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== Mana-forged armor set == | == Mana-forged armor set == |
Revisão das 02h19min de 1 de junho de 2020
Gear sets (also known as tier sets) are a part of Ashes of Creation.[5][4][6]
- Q: How often will armor be part of an entire armor set with other cosmetically matching pieces versus unique armor pieces that don't match or go along with anything else in the game?
- A: There is a balance of both set pieces and non-set pieces and usually you're going to see at higher grades within a tier are going to be more predominantly set driven; and the lower interstitial power levels of the gear for that tier are the potentially bespoke pieces; and obviously those pieces are catered around a number of different interactions, such as ones you get from quests, ones that you get from drops, ones that you can craft, ones that you get from legendary bosses, ones that you get from guild-oriented tasks, or in-game favor and unique currencies. So there's different types of acquisition models and each of them has a spattering of either bespoke pieces or set-oriented pieces; and there are even varying levels of set pieces as well. So you might have a full eight piece set, or a three-piece set, or a five piece set, depending on where it lives within the tier.[5] – Steven Sharif
- Racial appearance of gear sets is tied to the character model of that race.[7]
- It will be possible to store and swap gear loadouts with a single button press when out of combat.[8][9][10]
- Approximately 49 unique gear sets were obtainable in Alpha-1 from crafting, quests, drops and exploration.[11] These were unique sets with different stats, but some may be similar in appearance.[11]
- There are passive abilities that can be chosen to become more adept with certain set types.[6]
- There will be viable non-set builds.[12]
Best-in-slot gear
What is considered best-in-slot is based on a character's role and the type of encounter they are facing.[13][14]
- Itens criados are best-in-slot in Ashes of Creation.[15] Previously it was stated that crafted items will be on-par with best-in-slot items.[16]
- Instanced content will contain scripted and difficult boss fights that drop gear, but the gear drops will not be best-in-slot. These can only be found in the open world.[17]
Mana-forged armor set
Mana-forged armor sets may be achievable in the Ashes of Creation MMO.[18]
- They also appear to be base variants of Ashes of Creation Apocalypse armor sets.[19]
Verra will be filled with many sets of armor, each set uniquely carved into the history of the world. Mana-forged sets are distinctly vibrant with luminescent magic, pulsating across the body of its hero. We hope you enjoy them, and look forward to many more glimpses into the armors of Verra, waiting for their champions![20] – Margaret Krohn
Regalia of the Iron Lion
The Iron Lion is a fairly new order, one formed out of a desire to control the unknowable. With the rediscovery of the old world, many Kaelar wondered what lay beyond, considering the incredible power the divine gateways represented. To this end, the Iron Lion focuses not only on martial combat, but also on the art of dampening magic. Without such knowledge, establishing a foothold may be all but impossible - rampant magic is an unpredictable, and many times lethal, complication in any sortie. Due to this, the Iron Lion puts forth significant effort in studying and learning about the magics they come across, hoping to minimize the dangers they pose.[21]
Ashes of Creation Apocalypse weapon variants
Basic axe.[22] | Hallowed Bronze Axe.[23][24] | Arcanic Bronze Axe.[25][24] | Pyroclastic Bronze Axe.[26][24] | Eldritch Bronze Axe.[27][24] |
Thundering Mace.[28] | Hallowed Mace.[29][30] | Arcanic Mace.[31][30] | Pyroclastic Mace.[32][30] | Eldritch Mace.[33][30] |
Itens criados
Itens fabricados estarão no mesmo patamar dos melhores items.[16]
- Os itens de maior tier serão uma combinação de itens fabricados e adquiridos de chefes.[34]
- A raridade dos itens será medida de acordo com o esforço necessário para coletar, processar e fabricar os itens.[16]
- Talvez seja possível para os artesãos determinar o visual dos itens fabricados.[35]
- O nome do artesão está gravado nos itens que fabricar.[37]
Acreditamos que todo item que existe no mundo deveria, de alguma maneira, refletir seu fabricador. Assim, nosso sistema de fabricação será extremamente versátil - dando aos artesãos a habilidade de fabricar itens únicos que representem seus pontos fortes e fracos.[38]
A Fabricação e os Chefes Mundiais serão a principal maneira de adquirir equipamentos de alto nível. Haverão algumas exceções a isso na forma de itens Lendários (apenas um pode ser obtido ou descoberto) e outros equipamentos que podem ser conseguidos, mas queremos que Artesãos e raids do tier mais alto produzam a maior parte do equipamento de alto nível e alta efetividade.[39] – Sarah Flanagan
Skills and stats on gear
Crafters will be able to assign different skills/abilities and stats on gear.[40][2]
- Crafters will be able to 'rejigger' stat blocks; and there will be a couple of other ways to move things around to create both the look and the stat block that you're looking for. It's not always going to be easy. There will be a lot of challenges involved with that. But the goal is to give you guys the option to customize your gear the way you want them to be.[40] – Jeffrey Bard
- Master crafters will be able to influence several (but not all) stats on their crafted items.[40][41]
- Stats on crafted items will vary based on the item's rarity.[42]
- There will also be methods of moving stat blocks around but this won't necessarily be an easy task.[43][40]
- All gear will be able to be assigned any stat.[40]
Gear is broken down into Core Stats and Additional Stats.[44]
Gear enhancement
Melhoria de equipamentos (power stones/runas) podem ser aplicadas a armas para adicionar outros tipos de dano elemental ou de energia.[45][46]
É muito provável que tenhamos um sistema de runas e depois, teremos a capacidade de fazer encantamentos a armas fora disso também... Isso nem será sempre uma progressão vertical... Parte disso é desistir de algo para obter algo mais; por isso talvez eu dê menos danos físico, mas mais dano mágico, esse tipo de coisa.[46] – Jeffrey Bard
- A progressão em vários sistemas de Pvp irá desbloquear pedras de encantamento que concedem benefícios temporários focados no PvP para o equipamento (através de um sistema de encaixe) O desempenho é medido ao longo de temporadas de PvP de seis meses.[47]
Não é como se você fosse necessariamente adquirir essas melhorias uma vez e depois está pronto para o PvP no que diz respeito a seus encantamentos, mas em vez disso terá de participar continuamente mês após mês a fim de continuar a ter esses encantamentos encaixados nos seus slots.[48] – Steven Sharif
Enchanting
Enchanting is not an artisan profession in its own right. Scribes create scrolls that can be utilized by different professions to create enchantments relating to that profession.[49][50]
- Enchantment scrolls can be sold on the open market.[51][49][52]
- Enchanting does not increase an item's level requirement.[53]
- You don't really push a particular item's level requirement or the identity of that item. You can enhance it, you can add enchantments to it, but it's still the item it is.[53] – Steven Sharif
Modular armor
Your base look for the character can be pretty boring, but what Steven gave us a challenge with from day one was to make sure even the base look, the t-shirt and pants, looked amazing... This is your zero character, if you will... Then you can go in and customize everything from the shoulder pads to the elbow pads, the belt that goes around them; do you want duel belts, you want to harness the clothes in the front. So every piece you see on here you can actually customize that at the front end. So what we do is we scale that up from zero, ten and twenty... We scale it up and we customize it; and then I want to really stress that each one of those looks as you progress is different. We're not just repurposing the same armor pieces. We're making unique sets that complement each other as you progress.[54] – Mat Broome
Ashes of Creation Apocalypse will have three different armor themes: Plate, leather and robe.[55]
You can actually have three different types of themes: You have plate, you'll have leather and you'll have robe. So for every armor set that we're showing at each one of those tiers, you're actually gonna have nine unique looks to pick from.[55] – Mat Broome
Gear appearance
- Gear is intended to be realistic in appearance.[56][57][58]
- Armor will not be overly sexual in appearance.[56][58]
- I'm more of the mind that it wouldn't really serve a purpose to have bikini plate armor, just in like reality, if you're going to have armor, it should be protective. I think from a fashion statement is enjoyable for some people, but it's a an immersive issue.[57] – Steven Sharif
- Some armor and costumes will be more revealing than others, but there will not be nudity in the game.[60]
- There might be sliders, but there are not gonna be naked sliders.[60] – Steven Sharif
- Each race is getting its custom geo pieces, which then will share thematic components such as color palette, attachments, design filigree. Those types of things will get shared across the geo but generally you're going to see unique races with unique geo.[64] – Steven Sharif
- The appearance of crafted gear is influenced by its rarity.[65]
- Crafters are able to influence what their crafted items look like.[40][35]
- Cosméticos can be used by all races but there may be slight variations to make them work with the body builds of each race.[67]
- Dye cosmetics can be used to change gear colors.[68][69][70]
Attachments
Attachments are able to be unlocked as flair pieces to armor to create a customizable look.[75]
- There will be hundreds of attachments available ranging from a small clasp to the front plate of a breast plate.[75]
Racial weapons and armor
Armas and armor are not race locked, but armor will take on a racial appearance.[79][80][81]
- The customization of equipment per race is really focused on Armor sets not Weapon props. Weapon props will, from a model standpoint, will translate pretty one-to-one across the races.[62] – Steven Sharif
- Racial appearance of gear is focused on Armadura. Armas will not change in appearance but will scale in size based on race.[63][62]
- Let's say for example you have the Eagle set or something, right: The Eagle set has in art, it has a thematic design that's going to include certain attachments to the armor. It's going to include color palette and theme. It's going to have some aspects to it that define it as the Eagle set, right. When a Elf wears the Eagle set or when an Orc wears the Eagle set, you obviously have two different cultures there; and you don't want to stomp out that culture by assigning a de facto 'This is the Eagle set and this is how it looks on everybody.' What we want to have is cultural influences play a role in showing how that set looks.[62] – Steven Sharif
- Racial appearance of gear sets is tied to the character model of that race.[7]
- When you say, what if I'm an Orc but want to look like an Elf and I want my Eagle set to be the Elf representation? Well the issue becomes there that Orcs have a different organic model. You know, their body is different than that of the Elf. So, from a scope-creep standpoint, it's one thing to add different influences that represent the cultures that are donning the armor; it's another thing to adapt each influence as a matrix that can be worn pretty much by everything. From a scope perspective, that's a very difficult task for the character artists to tackle. So instead what we've done is, in order to facilitate a variety of cultural representation between the races but allow for the sharing of assets like different armor sets, we give different representations of those armor sets to each race.[7] – Steven Sharif
- Q: Since a single armor set will look different on each race, how will we have large varieties of in-game achievable gear for each race if we have to make nine different looks for each set?
- A: The approach for that is to create a modular piece set for armor creation; and the way we achieve that is by two steps: So, on the modeling side, each race has these geo sets basically where you're creating pieces of the armor for heavy plate armor, for medium, for robes; and you get to grab those modular pieces and mix and match as design makes a request for a particular set to the art teams. So, design comes along and they say, "hey we have a theme for a set that we want to create", so let's use Carphin in that example; and that theme from design's standpoint is going to include color, it's going to include materials, it's going to have an etymology for the set to give a background so that they can incorporate certain types of attachments- whatever they want to include on the art side. Then, the character team says, "okay let's take our base sets of geo and let's mix and match those pieces to create the Carphin set and then we're going to do a materials pass on it, and then we're going to do a color pass on it"; and that way we have a lot of essentially pieces of the puzzle to create these many different unique sets. Now we can also deform pieces across from race to race. So, even if we create unique geo on a per-race basis, we can grab the pauldron from the Human set and put it onto the Vek representation; and the end game there is that we have a particular set, for example Carphin, and that Carphin is communicating the theme; and when you don the armor for the Carphin set- you've acquired the Carphin set and you put it on- it is going to look Vek if you're a Vek. It is going to look Kaelar if you're a Kaelar, but it is still going to have the identity and the theme of the Carphin set.[61] – Steven Sharif
Ver também
Referências
- ↑ Transmissão ao vivo, 2023-06-30 (1:30:40).
- ↑ 2.0 2.1 Podcast, 2018-08-04 (59:58).
- ↑ Vídeo, 2023-01-27 (45:46).
- ↑ 4.0 4.1 4.2 Transmissão ao vivo, 2020-11-30 (54:29).
- ↑ 5.0 5.1 5.2 5.3 Transmissão ao vivo, 2023-07-28 (1:22:48).
- ↑ 6.0 6.1 6.2 Transmissão ao vivo, 2017-11-17 (22:33).
- ↑ 7.0 7.1 7.2 Podcast, 2018-08-04 (55:17).
- ↑ Entrevista, 2023-09-10 (47:13).
- ↑ Transmissão ao vivo, 2023-02-24 (46:15).
- ↑ Transmissão ao vivo, 2021-11-19 (40:53).
- ↑ 11.0 11.1 Transmissão ao vivo, 2021-04-30 (41:18).
- ↑ Transmissão ao vivo, 2017-11-17 (56:07).
- ↑ 13.0 13.1 Entrevista, 2023-07-09 (1:43:38).
- ↑ Transmissão ao vivo, 2020-05-29 (1:33:11).
- ↑ Transmissão ao vivo, 2022-06-30 (1:18:55).
- ↑ 16.0 16.1 16.2 Transmissão ao vivo, 2017-05-10 (14:45).
- ↑ Transmissão ao vivo, 2022-03-31 (1:19:41).
- ↑
- ↑
- ↑ Blog: 2019-02-28 State of the Game Live-stream and Mana-forged Armor
- ↑ Regalia of the Iron Lion.
- ↑ Transmissão ao vivo, 2018-12-06 (26:03).
- ↑ Transmissão ao vivo, 2018-12-06 (26:23).
- ↑ 24.0 24.1 24.2 24.3 Bronze Axe Skins.
- ↑ Transmissão ao vivo, 2018-12-06 (28:08).
- ↑ Transmissão ao vivo, 2018-12-06 (28:12).
- ↑ Transmissão ao vivo, 2018-12-06 (28:19).
- ↑ Transmissão ao vivo, 2018-12-06 (28:30).
- ↑ Transmissão ao vivo, 2018-12-06 (28:37).
- ↑ 30.0 30.1 30.2 30.3 Thundering Mace Skins.
- ↑ Transmissão ao vivo, 2018-12-06 (28:43).
- ↑ Transmissão ao vivo, 2018-12-06 (28:47).
- ↑ Transmissão ao vivo, 2018-12-06 (28:51).
- ↑
- ↑ 35.0 35.1 Transmissão ao vivo, 2017-05-24 (24:19).
- ↑
- ↑
- ↑ About Ashes of Creation.
- ↑ February 8, 2019 - Questions and Answers.
- ↑ 40.0 40.1 40.2 40.3 40.4 40.5 Transmissão ao vivo, 2020-11-30 (1:05:22).
- ↑
- ↑ Transmissão ao vivo, 2020-12-22 (1:15:01).
- ↑ Podcast, 2021-09-29 (52:58).
- ↑ Transmissão ao vivo, 2020-08-28 (1:14:54).
- ↑ Transmissão ao vivo, 2018-06-04 (1:11:19).
- ↑ 46.0 46.1 Transmissão ao vivo, 2018-06-04 (21:37).
- ↑ Entrevista, 2020-07-18 (16:34).
- ↑ 48.0 48.1 48.2 48.3 Entrevista, 2020-07-18 (14:22).
- ↑ 49.0 49.1 Transmissão ao vivo, 2022-05-27 (1:20:00).
- ↑ Transmissão ao vivo, 2017-05-26 (51:37).
- ↑ Transmissão ao vivo, 2023-11-30 (1:38:47).
- ↑ Transmissão ao vivo, 2017-05-17 (58:55).
- ↑ 53.0 53.1 Transmissão ao vivo, 2021-03-26 (1:15:57).
- ↑ 54.0 54.1 Transmissão ao vivo, 2018-08-17 (20:19).
- ↑ 55.0 55.1 Transmissão ao vivo, 2018-08-17 (22:59).
- ↑ 56.0 56.1 56.2 56.3 Transmissão ao vivo, 2020-05-29 (50:20).
- ↑ 57.0 57.1 Transmissão ao vivo, 2017-05-26 (19:51).
- ↑ 58.0 58.1 Reddit Q&A, 2019-01-8.
- ↑
- ↑ 60.0 60.1 Transmissão ao vivo, 2021-12-23 (1:34:07).
- ↑ 61.0 61.1 Transmissão ao vivo, 2024-02-29 (1:15:51).
- ↑ 62.0 62.1 62.2 62.3 Podcast, 2018-08-04 (53:43).
- ↑ 63.0 63.1 Transmissão ao vivo, 2022-10-28 (1:41:06).
- ↑ Transmissão ao vivo, 2021-09-24 (1:25:27).
- ↑ Transmissão ao vivo, 2023-11-30 (1:40:11).
- ↑
- ↑
- ↑
- ↑ Transmissão ao vivo, 2017-07-18 (54:56).
- ↑ Transmissão ao vivo, 2017-07-28 (9:47).
- ↑
- ↑ Transmissão ao vivo, 2020-10-30 (1:13:22).
- ↑
- ↑ Transmissão ao vivo, 2017-09-03 (48:56).
- ↑ 75.0 75.1 Entrevista, 2018-10-20 (3:34:46).
- ↑ Vídeo, 2020-09-30 (2:44).
- ↑ Transmissão ao vivo, 2020-09-30 (47:47).
- ↑ Transmissão ao vivo, 2019-07-26 (54:06).
- ↑ 79.0 79.1 Transmissão ao vivo, 2022-03-31 (4:57).
- ↑ Transmissão ao vivo, 2017-05-26 (44:11).
- ↑ Transmissão ao vivo, 2017-05-26 (20:46).