Artisan mastery

Fonte: Ashes of Creation Wiki
(Redirecionado de Master toolsets)
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A character may only ever be a Master in up to 3 professions and Grandmaster in up to 2 professions across all artisan branches.[1][2]

  • Artisan mastery is no longer restricted to a single branch.[2]
  • Characters may change which professions they master.[3]
Becoming a master Crafter or a master Processor or a master Gatherer should be a significant time investment and resource investment; and because of that it should also be something that when you achieve that status it's like people on the server know who you are.[4]Steven Sharif
  • Masteries aren’t just about making an item. They grant many things, including titles, access to items, bargains, and quests. [5]
  • Previously it was stated that with considerable effort a player can master all professions within a mastered parent artisan class.[6][7] This was later changed to a player being able to master some but not all professions within a mastered parent artisan class.[8][9] This was changed to being able to master up to two or three professions within a mastered parent artisan class (subject to testing).[10] This was changed to being able to master up to two professions.[11] The current stance is only being able to become a Master of 3 professions and Grandmaster of 2 professions across all branches.[1][2]
Q: What would be the daily activities for someone at level 50 with a maxed out artisan tree?
A: The daily activity might be something along the lines of, depending on what type of profession or processor you are, of interacting with fellow artisanship individuals to wheel and deal on supply and demand chains; orchestrating and participating and caravan roads that move materials across the world so that you can satisfy buy orders and/or commission requests. Participating in unique trades and/or dungeon experiences that have the opportunity to acquire unique crafting materials so that you can create the dragon's legendary sword and sell that potentially. Finding unique harvestable materials in remote parts of the world or engaging in treasure map finding for again unique materials and/or processing things. There's a whole host of different intents that are loops for the players to participate in that again are situationally relevant based on the world state.[12]Steven Sharif

Artisan progression

Artisan progression.[1][13][14]
Artisan level Artisan certification Profession limit per character
1-10.[15][16] Novice.[1][17] 22.[1][13]
10-20.[18][16] Apprentice.[1] 5.[1][13]
20-30.[18] Journeyman.[1][14] 4.[1][13]
30-40.[18] Master.[1][14] 3.[1][13]
40-50.[18][19] Grandmaster.[1][14] 2.[1][2][13]

Artisan progression occurs based on experience (repetition of tasks) as well as achievements of certain benchmarks within each artisan branch (Coleta, Processamento and Fabricação).[21] Progression in each artisan profession is per-character.[11][10][22][23]

All 22 professions, the players get to be novice of; and then it starts narrowing from there. So, after that you'll only be able to be apprentice of five things. You can be a journeyman in four things. You can be a master in three things; and you can be a grandmaster in two things. So you'll need to narrow, but you can also diversify to support the professions that you want to first push further in.[13]Kory Rice
  • Progression to each "tier" within a profession grants skill points that can be utilized in a character's artisan skill tree.[25]
    • Artisan certification quests must be completed to gain proficiency in that tier of artisan progression.[26] Completing certification unlocks benefits for that profession, such as artisan tools for gathering professions and recipes for crafting professions.[27][28]
    • There are limits to the number of professions at each certification tier across the three artisan branches.[1][2][29][13][30] For example: a character may only ever be a Master in up to 3 professions and Grandmaster in up to 2 professions across all artisan branches.[1][2]
    • Grandmaster artisans can max out their entire profession skill tree, but a character can only be a grandmaster of up to two professions.[31]
    • Achieving an artisan certification in a profession also implies that the character also achieved any lower-tier certifications up to that point.[32]
If you are grand master in that profession you can max out the entire tree. But you can only grand master 2 things.[31]Kory Rice
  • Choosing a specific path in the skill tree allows the player an opportunity to specialize in a certain area. This encourages player inter-dependency, enhancing the artisan experience.[33]
Q: In regards to character level and artisan level. We know that currently there are two separate things. That being said, what prevents a player from staying level one and partying up with a level 50 player to then gather level 50 resources in the high zones? That way, anyone who wants to take those resources will have to kill the gatherer who is level one and get a large amount of corruption for killing a level one as a level 50.
A: Gathering higher level resources requires significant advancement within a particular profession for that gatherable resource. So, if I'm a Miner and I want to access the highest possible mineral, I need to be a master miner; and in order to achieve the master minor status I am going to be gaining adventuring level experience through that process, because many of those quest lines, many of those achievements are facilitated through quest lines. Some of those quest lines interface with adventuring difficulties that are out in the wild at certain levels. So that's going to predicate me- that's going to be a predicate for me to achieve a certain level in order to complete some of these quest lines and achieve that master status. So you will you will likely not see the ability of a level one alt character having the access to high level mineral mining, or any other type of gatherable out there.[34]Steven Sharif

Gathering tools

Classes artesãs de coleta requerem a criação e o uso de ferramentas de coleta que permitem a coleta de recursos.[39][40]

  • Progressão na classe artesã da coleta abre ferramentas de coleta de nível mais alto que permitem a coleta de recursos de nível mais alto.[41]
    • Um coletor com proficiência máxima abrirá Master toolsets, o que lhe concederá acesso aos coletáveis da mais alta qualidade.[42]
  • Ferramentas terão durabilidade e vida útil.[42][43]
    • A quantidade de usos de uma ferramenta de coleta aumenta conforme o coletor se torna mais proficiente na árvore de artesanato da coleta.[42]
    • Ferramentas podem se tornar inconsertáveis, necessitando que sejam re-fabricadas.[43]
  • Artesãos não precisarão depender de outras árvores para fazer suas ferramentas.[39]

As ferramentas avançam na árvore de artesanato, então a sua capacidade de coletar, processar ou fabricar vai precisar das ferramentas equivalentes necessárias naquele estágio de criação para realizar a sua tarefa. Então você não poderia minar cobre e mithril com a mesma ferramenta.[40]Steven Sharif

O processamento requere blueprints para a construção de edificações que são necessárias para processar recursos.[39]

Legendary items

There is a small RNG chance of looting rare and legendary items or crafting materials from mobs based on the level, status and type of mob. This also applies to harvesting resources with a gathering profession.[44]

At each stage from Gatherer to Processor to Crafter you are required to have certain prerequisites before those elite types of materials can be essentially gathered, processed, or crafted.[46]Steven Sharif

The amount of effort needed and interdependencies across the different types of players – between raiders and PvPers and crafters and even role players and the taverns and businesses: the processors and gatherers – all of those systems will likely have a component that lends toward creating or crafting that legendary item... We want to stay away from the highly RNGd system, and instead take our multiple progression paths that we are offering the players and put the construction components for achieving these legendary items within them so it encourages communities to work together because it's going to be difficult for just one person by themselves to gather everything. Not to say that they couldn't in an economic sense, by buying those components, that's possible. But achieving them from a time investment standpoint we want it to be considerably less RNG focussed.[47]Steven Sharif

Certain legendary items may be limited to one per server at any given time.[50][51]

  • If the player character leaves the server then the item will become available for acquisition through whatever means it was acquired previously.[50]

There are absolutely legendary items and they're not items that are attained easily nor are they granted out in a volume. There might even be items that are single items that will exist on the server at any given time.[51]

A legendary weapon is easily distinguished by its visual appearance.[47]

It will be a very ornate and detailed weapon, more so than any other weapon or piece of equipment in the game. It will also include some awesome looking effects that won't too gaudy, they won't be too bright and shiny so that it doesn't look good, but they will be subtle and people will notice it and know wow that guy has this weapon.[47]Steven Sharif

Legendary items are not intended to be temporary.[52]

The fact there is only one of them... or very very few of them depending on what it is. I think that in and of itself is a balance component right and you need to make sure that the players who are striving for those legendary things and who are devoting the time energy, resources in order to achieve them are accurately rewarded... We do not intend on having legendary items that are temporary.[52]Steven Sharif

info-orange.pngAlgumas das informações a seguir não foram confirmadas recentemente pelos desenvolvedores e podem não estar no roteiro de desenvolvimento atual.

Discovery of legendary items will unlock further chapters of the Lore.[54]

Ver também

Referências

  1. 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 1.14 1.15 roshen-mastery.png
  2. 2.0 2.1 2.2 2.3 2.4 2.5 steven-mastery-2-branches.png
  3. steven-change-mastery.png
  4. Entrevista, 2020-07-20 (18:47).
  5. artisan mastery4.png
  6. artisan mastery1.png
  7. steven-profession-mastery-all.png
  8. steven-profession-mastery.png
  9. artisan skill tree.png
  10. 10.0 10.1 Transmissão ao vivo, 2022-04-29 (1:13:00).
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  15. margaret-artisan-level-1.png
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  27. Podcast, 2023-12-03 (17:10).
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  29. artisan mastery5.png
  30. artisan mastery3.png
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  32. roshen-profession-clarification.png
  33. Transmissão ao vivo, 2017-05-10 (6:12).
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  43. 43.0 43.1 crafting tools.jpg
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  54. Transmissão ao vivo, 2017-05-19 (44:18).