Node wars

Fonte: Ashes of Creation Wiki
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Node governments may declare war on another node and rally citizens to the cause.[1][2]

We have conditions that you can set between nodes with regards to either nodes being friendly with each other and acting trade alliances, or they can declare war on nodes similar to how guild wars may function in different games, where those citizens become hostile to each other based on the player government that's elected in the particular node. So those systems all cater to allowing a conflict that's meaningful and that also provides a non-imbalanced relationship between stronger guilds and not as strong guilds.[8]Steven Sharif

Server prime-time

Objective-based PvP events such as node sieges, castle sieges, guild wars, and node wars will occur within a prime-time window somewhere between 3PM and 9PM server time. This is subject to testing.[9][10][11]

  • Guild wars and node wars can be declared at any time, but the objectives will only spawn during the prime-time window.[5]

Node-to-node reputation

Node-to-node reputation activities include trade agreements and wars between nodes.[6][7]

Leadership powers

Alpha-1 Empyrean city node information panel.[14]

The government has a lot of say in the direction of the node's development. Directing assets, building projects, tax allocation, defensive ability etc. Players have the ability to not only create these cities, but they have the right of self-governance.[15]

Mayoral leadership powers are granted to mayors via the use of mandates.[16][17]

  • Declaring war on another node and rallying citizens to the cause.[1][2]
  • Mayors will have an emblem generation suite that allows them to create their node flag.[36]
There definitely are differences... Some of the things that mayors can do are more universal, but then some systems have very specific if your node has a certain dominant race, or your node is a certain type, or it's in a certain biome. So there's even differences between where it is too.[37]Chris Justo
  • Some decisions require the mayor to be present in the ZOI of the node. Most do not.[38]
  • If a mayor does not make certain decisions within a set period of time then the system will make a decision for them.[39][40]
Q: The idea behind all these nodes are awesome, but I wonder how it will actually play out in the live version. The problem is having player run or the problem with having player run towns is that people come and go in video games. So, will towns die out etc?
A: We incorporate as part of those designs certain fail-safes, certain protections, certain automated progression that takes over when some of those decisions are lacking or are not made; and those decisions can be defaulted. Now, of course, that would have a deleterious effect on the direction that a particular node might want to go, because they're going to be doing default behaviors, or default actions, as opposed to something that might be in line with the strategic objective of that particular node, or the specialization that the node has previously been attempting to do. But that is why we have a regularly recurring election period where players can take the reins of power and can elect someone else to come in and participate and and re-right the ship, so to speak. So it is absolutely a component of having player-driven mechanics that there is an opportunity for things to be less than ideal, or less than strategic when certain bad-faith actors or people leave, but there are safeguards in place.[39]Steven Sharif
info-orange.pngAlgumas das informações a seguir não foram confirmadas recentemente pelos desenvolvedores e podem não estar no roteiro de desenvolvimento atual.
  • Choosing a node name from a predetermined list.[41][42]
  • Guildas do not control nodes.[43][44]
    • Guilds hold separate roles in the direction of the node than the roles held by private citizens.[15]
    • Only a certain number of guilds may participate in these roles.[15]
    • Separate guild roles are reserved for small, medium and large guilds.[15]

Node politics

There won't be a civil war mechanic within nodes but there will be scope for internal political conflicts; such as undermining the current leadership and disrupting trade.[45]

We want consequences to matter and if that person got elected then you need to work within the means of the mechanics to get them unelected.[46]Steven Sharif

Cercos de base

Cercos de base (vídeo do Pre-alpha).[47]

À medida que certas áreas do mundo crescem, outras cairão. Essa é a fundação do mundo vívido e ativo que é Ashes of Creation, onde os jogadores tem a habilidade de tomar decisões cruciais que importam para a longevidade de uma área se tornar uma cidade, ou a decisão de cercear uma cidade rival. Erga-se das cinzas, crie o mundo ao seu redor, e seja parte da história que é escrita através das suas ações e decisões.[48]Margaret Krohn

Cercos de base permitem que os jogadores destruam bases.[48] Isso abre o caminho para novos desenvolvimentos e o acesso a conteúdos bloqueados nas bases próximas. Devido a essa dinâmica, o conflito político e a intriga fazem um papel importante na estrutura do mundo.[49]

Cercear uma base não será uma tarefa fácil para os atacantes. Cidades e metrópoles terão uma vantagem defensiva considerável.[49]

Se você possui um lar em uma base e não quer que ele seja destruído, terá que defender a cidade![50]Steven Sharif

Bases podem cair de nível de acordo com a Atrofia de Base.[48]

Read more...

Ver também

Referências

  1. 1.0 1.1 1.2 1.3 1.4 Transmissão ao vivo, 2022-04-29 (27:42).
  2. 2.0 2.1 2.2 2.3 City hall.
  3. 3.0 3.1 Entrevista, 2020-07-19 (24:34).
  4. 4.0 4.1 Blog - Know Your Nodes - The Basics.
  5. 5.0 5.1 5.2 steven-wars-prime-time.png
  6. 6.0 6.1 6.2 6.3 6.4 6.5 6.6 6.7 Blog: Development Update with Village Node.
  7. 7.0 7.1 7.2 7.3 Transmissão ao vivo, 2023-08-31 (44:21).
  8. Vídeo, 2018-04-05 (41:48).
  9. Entrevista, 2020-07-29 (31:05).
  10. Entrevista, 2020-07-18 (13:13).
  11. Entrevista, 2020-07-08 (22:37).
  12. 12.0 12.1 Transmissão ao vivo, 2022-08-26 (1:12:40).
  13. 13.0 13.1 Transmissão ao vivo, 2023-08-31 (39:17).
  14. Transmissão ao vivo, 2018-12-12 (14:48).
  15. 15.0 15.1 15.2 15.3 15.4 15.5 15.6 MMOGames interview, January 2017
  16. 16.0 16.1 16.2 16.3 Transmissão ao vivo, 2023-08-31 (31:44).
  17. Transmissão ao vivo, 2017-11-17 (9:49).
  18. Transmissão ao vivo, 2023-08-31 (59:43).
  19. 19.0 19.1 Entrevista, 2020-07-08 (1:04:05).
  20. 20.0 20.1 Transmissão ao vivo, 2017-06-30 (53:57).
  21. Transmissão ao vivo, 2020-03-28 (1:03:38).
  22. steven-tavern-games-1.png
  23. steven-tavern-games-2.png
  24. Tax spending.png
  25. Transmissão ao vivo, 2020-07-25 (1:22:40).
  26. Transmissão ao vivo, 2018-01-18 (37:05).
  27. siege equipment.png
  28. Transmissão ao vivo, 2020-06-26 (59:11).
  29. 29.0 29.1 29.2 Transmissão ao vivo, 2023-08-31 (35:23).
  30. Transmissão ao vivo, 2023-08-31 (29:04).
  31. Transmissão ao vivo, 2023-08-31 (30:41).
  32. assassination.jpg
  33. Transmissão ao vivo, 2021-12-23 (1:30:34).
  34. 34.0 34.1 steven-godspikes.png
  35. Transmissão ao vivo, 2020-07-25 (1:52:45).
  36. Transmissão ao vivo, 2023-08-31 (41:15).
  37. 37.0 37.1 Transmissão ao vivo, 2023-08-31 (28:30).
  38. Steven Quote 3.png
  39. 39.0 39.1 Vídeo, 2023-09-29 (1:52).
  40. Transmissão ao vivo, 2023-08-31 (29:33).
  41. node naming.png
  42. Transmissão ao vivo, 2017-05-19 (36:05).
  43. Transmissão ao vivo, 2017-05-19 (36:09).
  44. steven guild leader mayor.JPG
  45. Transmissão ao vivo, 2017-05-24 (40:50).
  46. 46.0 46.1 Transmissão ao vivo, 2019-06-28 (1:26:14).
  47. Vídeo, 2016-12-04 (0:02).
  48. 48.0 48.1 48.2 Blog - Know Your Nodes - Advance and Destroy.
  49. 49.0 49.1 A reactive world - Nodes.
  50. Vídeo, 2017-04-30 (5:31).