Relicário
The reliquary is a node building in Ashes of Creation that is used to house relics.[3][4][5]
- Relics stored in a node's reliquary grant passive and active benefits to node citizens and vassal states.[6]
- Benefits will also be conferred to those who capture, steal or sabotage relics held the reliquary.[6]
- Access to the material components of the relics stored in a node's reliquary is granted to registered attackers after successfully destroying that node in a node siege, even though they are not citizens of that node.[4][5]
- When the node is destroyed, the reliquary's contents become available for spoil amongst the attackers; and now even though they weren't citizens might have access to what they wouldn't have access to before, because they weren't a citizen. They'll have access to grab a number of those instances of that material and that's going to be an important aspect because relics are going to be important as part of the whole crafting scheme. So this incentivizes- it acts as an incentive for players to want to engage and battle with these nodes and try to take what they have.[4] – Steven Sharif
Relics
Relíquias são conquistas para uma base que liberam ao longo do tempo. Elas permitem que os cidadãos da base produzam certos itens lendários e progridam em certas missões lendárias.[8]
- Relíquias são colocadas no relicário de uma base.[5]
- Atacantes que tenham sucesso em destruir uma base através de um cerco de Base terão acesso limitado às relíquias guardadas no relicário daquela base.[5]
Ancient artifacts
The Ancient artifacts of Verra were originally discovered by King Atrax in his pursuit of the power of The Essence.[11][12] These artifacts were in close alignment to The Essence on Verra due to their proximity to the ley lines of Essence spread across the world.[13] These artifacts were originally housed in the vault of Fallow's Hold, which is one of the great dungeons of Ashes of Creation, located near the capital city of the ancient Toren empire, Torall.[13] They are now considered relics that can be acquired by nodes and housed in their reliquary.[11][12]
- The Golden Chalice was believed to bring everlasting life but was actually allowing the corruption of manipulating The Essence to enter the soul through the physical representation of drinking something.[11]
- The Crown represented a direct link The Ancients had into the thought process of King Atrax that the Ancients were able to manipulate.[11]
- The Sword brought unusual power through manipulation of the evil side of the Essence, which is how Atrax maintained his dominance over his people: through physical might, essentially striking down any foe that opposed him among his administration.[11]
- The Staff enabled Atrax to project his magic across great distances, which enabled him to extend his power and manipulation throughout the lands of Verra and allowed him to maintain vigilance over his realm.[11]
- The Toren Godspike is an artifact that could initiate a fissure that can siphon out Essence that lies within Verra. This artifact can be used as part of certain war declarations.[9][14]
Edificações de Base
Governos de base decidem a localização e os tipos de edificações de base construíveis a serem colocadas nos setores de uma base.[17][18][19]
Essas são edificações que o prefeito pode controlar se serão construídas ou não. Edificações construíveis podem ser escolhidas em um dos espaços de terra que uma base recebe quando evolui. Se escolherem começar a construção de um desses tipos de edificações - uma das quais é o mercado -, receberão certos benefícios de comércio assim como quiosques que os cidadãos podem alugar.[20] – Steven Sharif
Quando os tipos de edificação são determinados, a comunidade precisará angariar recursos para a base (usando caravanas) e se unir para construir as edificações (através de missões e etc).[17]
O governo decide como especializar sua base. Ao fazerem certas escolhas, não poderão fazer outras.[17]
Governos diferentes poderão mudar as edificações em uma base.[17]
E pode ocorrer uma mudança de regime... Se alguém não gostar de terem construído um mercado e quiserem eleger um novo governo no próximo cíclo, eles podem...e aquele mercado poderia ser destruído e algo novo construído em seu lugar.[17]
Parâmetros predefinidos limitam o número de edificações dentro de bases.[18]
Destruição de Prédios do Node
Edificações de Base (including player housing) have hit points and can be damaged or destroyed by different systems.[23][24]
- NPC-driven events that are a response to story arcs or node atrophy.[23]
- Cercos de base and node wars.[23]
- Attackers may not be capable of destroying a node during a siege. Instead they may carry out precision attacks to disable specific service-oriented buildings within the node. These buildings can be targeted with siege weapons and bombs.[22]
- Hazardous events such as tornadoes or hurricanes.[25][23]
- Prefeitos have the ability to demolish constructed node buildings. This will have a node mandate cost and will require player buy-in via a vote.[26][27]
- Mayors will also have the ability, if they want, to demolish constructed buildings. So if they if they so choose they can destroy a building if they don't think it's needed anymore. But this will have mandate cost and a player buy-in votes. So we want to make sure that [the] mayor can't just go and blow up the whole node if they're trying to grief or something. So this is very important and impactful decision.[26][27] – John Collins
If building maintenance is not paid, or a building is damaged as the result of an event or siege, the building will enter a state of disarray.[26][27] Any NPCs or services offered by that building will not be available until the building is repaired.[28][24]
- Players must contribute materials to repair disarrayed buildings and restore them to an operational state.[26][27][23][24][29]
If a node siege is successful, or if buildings otherwise take significant damage, they are destroyed and appear as rubble on the plot they occupied.[26][27][23]
- Node governments must clear any rubble on plots before any buildings can be reconstructed. Any prerequisites for the building reconstruction must be satisfied beforehand.[23]
- Buildings also live within a prerequisite system. So in order to build down the tech tree of what these buildings provide, as the node grows larger to access stronger building types, you may get a kink in that chain if it's destroyed and you'll have to stand that back up in order to support the service again.[23] – Steven Sharif
- If the node is destroyed by a node siege, the debris field will contain spoils that are lootable by attackers or defenders.[30][31][32][24][33][34]
- Residência de Jogadores that is destroyed during a node siege can no longer be sold.[35] Furnishing and decorations are retained and can be placed again later.[35][36][37]
Visuais
Ver também
Referências
- ↑ 1.0 1.1 Transmissão ao vivo, 2017-05-10 (28:09).
- ↑ 2.0 2.1 Transmissão ao vivo, 2017-05-12 (49:50).
- ↑ Transmissão ao vivo, 2022-04-29 (21:00).
- ↑ 4.0 4.1 4.2 Podcast, 2021-09-29 (10:49).
- ↑ 5.0 5.1 5.2 5.3 5.4 Entrevista, 2020-07-18 (56:11).
- ↑ 6.0 6.1 Transmissão ao vivo, 2022-04-29 (27:00).
- ↑
- ↑ Transmissão ao vivo, 2018-02-09 (29:26).
- ↑ 9.0 9.1 Transmissão ao vivo, 2024-03-29 (2:21:10).
- ↑ 10.0 10.1 Transmissão ao vivo, 2020-11-30 (52:56).
- ↑ 11.0 11.1 11.2 11.3 11.4 11.5 Transmissão ao vivo, 2020-11-08 (15:01).
- ↑ 12.0 12.1 Transmissão ao vivo, 2020-11-08 (00:49).
- ↑ 13.0 13.1 Transmissão ao vivo, 2020-11-08 (07:58).
- ↑
- ↑ Transmissão ao vivo, 2020-03-28 (1:16:03).
- ↑ Vídeo, 2020-03-23 (0:24).
- ↑ 17.0 17.1 17.2 17.3 17.4 Transmissão ao vivo, 2017-05-19 (33:57).
- ↑ 18.0 18.1 Transmissão ao vivo, 2018-01-20 (38:17).
- ↑ Transmissão ao vivo, 2018-04-8 (PM) (51:49).
- ↑ Entrevista, 2020-07-08 (55:05).
- ↑ Transmissão ao vivo, 2019-10-31 (36:20).
- ↑ 22.0 22.1 Transmissão ao vivo, 2019-11-22 (16:56).
- ↑ 23.0 23.1 23.2 23.3 23.4 23.5 23.6 23.7 Transmissão ao vivo, 2022-03-31 (1:13:00).
- ↑ 24.0 24.1 24.2 24.3 Entrevista, 2020-07-08 (57:46).
- ↑ Forums - Livestream Q&A 2022-08-26.
- ↑ 26.0 26.1 26.2 26.3 26.4 Blog: Development Update with Village Node.
- ↑ 27.0 27.1 27.2 27.3 27.4 Transmissão ao vivo, 2023-08-31 (57:23).
- ↑ Entrevista, 2023-07-09 (1:32:45).
- ↑ Transmissão ao vivo, 2019-11-22 (17:59).
- ↑ Entrevista, 2023-07-09 (1:36:24).
- ↑ Transmissão ao vivo, 2022-10-14 (52:31).
- ↑ Podcast, 2021-09-29 (14:21).
- ↑ Transmissão ao vivo, 2020-04-30 (1:14:44).
- ↑
- ↑ 35.0 35.1 Transmissão ao vivo, 2020-06-26 (1:02:12).
- ↑ Transmissão ao vivo, 2017-07-18 (40:14).
- ↑ Transmissão ao vivo, 2017-11-17 (47:10).