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↑ Vídeo, 2021-07-14 (0:01).
↑ Transmissão ao vivo, 2020-10-30 (15:35).
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↑ Transmissão ao vivo, 2021-03-26 (40:19).
↑ Transmissão ao vivo, 2020-03-28 (54:48).
↑ Vídeo, 2018-04-05 (1:01:40).
↑ Entrevista, 2022-01-14 (3:50).
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↑ 9.0 9.1 Transmissão ao vivo, 2021-05-28 (1:13:05).
↑ 10.0 10.1 10.2 10.3 10.4 10.5 10.6 10.7 10.8 Transmissão ao vivo, 2021-04-30 (41:18).
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↑ 12.0 12.1 12.2 12.3 12.4 12.5 12.6 12.7 12.8 Newsletter, 7 August 2018
↑ Transmissão ao vivo, 2019-07-26 (1:10:44).
↑ 14.0 14.1 Transmissão ao vivo, 2018-09-01 (1:02:99).
↑ 15.0 15.1 Entrevista, 2020-10-17 (53:50).
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↑ Transmissão ao vivo, 2020-03-28 (1:41:11).
↑ Entrevista, 2018-10-20 (12:38).
↑ Entrevista, 2021-06-13 (31:24).
↑ Transmissão ao vivo, 2021-05-28 (1:48:14).
↑ 21.0 21.1 Transmissão ao vivo, 2021-05-28 (1:14:50).
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↑ Vídeo, 2021-02-26 (6:17).
↑ 24.0 24.1 24.2 Transmissão ao vivo, 2021-03-26 (44:30).
↑ 25.0 25.1 Transmissão ao vivo, 2020-11-30 (37:16).
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↑ 28.0 28.1 28.2 Transmissão ao vivo, 2021-03-26 (43:55).
↑ Entrevista, 2018-08-08 (19:02).
↑ 30.0 30.1 30.2 Transmissão ao vivo, 2021-03-26 (42:28).
↑ 31.0 31.1 31.2 Entrevista, 2021-02-07 (35:30).
↑ Podcast, 2018-05-11 (59:25).
↑ Transmissão ao vivo, 2020-01-30 (35:12).
↑ 34.0 34.1 34.2 Transmissão ao vivo, 2021-03-26 (39:08).
↑ 35.0 35.1 Blog: Creative Director's Letter, October 16 2020
↑ 36.0 36.1 36.2 Vídeo, 2021-04-30 (13:02).
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↑ Blog: Creative Director's Letter, April 14 2021
↑ Transmissão ao vivo, 2020-10-30 (20:40).
↑ Transmissão ao vivo, 2020-08-28 (1:29:17).
↑ 41.0 41.1 Transmissão ao vivo, 2020-11-30 (24:51).
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↑ Transmissão ao vivo, 2021-06-25 (29:09).
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* [[Nodes]] | * [[Nodes]] | ||
** [[Node advancement]] to {{nodestage|3|Village}}.{{livestream|2021-03-26|44m30|HD5WKztW0S4}}{{livestream|1 September 2018|1h02m99|Ht0i7BtfKHg}} | ** [[Node advancement]] to {{nodestage|3|Village}}.{{livestream|2021-03-26|44m30|HD5WKztW0S4}}{{livestream|1 September 2018|1h02m99|Ht0i7BtfKHg}} | ||
− | ** There are 9 [[Node locations|node locations]] in [[Alpha-1]].{{livestream|2021-03-26|44m30|HD5WKztW0S4}}{{livestream|30 | + | ** There are 9 [[Node locations|node locations]] in [[Alpha-1]].{{livestream|2021-03-26|44m30|HD5WKztW0S4}}{{livestream|2020-11-30|37m16|8c7Y-D5R0IY}} |
** Normally there would be 18-20 nodes in the same area.{{quote|alpha-1-nodes.png|link=https://discord.com/channels/256164085366915072/256164085366915072/772137264288628746}} | ** Normally there would be 18-20 nodes in the same area.{{quote|alpha-1-nodes.png|link=https://discord.com/channels/256164085366915072/256164085366915072/772137264288628746}} | ||
** A basic [[Vassal nodes|vassal system]] is in place.{{livestream|2021-03-26|44m30|HD5WKztW0S4}} | ** A basic [[Vassal nodes|vassal system]] is in place.{{livestream|2021-03-26|44m30|HD5WKztW0S4}} | ||
** The node [[ZOI]]'s is larger than the final [[World map|map]].{{quote|alpha-1-zoi.png|link=https://discord.com/channels/256164085366915072/256164085366915072/772137633601552464}} | ** The node [[ZOI]]'s is larger than the final [[World map|map]].{{quote|alpha-1-zoi.png|link=https://discord.com/channels/256164085366915072/256164085366915072/772137633601552464}} | ||
− | ** Node locations are subject to change prior to [[Beta-1]].{{livestream|30 | + | ** Node locations are subject to change prior to [[Beta-1]].{{livestream|2020-11-30|37m16|8c7Y-D5R0IY}} |
* [[Economy]] | * [[Economy]] | ||
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* [[Naval content]] | * [[Naval content]] | ||
− | * [[Ships]] for "island hopping".{{livestream|30 | + | * [[Ships]] for "island hopping".{{livestream|2020-11-30|24m51|8c7Y-D5R0IY}}{{quote|steven-naval.png|link=https://discordapp.com/channels/256164085366915072/256164085366915072/735425128590082170}} |
− | ** Temporary teleportation points are present in early tests until [[Ships|ships]] are introduced later in the alpha testing.{{livestream|30 | + | ** Temporary teleportation points are present in early tests until [[Ships|ships]] are introduced later in the alpha testing.{{livestream|2020-11-30|24m51|8c7Y-D5R0IY}} |
* Other | * Other |
Revisão das 11h55min de 29 de agosto de 2022
Alpha-1 is a testing release of the Ashes of Creation MMORPG.[6] Alpha-1 will test:
- World
- The Alpha-1 map (Alpha island) consists of a mainland area and several islands. This was approximately 70 km2 of playable area.[7]
- Alpha-1 takes place in the north west part of the map.[8]
- Personagens
- Progressão to level 15.[9][10]
- The composition of class skills or archetype skills has to tread a fine line between two roads: One we wanted to be representative of skills not just that would traditionally be found 1 through 15 but we're actually introducing some skills that might be found later, because we want to test those particular ideas and how the skill functions.[9] – Steven Sharif
- Criador de personagens (basic).[11][12][13][14]
- Progressão to level 15.[9][10]
- Raças
- 4 playable races Kaelar, Vaelune, Dünir, Empyrean.[19][12]
- A lot of times people ask well why haven't we seen the other races and stuff? We want to establish the quality bar and process with these races first and then when we move into further content production for the other races we have have those pipelines in place and we have the processes in place and we know how to approach them.[20]
- 4 playable races Kaelar, Vaelune, Dünir, Empyrean.[19][12]
- Combate
- Hybrid action/tab combat.[12]
- Revamped combat systems will be rolled out during and post Alpha-1 testing.[21][22][23]
The weapon attack is an important component of the combat system, so we want to make sure that as we're doing this combat revamp that we are essentially taking into consideration player feedback and sentiment about how they want a reactive and more mobile weapon attack system.[21] – Steven Sharif
- Economia
- The economy present in Alpha-1 is not reflective of the final state of the game.[28]
- Merchant systems and player to player trading.[28][29]
- We have an economy but it's not really going to be reflective of the final how the economy is going to work. It'll work for alpha one and there'll be plenty of things to trade and buy and exchange, but it's not going to be really super representative what the final state is. So keep that in mind as well it's a stubbed-in system. It's not a complete or really finalized system at all.[28] – Jeffrey Bard
- Approximately 10 percent of the artisan system.[10][30]
- The core basics of the artisan gameplay loop is facilitated via the merchant (NPC) system.[10][30][31]
- Coleta, Processamento, Fabricação is expected to come online in Alpha-2 and the Betas.[30][31]
- Previously this was targeted for Alpha-1.[32][12]
- What's present in Alpha-1 doesn't even really scratch the surface for crafting.[31] – Steven Sharif
- Gear
- Approximately 49 unique gear sets.[10]
- These are unique sets with different stats, but some may be similar in appearance.[10]
- Daggers (Dual weapons).[33]
- PvE
- Approximately 6 or 7 dungeons with one almost raid-level difficulty.[34]
- Two world bosses requiring party-sized groups.[34]
- One true 40 person raid boss.[34]
- Over 200 quests.[10]
- Questing is placeholder until Alpha-2.[35][12]
- Guildas.[36][12]
- Alpha-1 castle sieges and Castelos are in a zone accessible via a NPC teleporter.[37][10][36][38][39][40]
- This zone includes three Elder dragon raid bosses.[10][36]
- These bosses also appear in the open world (outside the siege zone) with slightly different mechanics.[10]
- Naval content
- Navios for "island hopping".[41][42]
- Other
- There is no instancing in Alpha-1.[37]
- UI and tutorial systems are placeholders until Alpha-2.[43][35]