Alts
- Progressão pathways in Ashes of Creation are per-character.[3][4]
- Storage space is shared between characters on the same account.[3][5][6]
- Characters on the same account are able to share player housing, including furniture and freehold workstations.[3]
- Cosméticos can be reassigned to characters within an account, with a potential cooldown period.[7][8][9]
- Alts within a single account may have different professions.[10]
Account
Players are permitted to own multiple accounts, but are subject to rules relating to multi-boxing.[11]
Character slots
There will be character limits during the Alpha and Beta testing phases. These are probably going to be more relaxed than for live launch.[12]
- Allow testing of different builds as needed.[12]
- Provide equipment needed to test various scenarios.[12]
There will be a "comfortable" number of character slots on launch.[2]
Guild membership and alts
A character may only be a member of a single guild.[13]
- Alts on the same account can join different guilds.[13]
- Intrigue, espionage and intelligence gathering is a legitimate aspect of the game.[13]
- A guild may only have a single guild leader.[14]
- Transfer of guild leadership is possible, but mechanics on transferring leadership if a guild leader has abandoned the guild have not been finalized.[15]
- Guild masters can issue payouts to guild members.[16]
Player housing and alts
Residência de Jogadores | Type. | Availability. | Limit. |
---|---|---|---|
Apartamentos | Instanceado.[17] | Estágio de Vilarejo e acima.[18] | Um por servidor.[19] |
Propriedades | Mundo Aberto.[17] | Estágio de Vilarejo e acima.[17] | Um por conta.[19] |
Residência fixa | Dentro da Base.[17] | Estágio de Vilarejo e acimar.[17] | Um por servidor.[19] |
- Q: Propriedades especificamente estão trancadas em um por conta?
- A: Correto.[19] – Steven Sharif
- Q: Se eu colocar uma conta alternativa em um servidor diferente, eu poderia ter uma casa dentro de um Node ou pelo menos uma casa instanciada?
- A: Correto, sim.[19] – Steven Sharif
Node citizenship and alts
A Residência de Jogadores oferece a habilidade de requerer cidadania de uma base.[21]
- Tíquetes de Cidadania também poderão oferecer cidadania em certos estágios de base. Essa mecânica será decidida com base em testes.[22]
Queremos que esses lugares sejam populados e que as pessoas sejam atraídas até eles, e por enquanto acreditamos que o sistema de residências é o suficiente para isso. Mas não queremos ficar presos por causa do design, onde não temos alternativas, então a esperança é que sim, a cidadania seja obtida somente através das residências; mas se isso não der certo, faremos mudanças.[22] – Jeffrey Bard
A cidadania pode ser requerida em Vilarejos (Estágio 3) ou acima.[23]
- Um jogador só pode requerer cidadania de uma base por vez.[24]
- Somente uma cidadania pode ser declarada por conta, por servidor.[25][26]
- Isso poderá ser alterado para uma cidadania por conta.[27]
Sua conta é vinculada a uma cidadania declarada por servidor, o que significa que se você tem 2 personagens secundários e seu personagem principal no mesmo servidor, você só poderá ser cidadão de uma base entre esses três. Se você tiver um personagem secundário em outro servidor, este poderia ser cidadão de uma base lá também.[26] – Steven Sharif
Mudar de cidadania tem um período de espera de duas semanas.[21]
- A posse de uma Residência de Jogadores não é afetada por mudanças de cidadania.[28]
Você pode declarar cidadania somente a uma base. Digamos por exemplo, um clã talvez esteja querendo pegar todos os seus membros e fazê-los declarar cidadania ao mesmo local. Quanto mais tempo uma base existe, maiores as vantagens e alguns dos sistemas relacionados a progressão de fabricação de itens e/ou recompensas e bonus ou o relicário que ainda não mencionamos muito, esses sistemas serão interessantes com o objetivo de criar um incentivo e compelir grupos a quebrarem alianças ou cercearem uma cidade para pegar os bens que estão nela. Além disso, ainda não temos um limite em relação ao aspecto da cidadania de estar em uma base, mas temos limites leves. Quanto mais cidadãos ativos em uma base, mais caro fica para se tornar parte dela. Então, tem um certo limite de quantos cidadãos uma base pode ter em um dado momento, e talvez isso faça que um clã não consiga participar daquela área em sua totalidade. Então existe uma divisão natural: uma pseudo-facção, digamos assim, entre quem faz parte de uma base e quem não faz.[29] – Steven Sharif
Um jogador não precisa declarar cidadania a uma base. Esses jogadores não precisarão pagar [[Taxation|impostos] mas perderão os benefícios de ter uma cidadania.[30]
Artisan classes and alts
Artisan level | Artisan certification | Profession limit per character |
---|---|---|
1-10.[34][35] | Novice.[31][36] | 22.[31][32] |
10-20.[37][35] | Apprentice.[31] | 5.[31][32] |
20-30.[37] | Journeyman.[31][33] | 4.[31][32] |
30-40.[37] | Master.[31][33] | 3.[31][32] |
40-50.[37][38] | Grandmaster.[31][33] | 2.[31][39][32] |
Artisan progression occurs based on experience (repetition of tasks) as well as achievements of certain benchmarks within each artisan branch (Coleta, Processamento and Fabricação).[41][42] Progression in each artisan profession is per-character.[43][44][45][10]
- All 22 professions, the players get to be novice of; and then it starts narrowing from there. So, after that you'll only be able to be apprentice of five things. You can be a journeyman in four things. You can be a master in three things; and you can be a grandmaster in two things. So you'll need to narrow, but you can also diversify to support the professions that you want to first push further in.[32] – Kory Rice
- Progression to each "tier" within a profession grants skill points that can be utilized in a character's artisan skill tree.[47]
- Artisan certification quests must be completed to gain proficiency in that tier of artisan progression.[41] Completing certification unlocks benefits for that profession, such as artisan tools for gathering professions and recipes for crafting professions.[48][49]
- There are limits to the number of professions at each certification tier across the three artisan branches.[31][39][50][32][51] For example: a character may only ever be a Master in up to 3 professions and Grandmaster in up to 2 professions across all artisan branches.[31][39]
- Grandmaster artisans can max out their entire profession skill tree, but a character can only be a grandmaster of up to two professions.[52]
- Achieving an artisan certification in a profession also implies that the character also achieved any lower-tier certifications up to that point.[53]
- If you are grand master in that profession you can max out the entire tree. But you can only grand master 2 things.[52] – Kory Rice
- Choosing a specific path in the skill tree allows the player an opportunity to specialize in a certain area. This encourages player inter-dependency, enhancing the artisan experience.[54]
- Progression within artisan classes does not directly relate to progression in a character's adventuring class, but there are requirements that take into account dangers, locations, toolsets, and surveying options that are dependent on adventuring level.[55][56][57]
- Characters gain XP as they progress their professions.[58][49]
- It should be expected that some artisans will have significantly higher artisan level than their adventuring level.[58][55]
- Q: In regards to character level and artisan level. We know that currently there are two separate things. That being said, what prevents a player from staying level one and partying up with a level 50 player to then gather level 50 resources in the high zones? That way, anyone who wants to take those resources will have to kill the gatherer who is level one and get a large amount of corruption for killing a level one as a level 50.
- A: Gathering higher level resources requires significant advancement within a particular profession for that gatherable resource. So, if I'm a Miner and I want to access the highest possible mineral, I need to be a master miner; and in order to achieve the master minor status I am going to be gaining adventuring level experience through that process, because many of those quest lines, many of those achievements are facilitated through quest lines. Some of those quest lines interface with adventuring difficulties that are out in the wild at certain levels. So that's going to predicate me- that's going to be a predicate for me to achieve a certain level in order to complete some of these quest lines and achieve that master status. So you will you will likely not see the ability of a level one alt character having the access to high level mineral mining, or any other type of gatherable out there.[55] – Steven Sharif
Banking and alts
Nodes advance to the first stage quickly. This enables NPC services such as vending or banking items.[59]
- Banking between characters will likely be restricted to furniture and completed items.[60]
- A warehouse ability may enable a player to transfer non-material goods between alternate characters. This excludes resources, materials or anything that relies on the caravan system.[61]
Account management and alts
The account management page is used to assign or reassign cosmetics to characters within an account.[7][63][8][9]
- Cosmetics can be reassigned to other characters (alts), but can only be active on one character at a time.[7][8][9]
- There will likely be a cooldown for reassigning cosmetics between characters.[7]
Mailing items to alts
- Raw gatherables and materials are not able to be mailed by players.[64][65][66]
- Purchases of anything other than materials and gatherables from integrated auction houses will be mailed to the purchaser.[67]
- Social messages sent via mail will be received instantly.[64]
- It hasn't been decided whether crafted items such as gear will be able to be sent via mail.[64]
- From an item standpoint obviously we can't allow mailing to include any type of resource material or raw gatherable because those are central to the gameplay and transiting through the caravan system and economic regions. But it may be possible to send completed crafted items like gear, equipment, stuff like that. But it's something we're still discussing.[64] – Steven Sharif
Families
Families are a means to relate up to nine characters.[68][69][70]
- Family sizes are normally limited to eight characters.[68]
- Marriage increases family size by one to allow player housing permissions to be shared.[71]
- This size increase only applies if the family's head is married.[72]
- A character may only belong to one family at a time.[68]
- Leaving one family and joining another family will have a cooldown period in the order of days.[68]
- There are costs associated with family creation and maintenance.[72]
- Some costs are shared among the family members and other costs are specific to the family head.[72]
- Propriedades are intended to work with the family system.[73]
- There's not going to be a ton of ton of parcels all over the world- that might not be feasible for every player to get one; but... if you can be a family member and you have a whole family owning a freehold together, it'll allow many more players to see the system and partake in it.[74] – Kory Rice
- Players can charge for access to their family via player-to-player trading, but there won't be game mechanics or UI systems around this.[75]
- The family system is not a core pillar of the game and will be changed based on testing and feedback.[76]
Ver também
Referências
- ↑ Transmissão ao vivo, 2017-05-15 (18:25).
- ↑ 2.0 2.1 Podcast, 2017-05-04 (51:52).
- ↑ 3.0 3.1 3.2 3.3 Transmissão ao vivo, 2023-04-07 (1:04:16).
- ↑ Transmissão ao vivo, 2021-04-30 (1:17:40).
- ↑ 5.0 5.1 5.2 Transmissão ao vivo, 2021-07-30 (1:14:33).
- ↑ 6.0 6.1 Transmissão ao vivo, 2017-05-15 (19:15).
- ↑ 7.0 7.1 7.2 7.3
- ↑ 8.0 8.1 8.2
- ↑ 9.0 9.1 9.2
- ↑ 10.0 10.1 Transmissão ao vivo, 2017-05-24 (32:07).
- ↑ Ashes of Creation Forums - Poll + Bonus Dev Discussion - Multiboxing.
- ↑ 12.0 12.1 12.2 Transmissão ao vivo, 2017-05-24 (57:00).
- ↑ 13.0 13.1 13.2 Podcast, 2017-05-05 (47:20).
- ↑ Transmissão ao vivo, 2017-05-17 (58:18).
- ↑ Transmissão ao vivo, 2017-05-26 (47:35).
- ↑
- ↑ 17.0 17.1 17.2 17.3 17.4 Node series part II – the Metropolis.
- ↑ Steven Sharif - Clarification points from today’s stream.
- ↑ 19.0 19.1 19.2 19.3 19.4 Entrevista, 2018-05-11 (50:47).
- ↑ Transmissão ao vivo, 2020-03-28 (1:02:56).
- ↑ 21.0 21.1
- ↑ 22.0 22.1 Transmissão ao vivo, 2018-07-09 (27:12).
- ↑ MMOGames interview, January 2017
- ↑ Transmissão ao vivo, 2017-05-19 (53:24).
- ↑
- ↑ 26.0 26.1 Entrevista, 2018-05-11 (50:05).
- ↑ Entrevista, 2018-10-20 (2:36).
- ↑
- ↑ Vídeo, 2018-04-05 (41:48).
- ↑ Transmissão ao vivo, 2017-05-26 (44:52).
- ↑ 31.00 31.01 31.02 31.03 31.04 31.05 31.06 31.07 31.08 31.09 31.10 31.11 31.12 31.13
- ↑ 32.0 32.1 32.2 32.3 32.4 32.5 32.6 32.7 32.8 32.9 Vídeo, 2023-11-30 (37:12).
- ↑ 33.0 33.1 33.2 33.3 Development Update with Freehold Preview.
- ↑
- ↑ 35.0 35.1 Vídeo, 2023-11-30 (9:36).
- ↑ Transmissão ao vivo, 2023-06-30 (50:07).
- ↑ 37.0 37.1 37.2 37.3 Podcast, 2023-12-03 (14:14).
- ↑ Podcast, 2023-12-03 (2:53).
- ↑ 39.0 39.1 39.2
- ↑ Vídeo, 2023-11-30 (23:20).
- ↑ 41.0 41.1 Vídeo, 2023-11-30 (16:40).
- ↑ Entrevista, 2021-02-07 (36:38).
- ↑
- ↑ Transmissão ao vivo, 2022-04-29 (1:13:00).
- ↑ Transmissão ao vivo, 2019-07-26 (1:09:46).
- ↑ Podcast, 2023-12-03 (10:22).
- ↑ Vídeo, 2023-11-30 (26:38).
- ↑ Podcast, 2023-12-03 (17:10).
- ↑ 49.0 49.1 Vídeo, 2023-11-30 (36:00).
- ↑
- ↑
- ↑ 52.0 52.1 Podcast, 2023-12-03 (6:23).
- ↑
- ↑ Transmissão ao vivo, 2017-05-10 (6:12).
- ↑ 55.0 55.1 55.2 Transmissão ao vivo, 2023-04-07 (1:00:55).
- ↑ Transmissão ao vivo, 2022-10-28 (1:32:38).
- ↑ Transmissão ao vivo, 2020-07-31 (1:31:11).
- ↑ 58.0 58.1 Podcast, 2023-12-03 (15:05).
- ↑
- ↑ Transmissão ao vivo, 2019-06-28 (1:23:31).
- ↑ Transmissão ao vivo, 2018-04-8 (AM) (23:18).
- ↑ Transmissão ao vivo, 2021-01-29 (46:48).
- ↑ Transmissão ao vivo, 2017-05-26 (18:10).
- ↑ 64.0 64.1 64.2 64.3 Transmissão ao vivo, 2021-01-29 (1:14:53).
- ↑ Vídeo, 2018-09-06 (3:53).
- ↑ Transmissão ao vivo, 2018-07-09 (50:16).
- ↑
- ↑ 68.0 68.1 68.2 68.3 Transmissão ao vivo, 2020-07-25 (1:37:27).
- ↑ Transmissão ao vivo, 2017-05-08 (48:39).
- ↑
- ↑ Transmissão ao vivo, 2021-01-29 (1:13:04).
- ↑ 72.0 72.1 72.2 Transmissão ao vivo, 2021-02-26 (1:10:28).
- ↑ Transmissão ao vivo, 2023-06-30 (26:23).
- ↑ Transmissão ao vivo, 2023-06-30 (27:10).
- ↑
- ↑ Transmissão ao vivo, 2023-07-28 (1:30:11).