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Diferenças entre edições de "Gear sets"
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== See also == | == See also == |
Revisão das 00h25min de 25 de abril de 2024
Gear sets (also known as tier sets) are a part of Ashes of Creation.[5][4][6]
- Q: How often will armor be part of an entire armor set with other cosmetically matching pieces versus unique armor pieces that don't match or go along with anything else in the game?
- A: There is a balance of both set pieces and non-set pieces and usually you're going to see at higher grades within a tier are going to be more predominantly set driven; and the lower interstitial power levels of the gear for that tier are the potentially bespoke pieces; and obviously those pieces are catered around a number of different interactions, such as ones you get from quests, ones that you get from drops, ones that you can craft, ones that you get from legendary bosses, ones that you get from guild-oriented tasks, or in-game favor and unique currencies. So there's different types of acquisition models and each of them has a spattering of either bespoke pieces or set-oriented pieces; and there are even varying levels of set pieces as well. So you might have a full eight piece set, or a three-piece set, or a five piece set, depending on where it lives within the tier.[5] – Steven Sharif
- Racial appearance of gear sets is tied to the character model of that race.[7]
- It will be possible to store and swap gear loadouts with a single button press when out of combat.[8][9][10]
- Approximately 49 unique gear sets were obtainable in Alpha-1 from crafting, quests, drops and exploration.[11] These were unique sets with different stats, but some may be similar in appearance.[11]
- There are passive abilities that can be chosen to become more adept with certain set types.[6]
- There will be viable non-set builds.[12]
List of gear sets
In-game achievable gear sets.[13][11][4][6]
- 2nd Sword Division
- Adventurer's
- Aegis of Fangs
- Aelan Chainmail
- Ambitious Academic Armor
- Arcane Mind
- Briarhome
- Carphin
- Chipped
- Copper gearset
- Crystalized Blood
- Curiass of the Pride
- Dark Fortunes
- Dawnclaw Ward
- Dented
- Dragon's Protection
- Dull
- Eldritch
- Eldritch Touched Regalia
- Etherial
- Faded
- Frayed
- Guard of the Effulgent Moon
- Harvest Guard gear set
- Howling Wolf
- Imposing
- Lava Forged
- Livery of the Setting Sun
- Mercenary
- Refurbished
- Ripped
- River Stalker Armor
- Runeweaver's Ensemble
- Sharpened
- Sons of Fortune
- Soul Seeker
- Titanbark
- Torn
- Transcendent
- Worn
Item rarities
Item rarities in Ashes of Creation.
- Poor.[14]
- Common.[15][16]
- Uncommon.[15][17]
- Rare.[15][18]
- Heroic.[15][19]
- Epic.[15][20]
- Lendários.[15][21]
- Artifact.[15]
Armor weights
Light, medium, and heavy armor weights have different characteristics.[24]
- Stat values will be predominately the same but may be able to be adjusted by crafters who are capable with that type of armor.[24]
- The stat values on armor can include both damage dealing and damage mitigation stats.[23]
- Certain armor types are going to have certain type of predominant stat values. So there's going to be certain waterfall stats and/or certain primary attributes that are available on certain armor types; and then if you want to have the one that's not more prominently available- those will be rare to get- you'll have to elicit the services of a crafter who's very capable within that particular type of armor in order to get the non-traditional stats and/or waterfalls available. So there's still the ability to get whatever on these but they're going to be more predetermined for certain types of stats and waterfalls.[24] – Steven Sharif
- Set bonuses are granted to wearers of exclusively one "type" of armor, for example: all cloth, or all plate.[24][24][25]
- There'll be certain types of set bonuses granted across specific full sets or partial sets of armor types. There will be a similar function in how damage is mitigated based on the type of armor you're wearing and how that relates to physical or magical incoming damage. So that's something to keep in mind. It's going to be situational what type of adversarial foe am I facing and what armor is the best against that to mitigate damage.[24] – Steven Sharif
- The "type" of armor (cloth, leather, plate) a character is predominantly wearing is visible in their nameplate.[24][26]
- There will be strengths and weaknesses for armor sets that opponents can exploit with gear enhancements, for example.[24]
- You're going to have certain strengths and weaknesses of armor sets and those can be specced into by your opponents. For example, I might place some type of elemental enhancements on my weapon that horizontally changes my outgoing damage and that's going to reflect based on the opponent on my target opponent and what type of armor they have available to them to counter that.[24] – Steven Sharif
- Itemization choice may potentially play into universal skill sets such as Dodge, Parry, and Active blocking.[24]
- We're playing a little bit with the idea of these universal skill sets, such as dodge, parry, block, active blocking, stuff like that; and progression within those areas. There is something to be said I think for incorporating itemization choice as part of that system as well; and how it might affect that system. That's something that I think is going to be coming up in the pitch phase here shortly from design as we implement those universal skills. So you can look out in the future for more information on that.[24] – Steven Sharif
Light armor
Light armor (also referred to as Robes and Cloth armor).[28][29]
- Light armor is more mobile than heavier armor.[30]
- Light armor is geared towards magical damage mitigation.[31][32]
Medium armor
Medium armor (also referred to as Leather armor) can incorporate robe, chainmail, and plate, influences.[28][29][34]
- May provide some benefits from light armor or heavy armor.[23]
- May also include benefits that aren't purely related to damage mitigation, such as improved critical chance.[23]
Heavy armor
Heavy armor is predominantly plate metal, but may incorporate other influences, such as leather.[34]
- Heavy armor typically has more HP than lighter armor.[30]
- Heavy armor is geared towards physical damage mitigation.[31]
Resistances
Different damage types are mitigated by the defensive stats (resistances) on different types of armor.[31]
- Certain damage types will be strong or weak against certain enemy types. So you'll have to be somewhat smart about who you're bringing where, or what abilities or specs. Obviously, you'll be able to do the content, but you'll have an easier time with certain contents if you're using a certain spec over others.[36] – Tradd Thompson
- Magic damage is mitigated by cloth armor (light armor).[37][31][38][39]
- Holy/radiant damage are modifying energy types that have corresponding synergies and resistances.[36][40]
- Physical damage is mitigated by plate armor (heavy armor).[31]
- Different classes of weapons may deal different types of physical damage: Bludgeoning damage, Slashing damage, Piercing damage.[41][42]
- When there's a lot of different complexity that exists between the multi-layered interactions of damage mitigation, resistances, damage penetration... those things stack up over time and there's an opportunity for that subtlety to be more expressed when the receiving target is, let's say, weak to that or... chosen not to spec into any resistances against that. That keeps things fresh and it also keeps a healthy level of itemization progression that's necessary for the player as well.[44] – Steven Sharif
- There is also non-mitigated damage.[31]
- Monsters will have certain types of resistances based on its type.[45][43]
- Not every monster is going to have unique resistances. They'll share groups of types of resistances based on whether that monster is a particular elemental affinity or a particular heavy armor, particular weapon type, stuff like that. So there will be resistances groups that are shared by certain types of monsters and their location and as it relates to their lower background and stuff like that.[43] – Steven Sharif
Best-in-slot gear
What is considered best-in-slot is based on a character's role and the type of encounter they are facing.[46][47]
- Itens criados are best-in-slot in Ashes of Creation.[48] Previously it was stated that crafted items will be on-par with best-in-slot items.[49]
- Instanced content will contain scripted and difficult boss fights that drop gear, but the gear drops will not be best-in-slot. These can only be found in the open world.[50]
Itens criados
Itens fabricados estarão no mesmo patamar dos melhores items.[49]
- Os itens de maior tier serão uma combinação de itens fabricados e adquiridos de chefes.[51]
- A raridade dos itens será medida de acordo com o esforço necessário para coletar, processar e fabricar os itens.[49]
- Talvez seja possível para os artesãos determinar o visual dos itens fabricados.[52]
- O nome do artesão está gravado nos itens que fabricar.[54]
Acreditamos que todo item que existe no mundo deveria, de alguma maneira, refletir seu fabricador. Assim, nosso sistema de fabricação será extremamente versátil - dando aos artesãos a habilidade de fabricar itens únicos que representem seus pontos fortes e fracos.[55]
A Fabricação e os Chefes Mundiais serão a principal maneira de adquirir equipamentos de alto nível. Haverão algumas exceções a isso na forma de itens Lendários (apenas um pode ser obtido ou descoberto) e outros equipamentos que podem ser conseguidos, mas queremos que Artesãos e raids do tier mais alto produzam a maior parte do equipamento de alto nível e alta efetividade.[56] – Sarah Flanagan
List of crafted items
Skills and stats on gear
Crafters will be able to assign different skills/abilities and stats on gear.[57][2]
- Crafters will be able to 'rejigger' stat blocks; and there will be a couple of other ways to move things around to create both the look and the stat block that you're looking for. It's not always going to be easy. There will be a lot of challenges involved with that. But the goal is to give you guys the option to customize your gear the way you want them to be.[57] – Jeffrey Bard
- Master crafters will be able to influence several (but not all) stats on their crafted items.[57][58]
- Stats on crafted items will vary based on the item's rarity.[59]
- There will also be methods of moving stat blocks around but this won't necessarily be an easy task.[24][57]
- All gear will be able to be assigned any stat.[57]
Gear is broken down into Core Stats and Additional Stats.[60]
Gear enhancement
Melhoria de equipamentos (power stones/runas) podem ser aplicadas a armas para adicionar outros tipos de dano elemental ou de energia.[61][62]
É muito provável que tenhamos um sistema de runas e depois, teremos a capacidade de fazer encantamentos a armas fora disso também... Isso nem será sempre uma progressão vertical... Parte disso é desistir de algo para obter algo mais; por isso talvez eu dê menos danos físico, mas mais dano mágico, esse tipo de coisa.[62] – Jeffrey Bard
- A progressão em vários sistemas de Pvp irá desbloquear pedras de encantamento que concedem benefícios temporários focados no PvP para o equipamento (através de um sistema de encaixe) O desempenho é medido ao longo de temporadas de PvP de seis meses.[63]
Não é como se você fosse necessariamente adquirir essas melhorias uma vez e depois está pronto para o PvP no que diz respeito a seus encantamentos, mas em vez disso terá de participar continuamente mês após mês a fim de continuar a ter esses encantamentos encaixados nos seus slots.[64] – Steven Sharif
Enchanting
Enchanting is not an artisan profession in its own right. Scribes create scrolls that can be utilized by different professions to create enchantments relating to that profession.[65][66]
- Enchantment scrolls can be sold on the open market.[67][65][68]
- Enchanting does not increase an item's level requirement.[69]
- You don't really push a particular item's level requirement or the identity of that item. You can enhance it, you can add enchantments to it, but it's still the item it is.[69] – Steven Sharif
Visuais
2024-03-14 2024-03-03 2023-07-31 2023-07-03 2023-03-28 2023-03-16 2023-01-30
Ver também
Referências
- ↑ Transmissão ao vivo, 2023-06-30 (1:30:40).
- ↑ 2.0 2.1 Podcast, 2018-08-04 (59:58).
- ↑ Vídeo, 2023-01-27 (45:46).
- ↑ 4.0 4.1 4.2 4.3 Transmissão ao vivo, 2020-11-30 (54:29).
- ↑ 5.0 5.1 5.2 5.3 Transmissão ao vivo, 2023-07-28 (1:22:48).
- ↑ 6.0 6.1 6.2 6.3 Transmissão ao vivo, 2017-11-17 (22:33).
- ↑ Podcast, 2018-08-04 (55:17).
- ↑ Entrevista, 2023-09-10 (47:13).
- ↑ Transmissão ao vivo, 2023-02-24 (46:15).
- ↑ Transmissão ao vivo, 2021-11-19 (40:53).
- ↑ 11.0 11.1 11.2 Transmissão ao vivo, 2021-04-30 (41:18).
- ↑ Transmissão ao vivo, 2017-11-17 (56:07).
- ↑ 13.0 13.1 13.2 Transmissão ao vivo, 2024-02-29 (1:12:44).
- ↑ Alpha-1 screenshot.
- ↑ 15.0 15.1 15.2 15.3 15.4 15.5 15.6 Podcast, 2023-12-03 (11:28).
- ↑ Alpha-1 screenshot.
- ↑ Alpha-1 screenshot.
- ↑ Alpha-1 screenshot.
- ↑ Alpha-2 screenshot.
- ↑ Alpha-1 screenshot.
- ↑ Alpha-1 screenshot.
- ↑
- ↑ 23.0 23.1 23.2 23.3 23.4 Transmissão ao vivo, 2022-03-31 (1:17:32).
- ↑ 24.00 24.01 24.02 24.03 24.04 24.05 24.06 24.07 24.08 24.09 24.10 24.11 24.12 24.13 Podcast, 2021-09-29 (52:58).
- ↑ Entrevista, 2020-07-18 (1:02:08).
- ↑ Transmissão ao vivo, 2020-07-25 (53:08).
- ↑ 27.0 27.1 Transmissão ao vivo, 2020-08-28 (2:00:09).
- ↑ 28.0 28.1 Entrevista, 2020-07-28 (49:35).
- ↑ 29.0 29.1 Transmissão ao vivo, 2017-07-18 (32:10).
- ↑ 30.0 30.1 Transmissão ao vivo, 2017-05-26 (53:10).
- ↑ 31.0 31.1 31.2 31.3 31.4 31.5 Entrevista, 2020-07-18 (1:02:44).
- ↑ Transmissão ao vivo, 2018-04-8 (AM) (32:15).
- ↑
- ↑ 34.0 34.1 Transmissão ao vivo, 2017-10-16 (15:11).
- ↑ Transmissão ao vivo, 2021-07-30 (1:07:03).
- ↑ 36.0 36.1 36.2 Vídeo, 2022-12-02 (19:38).
- ↑ Entrevista, 2020-07-18 (1:05:04).
- ↑ Transmissão ao vivo, 2017-05-24 (27:47).
- ↑ Transmissão ao vivo, 2018-04-8 (PM) (26:19).
- ↑
- ↑ Vídeo, 2023-08-31 (45:06).
- ↑ Entrevista, 2021-02-07 (49:18).
- ↑ 43.0 43.1 43.2 Transmissão ao vivo, 2021-06-25 (1:08:23).
- ↑ Entrevista, 2023-09-10 (42:09).
- ↑ [to https://twitter.com/AshesofCreation/status/1571960759894286336 Twitter - Creature resistances.]
- ↑ 46.0 46.1 Entrevista, 2023-07-09 (1:43:38).
- ↑ Transmissão ao vivo, 2020-05-29 (1:33:11).
- ↑ Transmissão ao vivo, 2022-06-30 (1:18:55).
- ↑ 49.0 49.1 49.2 Transmissão ao vivo, 2017-05-10 (14:45).
- ↑ Transmissão ao vivo, 2022-03-31 (1:19:41).
- ↑
- ↑ Transmissão ao vivo, 2017-05-24 (24:19).
- ↑
- ↑
- ↑ About Ashes of Creation.
- ↑ February 8, 2019 - Questions and Answers.
- ↑ 57.0 57.1 57.2 57.3 57.4 Transmissão ao vivo, 2020-11-30 (1:05:22).
- ↑
- ↑ Transmissão ao vivo, 2020-12-22 (1:15:01).
- ↑ Transmissão ao vivo, 2020-08-28 (1:14:54).
- ↑ Transmissão ao vivo, 2018-06-04 (1:11:19).
- ↑ 62.0 62.1 Transmissão ao vivo, 2018-06-04 (21:37).
- ↑ Entrevista, 2020-07-18 (16:34).
- ↑ 64.0 64.1 64.2 64.3 Entrevista, 2020-07-18 (14:22).
- ↑ 65.0 65.1 Transmissão ao vivo, 2022-05-27 (1:20:00).
- ↑ Transmissão ao vivo, 2017-05-26 (51:37).
- ↑ Transmissão ao vivo, 2023-11-30 (1:38:47).
- ↑ Transmissão ao vivo, 2017-05-17 (58:55).
- ↑ 69.0 69.1 Transmissão ao vivo, 2021-03-26 (1:15:57).