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↑ Vídeo, 2021-07-14 (0:01).
↑ Transmissão ao vivo, 2020-10-30 (15:35).
↑
↑ Transmissão ao vivo, 2021-03-26 (40:19).
↑ Transmissão ao vivo, 2020-03-28 (54:48).
↑ Vídeo, 2018-04-05 (1:01:40).
↑ Entrevista, 2022-01-14 (3:50).
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↑ 9.0 9.1 Transmissão ao vivo, 2021-05-28 (1:13:05).
↑ 10.0 10.1 10.2 10.3 10.4 10.5 10.6 10.7 10.8 Transmissão ao vivo, 2021-04-30 (41:18).
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↑ 12.0 12.1 12.2 12.3 12.4 12.5 12.6 12.7 12.8 Newsletter, 2018-08-7
↑ Transmissão ao vivo, 2019-07-26 (1:10:44).
↑ 14.0 14.1 Transmissão ao vivo, 2018-09-01 (1:02:99).
↑ 15.0 15.1 Entrevista, 2020-10-17 (53:50).
↑ 16.0 16.1
↑ Transmissão ao vivo, 2020-03-28 (1:41:11).
↑ Entrevista, 2018-10-20 (12:38).
↑ Entrevista, 2021-06-13 (31:24).
↑ Transmissão ao vivo, 2021-05-28 (1:48:14).
↑ 21.0 21.1 Transmissão ao vivo, 2021-05-28 (1:14:50).
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↑ Vídeo, 2021-02-26 (6:17).
↑ 24.0 24.1 24.2 Transmissão ao vivo, 2021-03-26 (44:30).
↑ 25.0 25.1 Transmissão ao vivo, 2020-11-30 (37:16).
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↑ 28.0 28.1 28.2 Transmissão ao vivo, 2021-03-26 (43:55).
↑ Entrevista, 2018-08-08 (19:02).
↑ 30.0 30.1 30.2 Transmissão ao vivo, 2021-03-26 (42:28).
↑ 31.0 31.1 31.2 Entrevista, 2021-02-07 (35:30).
↑ Podcast, 2018-05-11 (59:25).
↑ Transmissão ao vivo, 2020-01-30 (35:12).
↑ 34.0 34.1 34.2 Transmissão ao vivo, 2021-03-26 (39:08).
↑ 35.0 35.1 Blog: Creative Director's Letter, October 16 2020
↑ 36.0 36.1 36.2 Vídeo, 2021-04-30 (13:02).
↑ 37.0 37.1
↑ Blog: Creative Director's Letter, April 14 2021
↑ Transmissão ao vivo, 2020-10-30 (20:40).
↑ Transmissão ao vivo, 2020-08-28 (1:29:17).
↑ 41.0 41.1 Transmissão ao vivo, 2020-11-30 (24:51).
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↑ Transmissão ao vivo, 2021-06-25 (29:09).
↑ Entrevista, 2018-08-08 (18:55).
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** [[Progression]] to [[Leveling|level]] 15.{{livestream|2021-05-28|1h13m05|8HeiXYLpP3I}}{{livestream|30 April 2021|41m18|tpieQoKYOjE}} | ** [[Progression]] to [[Leveling|level]] 15.{{livestream|2021-05-28|1h13m05|8HeiXYLpP3I}}{{livestream|30 April 2021|41m18|tpieQoKYOjE}} | ||
**:''The composition of class skills or archetype skills has to tread a fine line between two roads: One we wanted to be representative of skills not just that would traditionally be found 1 through 15 but we're actually introducing some skills that might be found later, because we want to test those particular ideas and how the skill functions.''{{livestream|2021-05-28|1h13m05|8HeiXYLpP3I}}{{ndash|[[Steven Sharif]]}} | **:''The composition of class skills or archetype skills has to tread a fine line between two roads: One we wanted to be representative of skills not just that would traditionally be found 1 through 15 but we're actually introducing some skills that might be found later, because we want to test those particular ideas and how the skill functions.''{{livestream|2021-05-28|1h13m05|8HeiXYLpP3I}}{{ndash|[[Steven Sharif]]}} | ||
− | ** [[Character creator]] (basic).{{quote|steven-launcher-leak.png|link=https://discordapp.com/channels/256164085366915072/256164085366915072/711241264439492659}}<ref name="newsletter-2018-08-07">[[2018-08-07 Newsletter#Final Alpha One Sales|Newsletter, 7 | + | ** [[Character creator]] (basic).{{quote|steven-launcher-leak.png|link=https://discordapp.com/channels/256164085366915072/256164085366915072/711241264439492659}}<ref name="newsletter-2018-08-07">[[2018-08-07 Newsletter#Final Alpha One Sales|Newsletter, 2018-08-7]]</ref>{{livestream|26 July 2019|1h10m44|KNxy9Xsx_Dc}}{{livestream|1 September 2018|1h02m99|Ht0i7BtfKHg}} |
* [[Archetypes]] | * [[Archetypes]] | ||
Linha 21: | Linha 21: | ||
* [[Races]] | * [[Races]] | ||
− | ** 4 playable [[Races|races]] [[Kaelar]], [[Vaelune]], [[Dünir]], [[Empyrean]].{{interview|13 June 2021|31m24|J8HWa8KFcYU}}<ref name="newsletter-2018-08-07">[[2018-08-07 Newsletter#Final Alpha One Sales|Newsletter, 7 | + | ** 4 playable [[Races|races]] [[Kaelar]], [[Vaelune]], [[Dünir]], [[Empyrean]].{{interview|13 June 2021|31m24|J8HWa8KFcYU}}<ref name="newsletter-2018-08-07">[[2018-08-07 Newsletter#Final Alpha One Sales|Newsletter, 2018-08-7]]</ref> |
**:''A lot of times people ask well why haven't we seen the other races and stuff? We want to establish the quality bar and process with these races first and then when we move into further content production for the other races we have have those pipelines in place and we have the processes in place and we know how to approach them.''{{livestream|2021-05-28|1h48m14|8HeiXYLpP3I}} | **:''A lot of times people ask well why haven't we seen the other races and stuff? We want to establish the quality bar and process with these races first and then when we move into further content production for the other races we have have those pipelines in place and we have the processes in place and we know how to approach them.''{{livestream|2021-05-28|1h48m14|8HeiXYLpP3I}} | ||
* [[Combat]] | * [[Combat]] | ||
− | ** [[Hybrid combat|Hybrid action/tab]] [[Combat|combat]].<ref name="newsletter-2018-08-07">[[2018-08-07 Newsletter#Final Alpha One Sales|Newsletter, 7 | + | ** [[Hybrid combat|Hybrid action/tab]] [[Combat|combat]].<ref name="newsletter-2018-08-07">[[2018-08-07 Newsletter#Final Alpha One Sales|Newsletter, 2018-08-7]]</ref> |
** [[Combat revamp|Revamped combat]] systems will be rolled out during and post [[Alpha-1 testing]].{{livestream|2021-05-28|1h14m50|8HeiXYLpP3I}}{{quote|steven-combat-revamp-update.png|link=https://www.reddit.com/r/AshesofCreation/comments/n2sip3/march_combat_revamp/gwmd5xp/}}{{video|26 February 2021|6m17|uFA4gN-GD2E}} | ** [[Combat revamp|Revamped combat]] systems will be rolled out during and post [[Alpha-1 testing]].{{livestream|2021-05-28|1h14m50|8HeiXYLpP3I}}{{quote|steven-combat-revamp-update.png|link=https://www.reddit.com/r/AshesofCreation/comments/n2sip3/march_combat_revamp/gwmd5xp/}}{{video|26 February 2021|6m17|uFA4gN-GD2E}} | ||
<blockquote>''The weapon attack is an important component of the combat system, so we want to make sure that as we're doing this combat revamp that we are essentially taking into consideration player feedback and sentiment about how they want a reactive and more mobile weapon attack system.''{{livestream|2021-05-28|1h14m50|8HeiXYLpP3I}}{{ndash|[[Steven Sharif]]}}</blockquote> | <blockquote>''The weapon attack is an important component of the combat system, so we want to make sure that as we're doing this combat revamp that we are essentially taking into consideration player feedback and sentiment about how they want a reactive and more mobile weapon attack system.''{{livestream|2021-05-28|1h14m50|8HeiXYLpP3I}}{{ndash|[[Steven Sharif]]}}</blockquote> | ||
Linha 39: | Linha 39: | ||
* [[Economy]] | * [[Economy]] | ||
** The [[Economy|economy]] present in [[Alpha-1]] is not reflective of the final state of the game.{{livestream|2021-03-26|43m55|HD5WKztW0S4}} | ** The [[Economy|economy]] present in [[Alpha-1]] is not reflective of the final state of the game.{{livestream|2021-03-26|43m55|HD5WKztW0S4}} | ||
− | ** [[Merchants|Merchant systems]] and [[Player trading|player to player trading]].{{livestream|2021-03-26|43m55|HD5WKztW0S4}}{{interview|8 | + | ** [[Merchants|Merchant systems]] and [[Player trading|player to player trading]].{{livestream|2021-03-26|43m55|HD5WKztW0S4}}{{interview|2018-08-8|19m02|UqWsNeemuQI}} |
**: ''We have an economy but it's not really going to be reflective of the final how the economy is going to work. It'll work for alpha one and there'll be plenty of things to trade and buy and exchange, but it's not going to be really super representative what the final state is. So keep that in mind as well it's a stubbed-in system. It's not a complete or really finalized system at all.''{{livestream|2021-03-26|43m55|HD5WKztW0S4}}{{ndash|[[Jeffrey Bard]]}} | **: ''We have an economy but it's not really going to be reflective of the final how the economy is going to work. It'll work for alpha one and there'll be plenty of things to trade and buy and exchange, but it's not going to be really super representative what the final state is. So keep that in mind as well it's a stubbed-in system. It's not a complete or really finalized system at all.''{{livestream|2021-03-26|43m55|HD5WKztW0S4}}{{ndash|[[Jeffrey Bard]]}} | ||
** Approximately 10 percent of the [[Artisan classes|artisan system]].{{livestream|30 April 2021|41m18|tpieQoKYOjE}}{{livestream|2021-03-26|42m28|HD5WKztW0S4}} | ** Approximately 10 percent of the [[Artisan classes|artisan system]].{{livestream|30 April 2021|41m18|tpieQoKYOjE}}{{livestream|2021-03-26|42m28|HD5WKztW0S4}} | ||
*** The core basics of the artisan gameplay loop is facilitated via the [[Merchants|merchant (NPC)]] system.{{livestream|30 April 2021|41m18|tpieQoKYOjE}}{{livestream|2021-03-26|42m28|HD5WKztW0S4}}{{interview|7 February 2021|35m30|RS3e0vuj5lA}} | *** The core basics of the artisan gameplay loop is facilitated via the [[Merchants|merchant (NPC)]] system.{{livestream|30 April 2021|41m18|tpieQoKYOjE}}{{livestream|2021-03-26|42m28|HD5WKztW0S4}}{{interview|7 February 2021|35m30|RS3e0vuj5lA}} | ||
** [[Gathering]], [[Processing]], [[Crafting]] is expected to come online in [[Alpha-2]] and the [[Betas]].{{livestream|2021-03-26|42m28|HD5WKztW0S4}}{{interview|7 February 2021|35m30|RS3e0vuj5lA}} | ** [[Gathering]], [[Processing]], [[Crafting]] is expected to come online in [[Alpha-2]] and the [[Betas]].{{livestream|2021-03-26|42m28|HD5WKztW0S4}}{{interview|7 February 2021|35m30|RS3e0vuj5lA}} | ||
− | ** Previously this was targeted for [[Alpha-1]].{{podcast|2018-05-11|59m25|ni4DTaN6JvQ}}<ref name="newsletter-2018-08-07">[[2018-08-07 Newsletter#Final Alpha One Sales|Newsletter, 7 | + | ** Previously this was targeted for [[Alpha-1]].{{podcast|2018-05-11|59m25|ni4DTaN6JvQ}}<ref name="newsletter-2018-08-07">[[2018-08-07 Newsletter#Final Alpha One Sales|Newsletter, 2018-08-7]]</ref> |
**: ''What's present in Alpha-1 doesn't even really scratch the surface for crafting.''{{interview|7 February 2021|35m30|RS3e0vuj5lA}}{{ndash|[[Steven Sharif]]}} | **: ''What's present in Alpha-1 doesn't even really scratch the surface for crafting.''{{interview|7 February 2021|35m30|RS3e0vuj5lA}}{{ndash|[[Steven Sharif]]}} | ||
Linha 57: | Linha 57: | ||
** One true 40 person [[Raid bosses|raid boss]].{{livestream|2021-03-26|39m08|HD5WKztW0S4}} | ** One true 40 person [[Raid bosses|raid boss]].{{livestream|2021-03-26|39m08|HD5WKztW0S4}} | ||
** Over 200 [[Quests|quests]].{{livestream|30 April 2021|41m18|tpieQoKYOjE}} | ** Over 200 [[Quests|quests]].{{livestream|30 April 2021|41m18|tpieQoKYOjE}} | ||
− | ** Questing is placeholder until [[Alpha-2]].{{web|https://ashesofcreation.com/news/2020-10-16-creative-directors-letter|Blog: Creative Director's Letter, October 16 2020}}<ref name="newsletter-2018-08-07">[[2018-08-07 Newsletter#Final Alpha One Sales|Newsletter, 7 | + | ** Questing is placeholder until [[Alpha-2]].{{web|https://ashesofcreation.com/news/2020-10-16-creative-directors-letter|Blog: Creative Director's Letter, October 16 2020}}<ref name="newsletter-2018-08-07">[[2018-08-07 Newsletter#Final Alpha One Sales|Newsletter, 2018-08-7]]</ref> |
− | * [[Guilds]].{{video|30 April 2021|13m02|hBrnv249kJ0}}<ref name="newsletter-2018-08-07">[[2018-08-07 Newsletter#Final Alpha One Sales|Newsletter, 7 | + | * [[Guilds]].{{video|30 April 2021|13m02|hBrnv249kJ0}}<ref name="newsletter-2018-08-07">[[2018-08-07 Newsletter#Final Alpha One Sales|Newsletter, 2018-08-7]]</ref> |
− | ** [[Alpha-1 castle sieges]] and [[Castles]] are in a zone accessible via a [[NPC]] teleporter.{{quote|steven-siege-zone.png|link=https://twitter.com/StevenJSharif/status/1388978839691296768}}{{livestream|30 April 2021|41m18|tpieQoKYOjE}}{{video|30 April 2021|13m02|hBrnv249kJ0}}{{web|https://ashesofcreation.com/news/2021-04-14-creative-directors-letter|Blog: Creative Director's Letter, April 14 2021}}{{livestream|30 October 2020|20m40|ndtjwBxhwtw}}{{livestream|28 | + | ** [[Alpha-1 castle sieges]] and [[Castles]] are in a zone accessible via a [[NPC]] teleporter.{{quote|steven-siege-zone.png|link=https://twitter.com/StevenJSharif/status/1388978839691296768}}{{livestream|30 April 2021|41m18|tpieQoKYOjE}}{{video|30 April 2021|13m02|hBrnv249kJ0}}{{web|https://ashesofcreation.com/news/2021-04-14-creative-directors-letter|Blog: Creative Director's Letter, April 14 2021}}{{livestream|30 October 2020|20m40|ndtjwBxhwtw}}{{livestream|2020-08-28|1h29m17|cqDjAzZ2gAQ}} |
** This zone includes three [[Elder dragons|Elder dragon]] [[Raid bosses|raid bosses]].{{livestream|30 April 2021|41m18|tpieQoKYOjE}}{{video|30 April 2021|13m02|hBrnv249kJ0}} | ** This zone includes three [[Elder dragons|Elder dragon]] [[Raid bosses|raid bosses]].{{livestream|30 April 2021|41m18|tpieQoKYOjE}}{{video|30 April 2021|13m02|hBrnv249kJ0}} | ||
** These bosses also appear in the [[Open world|open world]] (outside the siege zone) with slightly different mechanics.{{livestream|30 April 2021|41m18|tpieQoKYOjE}} | ** These bosses also appear in the [[Open world|open world]] (outside the siege zone) with slightly different mechanics.{{livestream|30 April 2021|41m18|tpieQoKYOjE}} | ||
Linha 74: | Linha 74: | ||
{{Update}} | {{Update}} | ||
− | * [[Social organizations]].<ref name="newsletter-2018-08-07">[[2018-08-07 Newsletter#Final Alpha One Sales|Newsletter, 7 | + | * [[Social organizations]].<ref name="newsletter-2018-08-07">[[2018-08-07 Newsletter#Final Alpha One Sales|Newsletter, 2018-08-7]]</ref> |
− | * Portions of [[Player housing|player housing]].<ref name="newsletter-2018-08-07">[[2018-08-07 Newsletter#Final Alpha One Sales|Newsletter, 7 | + | * Portions of [[Player housing|player housing]].<ref name="newsletter-2018-08-07">[[2018-08-07 Newsletter#Final Alpha One Sales|Newsletter, 2018-08-7]]</ref> |
− | * [[Player corruption|Corruption]].{{interview|8 | + | * [[Player corruption|Corruption]].{{interview|2018-08-8|18m55|UqWsNeemuQI}} |
− | * [[Name reservations]].<ref name="newsletter-2018-08-07">[[2018-08-07 Newsletter#Final Alpha One Sales|Newsletter, 7 | + | * [[Name reservations]].<ref name="newsletter-2018-08-07">[[2018-08-07 Newsletter#Final Alpha One Sales|Newsletter, 2018-08-7]]</ref> |
Revisão das 11h56min de 29 de agosto de 2022
Alpha-1 is a testing release of the Ashes of Creation MMORPG.[6] Alpha-1 will test:
- World
- The Alpha-1 map (Alpha island) consists of a mainland area and several islands. This was approximately 70 km2 of playable area.[7]
- Alpha-1 takes place in the north west part of the map.[8]
- Personagens
- Progressão to level 15.[9][10]
- The composition of class skills or archetype skills has to tread a fine line between two roads: One we wanted to be representative of skills not just that would traditionally be found 1 through 15 but we're actually introducing some skills that might be found later, because we want to test those particular ideas and how the skill functions.[9] – Steven Sharif
- Criador de personagens (basic).[11][12][13][14]
- Progressão to level 15.[9][10]
- Raças
- 4 playable races Kaelar, Vaelune, Dünir, Empyrean.[19][12]
- A lot of times people ask well why haven't we seen the other races and stuff? We want to establish the quality bar and process with these races first and then when we move into further content production for the other races we have have those pipelines in place and we have the processes in place and we know how to approach them.[20]
- 4 playable races Kaelar, Vaelune, Dünir, Empyrean.[19][12]
- Combate
- Hybrid action/tab combat.[12]
- Revamped combat systems will be rolled out during and post Alpha-1 testing.[21][22][23]
The weapon attack is an important component of the combat system, so we want to make sure that as we're doing this combat revamp that we are essentially taking into consideration player feedback and sentiment about how they want a reactive and more mobile weapon attack system.[21] – Steven Sharif
- Economia
- The economy present in Alpha-1 is not reflective of the final state of the game.[28]
- Merchant systems and player to player trading.[28][29]
- We have an economy but it's not really going to be reflective of the final how the economy is going to work. It'll work for alpha one and there'll be plenty of things to trade and buy and exchange, but it's not going to be really super representative what the final state is. So keep that in mind as well it's a stubbed-in system. It's not a complete or really finalized system at all.[28] – Jeffrey Bard
- Approximately 10 percent of the artisan system.[10][30]
- The core basics of the artisan gameplay loop is facilitated via the merchant (NPC) system.[10][30][31]
- Coleta, Processamento, Fabricação is expected to come online in Alpha-2 and the Betas.[30][31]
- Previously this was targeted for Alpha-1.[32][12]
- What's present in Alpha-1 doesn't even really scratch the surface for crafting.[31] – Steven Sharif
- Gear
- Approximately 49 unique gear sets.[10]
- These are unique sets with different stats, but some may be similar in appearance.[10]
- Daggers (Dual weapons).[33]
- PvE
- Approximately 6 or 7 dungeons with one almost raid-level difficulty.[34]
- Two world bosses requiring party-sized groups.[34]
- One true 40 person raid boss.[34]
- Over 200 quests.[10]
- Questing is placeholder until Alpha-2.[35][12]
- Guildas.[36][12]
- Alpha-1 castle sieges and Castelos are in a zone accessible via a NPC teleporter.[37][10][36][38][39][40]
- This zone includes three Elder dragon raid bosses.[10][36]
- These bosses also appear in the open world (outside the siege zone) with slightly different mechanics.[10]
- Naval content
- Navios for "island hopping".[41][42]
- Other
- There is no instancing in Alpha-1.[37]
- UI and tutorial systems are placeholders until Alpha-2.[43][35]