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Coleta
Coleta é uma das classes artesãs no Ashes of Creation.[3][4]
- Recursos coletáveis são descobertos por tentativa e erro, e aprendendo seus visuais.[3]
- A coleta requer a criação e o uso de ferramentas.[5][6]
- Coletar recursos dentro da Zona de influência (ZI) de uma base contribuirá ao crescimento da experiência desta base.[3]
- Certos coletáveis de nível baixo terão uma progressão nivelada à fabricação de nível mais alto.[7]
Certos coletáveis de nível baixo vão ter uma progressão nivelada até a fabricação de nível mais alto. Então por exemplo, se eu estiver coletando... folhas da flor da pétala azul para fabricar um pigmento que vai ser usado no desenvolvimento de uma túnica que eu posso vestir no nível um, aí talvez eu precise coletar elas para poder fabricar os pigmentos para fabricar um pigmento maior que pode estar presente na fabricação de um item de nível mais alto. Então vai ser tipo uma progressão nivelada para que os materiais tenham relevância ao longo dos níveis diferentes de fabricação; e isso é importante de um ponto de vista de estabilidade econômica. Você precisa ter uma procura em camadas de um ponto de vista de oferta para que jogadores que tenham interesse em colecionar e coletar esses materiais sejam relevantes quando os itens de níveis mais altos são fabricados.[7] – Steven Sharif
Profissões de coleta
Recursos
Gatherable resources (also known as raw materials, gatherables, and harvestables) occur in locations where you would expect them to be organically.[9][10]
- Lower level resources will be abundant. Higher level resources that are gatherable by Apprentice level or higher artisans will spawn randomly but in places that make sense for that type of resource. Surveying is a mechanic that solo or group players can utilize to track these resources down.[9]
- We want to be able to spawn stuff randomly and we want to put it in places in the world that will make people travel and bolster up our local player-to-player economies: have people actually be out in the world looking for stuff and not standing in the same place waiting for a tree or a flower to respawn over and over again. So, we're having the best of the both Worlds where we have our lower tier stuff that will fill out the base look of our world, so that it's always looking good; and then the higher tier stuff, from apprentice onward, will always spawn randomly in places that we've deemed look good and make sense for what that thing is. So, surveying is a way that you can track that stuff down. It will help you find places, will help you find particular resources, will help you find resources at a certain rarity; and so it should be something you could do as a gatherer on your own, or group up with other people to bolster up the power of your survey, or the range or reach of it.[9] – Kory Rice
- Certain resources will only be gatherable for a limited time during specific story arcs.[11]
- You want to take advantage of the limited time you have during the story arcs to get some of these rare resources for crafting things.[11] – Jeremy Gess
- Some resources are only gatherable at specific times of the day or night.[16]
- The location the resource was found can affect the benefits, bonuses, and other characteristics of that resource.[17]
- Players drop resources and other items upon death, based on their applicable death penalties.[20][21][22][23]
- Resources looted from caravan wreckages become stolen resources.[24][25]
- Resources do not expire or degrade over time.[26]
- We don't want to create an environment I feel where you're having to micromanage each of the resources that are very vast in our game. We have 100 plus material system where you're having to play whack-a-mole with managing those things... I don't see the value in it.[26] – Steven Sharif
- Raw materials (gatherable resources) are not to be confused with crafting materials (processed goods).[27][28]
Resource extractors
Resource extractors are potential constructions that can collect resources over time.[29][30]
- Available to node citizens who own a freehold near a "resource center".[30]
- Requires several people to construct.[30]
- Moving resources from the extractor will likely require a caravan.[30]
List of resources
- Aged Aelan Whiskey Barrel
- Ancient Aelan Wine Barrel
- Ancient Aelan Wine Flagons
- Animal byproducts
- Animals
- Apples
- Armament Cases
- Barrels of Fish
- Beef
- Bins of Stone
- Carton of Flasks
- Case of Dunir Tools
- Case of Everburn Scented Candles
- Case of Kaelar Wooden Soldiers
- Casks of Wine
- Cloth Bolts
- Commodities
- Cords of Wood
- Corrupted resources
- Crates of Lumber
- Crop Bundles
- Crops
- Dyed Fabrics
- Eggs
- Fish
- Gems
- Hardy Rations Shipment
- Harvest Bundles
- Hauling Wagons
- Herb Bushels
- Herbs
- Lightly Seasoned Meat
- Livestock
- Lumber
- Meal Packs
- Meat Racks
- Milk
- Mushrooms
- Node commodities
- Ore
- Packs of Fresh Produce
- Palettes of Stonework
- Pig Hide
- Pig Meat
- Resource locations
- Resource types
- Rolls of Leather
- Salt Cured Meat
- Seeds
- Stacks of Ingots
- Stacks of Pelts
- Stolen resources
- Structural Materials
- Trained Draft Beasts
- Wool
Harvest skill
Artisan supply chain
Artisans within Ashes of Creation must choose a path in their artisan skill tree. This inter-dependency establishes a supply chain from raw materials to finished product.[31][28] Each stage of the chain may require caravans to transport goods from one artisan to another.[32]
- Obtaining raw materials:[33]
- Refining the raw materials with the Processamento profession.[28]
- Fabricação the finished product using its crafting recipe.[28]
As a crafter you're going to want to know where certain recipes can be fulfilled; which nodes have the capability of creating what you've processed material that you've gathered for; and then you're going to want to plan out your route to either transit the goods there or make sure that you're situated in the area so that you can go out collect and build in that area as well. So there's a lot of planning that's going to be necessary.[36] – Steven Sharif
Processamento
O processamento é uma das classes artesãs no Ashes of Creation.[27]
- O processamento envolve o refinamento de matérias-primas obtidas na coleta e pela desconstrução de itens.[27]
O processamento requere blueprints para a construção de edificações que são necessárias para processar recursos.[5]
- Edificações podem colocadas em um alódio para processar recursos.[27]
Fabricação
Fabricação is one of the artisan classes in Ashes of Creation. It is a driving force for the game economy.[8][38]
- Crafting in Ashes of Creation is recipe-based not RNG based.[39][40][5][41][42]
- Crafting stations are located on freeholds or within nodes.[43][44]
- Higher tier crafting stations are unlocked with node progression.[45]
- Players can only craft up to journeyman level on freeholds.[46]
- Top tier crafting stations are present at all node types, however Academic nodes offer additional bonuses to crafting performed there.[47]
- Artisan gear will enable crafting of stronger items.[48][49]
- Crafting times may vary between professions but the bulk of the time spent in the artisan system resides in the processing branch.[50]
- Not every crafting profession is able to craft consumables.[51]
- The developers are seeking feedback on the addition of a gameplay layer to crafting that determines the outcome based on the player's performance.[52][53]
- The developers are debating whether this occurs on a craft-by-craft basis or a one-off basis following after a new level of certification has been achieved.[52]
- This will be revealed when it is ready to be showcased.[52]
- There will not be a labor or energy system in Ashes of Creation.[54]
- There is no labor or energy system in Ashes. However, that's not to say that crafting will not be difficult. Crafting is very difficult; but it is because it is difficult that it will be very rewarding as well.[54] – Steven Sharif
Arte
Ver também
Referências
- ↑
- ↑ Transmissão ao vivo, 2020-03-28 (48:31).
- ↑ 3.0 3.1 3.2 3.3 Transmissão ao vivo, 2017-09-03 (10:48).
- ↑
- ↑ 5.0 5.1 5.2 Entrevista, 2020-03-27 (9:00).
- ↑ Entrevista, 2018-05-11 (38:25).
- ↑ 7.0 7.1 Podcast, 2018-05-11 (1:00:07).
- ↑ 8.0 8.1 8.2 About Ashes of Creation.
- ↑ 9.0 9.1 9.2 Vídeo, 2023-11-30 (28:22).
- ↑ 10.0 10.1 Transmissão ao vivo, 2017-05-08 (54:26).
- ↑ 11.0 11.1 Vídeo, 2023-03-31 (16:42).
- ↑ Transmissão ao vivo, 2022-05-27 (55:47).
- ↑ Vídeo, 2022-05-27 (15:50).
- ↑ Transmissão ao vivo, 2017-05-08 (20:27).
- ↑
- ↑ Vídeo, 2023-11-30 (34:36).
- ↑ Transmissão ao vivo, 2023-04-28 (1:24:36).
- ↑ Transmissão ao vivo, 2020-07-31 (1:05:58).
- ↑ Transmissão ao vivo, 2020-07-25 (1:04:50).
- ↑ Transmissão ao vivo, 2021-03-26 (1:07:33).
- ↑
- ↑ Podcast, 2017-05-05 (43:05).
- ↑ Entrevista, 2020-07-18 (27:11).
- ↑ Transmissão ao vivo, 2023-10-31 (1:18:33).
- ↑
- ↑ 26.0 26.1 Transmissão ao vivo, 2023-03-31 (1:19:26).
- ↑ 27.0 27.1 27.2 27.3 27.4 Transmissão ao vivo, 2017-05-05 (34:15).
- ↑ 28.0 28.1 28.2 28.3 28.4 Transmissão ao vivo, 2017-05-10 (8:22).
- ↑
- ↑ 30.0 30.1 30.2 30.3 Transmissão ao vivo, 2017-05-30 (10:24).
- ↑ Entrevista, 2020-07-20 (20:17).
- ↑ Transmissão ao vivo, 2017-05-10 (6:12).
- ↑ 33.0 33.1 33.2 33.3 33.4 Transmissão ao vivo, 2017-05-08 (20:41).
- ↑ Transmissão ao vivo, 2017-07-18 (38:30).
- ↑ Transmissão ao vivo, 2017-05-26 (26:00).
- ↑ Entrevista, 2018-05-11 (24:18).
- ↑ Transmissão ao vivo, 2023-06-30 (50:07).
- ↑
- ↑ Transmissão ao vivo, 2023-11-30 (1:58:55).
- ↑ Vídeo, 2023-11-30 (3:49).
- ↑ Transmissão ao vivo, 2017-05-05 (20:41).
- ↑
- ↑ Transmissão ao vivo, 2020-01-30 (1:38:26).
- ↑ Transmissão ao vivo, 2017-05-12 (1:00:18).
- ↑ Entrevista, 2020-07-19 (6:38).
- ↑ Development Update with Freehold Preview.
- ↑ Transmissão ao vivo, 2023-12-19 (1:50:51).
- ↑ Transmissão ao vivo, 2022-06-30 (1:17:34).
- ↑ Transmissão ao vivo, 2021-03-26 (1:06:50).
- ↑ Podcast, 2021-04-11 (40:20).
- ↑ Transmissão ao vivo, 2023-11-30 (2:00:22).
- ↑ 52.0 52.1 52.2 Transmissão ao vivo, 2023-11-30 (1:40:11).
- ↑ Transmissão ao vivo, 2022-10-14 (35:22).
- ↑ 54.0 54.1 Entrevista, 2018-10-20 (2:31:39).