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↑ Vídeo, 2021-07-14 (0:01).
↑ Transmissão ao vivo, 2020-10-30 (15:35).
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↑ Transmissão ao vivo, 2021-03-26 (40:19).
↑ Transmissão ao vivo, 2020-03-28 (54:48).
↑ Vídeo, 2018-04-05 (1:01:40).
↑ Entrevista, 2022-01-14 (3:50).
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↑ 9.0 9.1 Transmissão ao vivo, 2021-05-28 (1:13:05).
↑ 10.0 10.1 10.2 10.3 10.4 10.5 10.6 10.7 10.8 Transmissão ao vivo, 2021-04-30 (41:18).
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↑ 12.0 12.1 12.2 12.3 12.4 12.5 12.6 12.7 12.8 Newsletter, 7 August 2018
↑ Transmissão ao vivo, 2019-07-26 (1:10:44).
↑ 14.0 14.1 Transmissão ao vivo, 2018-09-01 (1:02:99).
↑ 15.0 15.1 Entrevista, 2020-10-17 (53:50).
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↑ Transmissão ao vivo, 2020-03-28 (1:41:11).
↑ Entrevista, 2018-10-20 (12:38).
↑ Entrevista, 2021-06-13 (31:24).
↑ Transmissão ao vivo, 2021-05-28 (1:48:14).
↑ 21.0 21.1 Transmissão ao vivo, 2021-05-28 (1:14:50).
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↑ Vídeo, 2021-02-26 (6:17).
↑ 24.0 24.1 24.2 Transmissão ao vivo, 2021-03-26 (44:30).
↑ 25.0 25.1 Transmissão ao vivo, 2020-11-30 (37:16).
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↑ 28.0 28.1 28.2 Transmissão ao vivo, 2021-03-26 (43:55).
↑ Entrevista, 2018-08-08 (19:02).
↑ 30.0 30.1 30.2 Transmissão ao vivo, 2021-03-26 (42:28).
↑ 31.0 31.1 31.2 Entrevista, 2021-02-07 (35:30).
↑ Podcast, 2018-05-11 (59:25).
↑ Transmissão ao vivo, 2020-01-30 (35:12).
↑ 34.0 34.1 34.2 Transmissão ao vivo, 2021-03-26 (39:08).
↑ 35.0 35.1 Blog: Creative Director's Letter, October 16 2020
↑ 36.0 36.1 36.2 Vídeo, 2021-04-30 (13:02).
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↑ Blog: Creative Director's Letter, April 14 2021
↑ Transmissão ao vivo, 2020-10-30 (20:40).
↑ Transmissão ao vivo, 2020-08-28 (1:29:17).
↑ 41.0 41.1 Transmissão ao vivo, 2020-11-30 (24:51).
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↑ Transmissão ao vivo, 2021-06-25 (29:09).
↑ Entrevista, 2018-08-08 (18:55).
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[[File:Alpha1Teaser.mp4|thumb|450px|start=1|end=141|[[Alpha-1]] Teaser.{{video|14 July 2021|0m01|BGEtNASwrcU}}<blockquote>''This is a true development alpha. This is not a marketing alpha; and what that means is as you know part of the process here in developing Ashes of Creation is being open with that development so you guys can see that progress; and it is a double-edged sword. There are going to be a spectrum of people that exists who are very involved with the game's development and those who are just completely at an arm's length away in understanding the process; and they may look at alpha one- the people who don't really understand the development process or haven't been a part of it- they may look at it and they may think oh you know this is trash, looks like trash, you know whatever it's the end-product. But at the end of the day what's important for us and what yields the best possible product is for us to include as much as possible the community in that development process with no NDA so that you guys give valuable feedback; and as we go through the iterative process in further defining the game and fleshing out that content were doing so with the player in mind and their voice in our ear. That is I think one of the key distinguishing factors between our development and many developments that you guys may have seen in the past.''{{livestream|30 October 2020|15m35|ndtjwBxhwtw}}{{ndash|[[Steven Sharif]]}}</blockquote>]] | [[File:Alpha1Teaser.mp4|thumb|450px|start=1|end=141|[[Alpha-1]] Teaser.{{video|14 July 2021|0m01|BGEtNASwrcU}}<blockquote>''This is a true development alpha. This is not a marketing alpha; and what that means is as you know part of the process here in developing Ashes of Creation is being open with that development so you guys can see that progress; and it is a double-edged sword. There are going to be a spectrum of people that exists who are very involved with the game's development and those who are just completely at an arm's length away in understanding the process; and they may look at alpha one- the people who don't really understand the development process or haven't been a part of it- they may look at it and they may think oh you know this is trash, looks like trash, you know whatever it's the end-product. But at the end of the day what's important for us and what yields the best possible product is for us to include as much as possible the community in that development process with no NDA so that you guys give valuable feedback; and as we go through the iterative process in further defining the game and fleshing out that content were doing so with the player in mind and their voice in our ear. That is I think one of the key distinguishing factors between our development and many developments that you guys may have seen in the past.''{{livestream|30 October 2020|15m35|ndtjwBxhwtw}}{{ndash|[[Steven Sharif]]}}</blockquote>]] | ||
− | [[File:A1Gameplay.jpg|thumb|450px|[[Alpha-1]] preview [[The Ancients|ancients]] [[Mobs|mobs]].{{quote|steven-a1-testing-leaks.png|link=https://discord.com/channels/256164085366915072/270797463907074048/790312556329697302}} <blockquote>''What this experience for Alpha one is going to be- that month-long experience- it is not intended to be a content experience... It is not intended to be a game experience. It is not intended to be a fully-fledged content experience. So keep that in mind.''{{livestream|26 | + | [[File:A1Gameplay.jpg|thumb|450px|[[Alpha-1]] preview [[The Ancients|ancients]] [[Mobs|mobs]].{{quote|steven-a1-testing-leaks.png|link=https://discord.com/channels/256164085366915072/270797463907074048/790312556329697302}} <blockquote>''What this experience for Alpha one is going to be- that month-long experience- it is not intended to be a content experience... It is not intended to be a game experience. It is not intended to be a fully-fledged content experience. So keep that in mind.''{{livestream|2021-03-26|40m19|HD5WKztW0S4}}{{ndash|[[Steven Sharif]]}}</blockquote>]] |
− | [[File:vlcsnap-2020-03-28-19h16m04s215.png|thumb|450px|[[Alpha-1]] [[PvE]] [[Combat|combat]].{{livestream|28 | + | [[File:vlcsnap-2020-03-28-19h16m04s215.png|thumb|450px|[[Alpha-1]] [[PvE]] [[Combat|combat]].{{livestream|2020-03-28|54m48|d6MJfCNq8uI}}]] |
[[Alpha-1]] is a testing [[Release schedule|release]] of the [[Ashes of Creation|Ashes of Creation MMORPG]].{{video|5 April 2018|1h01m40|NsPR_a2n5SM}} Alpha-1 will test: | [[Alpha-1]] is a testing [[Release schedule|release]] of the [[Ashes of Creation|Ashes of Creation MMORPG]].{{video|5 April 2018|1h01m40|NsPR_a2n5SM}} Alpha-1 will test: | ||
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** [[Ranger]] may be added later in Alpha-1.{{quote|steven-ranger.png|link=https://discord.com/channels/256164085366915072/807040950240542732/833703024387424347}} | ** [[Ranger]] may be added later in Alpha-1.{{quote|steven-ranger.png|link=https://discord.com/channels/256164085366915072/807040950240542732/833703024387424347}} | ||
** [[Fighter]], [[Bard]], [[Rogue]], and [[Summoner]] archetypes will follow in later in development (after Alpha-1).{{quote|steven-ranger.png|link=https://discord.com/channels/256164085366915072/807040950240542732/833703024387424347}}{{interview|17 October 2020|53m50|ZOV_puvaIvU}} | ** [[Fighter]], [[Bard]], [[Rogue]], and [[Summoner]] archetypes will follow in later in development (after Alpha-1).{{quote|steven-ranger.png|link=https://discord.com/channels/256164085366915072/807040950240542732/833703024387424347}}{{interview|17 October 2020|53m50|ZOV_puvaIvU}} | ||
− | ** [[Secondary archetypes]] will not be present in [[Alpha-1]].{{livestream|28 | + | ** [[Secondary archetypes]] will not be present in [[Alpha-1]].{{livestream|2020-03-28|1h41m11|d6MJfCNq8uI}} These are planned for [[Alpha-2]].{{interview|20 October 2018|12m38|x55xkOprpUo}} |
* [[Races]] | * [[Races]] | ||
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* [[Nodes]] | * [[Nodes]] | ||
− | ** [[Node advancement]] to {{nodestage|3|Village}}.{{livestream|26 | + | ** [[Node advancement]] to {{nodestage|3|Village}}.{{livestream|2021-03-26|44m30|HD5WKztW0S4}}{{livestream|1 September 2018|1h02m99|Ht0i7BtfKHg}} |
− | ** There are 9 [[Node locations|node locations]] in [[Alpha-1]].{{livestream|26 | + | ** There are 9 [[Node locations|node locations]] in [[Alpha-1]].{{livestream|2021-03-26|44m30|HD5WKztW0S4}}{{livestream|30 November 2020|37m16|8c7Y-D5R0IY}} |
** Normally there would be 18-20 nodes in the same area.{{quote|alpha-1-nodes.png|link=https://discord.com/channels/256164085366915072/256164085366915072/772137264288628746}} | ** Normally there would be 18-20 nodes in the same area.{{quote|alpha-1-nodes.png|link=https://discord.com/channels/256164085366915072/256164085366915072/772137264288628746}} | ||
− | ** A basic [[Vassal nodes|vassal system]] is in place.{{livestream|26 | + | ** A basic [[Vassal nodes|vassal system]] is in place.{{livestream|2021-03-26|44m30|HD5WKztW0S4}} |
** The node [[ZOI]]'s is larger than the final [[World map|map]].{{quote|alpha-1-zoi.png|link=https://discord.com/channels/256164085366915072/256164085366915072/772137633601552464}} | ** The node [[ZOI]]'s is larger than the final [[World map|map]].{{quote|alpha-1-zoi.png|link=https://discord.com/channels/256164085366915072/256164085366915072/772137633601552464}} | ||
** Node locations are subject to change prior to [[Beta-1]].{{livestream|30 November 2020|37m16|8c7Y-D5R0IY}} | ** Node locations are subject to change prior to [[Beta-1]].{{livestream|30 November 2020|37m16|8c7Y-D5R0IY}} | ||
* [[Economy]] | * [[Economy]] | ||
− | ** The [[Economy|economy]] present in [[Alpha-1]] is not reflective of the final state of the game.{{livestream|26 | + | ** The [[Economy|economy]] present in [[Alpha-1]] is not reflective of the final state of the game.{{livestream|2021-03-26|43m55|HD5WKztW0S4}} |
− | ** [[Merchants|Merchant systems]] and [[Player trading|player to player trading]].{{livestream|26 | + | ** [[Merchants|Merchant systems]] and [[Player trading|player to player trading]].{{livestream|2021-03-26|43m55|HD5WKztW0S4}}{{interview|8 August 2018|19m02|UqWsNeemuQI}} |
− | **: ''We have an economy but it's not really going to be reflective of the final how the economy is going to work. It'll work for alpha one and there'll be plenty of things to trade and buy and exchange, but it's not going to be really super representative what the final state is. So keep that in mind as well it's a stubbed-in system. It's not a complete or really finalized system at all.''{{livestream|26 | + | **: ''We have an economy but it's not really going to be reflective of the final how the economy is going to work. It'll work for alpha one and there'll be plenty of things to trade and buy and exchange, but it's not going to be really super representative what the final state is. So keep that in mind as well it's a stubbed-in system. It's not a complete or really finalized system at all.''{{livestream|2021-03-26|43m55|HD5WKztW0S4}}{{ndash|[[Jeffrey Bard]]}} |
− | ** Approximately 10 percent of the [[Artisan classes|artisan system]].{{livestream|30 April 2021|41m18|tpieQoKYOjE}}{{livestream|26 | + | ** Approximately 10 percent of the [[Artisan classes|artisan system]].{{livestream|30 April 2021|41m18|tpieQoKYOjE}}{{livestream|2021-03-26|42m28|HD5WKztW0S4}} |
− | *** The core basics of the artisan gameplay loop is facilitated via the [[Merchants|merchant (NPC)]] system.{{livestream|30 April 2021|41m18|tpieQoKYOjE}}{{livestream|26 | + | *** The core basics of the artisan gameplay loop is facilitated via the [[Merchants|merchant (NPC)]] system.{{livestream|30 April 2021|41m18|tpieQoKYOjE}}{{livestream|2021-03-26|42m28|HD5WKztW0S4}}{{interview|7 February 2021|35m30|RS3e0vuj5lA}} |
− | ** [[Gathering]], [[Processing]], [[Crafting]] is expected to come online in [[Alpha-2]] and the [[Betas]].{{livestream|26 | + | ** [[Gathering]], [[Processing]], [[Crafting]] is expected to come online in [[Alpha-2]] and the [[Betas]].{{livestream|2021-03-26|42m28|HD5WKztW0S4}}{{interview|7 February 2021|35m30|RS3e0vuj5lA}} |
** Previously this was targeted for [[Alpha-1]].{{podcast|11 May 2018|59m25|ni4DTaN6JvQ}}<ref name="newsletter-2018-08-07">[[2018-08-07 Newsletter#Final Alpha One Sales|Newsletter, 7 August 2018]]</ref> | ** Previously this was targeted for [[Alpha-1]].{{podcast|11 May 2018|59m25|ni4DTaN6JvQ}}<ref name="newsletter-2018-08-07">[[2018-08-07 Newsletter#Final Alpha One Sales|Newsletter, 7 August 2018]]</ref> | ||
**: ''What's present in Alpha-1 doesn't even really scratch the surface for crafting.''{{interview|7 February 2021|35m30|RS3e0vuj5lA}}{{ndash|[[Steven Sharif]]}} | **: ''What's present in Alpha-1 doesn't even really scratch the surface for crafting.''{{interview|7 February 2021|35m30|RS3e0vuj5lA}}{{ndash|[[Steven Sharif]]}} | ||
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* [[PvE]] | * [[PvE]] | ||
− | ** Approximately 6 or 7 [[Dungeons|dungeons]] with one almost [[Raids|raid-level]] difficulty.{{livestream|26 | + | ** Approximately 6 or 7 [[Dungeons|dungeons]] with one almost [[Raids|raid-level]] difficulty.{{livestream|2021-03-26|39m08|HD5WKztW0S4}} |
− | ** Two [[World bosses|world bosses]] requiring [[Parties|party-sized groups]].{{livestream|26 | + | ** Two [[World bosses|world bosses]] requiring [[Parties|party-sized groups]].{{livestream|2021-03-26|39m08|HD5WKztW0S4}} |
− | ** One true 40 person [[Raid bosses|raid boss]].{{livestream|26 | + | ** One true 40 person [[Raid bosses|raid boss]].{{livestream|2021-03-26|39m08|HD5WKztW0S4}} |
** Over 200 [[Quests|quests]].{{livestream|30 April 2021|41m18|tpieQoKYOjE}} | ** Over 200 [[Quests|quests]].{{livestream|30 April 2021|41m18|tpieQoKYOjE}} | ||
** Questing is placeholder until [[Alpha-2]].{{web|https://ashesofcreation.com/news/2020-10-16-creative-directors-letter|Blog: Creative Director's Letter, October 16 2020}}<ref name="newsletter-2018-08-07">[[2018-08-07 Newsletter#Final Alpha One Sales|Newsletter, 7 August 2018]]</ref> | ** Questing is placeholder until [[Alpha-2]].{{web|https://ashesofcreation.com/news/2020-10-16-creative-directors-letter|Blog: Creative Director's Letter, October 16 2020}}<ref name="newsletter-2018-08-07">[[2018-08-07 Newsletter#Final Alpha One Sales|Newsletter, 7 August 2018]]</ref> |
Revisão das 11h38min de 29 de agosto de 2022
Alpha-1 is a testing release of the Ashes of Creation MMORPG.[6] Alpha-1 will test:
- World
- The Alpha-1 map (Alpha island) consists of a mainland area and several islands. This was approximately 70 km2 of playable area.[7]
- Alpha-1 takes place in the north west part of the map.[8]
- Personagens
- Progressão to level 15.[9][10]
- The composition of class skills or archetype skills has to tread a fine line between two roads: One we wanted to be representative of skills not just that would traditionally be found 1 through 15 but we're actually introducing some skills that might be found later, because we want to test those particular ideas and how the skill functions.[9] – Steven Sharif
- Criador de personagens (basic).[11][12][13][14]
- Progressão to level 15.[9][10]
- Raças
- 4 playable races Kaelar, Vaelune, Dünir, Empyrean.[19][12]
- A lot of times people ask well why haven't we seen the other races and stuff? We want to establish the quality bar and process with these races first and then when we move into further content production for the other races we have have those pipelines in place and we have the processes in place and we know how to approach them.[20]
- 4 playable races Kaelar, Vaelune, Dünir, Empyrean.[19][12]
- Combate
- Hybrid action/tab combat.[12]
- Revamped combat systems will be rolled out during and post Alpha-1 testing.[21][22][23]
The weapon attack is an important component of the combat system, so we want to make sure that as we're doing this combat revamp that we are essentially taking into consideration player feedback and sentiment about how they want a reactive and more mobile weapon attack system.[21] – Steven Sharif
- Economia
- The economy present in Alpha-1 is not reflective of the final state of the game.[28]
- Merchant systems and player to player trading.[28][29]
- We have an economy but it's not really going to be reflective of the final how the economy is going to work. It'll work for alpha one and there'll be plenty of things to trade and buy and exchange, but it's not going to be really super representative what the final state is. So keep that in mind as well it's a stubbed-in system. It's not a complete or really finalized system at all.[28] – Jeffrey Bard
- Approximately 10 percent of the artisan system.[10][30]
- The core basics of the artisan gameplay loop is facilitated via the merchant (NPC) system.[10][30][31]
- Coleta, Processamento, Fabricação is expected to come online in Alpha-2 and the Betas.[30][31]
- Previously this was targeted for Alpha-1.[32][12]
- What's present in Alpha-1 doesn't even really scratch the surface for crafting.[31] – Steven Sharif
- Gear
- Approximately 49 unique gear sets.[10]
- These are unique sets with different stats, but some may be similar in appearance.[10]
- Daggers (Dual weapons).[33]
- PvE
- Approximately 6 or 7 dungeons with one almost raid-level difficulty.[34]
- Two world bosses requiring party-sized groups.[34]
- One true 40 person raid boss.[34]
- Over 200 quests.[10]
- Questing is placeholder until Alpha-2.[35][12]
- Guildas.[36][12]
- Alpha-1 castle sieges and Castelos are in a zone accessible via a NPC teleporter.[37][10][36][38][39][40]
- This zone includes three Elder dragon raid bosses.[10][36]
- These bosses also appear in the open world (outside the siege zone) with slightly different mechanics.[10]
- Naval content
- Navios for "island hopping".[41][42]
- Other
- There is no instancing in Alpha-1.[37]
- UI and tutorial systems are placeholders until Alpha-2.[43][35]