Diferenças entre edições de "Freeholds"
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{{Freehold buildings}} | {{Freehold buildings}} | ||
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+ | == Freehold professions == | ||
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+ | * [[Farming]].{{livestream|1 June 2017|24m30|zlcA95B122w}} | ||
+ | * [[Animal husbandry]].{{livestream|1 June 2017|24m30|zlcA95B122w}} | ||
+ | * [[Crafting stations]] can be located on [[Freeholds|freeholds]] or within [[Nodes|nodes]].{{livestream|12 May 2017|1h00m18|8l12DLKqJ5w}} | ||
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+ | === Freehold progression === | ||
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+ | {{Freehold progression}} | ||
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+ | === Business chains === | ||
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+ | {{Business chains}} | ||
== List of freehold skins == | == List of freehold skins == | ||
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{{Freehold siege}} | {{Freehold siege}} | ||
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=== Shared access === | === Shared access === | ||
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{{Real estate}} | {{Real estate}} | ||
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== See also == | == See also == |
Revisão das 23h42min de 13 de maio de 2018
Propriedades são terrenos para a residência de jogadores de tamanho considerável e que podem ser colocadas dentro da Zona de influência (ZOI) de um Vilarejo (base estágio 3) ou maior.[4]
- Propriedades são limitadas a uma por conta.[5]
- Propriedades têm aproximadamente 2000 m² de tamanho.[6]
- O tamanho de uma propriedade não muda com a Progressão de base.[7]
- Expansões e melhorias se tornarão disponíveis de acordo com a progressão da base.[6]
- Propriedades não podem ser vendidas para outros jogadores.[8]
O sistema de propriedades interage com diversos outros sistemas dentro do jogo.[9]
Freehold placement
Freehold plots require a bound deed (permit/certificate) from the parent
[[{{{2}}}]] (estágio 3) or higher node in order to place the plot.[13][10][11][14][15][16]
- Freehold deeds are obtained through completion of a Lord's quest to ascertain worthiness for lordship over an estate.[17][12][10][11][14][15][16]
- That was for a time a lively debate on our design team about whether or not there should be a level gate essentially from even preventing the potential for ownership. The reason why I chose to keep it at level 50 for now is because there are alternate systems that provide access at lower levels through permission setting. So it's one thing to own the home, it's is another thing to access the contents and to continue progression. Let's say, in the processing profession, you might want to gain mastery in: that mastery process leaves the nodes at around level 30 in the leveling experience for a processing profession; and so one of the debates on the design team was whether or not we should reduce the level requirement down to level 30 so that there's a seamless transition from node-based processing progression and the Freehold capability of progression.[19] – Steven Sharif
- Deeds may only be used to place a freehold if the deed holder successfully wins a freehold auction for an estate.[13][21]
- You're going to see a little bit of change and this is one of the first ones: that these are predetermined locations that exist around the node or under its vassal structure that you will have the ability to bid on; and to give you a sense there, this allows us to customize a bit of those predetermined parcels, like a Sherwood Forest type of example.[12] – Steven Sharif
- A deed holder who has won an estate auction may then claim the estate from within a barony in that node's ZOI, including the ZOI of any of its vassal nodes. Placement of the plot is enabled by using the deed item in a player's inventory to get a top-down view of the estate, then selecting the desired location for the plot.[13][21]
- It'll basically be an item in your bag; and once you get to your parcel, you claim that piece of land and then once it's claimed you'll be able to use the item to go into top-down view and layout actually exactly where your freehold will go on that parcel of land. You'll have a lot of freedom, so a lot that will be going through looking at your whole area of land you now own claim to and then deciding where the best spot to put your freehold in there would be.[21] – Kory Rice
- Freehold plots must not be placed in close proximity to any of the following:[13][25][26][21][12][11][14][27][16]
- Collections of freeholds placed in close proximity are still considered part of their parent node and do not become a separate node, other than via roleplay.[36]
- Adjacent freeholds do not share any bonuses with their neighbors, but guild halls owned by partron guilds may confer benefits to surrounding freeholds.[37][31]
Freehold buildings
Freehold buildings that can be placed on a freehold plot serve three main purposes.[13][11][39][4][40]
Freehold buildings require blueprints and materials to construct.[13][15]
- Sheds are present on empty freehold plots to provide storage for materials needed to construct freehold buildings.[24]
- Some freehold buildings have multiple tiers, with different footprint sizes.[11][7]
- Upgrading a tier will not change the size of the building in terms of footprint, but may increase in height.[7]
- Basements in freehold buildings are to be decided.[42]
Freehold taxes are calculated based on the number of permits issued for buildings on a freehold.[13][43][44][45][46]
- Buildings that require permits will have additional upkeep costs.[13]
Freehold building architecture is based on the blueprint for the building.[11][47]
- Freehold skins are applied to blueprints matching the type of building: housing, artisanship, and business.[13][11][48][49][47][50]
- The freehold building blueprints must be obtained in-game first before the cosmetic can be applied.[47][50][49]
- Players are not locked to the racial appearance of a freehold building blueprint.[51]
- The way we look at it is the freehold is your space so we want you to be able to make it look the way you want it to.[47] – Jeffrey Bard
Freehold professions
- Farming.[52]
- Criação de animais.[52]
- Crafting stations can be located on freeholds or within nodes.[53]
Freehold progression
Freehold progression unlocks new bonuses, abilities and capabilities for freeholds.[54]
- Freehold buildings are able to be levelled up based on the length of time and productivity of the freehold.[54]
- We want there to be progression in many systems and part of the freehold progression is that when you establish these base buildings the longer and more productive you are and exist with that freehold, the more opportunity those buildings will have to both level up: offering new bonuses, new abilities, new capabilities; and just surviving in this world is a feat in and of itself, so it's rewarded by allowing progression with those things.[54] – Steven Sharif
Business chains
There's no reason why you couldn't license your name to somebody else who also has a freehold and who also has an Inn and work together.[55] – Jeffrey Bard
List of freehold skins
Freehold benefits
Propriedades offer the following benefits in addition to other player housing benefits.[11]
- The larger the homestead, the more floors it will have and the more furniture can be placed on the freehold.[13][11]
- Certain furniture may only be able to be placed outside.[11]
- Freehold businesses allow the freehold owner (and authorized individuals) to sell items, consumables and services to players.[56][11][57]
- Freeholds are the only place that master and grandmaster processing is available.[58][11]
- Players can craft up to journeyman level on freeholds.[58][11]
- Lower tier gathering can be done on freehold plots.[59]
Freehold security
Freehold owners are able to set permissions that grant access to their artisan and business buildings' services.[13][60][61][62][11]
- Freehold ownership is designated by one account only and then the family system is the system that facilitates multiple accounts having permission basis within that freehold.[63] – Steven Sharif
- Freehold permissions are intended to work with the family and guild systems.[13][60][61]
- It is still not determined if freehold permissions will be able to be granted to individuals outside those social structures.[60]
- Freehold permissions may only apply to battalions/micro-structures within a guild.[64]
- Interaction with the guild system will be tested in Alpha-2.[65]
- This includes permission to enter the homestead, interact with furniture, access storage, interact with crafting or processing stations, and harvest resources.[13]
- Permissions to help manage your home are handled through affiliations like your Guild and family system. When setting permissions for your Freehold to do things like enter the house, interact with furniture, access Freehold storage, interact with crafting and processing stations, and harvesting gatherables on a Freehold, you can set if your Guild or family members should be able to do these things.[13]
- Permission to decorate a freehold is restricted to the owner of the freehold.[66] Previously it was stated that permission to decorate but not take anything from the house would be able to be assigned to other players.[67]
- Family members may be granted permission to apply their cosmetic skins to freehold buildings.[68]
Players cannot steal from a freehold under normal circumstances.[13][69][70][71]
- Items stored in a freehold become lootable after a successful siege against their parent node.[72][13][71] It has not been decided which players get to loot the debris field during this period.[72]
- Only players given permission to do so will be able to do things like access your Freehold storage, and harvest crops and animals on your Freehold. These permissions are capable of being individually assigned per interaction. Note that if the node associated with your Freehold is successfully destroyed during a siege event, attackers will be able to assault Freeholds, and have a chance to pillage them for their resources.[13]
Players cannot Pvp while inside the footprint of a freehold homestead even if the doors are unlocked.[13][73] This does not apply for a period of two hours following a successful siege against its parent node.[74][75][76][77]
- Your home building is safe from PvP. While on the footprint of your home, you can not be harmed by damage from other players.[13]
- NPC guards may be available for hire to defend freeholds after a successful node siege.[77] NPC guards that permanently exist on a freehold are not a planned feature.[78]
- Duels may be initiated within a freehold or node as they are considered self-contained events that are opt-in by all parties, and do not fall under the player flagging system.[79]
Freehold destructibility
Players may grant shared access to certain freehold services to a limited number of other players, such as access to their processing centers.[80]
Freehold farms
Freehold farms are workstation plots available for farming crops and livestock on freeholds.[82][82][83][84][6][85][86]
- Coleta and processing professions such as hunting, taming, and animal husbandry can benefit from having room for animals on a freehold.[13]
- Freehold permissions can be granted to allow other players to harvest resources on a freehold farm.[13]
- If farming and raising animals is important to you, then know that having room for this on your Freehold is a balancing act. Since Freeholds have space constraints, players will need to make choices about how much room they want to set aside for buildings, and where they want to do things like crop placement and rotation, and where to put livestock animals.[13]
- Artisan freehold features are also affected by adjacent terrain features. For example: building next to a river provides a nearby source of clean freshwater, and will have a positive effect on crops.[87]
Housing types
Residência de Jogadores | Type. | Availability. | Limit. |
---|---|---|---|
Apartamentos | Instanceado.[4] | Estágio de Vilarejo e acima.[88] | Um por servidor.[5] |
Propriedades | Mundo Aberto.[4] | Estágio de Vilarejo e acima.[4] | Um por conta.[5] |
Residência fixa | Dentro da Base.[4] | Estágio de Vilarejo e acimar.[4] | Um por servidor.[5] |
Escritura
Jogadores podem comprar escrituras para residências da própria base.[89] Jogadores também podem comprar e vender propriedades de outros jogadores.[4]
- Residências terão um preço base que escala de acordo com o número de cidadãos em uma base.[90]
- Residências fixas serão especialmente caras, e esperamos que sejam muito contestadas.[4]
- Quanto mais [Apartments|apartmentos]] forem comprados em uma base, mais o preço vai escalar.[91]
- Os desenvolvedores estão considerando um método de leilão para listar novas residências que ficam disponíveis para compra quando uma base evolui.[92]
- Residências fixas e apartmentos podem ser listados e vendidos para outros jogadores.[8][93]
- Não existe um limite para o preço de venda de casas provenientes de jogadores.[94]
- Residências de jogadores que são destruídas durante um cerco de base não podem mais ser vendidas.[95]
- Propriedades não poderão ser vendidas para outros jogadores.[8] Isso poderá mudar durante o período de testes.[96]
Essencialmente, não existe um limite para vendas provenientes de jogadores. Essas são determinadas pela oferta e demanda dentro do jogo, e não existe uma barreira artificial para determinar quão alta a demanda pode ser.[94] – Steven Sharif
- A posse da residência pode voltar a ser da base caso o proprietário deixe de pagar seus impostos residenciais. Um balancete e penalidades serão cobradas do novo comprador da residência, como um tipo de "execução hipotecária".[90]
- Jogadores não poderão exceder seu limite de residências no jogo.[97]
Isso permitirá que jogadores transfiram bens imobiliários. Isso inclui... residências fixas, apartamentos que possam ter; e eles podem vendê-los pois serão limitados, em quantidades finitas.[97] – Steven Sharif
Os conceitos de aluguel e arrendamento estão sendo discutidos.[97]
Alguns conceitos que estamos discutindo são os de aluguel e arrendamento, que poderiam permitir que os jogadores aluguem uma residência por um certo período de tempo, durante o qual terão controle do armazém da área, da mobília, esse tipo de coisa.[97] – Steven Sharif
Ver também
Referências
- ↑ Transmissão ao vivo, 2020-05-29 (36:29).
- ↑ Transmissão ao vivo, 2020-05-29 (42:01).
- ↑ 3.0 3.1 Transmissão ao vivo, 2020-05-29 (35:36).
- ↑ 4.00 4.01 4.02 4.03 4.04 4.05 4.06 4.07 4.08 4.09 4.10 4.11 Node series part II – the Metropolis.
- ↑ 5.0 5.1 5.2 5.3 Entrevista, 2018-05-11 (50:47).
- ↑ 6.0 6.1 6.2 Transmissão ao vivo, 2017-10-16 (56:42).
- ↑ 7.0 7.1 7.2 Entrevista, 2020-07-08 (45:23).
- ↑ 8.0 8.1 8.2 Transmissão ao vivo, 2020-06-26 (47:32).
- ↑ 9.0 9.1 9.2 9.3 9.4 9.5 Transmissão ao vivo, 2017-10-16 (56:38).
- ↑ 10.0 10.1 10.2 Transmissão ao vivo, 2023-06-30 (13:10).
- ↑ 11.00 11.01 11.02 11.03 11.04 11.05 11.06 11.07 11.08 11.09 11.10 11.11 11.12 11.13 11.14 11.15 11.16 11.17 Development Update with Freehold Preview.
- ↑ 12.0 12.1 12.2 12.3 12.4 12.5 Transmissão ao vivo, 2023-06-30 (14:09).
- ↑ 13.00 13.01 13.02 13.03 13.04 13.05 13.06 13.07 13.08 13.09 13.10 13.11 13.12 13.13 13.14 13.15 13.16 13.17 13.18 13.19 13.20 13.21 13.22 13.23 13.24 Blog: Exploring the Boundless Opportunities of Freeholds.
- ↑ 14.0 14.1 14.2 14.3 Vídeo, 2023-06-30 (21:22).
- ↑ 15.0 15.1 15.2
- ↑ 16.0 16.1 16.2 16.3 16.4 16.5 16.6 Transmissão ao vivo, 2017-05-19 (32:23).
- ↑ 17.0 17.1
- ↑ 18.0 18.1 Transmissão ao vivo, 2023-07-28 (1:33:58).
- ↑ 19.0 19.1 Podcast, 2023-07-15 (11:21).
- ↑
- ↑ 21.0 21.1 21.2 21.3 21.4 Transmissão ao vivo, 2023-06-30 (16:14).
- ↑
- ↑ Transmissão ao vivo, 2023-06-30 (1:36:52).
- ↑ 24.0 24.1 Transmissão ao vivo, 2023-06-30 (18:45).
- ↑ 25.0 25.1 25.2 25.3 Entrevista, 2023-07-09 (29:53).
- ↑ Transmissão ao vivo, 2023-06-30 (1:12:07).
- ↑ Transmissão ao vivo, 2022-04-29 (1:03:44).
- ↑ Transmissão ao vivo, 2020-06-26 (1:52:33).
- ↑ Transmissão ao vivo, 2018-05-09 (40:24).
- ↑
- ↑ 31.0 31.1 Entrevista, 2023-07-09 (32:53).
- ↑
- ↑
- ↑
- ↑
- ↑ Transmissão ao vivo, 2017-05-26 (34:21).
- ↑
- ↑ Transmissão ao vivo, 2023-06-30 (12:11).
- ↑ 39.0 39.1 39.2 Transmissão ao vivo, 2023-04-07 (31:49).
- ↑ Transmissão ao vivo, 2017-05-24 (9:58).
- ↑ Vídeo, 2023-06-30 (15:34).
- ↑ Transmissão ao vivo, 2019-06-28 (1:09:22).
- ↑
- ↑ Entrevista, 2023-07-09 (54:46).
- ↑ Transmissão ao vivo, 2023-06-30 (1:45:22).
- ↑
- ↑ 47.0 47.1 47.2 47.3 Transmissão ao vivo, 2020-08-28 (2:14:06).
- ↑ Transmissão ao vivo, 2023-06-30 (22:05).
- ↑ 49.0 49.1 Transmissão ao vivo, 2020-11-30 (57:50).
- ↑ 50.0 50.1
- ↑ Transmissão ao vivo, 2017-05-26 (44:11).
- ↑ 52.0 52.1 Transmissão ao vivo, 2017-06-01 (24:30).
- ↑ Transmissão ao vivo, 2017-05-12 (1:00:18).
- ↑ 54.0 54.1 54.2 Podcast, 2018-05-11 (48:29).
- ↑ Transmissão ao vivo, 2017-05-26 (50:00).
- ↑
- ↑
- ↑ 58.0 58.1 Transmissão ao vivo, 2023-06-30 (33:26).
- ↑ 59.0 59.1
- ↑ 60.0 60.1 60.2 Entrevista, 2023-07-09 (53:08).
- ↑ 61.0 61.1 Transmissão ao vivo, 2023-06-30 (26:23).
- ↑ Entrevista, 2018-05-11 (28:21).
- ↑ Transmissão ao vivo, 2023-06-30 (1:24:16).
- ↑
- ↑
- ↑ Transmissão ao vivo, 2021-04-30 (1:12:33).
- ↑ Transmissão ao vivo, 2020-06-26 (51:58).
- ↑ Transmissão ao vivo, 2023-06-30 (1:15:34).
- ↑
- ↑ Transmissão ao vivo, 2023-06-30 (1:19:01).
- ↑ 71.0 71.1 Transmissão ao vivo, 2017-05-17 (1:03:23).
- ↑ 72.0 72.1 Transmissão ao vivo, 2023-07-28 (1:26:16).
- ↑ Transmissão ao vivo, 2023-06-30 (1:49:00).
- ↑ Transmissão ao vivo, 2021-11-19 (54:26).
- ↑ Transmissão ao vivo, 2020-08-28 (2:04:00).
- ↑ Blog - Know Your Nodes - Advance and Destroy.
- ↑ 77.0 77.1 Transmissão ao vivo, 2017-05-19 (28:04).
- ↑ Transmissão ao vivo, 2018-01-18 (31:05).
- ↑ Transmissão ao vivo, 2021-12-23 (1:29:27).
- ↑ Entrevista, 2018-05-11 (28:21).
- ↑ Transmissão ao vivo, 2020-05-29 (39:47).
- ↑ 82.0 82.1 Vídeo, 2023-06-30 (6:39).
- ↑ Entrevista, 2021-02-07 (42:41).
- ↑ Transmissão ao vivo, 2020-10-30 (44:22).
- ↑ Transmissão ao vivo, 2017-05-30 (20:01).
- ↑ Transmissão ao vivo, 2017-05-05 (32:11).
- ↑ Transmissão ao vivo, 2017-05-05 (15:47).
- ↑ Steven Sharif - Clarification points from today’s stream.
- ↑ MMOGames interview, January 2017
- ↑ 90.0 90.1 Transmissão ao vivo, 2020-06-26 (53:41).
- ↑ Transmissão ao vivo, 2017-05-12 (52:01).
- ↑ 92.0 92.1 92.2 92.3 Transmissão ao vivo, 2017-05-12 (55:01).
- ↑ Transmissão ao vivo, 2020-06-26 (54:03).
- ↑ 94.0 94.1 Entrevista, 2020-07-08 (33:34).
- ↑ Transmissão ao vivo, 2020-06-26 (1:02:12).
- ↑ Transmissão ao vivo, 2020-06-26 (56:08).
- ↑ 97.0 97.1 97.2 97.3 Transmissão ao vivo, 2019-05-30 (1:23:41).