progression]] to {{nodestage|3|Village}}.{{livestream|26 March 2021|44m30|HD5WKztW0S4}}{{livestream|1 September 2018|1h02m99|Ht0i7BtfKHg}}
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* [[Character]]
** This was previously stated to be {{nodestage|4|Town}}.<ref name="newsletter-2018-08-07">[[2018-08-07 Newsletter#Final Alpha One Sales|Newsletter, 7 August 2018]]</ref>
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** [[Progression]] to [[Leveling|level]] 15.{{livestream|2021-05-28|1h13m05|8HeiXYLpP3I}}{{livestream|2021-04-30|41m18|tpieQoKYOjE}}
* There will be 9 [[Node locations|node locations]] in [[Alpha-1]].{{livestream|26 March 2021|44m30|HD5WKztW0S4}}{{livestream|30 November 2020|37m16|8c7Y-D5R0IY}}
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**:''The composition of class skills or archetype skills has to tread a fine line between two roads: One we wanted to be representative of skills not just that would traditionally be found 1 through 15 but we're actually introducing some skills that might be found later, because we want to test those particular ideas and how the skill functions.''{{livestream|2021-05-28|1h13m05|8HeiXYLpP3I}}{{ndash|[[Steven Sharif]]}}
** This was previously stated to be 8 node locations.{{quote|alpha-1-nodes.png|link=https://discord.com/channels/256164085366915072/256164085366915072/772137264288628746}}
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** [[Character creator]] (basic).{{quote|steven-launcher-leak.png|link=https://discordapp.com/channels/256164085366915072/256164085366915072/711241264439492659}}<ref name="newsletter-2018-08-07">[[2018-08-07 Newsletter#Final Alpha One Sales|Newsletter, 2018-08-7]]</ref>{{livestream|2019-07-26|1h10m44|KNxy9Xsx_Dc}}{{livestream|2018-09-1|1h02m99|Ht0i7BtfKHg}}
 +
 
 +
* [[Archetypes]]
 +
** [[Cleric]], [[Mage]] and [[Tank]] [[Archetypes|archetypes]].{{interview|2020-10-17|53m50|ZOV_puvaIvU}}
 +
** [[Ranger]] may be added later in Alpha-1.{{quote|steven-ranger.png|link=https://discord.com/channels/256164085366915072/807040950240542732/833703024387424347}}
 +
** [[Fighter]], [[Bard]], [[Rogue]], and [[Summoner]] archetypes will follow in later in development (after Alpha-1).{{quote|steven-ranger.png|link=https://discord.com/channels/256164085366915072/807040950240542732/833703024387424347}}{{interview|2020-10-17|53m50|ZOV_puvaIvU}}
 +
** [[Secondary archetypes]] will not be present in [[Alpha-1]].{{livestream|2020-03-28|1h41m11|d6MJfCNq8uI}} These are planned for [[Alpha-2]].{{interview|2018-10-20|12m38|x55xkOprpUo}}
 +
 
 +
* [[Races]]
 +
** 4 playable [[Races|races]] [[Kaelar]], [[Vaelune]], [[Dünir]], [[Empyrean]].{{interview|2021-06-13|31m24|J8HWa8KFcYU}}<ref name="newsletter-2018-08-07">[[2018-08-07 Newsletter#Final Alpha One Sales|Newsletter, 2018-08-7]]</ref>
 +
**:''A lot of times people ask well why haven't we seen the other races and stuff? We want to establish the quality bar and process with these races first and then when we move into further content production for the other races we have have those pipelines in place and we have the processes in place and we know how to approach them.''{{livestream|2021-05-28|1h48m14|8HeiXYLpP3I}}
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 +
* [[Combat]]
 +
** [[Hybrid combat|Hybrid action/tab]] [[Combat|combat]].<ref name="newsletter-2018-08-07">[[2018-08-07 Newsletter#Final Alpha One Sales|Newsletter, 2018-08-7]]</ref>
 +
** [[Combat revamp|Revamped combat]] systems will be rolled out during and post [[Alpha-1 testing]].{{livestream|2021-05-28|1h14m50|8HeiXYLpP3I}}{{quote|steven-combat-revamp-update.png|link=https://www.reddit.com/r/AshesofCreation/comments/n2sip3/march_combat_revamp/gwmd5xp/}}{{video|2021-02-26|6m17|uFA4gN-GD2E}}
 +
<blockquote>''The weapon attack is an important component of the combat system, so we want to make sure that as we're doing this combat revamp that we are essentially taking into consideration player feedback and sentiment about how they want a reactive and more mobile weapon attack system.''{{livestream|2021-05-28|1h14m50|8HeiXYLpP3I}}{{ndash|[[Steven Sharif]]}}</blockquote>
 +
 
 +
* [[Nodes]]
 +
** [[Node advancement]] to {{nodestage|3}}.{{livestream|2021-03-26|44m30|HD5WKztW0S4}}{{livestream|2018-09-1|1h02m99|Ht0i7BtfKHg}}
 +
** There are 9 [[Node locations|node locations]] in [[Alpha-1]].{{livestream|2021-03-26|44m30|HD5WKztW0S4}}{{livestream|2020-11-30|37m16|8c7Y-D5R0IY}}
 
** Normally there would be 18-20 nodes in the same area.{{quote|alpha-1-nodes.png|link=https://discord.com/channels/256164085366915072/256164085366915072/772137264288628746}}
 
** Normally there would be 18-20 nodes in the same area.{{quote|alpha-1-nodes.png|link=https://discord.com/channels/256164085366915072/256164085366915072/772137264288628746}}
** A basic [[Vassal nodes|vassal system]] will be in place.{{livestream|26 March 2021|44m30|HD5WKztW0S4}}
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** A basic [[Vassal nodes|vassal system]] is in place.{{livestream|2021-03-26|44m30|HD5WKztW0S4}}
** The node [[ZOI]]'s in alpha-1 will be larger than the final [[World map|map]].{{quote|alpha-1-zoi.png|link=https://discord.com/channels/256164085366915072/256164085366915072/772137633601552464}}
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** The node [[ZOI]]'s is larger than the final [[World map|map]].{{quote|alpha-1-zoi.png|link=https://discord.com/channels/256164085366915072/256164085366915072/772137633601552464}}
** Node locations are subject to change prior to [[Beta-1]].{{livestream|30 November 2020|37m16|8c7Y-D5R0IY}}
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** Node locations are subject to change prior to [[Beta-1]].{{livestream|2020-11-30|37m16|8c7Y-D5R0IY}}
* Portions of [[Player housing|player housing]].<ref name="newsletter-2018-08-07">[[2018-08-07 Newsletter#Final Alpha One Sales|Newsletter, 7 August 2018]]</ref>
+
 
* [[Guilds]].<ref name="newsletter-2018-08-07">[[2018-08-07 Newsletter#Final Alpha One Sales|Newsletter, 7 August 2018]]</ref>
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* [[Economy]]
* [[Castles]].{{livestream|30 October 2020|20m40|ndtjwBxhwtw}}{{livestream|28 August 2020|1h29m17|cqDjAzZ2gAQ}}
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** The [[Economy|economy]] present in [[Alpha-1]] is not reflective of the final state of the game.{{livestream|2021-03-26|43m55|HD5WKztW0S4}}
* [[Player corruption|Corruption]].{{interview|8 August 2018|18m55|UqWsNeemuQI}}
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** [[Merchants|Merchant systems]] and [[Player trading|player to player trading]].{{livestream|2021-03-26|43m55|HD5WKztW0S4}}{{interview|2018-08-8|19m02|UqWsNeemuQI}}  
* [[Character creator]].<ref name="newsletter-2018-08-07">[[2018-08-07 Newsletter#Final Alpha One Sales|Newsletter, 7 August 2018]]</ref>{{livestream|26 July 2019|1h10m44|KNxy9Xsx_Dc}}{{livestream|1 September 2018|1h02m99|Ht0i7BtfKHg}}
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**: ''We have an economy but it's not really going to be reflective of the final how the economy is going to work. It'll work for alpha one and there'll be plenty of things to trade and buy and exchange, but it's not going to be really super representative what the final state is. So keep that in mind as well it's a stubbed-in system. It's not a complete or really finalized system at all.''{{livestream|2021-03-26|43m55|HD5WKztW0S4}}{{ndash|[[Jeffrey Bard]]}}
* [[Merchants|Merchant systems]] and [[Player trading]] will be present in Alpha-1.{{interview|8 August 2018|19m02|UqWsNeemuQI}}{{interview|8 August 2018|19m02|UqWsNeemuQI}} The [[Economy|economy]] present in [[Alpha-1]] is not reflective of the final state of the game.{{livestream|26 March 2021|43m55|HD5WKztW0S4}}
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** Approximately 10 percent of the [[Artisan classes|artisan system]].{{livestream|2021-04-30|41m18|tpieQoKYOjE}}{{livestream|2021-03-26|42m28|HD5WKztW0S4}}
*: ''We have an economy but it's not really going to be reflective of the final how the economy is going to work. It'll work for alpha one and there'll be plenty of things to trade and buy and exchange, but it's not going to be really super representative what the final state is. So keep that in mind as well it's a stubbed-in system. It's not a complete or really finalized system at all.''{{livestream|26 March 2021|43m55|HD5WKztW0S4}}{{ndash|[[Jeffrey Bard]]}}
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*** The core basics of the artisan gameplay loop is facilitated via the [[Merchants|merchant (NPC)]] system.{{livestream|2021-04-30|41m18|tpieQoKYOjE}}{{livestream|2021-03-26|42m28|HD5WKztW0S4}}{{interview|2021-02-7|35m30|RS3e0vuj5lA}}
* Approximately 10 percent of the [[Artisan classes|artisan system]] will be online in Alpha-1.{{livestream|26 March 2021|42m28|HD5WKztW0S4}}
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** [[Gathering]], [[Processing]], [[Crafting]] is expected to come online in [[Alpha-2]] and the [[Betas]].{{livestream|2021-03-26|42m28|HD5WKztW0S4}}{{interview|2021-02-7|35m30|RS3e0vuj5lA}}
** The core gameplay loop of the artisan system will be present via the [[Merchants|merchant (NPC)]] system.{{livestream|26 March 2021|42m28|HD5WKztW0S4}}{{interview|7 February 2021|35m30|RS3e0vuj5lA}}
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** Previously this was targeted for [[Alpha-1]].{{podcast|2018-05-11|59m25|ni4DTaN6JvQ}}<ref name="newsletter-2018-08-07">[[2018-08-07 Newsletter#Final Alpha One Sales|Newsletter, 2018-08-7]]</ref>
** [[Gathering]], [[Processing]], [[Crafting]] is expected to come online in [[Alpha-2]] and the [[Betas]].{{livestream|26 March 2021|42m28|HD5WKztW0S4}}{{interview|7 February 2021|35m30|RS3e0vuj5lA}}
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**: ''What's present in Alpha-1 doesn't even really scratch the surface for crafting.''{{interview|2021-02-7|35m30|RS3e0vuj5lA}}{{ndash|[[Steven Sharif]]}}
** Previously this was targeted for [[Alpha-1]].{{podcast|11 May 2018|59m25|ni4DTaN6JvQ}}<ref name="newsletter-2018-08-07">[[2018-08-07 Newsletter#Final Alpha One Sales|Newsletter, 7 August 2018]]</ref>
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*: ''What's present in Alpha-1 doesn't even really scratch the surface for crafting.''{{interview|7 February 2021|35m30|RS3e0vuj5lA}}{{ndash|[[Steven Sharif]]}}
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* [[Gear]]
* [[Social organizations]].<ref name="newsletter-2018-08-07">[[2018-08-07 Newsletter#Final Alpha One Sales|Newsletter, 7 August 2018]]</ref>
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** Approximately 49 unique [[Gear sets|gear sets]].{{livestream|2021-04-30|41m18|tpieQoKYOjE}}
* [[Name reservations]].<ref name="newsletter-2018-08-07">[[2018-08-07 Newsletter#Final Alpha One Sales|Newsletter, 7 August 2018]]</ref>
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** These are unique sets with different [[Stats|stats]], but some may be similar in [[Gear appearance|appearance]].{{livestream|2021-04-30|41m18|tpieQoKYOjE}}
* Two to three [[Servers|servers]].{{livestream|1 September 2018|1h02m99|Ht0i7BtfKHg}}
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** [[Daggers|Daggers (Dual weapons)]].{{livestream|2020-01-30|35m12|O1KhYxEKdgA}}
** 1,500 concurrent server population.{{quote|alpha-1-participation.png|link=https://discordapp.com/channels/256164085366915072/256164085366915072/742163696481992775}}{{interview|19 July 2020|1h21m49|H0LQSMT83L0}}{{quote|alpha-1-phase-2.png|link=Media:alpha-1-backer-update.png}}
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* [[Daggers|Daggers (Dual weapons)]].{{livestream|30 January 2020|35m12|O1KhYxEKdgA}}
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* [[PvE]]
* [[Ships]] for "island hopping".{{livestream|30 November 2020|24m51|8c7Y-D5R0IY}}{{quote|steven-naval.png|link=https://discordapp.com/channels/256164085366915072/256164085366915072/735425128590082170}}
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** Approximately 6 or 7 [[Dungeons|dungeons]] with one almost [[Raids|raid-level]] difficulty.{{livestream|2021-03-26|39m08|HD5WKztW0S4}}
** Temporary teleportation points will be present in early tests until [[Ships|ships]] are introduced later in the alpha testing.{{livestream|30 November 2020|24m51|8c7Y-D5R0IY}}
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** Two [[World bosses|world bosses]] requiring [[Parties|party-sized groups]].{{livestream|2021-03-26|39m08|HD5WKztW0S4}}
* [[PvE]] content in [[Alpha-1]]:
+
** One true 40 person [[Raid bosses|raid boss]].{{livestream|2021-03-26|39m08|HD5WKztW0S4}}
** [[Quests|Questing]] will be placeholder until [[Alpha-2]].{{web|https://ashesofcreation.com/news/2020-10-16-creative-directors-letter|Blog: Creative Director's Letter, October 16 2020}}<ref name="newsletter-2018-08-07">[[2018-08-07 Newsletter#Final Alpha One Sales|Newsletter, 7 August 2018]]</ref>
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** Over 200 [[Quests|quests]].{{livestream|2021-04-30|41m18|tpieQoKYOjE}}
** Approximately 6 or 7 [[Dungeons|dungeons]] with one almost [[Raids|raid-level]] difficulty.{{livestream|26 March 2021|39m08|HD5WKztW0S4}}
+
** Questing is placeholder until [[Alpha-2]].{{web|https://ashesofcreation.com/news/2020-10-16-creative-directors-letter|Blog: Creative Director's Letter, October 16 2020}}<ref name="newsletter-2018-08-07">[[2018-08-07 Newsletter#Final Alpha One Sales|Newsletter, 2018-08-7]]</ref>
** Two [[World bosses|world bosses]] requiring [[Parties|party-sized groups]].{{livestream|26 March 2021|39m08|HD5WKztW0S4}}
+
 
** One true 40 person [[Raid bosses|raid boss]].{{livestream|26 March 2021|39m08|HD5WKztW0S4}}
+
* [[Guilds]].{{video|2021-04-30|13m02|hBrnv249kJ0}}<ref name="newsletter-2018-08-07">[[2018-08-07 Newsletter#Final Alpha One Sales|Newsletter, 2018-08-7]]</ref>
* [[Loot rules]].{{livestream|30 November 2020|1h01m40|8c7Y-D5R0IY}}
+
** [[Alpha-1 castle sieges]] and [[Castles]] are in a zone accessible via a [[NPC]] teleporter.{{quote|steven-siege-zone.png|link=https://twitter.com/StevenJSharif/status/1388978839691296768}}{{livestream|2021-04-30|41m18|tpieQoKYOjE}}{{video|2021-04-30|13m02|hBrnv249kJ0}}{{web|https://ashesofcreation.com/news/2021-04-14-creative-directors-letter|Blog: Creative Director's Letter, April 14 2021}}{{livestream|2020-10-30|20m40|ndtjwBxhwtw}}{{livestream|2020-08-28|1h29m17|cqDjAzZ2gAQ}}
* [[UI]] and tutorial systems will be placeholders until [[Alpha-2]].{{web|https://ashesofcreation.com/news/2020-10-16-creative-directors-letter|Blog: Creative Director's Letter, October 16 2020}}
+
** This zone includes three [[Elder dragons|Elder dragon]] [[Raid bosses|raid bosses]].{{livestream|2021-04-30|41m18|tpieQoKYOjE}}{{video|2021-04-30|13m02|hBrnv249kJ0}}
 +
** These bosses also appear in the [[Open world|open world]] (outside the siege zone) with slightly different mechanics.{{livestream|2021-04-30|41m18|tpieQoKYOjE}}
 +
 
 +
* [[Naval content]]
 +
* [[Ships]] for "island hopping".{{livestream|2020-11-30|24m51|8c7Y-D5R0IY}}{{quote|steven-naval.png|link=https://discordapp.com/channels/256164085366915072/256164085366915072/735425128590082170}}
 +
** Temporary teleportation points are present in early tests until [[Ships|ships]] are introduced later in the alpha testing.{{livestream|2020-11-30|24m51|8c7Y-D5R0IY}}
 +
 
 +
* Other
 +
** There is no [[Instancing|instancing]] in [[Alpha-1]].{{quote|steven-siege-zone.png|link=https://twitter.com/StevenJSharif/status/1388978839691296768}}
 +
* [[UI]] and tutorial systems are placeholders until [[Alpha-2]].{{livestream|2021-06-25|29m09|h7DnCgSoMkw}}{{web|https://ashesofcreation.com/news/2020-10-16-creative-directors-letter|Blog: Creative Director's Letter, October 16 2020}}
 +
 
 +
{{Update}}
 +
 
 +
* [[Social organizations]].<ref name="newsletter-2018-08-07">[[2018-08-07 Newsletter#Final Alpha One Sales|Newsletter, 2018-08-7]]</ref>
 +
* Portions of [[Player housing|player housing]].<ref name="newsletter-2018-08-07">[[2018-08-07 Newsletter#Final Alpha One Sales|Newsletter, 2018-08-7]]</ref>
 +
* [[Player corruption|Corruption]].{{interview|2018-08-8|18m55|UqWsNeemuQI}}
 +
* [[Name reservations]].<ref name="newsletter-2018-08-07">[[2018-08-07 Newsletter#Final Alpha One Sales|Newsletter, 2018-08-7]]</ref>

Edição atual desde as 19h06min de 22 de setembro de 2023

Alpha-1 Teaser.[1]

This is a true development alpha. This is not a marketing alpha; and what that means is as you know part of the process here in developing Ashes of Creation is being open with that development so you guys can see that progress; and it is a double-edged sword. There are going to be a spectrum of people that exists who are very involved with the game's development and those who are just completely at an arm's length away in understanding the process; and they may look at alpha one- the people who don't really understand the development process or haven't been a part of it- they may look at it and they may think oh you know this is trash, looks like trash, you know whatever it's the end-product. But at the end of the day what's important for us and what yields the best possible product is for us to include as much as possible the community in that development process with no NDA so that you guys give valuable feedback; and as we go through the iterative process in further defining the game and fleshing out that content were doing so with the player in mind and their voice in our ear. That is I think one of the key distinguishing factors between our development and many developments that you guys may have seen in the past.[2]Steven Sharif

Alpha-1 preview ancients mobs.[3]

What this experience for Alpha one is going to be- that month-long experience- it is not intended to be a content experience... It is not intended to be a game experience. It is not intended to be a fully-fledged content experience. So keep that in mind.[4]Steven Sharif

Alpha-1 was a testing release of the Ashes of Creation MMORPG.[6]

  • Personagens
    • Progressão to level 15.[9][10]
      The composition of class skills or archetype skills has to tread a fine line between two roads: One we wanted to be representative of skills not just that would traditionally be found 1 through 15 but we're actually introducing some skills that might be found later, because we want to test those particular ideas and how the skill functions.[9]Steven Sharif
    • Criador de personagens (basic).[11][12][13][14]
  • Raças
    • 4 playable races Kaelar, Vaelune, Dünir, Empyrean.[19][12]
      A lot of times people ask well why haven't we seen the other races and stuff? We want to establish the quality bar and process with these races first and then when we move into further content production for the other races we have have those pipelines in place and we have the processes in place and we know how to approach them.[20]

The weapon attack is an important component of the combat system, so we want to make sure that as we're doing this combat revamp that we are essentially taking into consideration player feedback and sentiment about how they want a reactive and more mobile weapon attack system.[21]Steven Sharif

[[{{{2}}}]] (estágio 3).[24][14]

info-orange.pngAlgumas das informações a seguir não foram confirmadas recentemente pelos desenvolvedores e podem não estar no roteiro de desenvolvimento atual.
  • Vídeo, 2021-07-14 (0:01).
  • Transmissão ao vivo, 2020-10-30 (15:35).
  • steven-a1-testing-leaks.png
  • Transmissão ao vivo, 2021-03-26 (40:19).
  • Transmissão ao vivo, 2020-03-28 (54:48).
  • Vídeo, 2018-04-05 (1:01:40).
  • Entrevista, 2022-01-14 (3:50).
  • steven-alpha-1-map.png
  • 9.0 9.1 Transmissão ao vivo, 2021-05-28 (1:13:05).
  • 10.0 10.1 10.2 10.3 10.4 10.5 10.6 10.7 10.8 Transmissão ao vivo, 2021-04-30 (41:18).
  • steven-launcher-leak.png
  • 12.0 12.1 12.2 12.3 12.4 12.5 12.6 12.7 12.8 Newsletter, 2018-08-7
  • Transmissão ao vivo, 2019-07-26 (1:10:44).
  • 14.0 14.1 Transmissão ao vivo, 2018-09-01 (1:02:99).
  • 15.0 15.1 Entrevista, 2020-10-17 (53:50).
  • 16.0 16.1 steven-ranger.png
  • Transmissão ao vivo, 2020-03-28 (1:41:11).
  • Entrevista, 2018-10-20 (12:38).
  • Entrevista, 2021-06-13 (31:24).
  • Transmissão ao vivo, 2021-05-28 (1:48:14).
  • 21.0 21.1 Transmissão ao vivo, 2021-05-28 (1:14:50).
  • steven-combat-revamp-update.png
  • Vídeo, 2021-02-26 (6:17).
  • 24.0 24.1 24.2 Transmissão ao vivo, 2021-03-26 (44:30).
  • 25.0 25.1 Transmissão ao vivo, 2020-11-30 (37:16).
  • alpha-1-nodes.png
  • alpha-1-zoi.png
  • 28.0 28.1 28.2 Transmissão ao vivo, 2021-03-26 (43:55).
  • Entrevista, 2018-08-08 (19:02).
  • 30.0 30.1 30.2 Transmissão ao vivo, 2021-03-26 (42:28).
  • 31.0 31.1 31.2 Entrevista, 2021-02-07 (35:30).
  • Podcast, 2018-05-11 (59:25).
  • Transmissão ao vivo, 2020-01-30 (35:12).
  • 34.0 34.1 34.2 Transmissão ao vivo, 2021-03-26 (39:08).
  • 35.0 35.1 Blog: Creative Director's Letter, October 16 2020
  • 36.0 36.1 36.2 Vídeo, 2021-04-30 (13:02).
  • 37.0 37.1 steven-siege-zone.png
  • Blog: Creative Director's Letter, April 14 2021
  • Transmissão ao vivo, 2020-10-30 (20:40).
  • Transmissão ao vivo, 2020-08-28 (1:29:17).
  • 41.0 41.1 Transmissão ao vivo, 2020-11-30 (24:51).
  • steven-naval.png
  • Transmissão ao vivo, 2021-06-25 (29:09).
  • Entrevista, 2018-08-08 (18:55).