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Coleta
Coleta é uma das classes artesãs no Ashes of Creation.[3][4]
- Recursos coletáveis são descobertos por tentativa e erro, e aprendendo seus visuais.[3]
- A coleta requer a criação e o uso de ferramentas.[5][6]
- Coletar recursos dentro da Zona de influência (ZI) de uma base contribuirá ao crescimento da experiência desta base.[3]
- Certos coletáveis de nível baixo terão uma progressão nivelada à fabricação de nível mais alto.[7]
Certos coletáveis de nível baixo vão ter uma progressão nivelada até a fabricação de nível mais alto. Então por exemplo, se eu estiver coletando... folhas da flor da pétala azul para fabricar um pigmento que vai ser usado no desenvolvimento de uma túnica que eu posso vestir no nível um, aí talvez eu precise coletar elas para poder fabricar os pigmentos para fabricar um pigmento maior que pode estar presente na fabricação de um item de nível mais alto. Então vai ser tipo uma progressão nivelada para que os materiais tenham relevância ao longo dos níveis diferentes de fabricação; e isso é importante de um ponto de vista de estabilidade econômica. Você precisa ter uma procura em camadas de um ponto de vista de oferta para que jogadores que tenham interesse em colecionar e coletar esses materiais sejam relevantes quando os itens de níveis mais altos são fabricados.[7] – Steven Sharif
Profissões de coleta
Artisan mastery
Artisan level | Artisan certification | Profession limit per character |
---|---|---|
1-10.[11][12] | Novice.[8][13] | 22.[8][9] |
10-20.[14][12] | Apprentice.[8] | 5.[8][9] |
20-30.[14] | Journeyman.[8][10] | 4.[8][9] |
30-40.[14] | Master.[8][10] | 3.[8][9] |
40-50.[14][15] | Grandmaster.[8][10] | 2.[8][16][9] |
Artisan progression occurs based on experience (repetition of tasks) as well as achievements of certain benchmarks within each artisan branch (Coleta, Processamento and Fabricação).[18][19] Progression in each artisan profession is per-character.[20][21][22][23]
- All 22 professions, the players get to be novice of; and then it starts narrowing from there. So, after that you'll only be able to be apprentice of five things. You can be a journeyman in four things. You can be a master in three things; and you can be a grandmaster in two things. So you'll need to narrow, but you can also diversify to support the professions that you want to first push further in.[9] – Kory Rice
- Progression to each "tier" within a profession grants skill points that can be utilized in a character's artisan skill tree.[25]
- Artisan certification quests must be completed to gain proficiency in that tier of artisan progression.[18] Completing certification unlocks benefits for that profession, such as artisan tools for gathering professions and recipes for crafting professions.[26][27]
- There are limits to the number of professions at each certification tier across the three artisan branches.[8][16][28][9][29] For example: a character may only ever be a Master in up to 3 professions and Grandmaster in up to 2 professions across all artisan branches.[8][16]
- Grandmaster artisans can max out their entire profession skill tree, but a character can only be a grandmaster of up to two professions.[30]
- Achieving an artisan certification in a profession also implies that the character also achieved any lower-tier certifications up to that point.[31]
- If you are grand master in that profession you can max out the entire tree. But you can only grand master 2 things.[30] – Kory Rice
- Choosing a specific path in the skill tree allows the player an opportunity to specialize in a certain area. This encourages player inter-dependency, enhancing the artisan experience.[32]
- Progression within artisan classes does not directly relate to progression in a character's adventuring class, but there are requirements that take into account dangers, locations, toolsets, and surveying options that are dependent on adventuring level.[33][34][35]
- Characters gain XP as they progress their professions.[36][27]
- It should be expected that some artisans will have significantly higher artisan level than their adventuring level.[36][33]
- Q: In regards to character level and artisan level. We know that currently there are two separate things. That being said, what prevents a player from staying level one and partying up with a level 50 player to then gather level 50 resources in the high zones? That way, anyone who wants to take those resources will have to kill the gatherer who is level one and get a large amount of corruption for killing a level one as a level 50.
- A: Gathering higher level resources requires significant advancement within a particular profession for that gatherable resource. So, if I'm a Miner and I want to access the highest possible mineral, I need to be a master miner; and in order to achieve the master minor status I am going to be gaining adventuring level experience through that process, because many of those quest lines, many of those achievements are facilitated through quest lines. Some of those quest lines interface with adventuring difficulties that are out in the wild at certain levels. So that's going to predicate me- that's going to be a predicate for me to achieve a certain level in order to complete some of these quest lines and achieve that master status. So you will you will likely not see the ability of a level one alt character having the access to high level mineral mining, or any other type of gatherable out there.[33] – Steven Sharif
Recursos
Gatherable resources (also known as raw materials, gatherables, and harvestables) occur in locations where you would expect them to be organically.[38][39]
- Lower level resources will be abundant. Higher level resources that are gatherable by Apprentice level or higher artisans will spawn randomly but in places that make sense for that type of resource. Surveying is a mechanic that solo or group players can utilize to track these resources down.[38]
- We want to be able to spawn stuff randomly and we want to put it in places in the world that will make people travel and bolster up our local player-to-player economies: have people actually be out in the world looking for stuff and not standing in the same place waiting for a tree or a flower to respawn over and over again. So, we're having the best of the both Worlds where we have our lower tier stuff that will fill out the base look of our world, so that it's always looking good; and then the higher tier stuff, from apprentice onward, will always spawn randomly in places that we've deemed look good and make sense for what that thing is. So, surveying is a way that you can track that stuff down. It will help you find places, will help you find particular resources, will help you find resources at a certain rarity; and so it should be something you could do as a gatherer on your own, or group up with other people to bolster up the power of your survey, or the range or reach of it.[38] – Kory Rice
- Certain resources will only be gatherable for a limited time during specific story arcs.[40]
- You want to take advantage of the limited time you have during the story arcs to get some of these rare resources for crafting things.[40] – Jeremy Gess
- Some resources are only gatherable at specific times of the day or night.[45]
- The location the resource was found can affect the benefits, bonuses, and other characteristics of that resource.[46]
- Players drop resources and other items upon death, based on their applicable death penalties.[49][50][51][52]
- Resources looted from caravan wreckages become stolen resources.[53][54]
- Resources do not expire or degrade over time.[55]
- We don't want to create an environment I feel where you're having to micromanage each of the resources that are very vast in our game. We have 100 plus material system where you're having to play whack-a-mole with managing those things... I don't see the value in it.[55] – Steven Sharif
- Raw materials (gatherable resources) are not to be confused with crafting materials (processed goods).[56][57]
Ferramentas artesanais
Classes artesãs de coleta requerem a criação e o uso de ferramentas de coleta que permitem a coleta de recursos.[5][6]
- Progressão na classe artesã da coleta abre ferramentas de coleta de nível mais alto que permitem a coleta de recursos de nível mais alto.[59]
- Um coletor com proficiência máxima abrirá Master toolsets, o que lhe concederá acesso aos coletáveis da mais alta qualidade.[47]
- Ferramentas terão durabilidade e vida útil.[47][60]
- Artesãos não precisarão depender de outras árvores para fazer suas ferramentas.[5]
As ferramentas avançam na árvore de artesanato, então a sua capacidade de coletar, processar ou fabricar vai precisar das ferramentas equivalentes necessárias naquele estágio de criação para realizar a sua tarefa. Então você não poderia minar cobre e mithril com a mesma ferramenta.[6] – Steven Sharif
O processamento requere blueprints para a construção de edificações que são necessárias para processar recursos.[5]
- A fabricação requere a aquisição de receitas para fabricar itens.[5]
List of tools
- Apprentice Herbalism Sickle
- Apprentice Lumberjacking Axe
- Axe
- Beginners Pole
- Copper Pickaxe
- Crude Herbalism Sickle
- Cultivator
- Diamond Tipped Pickaxe
- Fishing poles
- Grand Master Mining Pickaxe
- Intermediate Pole
- Iron Chopper
- Iron Pickaxe
- Journeyman Lumberjacking Axe
- Master Lumberjacking Axe
- Novice Herbalism Sickle
- Novice Lumberjacking Axe
- Novice Mining Axe
- Pickaxes
- Scythes
- Shears
- Soil Knife
- Steel Pickaxe
- Tiller
Resource quality
Recursos will have differing tiers of quality for the same resource type.[48] This is somewhat similar to Star Wars Galaxies.[62]
- Gatherers who are more advanced in their artisan tree will unlock higher level harvesting tools that have a greater chance of collecting higher quality resources or proccing a greater quantity.[48][59][63]
- You will have an opportunity to proc certain qualities based on your progression in the Artisan tree. So if you are a gatherer; and as you advance in your gathering, you'll have a higher opportunity to collect better resources.[63] – Steven Sharif
Resource extractors
Resource extractors are potential constructions that can collect resources over time.[64][65]
- Available to node citizens who own a freehold near a "resource center".[65]
- Requires several people to construct.[65]
- Moving resources from the extractor will likely require a caravan.[65]
List of resources
- Aged Aelan Whiskey Barrel
- Ancient Aelan Wine Barrel
- Ancient Aelan Wine Flagons
- Animal byproducts
- Animals
- Apples
- Armament Cases
- Barrels of Fish
- Beef
- Bins of Stone
- Carton of Flasks
- Case of Dunir Tools
- Case of Everburn Scented Candles
- Case of Kaelar Wooden Soldiers
- Casks of Wine
- Cloth Bolts
- Commodities
- Cords of Wood
- Corrupted resources
- Crates of Lumber
- Crop Bundles
- Crops
- Dyed Fabrics
- Eggs
- Fish
- Gems
- Hardy Rations Shipment
- Harvest Bundles
- Hauling Wagons
- Herb Bushels
- Herbs
- Lightly Seasoned Meat
- Livestock
- Lumber
- Meal Packs
- Meat Racks
- Milk
- Mushrooms
- Node commodities
- Ore
- Packs of Fresh Produce
- Palettes of Stonework
- Pig Hide
- Pig Meat
- Resource locations
- Resource types
- Rolls of Leather
- Salt Cured Meat
- Seeds
- Stacks of Ingots
- Stacks of Pelts
- Stolen resources
- Structural Materials
- Trained Draft Beasts
- Wool
Loot tagging
Looting rights (also known as Loot tagging) is based on a blended tag and damage done system.[66][67]
- The first party to obtain a tag (on a mob or boss) will gain an approximately 5-10% edge over competing parties in terms of the total damage done when determining looting rights.[66][67]
- These numbers will be balanced based on testing.[66]
- At the end of the fight, the party with the highest damage done, including first tagging bonus, will be granted looting rights.[66][67]
- We have a blended approach of damage done and a tag benefit. So if you tag the boss first, or you tag the loot- whatever the loot target is first- you're gonna get a benefit in the damage overall determination. So if you need to have 51% of damage done in order to qualify your raid, or the plurality of damage done if there's even three or four raids, then tagging first might give you a five or ten percent edge. We'll play with that number- balance it based on testing, but generally that's our approach in competing loot rights[66] – Steven Sharif
- Q: If looting rights are based on a blended tag and damage done system, will there be any mechanics in place to ensure roles like tanks and healers have an equal shot even when they haven't dealt as much damage?
- A: That's the reason for the blended approach. The reason that we're doing a hybrid system between tag and damage done is for the purposes of those classes who may not be as DPS oriented as other classes. The tag system- all classes are going to have a sprinkling of immediate effects- of instantaneous casts and they can use that to tag a target, and that'll give them a modifier on the looting rights: So plus 10 or plus 15 will balance that, but it'll give them plus 10 to 15 on overall damage done if they tag the target and then their damage will make up the remainder of that percentage completion. So if I do 50 damage to a target but someone else has the tag I'm not going to be able to claim that looting right. They'll have done the other 50 plus 10 or 15.[68] – Steven Sharif
Artisan supply chain
Artisans within Ashes of Creation must choose a path in their artisan skill tree. This inter-dependency establishes a supply chain from raw materials to finished product.[69][57] Each stage of the chain may require caravans to transport goods from one artisan to another.[32]
- Obtaining raw materials:[70]
- Refining the raw materials with the Processamento profession.[57]
- Fabricação the finished product using its crafting recipe.[57]
As a crafter you're going to want to know where certain recipes can be fulfilled; which nodes have the capability of creating what you've processed material that you've gathered for; and then you're going to want to plan out your route to either transit the goods there or make sure that you're situated in the area so that you can go out collect and build in that area as well. So there's a lot of planning that's going to be necessary.[73] – Steven Sharif
Processamento
O processamento é uma das classes artesãs no Ashes of Creation.[56]
- O processamento envolve o refinamento de matérias-primas obtidas na coleta e pela desconstrução de itens.[56]
O processamento requere blueprints para a construção de edificações que são necessárias para processar recursos.[5]
- Edificações podem colocadas em um alódio para processar recursos.[56]
Fabricação
Fabricação is one of the artisan classes in Ashes of Creation. It is a driving force for the game economy.[37][74]
- Crafting in Ashes of Creation is recipe-based not RNG based.[75][76][5][77][78]
- Crafting stations are located on freeholds or within nodes.[79][80]
- Higher tier crafting stations are unlocked with node progression.[81]
- Players can only craft up to journeyman level on freeholds.[10]
- Top tier crafting stations are present at all node types, however Academic nodes offer additional bonuses to crafting performed there.[82]
- Artisan gear will enable crafting of stronger items.[83][84]
- Crafting times may vary between professions but the bulk of the time spent in the artisan system resides in the processing branch.[85]
- Not every crafting profession is able to craft consumables.[86]
- The developers are seeking feedback on the addition of a gameplay layer to crafting that determines the outcome based on the player's performance.[87][88]
- The developers are debating whether this occurs on a craft-by-craft basis or a one-off basis following after a new level of certification has been achieved.[87]
- This will be revealed when it is ready to be showcased.[87]
- There will not be a labor or energy system in Ashes of Creation.[89]
- There is no labor or energy system in Ashes. However, that's not to say that crafting will not be difficult. Crafting is very difficult; but it is because it is difficult that it will be very rewarding as well.[89] – Steven Sharif
Timeline
Classes Artesãs estão programadas para lançar no Alpha-1.[90]
Arte
2023-12-03 2022-10-29 2022-10-29 2020-03-28
Community guides
Ver também
Referências
- ↑
- ↑ Transmissão ao vivo, 2020-03-28 (48:31).
- ↑ 3.0 3.1 3.2 3.3 Transmissão ao vivo, 2017-09-03 (10:48).
- ↑
- ↑ 5.0 5.1 5.2 5.3 5.4 5.5 5.6 Entrevista, 2020-03-27 (9:00).
- ↑ 6.0 6.1 6.2 Entrevista, 2018-05-11 (38:25).
- ↑ 7.0 7.1 Podcast, 2018-05-11 (1:00:07).
- ↑ 8.00 8.01 8.02 8.03 8.04 8.05 8.06 8.07 8.08 8.09 8.10 8.11 8.12 8.13
- ↑ 9.0 9.1 9.2 9.3 9.4 9.5 9.6 9.7 9.8 9.9 Vídeo, 2023-11-30 (37:12).
- ↑ 10.0 10.1 10.2 10.3 10.4 Development Update with Freehold Preview.
- ↑
- ↑ 12.0 12.1 Vídeo, 2023-11-30 (9:36).
- ↑ 13.0 13.1 Transmissão ao vivo, 2023-06-30 (50:07).
- ↑ 14.0 14.1 14.2 14.3 Podcast, 2023-12-03 (14:14).
- ↑ Podcast, 2023-12-03 (2:53).
- ↑ 16.0 16.1 16.2
- ↑ Vídeo, 2023-11-30 (23:20).
- ↑ 18.0 18.1 Vídeo, 2023-11-30 (16:40).
- ↑ Entrevista, 2021-02-07 (36:38).
- ↑
- ↑ Transmissão ao vivo, 2022-04-29 (1:13:00).
- ↑ Transmissão ao vivo, 2019-07-26 (1:09:46).
- ↑ Transmissão ao vivo, 2017-05-24 (32:07).
- ↑ Podcast, 2023-12-03 (10:22).
- ↑ Vídeo, 2023-11-30 (26:38).
- ↑ Podcast, 2023-12-03 (17:10).
- ↑ 27.0 27.1 Vídeo, 2023-11-30 (36:00).
- ↑
- ↑
- ↑ 30.0 30.1 Podcast, 2023-12-03 (6:23).
- ↑
- ↑ 32.0 32.1 Transmissão ao vivo, 2017-05-10 (6:12).
- ↑ 33.0 33.1 33.2 Transmissão ao vivo, 2023-04-07 (1:00:55).
- ↑ Transmissão ao vivo, 2022-10-28 (1:32:38).
- ↑ Transmissão ao vivo, 2020-07-31 (1:31:11).
- ↑ 36.0 36.1 Podcast, 2023-12-03 (15:05).
- ↑ 37.0 37.1 37.2 About Ashes of Creation.
- ↑ 38.0 38.1 38.2 Vídeo, 2023-11-30 (28:22).
- ↑ 39.0 39.1 Transmissão ao vivo, 2017-05-08 (54:26).
- ↑ 40.0 40.1 Vídeo, 2023-03-31 (16:42).
- ↑ Transmissão ao vivo, 2022-05-27 (55:47).
- ↑ Vídeo, 2022-05-27 (15:50).
- ↑ Transmissão ao vivo, 2017-05-08 (20:27).
- ↑
- ↑ Vídeo, 2023-11-30 (34:36).
- ↑ Transmissão ao vivo, 2023-04-28 (1:24:36).
- ↑ 47.0 47.1 47.2 47.3 Transmissão ao vivo, 2020-07-31 (1:05:58).
- ↑ 48.0 48.1 48.2 Transmissão ao vivo, 2020-07-25 (1:04:50).
- ↑ Transmissão ao vivo, 2021-03-26 (1:07:33).
- ↑
- ↑ Podcast, 2017-05-05 (43:05).
- ↑ Entrevista, 2020-07-18 (27:11).
- ↑ Transmissão ao vivo, 2023-10-31 (1:18:33).
- ↑
- ↑ 55.0 55.1 Transmissão ao vivo, 2023-03-31 (1:19:26).
- ↑ 56.0 56.1 56.2 56.3 56.4 Transmissão ao vivo, 2017-05-05 (34:15).
- ↑ 57.0 57.1 57.2 57.3 57.4 Transmissão ao vivo, 2017-05-10 (8:22).
- ↑ Transmissão ao vivo, 2020-04-30 (54:33).
- ↑ 59.0 59.1 Transmissão ao vivo, 2020-04-30 (53:11).
- ↑ 60.0 60.1
- ↑ Vídeo, 2023-11-30 (30:19).
- ↑
- ↑ 63.0 63.1 Entrevista, 2018-10-20 (2:13).
- ↑
- ↑ 65.0 65.1 65.2 65.3 Transmissão ao vivo, 2017-05-30 (10:24).
- ↑ 66.0 66.1 66.2 66.3 66.4 Transmissão ao vivo, 2022-03-31 (1:23:06).
- ↑ 67.0 67.1 67.2 Transmissão ao vivo, 2020-07-25 (1:24:56).
- ↑ Transmissão ao vivo, 2022-06-30 (1:16:22).
- ↑ Entrevista, 2020-07-20 (20:17).
- ↑ 70.0 70.1 70.2 70.3 70.4 Transmissão ao vivo, 2017-05-08 (20:41).
- ↑ Transmissão ao vivo, 2017-07-18 (38:30).
- ↑ Transmissão ao vivo, 2017-05-26 (26:00).
- ↑ Entrevista, 2018-05-11 (24:18).
- ↑
- ↑ Transmissão ao vivo, 2023-11-30 (1:58:55).
- ↑ Vídeo, 2023-11-30 (3:49).
- ↑ Transmissão ao vivo, 2017-05-05 (20:41).
- ↑
- ↑ Transmissão ao vivo, 2020-01-30 (1:38:26).
- ↑ Transmissão ao vivo, 2017-05-12 (1:00:18).
- ↑ Entrevista, 2020-07-19 (6:38).
- ↑ Transmissão ao vivo, 2023-12-19 (1:50:51).
- ↑ Transmissão ao vivo, 2022-06-30 (1:17:34).
- ↑ Transmissão ao vivo, 2021-03-26 (1:06:50).
- ↑ Podcast, 2021-04-11 (40:20).
- ↑ Transmissão ao vivo, 2023-11-30 (2:00:22).
- ↑ 87.0 87.1 87.2 Transmissão ao vivo, 2023-11-30 (1:40:11).
- ↑ Transmissão ao vivo, 2022-10-14 (35:22).
- ↑ 89.0 89.1 Entrevista, 2018-10-20 (2:31:39).
- ↑ Podcast, 2018-05-11 (59:25).