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Diferenças entre edições de "Template:Alpha-1"

Fonte: Ashes of Creation Wiki
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* [[Combat]]
 
* [[Combat]]
 
** [[Hybrid combat|Hybrid action/tab]] [[Combat|combat]].<ref name="newsletter-2018-08-07">[[2018-08-07 Newsletter#Final Alpha One Sales|Newsletter, 2018-08-7]]</ref>
 
** [[Hybrid combat|Hybrid action/tab]] [[Combat|combat]].<ref name="newsletter-2018-08-07">[[2018-08-07 Newsletter#Final Alpha One Sales|Newsletter, 2018-08-7]]</ref>
** [[Combat revamp|Revamped combat]] systems will be rolled out during and post [[Alpha-1 testing]].{{livestream|2021-05-28|1h14m50|8HeiXYLpP3I}}{{quote|steven-combat-revamp-update.png|link=https://www.reddit.com/r/AshesofCreation/comments/n2sip3/march_combat_revamp/gwmd5xp/}}{{video|26 February 2021|6m17|uFA4gN-GD2E}}
+
** [[Combat revamp|Revamped combat]] systems will be rolled out during and post [[Alpha-1 testing]].{{livestream|2021-05-28|1h14m50|8HeiXYLpP3I}}{{quote|steven-combat-revamp-update.png|link=https://www.reddit.com/r/AshesofCreation/comments/n2sip3/march_combat_revamp/gwmd5xp/}}{{video|2021-02-26|6m17|uFA4gN-GD2E}}
 
<blockquote>''The weapon attack is an important component of the combat system, so we want to make sure that as we're doing this combat revamp that we are essentially taking into consideration player feedback and sentiment about how they want a reactive and more mobile weapon attack system.''{{livestream|2021-05-28|1h14m50|8HeiXYLpP3I}}{{ndash|[[Steven Sharif]]}}</blockquote>
 
<blockquote>''The weapon attack is an important component of the combat system, so we want to make sure that as we're doing this combat revamp that we are essentially taking into consideration player feedback and sentiment about how they want a reactive and more mobile weapon attack system.''{{livestream|2021-05-28|1h14m50|8HeiXYLpP3I}}{{ndash|[[Steven Sharif]]}}</blockquote>
  
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**: ''We have an economy but it's not really going to be reflective of the final how the economy is going to work. It'll work for alpha one and there'll be plenty of things to trade and buy and exchange, but it's not going to be really super representative what the final state is. So keep that in mind as well it's a stubbed-in system. It's not a complete or really finalized system at all.''{{livestream|2021-03-26|43m55|HD5WKztW0S4}}{{ndash|[[Jeffrey Bard]]}}
 
**: ''We have an economy but it's not really going to be reflective of the final how the economy is going to work. It'll work for alpha one and there'll be plenty of things to trade and buy and exchange, but it's not going to be really super representative what the final state is. So keep that in mind as well it's a stubbed-in system. It's not a complete or really finalized system at all.''{{livestream|2021-03-26|43m55|HD5WKztW0S4}}{{ndash|[[Jeffrey Bard]]}}
 
** Approximately 10 percent of the [[Artisan classes|artisan system]].{{livestream|30 April 2021|41m18|tpieQoKYOjE}}{{livestream|2021-03-26|42m28|HD5WKztW0S4}}
 
** Approximately 10 percent of the [[Artisan classes|artisan system]].{{livestream|30 April 2021|41m18|tpieQoKYOjE}}{{livestream|2021-03-26|42m28|HD5WKztW0S4}}
*** The core basics of the artisan gameplay loop is facilitated via the [[Merchants|merchant (NPC)]] system.{{livestream|30 April 2021|41m18|tpieQoKYOjE}}{{livestream|2021-03-26|42m28|HD5WKztW0S4}}{{interview|7 February 2021|35m30|RS3e0vuj5lA}}
+
*** The core basics of the artisan gameplay loop is facilitated via the [[Merchants|merchant (NPC)]] system.{{livestream|30 April 2021|41m18|tpieQoKYOjE}}{{livestream|2021-03-26|42m28|HD5WKztW0S4}}{{interview|2021-02-7|35m30|RS3e0vuj5lA}}
** [[Gathering]], [[Processing]], [[Crafting]] is expected to come online in [[Alpha-2]] and the [[Betas]].{{livestream|2021-03-26|42m28|HD5WKztW0S4}}{{interview|7 February 2021|35m30|RS3e0vuj5lA}}
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** [[Gathering]], [[Processing]], [[Crafting]] is expected to come online in [[Alpha-2]] and the [[Betas]].{{livestream|2021-03-26|42m28|HD5WKztW0S4}}{{interview|2021-02-7|35m30|RS3e0vuj5lA}}
 
** Previously this was targeted for [[Alpha-1]].{{podcast|2018-05-11|59m25|ni4DTaN6JvQ}}<ref name="newsletter-2018-08-07">[[2018-08-07 Newsletter#Final Alpha One Sales|Newsletter, 2018-08-7]]</ref>
 
** Previously this was targeted for [[Alpha-1]].{{podcast|2018-05-11|59m25|ni4DTaN6JvQ}}<ref name="newsletter-2018-08-07">[[2018-08-07 Newsletter#Final Alpha One Sales|Newsletter, 2018-08-7]]</ref>
**: ''What's present in Alpha-1 doesn't even really scratch the surface for crafting.''{{interview|7 February 2021|35m30|RS3e0vuj5lA}}{{ndash|[[Steven Sharif]]}}
+
**: ''What's present in Alpha-1 doesn't even really scratch the surface for crafting.''{{interview|2021-02-7|35m30|RS3e0vuj5lA}}{{ndash|[[Steven Sharif]]}}
  
 
* [[Gear]]
 
* [[Gear]]

Revisão das 12h07min de 29 de agosto de 2022

Alpha-1 Teaser.[1]

This is a true development alpha. This is not a marketing alpha; and what that means is as you know part of the process here in developing Ashes of Creation is being open with that development so you guys can see that progress; and it is a double-edged sword. There are going to be a spectrum of people that exists who are very involved with the game's development and those who are just completely at an arm's length away in understanding the process; and they may look at alpha one- the people who don't really understand the development process or haven't been a part of it- they may look at it and they may think oh you know this is trash, looks like trash, you know whatever it's the end-product. But at the end of the day what's important for us and what yields the best possible product is for us to include as much as possible the community in that development process with no NDA so that you guys give valuable feedback; and as we go through the iterative process in further defining the game and fleshing out that content were doing so with the player in mind and their voice in our ear. That is I think one of the key distinguishing factors between our development and many developments that you guys may have seen in the past.[2]Steven Sharif

Alpha-1 preview ancients mobs.[3]

What this experience for Alpha one is going to be- that month-long experience- it is not intended to be a content experience... It is not intended to be a game experience. It is not intended to be a fully-fledged content experience. So keep that in mind.[4]Steven Sharif

Alpha-1 is a testing release of the Ashes of Creation MMORPG.[6] Alpha-1 will test:

  • Personagens
    • Progressão to level 15.[9][10]
      The composition of class skills or archetype skills has to tread a fine line between two roads: One we wanted to be representative of skills not just that would traditionally be found 1 through 15 but we're actually introducing some skills that might be found later, because we want to test those particular ideas and how the skill functions.[9]Steven Sharif
    • Criador de personagens (basic).[11][12][13][14]
  • Raças
    • 4 playable races Kaelar, Vaelune, Dünir, Empyrean.[19][12]
      A lot of times people ask well why haven't we seen the other races and stuff? We want to establish the quality bar and process with these races first and then when we move into further content production for the other races we have have those pipelines in place and we have the processes in place and we know how to approach them.[20]

The weapon attack is an important component of the combat system, so we want to make sure that as we're doing this combat revamp that we are essentially taking into consideration player feedback and sentiment about how they want a reactive and more mobile weapon attack system.[21]Steven Sharif

Vilarejo (estágio 3).[24][14]

info-orange.pngAlgumas das informações a seguir não foram confirmadas recentemente pelos desenvolvedores e podem não estar no roteiro de desenvolvimento atual.
  • Vídeo, 2021-07-14 (0:01).
  • Transmissão ao vivo, 2020-10-30 (15:35).
  • steven-a1-testing-leaks.png
  • Transmissão ao vivo, 2021-03-26 (40:19).
  • Transmissão ao vivo, 2020-03-28 (54:48).
  • Vídeo, 2018-04-05 (1:01:40).
  • Entrevista, 2022-01-14 (3:50).
  • steven-alpha-1-map.png
  • 9.0 9.1 Transmissão ao vivo, 2021-05-28 (1:13:05).
  • 10.0 10.1 10.2 10.3 10.4 10.5 10.6 10.7 10.8 Transmissão ao vivo, 2021-04-30 (41:18).
  • steven-launcher-leak.png
  • 12.0 12.1 12.2 12.3 12.4 12.5 12.6 12.7 12.8 Newsletter, 2018-08-7
  • Transmissão ao vivo, 2019-07-26 (1:10:44).
  • 14.0 14.1 Transmissão ao vivo, 2018-09-01 (1:02:99).
  • 15.0 15.1 Entrevista, 2020-10-17 (53:50).
  • 16.0 16.1 steven-ranger.png
  • Transmissão ao vivo, 2020-03-28 (1:41:11).
  • Entrevista, 2018-10-20 (12:38).
  • Entrevista, 2021-06-13 (31:24).
  • Transmissão ao vivo, 2021-05-28 (1:48:14).
  • 21.0 21.1 Transmissão ao vivo, 2021-05-28 (1:14:50).
  • steven-combat-revamp-update.png
  • Vídeo, 2021-02-26 (6:17).
  • 24.0 24.1 24.2 Transmissão ao vivo, 2021-03-26 (44:30).
  • 25.0 25.1 Transmissão ao vivo, 2020-11-30 (37:16).
  • alpha-1-nodes.png
  • alpha-1-zoi.png
  • 28.0 28.1 28.2 Transmissão ao vivo, 2021-03-26 (43:55).
  • Entrevista, 2018-08-08 (19:02).
  • 30.0 30.1 30.2 Transmissão ao vivo, 2021-03-26 (42:28).
  • 31.0 31.1 31.2 Entrevista, 2021-02-07 (35:30).
  • Podcast, 2018-05-11 (59:25).
  • Transmissão ao vivo, 2020-01-30 (35:12).
  • 34.0 34.1 34.2 Transmissão ao vivo, 2021-03-26 (39:08).
  • 35.0 35.1 Blog: Creative Director's Letter, October 16 2020
  • 36.0 36.1 36.2 Vídeo, 2021-04-30 (13:02).
  • 37.0 37.1 steven-siege-zone.png
  • Blog: Creative Director's Letter, April 14 2021
  • Transmissão ao vivo, 2020-10-30 (20:40).
  • Transmissão ao vivo, 2020-08-28 (1:29:17).
  • 41.0 41.1 Transmissão ao vivo, 2020-11-30 (24:51).
  • steven-naval.png
  • Transmissão ao vivo, 2021-06-25 (29:09).
  • Entrevista, 2018-08-08 (18:55).