Relicário

Fonte: Ashes of Creation Wiki
Saltar para a navegação Saltar para a pesquisa
Base relic.[1] This is a protective relic that is preventing an attack. Once stolen, it enables a siege against the metropolis.[2]

The reliquary is a node building in Ashes of Creation that is used to house relics.[3][4][5]

  • Benefits will also be conferred to those who capture, steal or sabotage relics held the reliquary.[6]
When the node is destroyed, the reliquary's contents become available for spoil amongst the attackers; and now even though they weren't citizens might have access to what they wouldn't have access to before, because they weren't a citizen. They'll have access to grab a number of those instances of that material and that's going to be an important aspect because relics are going to be important as part of the whole crafting scheme. So this incentivizes- it acts as an incentive for players to want to engage and battle with these nodes and try to take what they have.[4]Steven Sharif

Relics

Arte conceito de um Relicário .[7]

Cada cidade possui o que é chamado de relicário, que começa a produzir itens únicos para serem usados pelos cidadãos, de acordo com a performance, progressão, e conquistas que aqueles cidadãos tem mundo afora. Atividades das quais os seus cidadãos participam, como derrotar de um chefe mundial, ou completar uma masmorra em tempo recorde, ou produzir um item lendário, etc., são avenidas de progressão para que uma relíquia passe a existir no relicário da cidade.[5]Steven Sharif

Relíquia de Base.[1] Essa é uma relíquia de proteção que está previnindo um ataque. Quando roubada, permite que se inicie um cerco contra a Metrópole.[2]

Relíquias são conquistas para uma base que liberam ao longo do tempo. Elas permitem que os cidadãos da base produzam certos itens lendários e progridam em certas missões lendárias.[8]

  • Relíquias são colocadas no relicário de uma base.[5]
  • Atacantes que tenham sucesso em destruir uma base através de um cerco de Base terão acesso limitado às relíquias guardadas no relicário daquela base.[5]

Ancient artifacts

A staff of the Ancients 3D render.[10]

This is not the Staff of the Ancients per-se, it's a staff... Here in the curvature and design of this staff you'll see that it has a very specific and unique looking type of mold so-to-speak. So there could be some relationship between these designs of the staves and/or weapons that you'll see, which are used to harness or focus the use of the Essence, or magic; and how perhaps those structures relate to the types of magic that those creatures are using.[10]Steven Sharif

The Ancient artifacts of Verra were originally discovered by King Atrax in his pursuit of the power of The Essence.[11][12] These artifacts were in close alignment to The Essence on Verra due to their proximity to the ley lines of Essence spread across the world.[13] These artifacts were originally housed in the vault of Fallow's Hold, which is one of the great dungeons of Ashes of Creation, located near the capital city of the ancient Toren empire, Torall.[13] They are now considered relics that can be acquired by nodes and housed in their reliquary.[11][12]

  • The Golden Chalice was believed to bring everlasting life but was actually allowing the corruption of manipulating The Essence to enter the soul through the physical representation of drinking something.[11]
  • The Crown represented a direct link The Ancients had into the thought process of King Atrax that the Ancients were able to manipulate.[11]
  • The Sword brought unusual power through manipulation of the evil side of the Essence, which is how Atrax maintained his dominance over his people: through physical might, essentially striking down any foe that opposed him among his administration.[11]
  • The Staff enabled Atrax to project his magic across great distances, which enabled him to extend his power and manipulation throughout the lands of Verra and allowed him to maintain vigilance over his realm.[11]
  • The Toren Godspike is an artifact that could initiate a fissure that can siphon out Essence that lies within Verra. This artifact can be used as part of certain war declarations.[9][14]

Edificações de Base

Governos de base decidem a localização e os tipos de edificações de base construíveis a serem colocadas nos setores de uma base.[17][18][19]


Essas são edificações que o prefeito pode controlar se serão construídas ou não. Edificações construíveis podem ser escolhidas em um dos espaços de terra que uma base recebe quando evolui. Se escolherem começar a construção de um desses tipos de edificações - uma das quais é o mercado -, receberão certos benefícios de comércio assim como quiosques que os cidadãos podem alugar.[20]Steven Sharif

Quando os tipos de edificação são determinados, a comunidade precisará angariar recursos para a base (usando caravanas) e se unir para construir as edificações (através de missões e etc).[17]

O governo decide como especializar sua base. Ao fazerem certas escolhas, não poderão fazer outras.[17]

Governos diferentes poderão mudar as edificações em uma base.[17]

E pode ocorrer uma mudança de regime... Se alguém não gostar de terem construído um mercado e quiserem eleger um novo governo no próximo cíclo, eles podem...e aquele mercado poderia ser destruído e algo novo construído em seu lugar.[17]

Parâmetros predefinidos limitam o número de edificações dentro de bases.[18]

Destruição de Prédios do Node

Destructible castle.[21]

You could be more precision oriented in the decision to attack a city. Let's say it's a rival node that's trying to reach a node stage five or something and you want to disable their ability for the religious system to progress so you target the temple during the attack, or you want to disable their scholars academy from reaching a higher level so that your nodes can; or you want to disable multiple buildings that allow for experience and quests to be undertaken by its citizenship, which prevents them from keeping up in pace of experience gained with your node. These can be more precision oriented and don't have to effectualize an actual takeover of the node.[22]Steven Sharif

Edificações de Base (including player housing) have hit points and can be damaged or destroyed by different systems.[23][24]

Mayors will also have the ability, if they want, to demolish constructed buildings. So if they if they so choose they can destroy a building if they don't think it's needed anymore. But this will have mandate cost and a player buy-in votes. So we want to make sure that [the] mayor can't just go and blow up the whole node if they're trying to grief or something. So this is very important and impactful decision.[26][27]John Collins

If building maintenance is not paid, or a building is damaged as the result of an event or siege, the building will enter a state of disarray.[26][27] Any NPCs or services offered by that building will not be available until the building is repaired.[28][24]

If a node siege is successful, or if buildings otherwise take significant damage, they are destroyed and appear as rubble on the plot they occupied.[26][27][23]

Visuais

Ver também

Referências

  1. 1.0 1.1 Transmissão ao vivo, 2017-05-10 (28:09).
  2. 2.0 2.1 Transmissão ao vivo, 2017-05-12 (49:50).
  3. Transmissão ao vivo, 2022-04-29 (21:00).
  4. 4.0 4.1 4.2 Podcast, 2021-09-29 (10:49).
  5. 5.0 5.1 5.2 5.3 5.4 Entrevista, 2020-07-18 (56:11).
  6. 6.0 6.1 Transmissão ao vivo, 2022-04-29 (27:00).
  7. reliquary-concept.png
  8. Transmissão ao vivo, 2018-02-09 (29:26).
  9. 9.0 9.1 Transmissão ao vivo, 2024-03-29 (2:21:10).
  10. 10.0 10.1 Transmissão ao vivo, 2020-11-30 (52:56).
  11. 11.0 11.1 11.2 11.3 11.4 11.5 Transmissão ao vivo, 2020-11-08 (15:01).
  12. 12.0 12.1 Transmissão ao vivo, 2020-11-08 (00:49).
  13. 13.0 13.1 Transmissão ao vivo, 2020-11-08 (07:58).
  14. steven-godspike.png
  15. Transmissão ao vivo, 2020-03-28 (1:16:03).
  16. Vídeo, 2020-03-23 (0:24).
  17. 17.0 17.1 17.2 17.3 17.4 Transmissão ao vivo, 2017-05-19 (33:57).
  18. 18.0 18.1 Transmissão ao vivo, 2018-01-20 (38:17).
  19. Transmissão ao vivo, 2018-04-8 (PM) (51:49).
  20. Entrevista, 2020-07-08 (55:05).
  21. Transmissão ao vivo, 2019-10-31 (36:20).
  22. 22.0 22.1 Transmissão ao vivo, 2019-11-22 (16:56).
  23. 23.0 23.1 23.2 23.3 23.4 23.5 23.6 23.7 Transmissão ao vivo, 2022-03-31 (1:13:00).
  24. 24.0 24.1 24.2 24.3 Entrevista, 2020-07-08 (57:46).
  25. Forums - Livestream Q&A 2022-08-26.
  26. 26.0 26.1 26.2 26.3 26.4 Blog: Development Update with Village Node.
  27. 27.0 27.1 27.2 27.3 27.4 Transmissão ao vivo, 2023-08-31 (57:23).
  28. Entrevista, 2023-07-09 (1:32:45).
  29. Transmissão ao vivo, 2019-11-22 (17:59).
  30. Entrevista, 2023-07-09 (1:36:24).
  31. Transmissão ao vivo, 2022-10-14 (52:31).
  32. Podcast, 2021-09-29 (14:21).
  33. Transmissão ao vivo, 2020-04-30 (1:14:44).
  34. siege spoils.png
  35. 35.0 35.1 Transmissão ao vivo, 2020-06-26 (1:02:12).
  36. Transmissão ao vivo, 2017-07-18 (40:14).
  37. Transmissão ao vivo, 2017-11-17 (47:10).