Castle siege defenses
Castle siege defenses may be deployed by Reis e Rainhas to defend their castle against sieges.[1][2][3][4]
- Each of the five castles has its own static layout. Defenders may deploy traps and blockades within their castle, as well as hire mercenary NPCs to defend specific locations.[1]
- In the first three weeks that a guild occupies a castle they will need to level up each of their castle nodes to
[[{{{2}}}]] (estágio 3) through questing.[5][6]
There are points of balance that we want to incorporate, such as the defense mechanisms that the defenders have, the types of buffs that are acquired through completing killing the bosses, or capturing control points, the stages before a siege when it comes to those node progressions in the preceding weeks: Those are all going to be balanced considering all things being equal between the two sides. But obviously we're not going to control the state of gear acquisition that one side might have as an advantage over the other. There might be a much better geared team over there. There might be a much better coordinated team. There might be a higher number of individuals who are part of the attacking or the defense. Those are components that we aren't necessarily going to put on railroads so-to-speak. But the aspects of design that we can talk about like the hit point health of a particular wall or door, or mercenaries that can be hired; what's their cost, what's their damage output: Those are things yes we're going to balance. But obviously anything that's player dependent or that has player interaction and activity and determination you can't always balance; and you don't want to balance. Those aspects you leave those to the players.[7] – Steven Sharif
Nodes de castelo
Castelos da guilda have three adjacent castle nodes in close proximity.[11][12] The guild must develop those nodes to enhance the defenses of the castle.[11] It will be possible, but very difficult for a single guild to fully develop these nodes. They will likely need assistance from the broader community.[13]
- Castle nodes exist outside of the node system. They are independent of anything that's happening outside in the world with other nodes shutting off certain nodes from progressing.[12]
- Castle nodes are excluded from the normal Cidadania, Zones of Influence, Propriedades, Node governments, and Organizações sociais systems.[14]
- Castle nodes cannot exceed stage 3 (Vilarejo).[12]
- Castle nodes are always military node types.[11]
- Each of the dedicated castle nodes is barren at the start of the castle ownership period.[6]
- Mercenary NPCs of different types and strengths can also be hired to participate in castle sieges and defend caravans during these events based on the allocation made by the governing castle and how successful they have been defending their castle nodes.[15][16]
Once the castle is owned by a guild that's when the supporting castle nodes start to come online and spawn each week prior to the fourth week castle siege. They'll have to form alliances, they'll have to get support, they'll have to get resources, they'll be able to allocate funds that have been collected through taxation in order to strengthen the defenses as well as hiring additional NPC mercenaries.[16] – Steven Sharif
Nodes de castelo are leveled through questing by the owning guild or alliance guilds.[12]
- Levelling castle nodes is a hastened process compared to regular nodes.[6]
- At the end of each week leading up to a castle siege there is a period of time in the weekend where NPC generated caravans start moving toward one of the castle nodes carrying castle taxes from the nodes that fall under the castle's purview.[17][18]
- During this time it is incumbent upon the owning guild, its allies, and citizens of the nodes to escort these caravans to the castle node.[17]
- The enemies of the guild have incentive to attack these caravans to reap the rewards from the caravan and to sabotage the tax collection, which will reduce the defensive capability of the castle nodes and hence the castle itself.[17][12]
- Citizens of nodes that fall under the purview of the castle are automatically registered as defenders of these caravans and may not participate in attacks against them.[17]
- Completing these quests unlocks services and functions that are useful to the occupying guild and its allies as well as boosting the defenses the castle.[12]
If they fail to to level up those nodes or complete those quests within the three prior weeks before the declaration week, then the castle will be at a disadvantage.[12] – Steven Sharif
Being a member of the occupying guild automatically makes you a garrison of the castle nodes and castle itself.[11]
- Only members of the occupying guild are citizens of these nodes.[19]
- This citizenship is different to normal node citizenship. Castle nodes don't operate like normal nodes.[19][14]
Mercenary NPCs
Mercenary NPCs can be hired to participate in objective-based situations.[16][21][22]
- Varying tiers of mercenary NPCs may be unlocked based on the investment made in their progression. Highest tier NPC mercenaries are referred to as heros.[23][15][16][21]
- Prefeitos are able to allocate treasury funding to hire mercenary NPCs to defend their node during sieges.[21][22]
- Nodes can invest in upgrade paths that give a greater selection of roles and quality (gear level) of NPC mercenaries used for caravan defense.[23]
- NPC mercenaries can be hired to participate in castle sieges based on the allocation made by the governing castle and how successful they have been defending their castle nodes.[15][16]
- These mechanics are subject to change based on testing and priorities.[23][15]
- Players can assign mercenary NPCs, but won't micromanage them, in a similar manner to pets.[22]
- There are mercenary NPCs that can be assigned to players. We've discussed about that before and those will follow generically... a pet system even adopted majority of the pet system with the added bonus of objective based points of interest that you can assign them to. But we don't want to inundate the field with these mercenaries they'll be few and far between. They'll be assigned specifically like let's say for example as the mayor of a node during a siege you'll be able to assign these two specific players that are citizens within your node and then they'll have those they'll spawn during the during the node siege; or vice versa and the castle siege guild leaders can assign mercenaries that are available based on the progress of those subsidiary nodes around the castle siege whether or not you have those available to your defense or your attack.[22] – Steven Sharif
Castle siege declaration
Guildas are able to sign up to either siege or defend a castle over a week long declaration period.[16][12]
- Once a guild registers for the siege a scroll creation quest is initiated that guild members may participate in, and it becomes possible to lay the declaration scroll down as soon as the quest is completed.[25]
- Multiple guilds may register to attack and the first to complete the scroll and lay down the declaration may begin to have their members register to attack (there will be a cap).[25]
- The siege scroll deployment is a 5 min rooted cast that alerts the region at the cast initiation and names the caster that must be the guild leader.[25][26]
- If the guild leader is killed, the casting is interrupted.[27] The scroll will remain until it is recast. It will disappear if it is not cast within the declaration period.[28]
- The scroll may only be placed in a ring around the castle.[29] The quality of the scroll determines the proximity to the castle.[30]
- Players don't need to be in the guild that owns a castle in order to sign up for the defense of the castle.[12]
- The guild leader that owns the castle is able to approve guilds that have applied to defend at the castle.[12]
- Following declaration, the defender has a week grace period to approve defenders, hire mercenary NPCs and set up defensible positions.[16][12]
Server prime-time
Objective-based PvP events such as node sieges, castle sieges, guild wars, and node wars will occur within a prime-time window somewhere between 3PM and 9PM server time. This is subject to testing.[31][32][33]
- Guild wars and node wars can be declared at any time, but the objectives will only spawn during the prime-time window.[34]
Castle siege completion
A castle siege will last for two hours.[16]
- During this time specific objectives within the castle will be contested.[16]
- During the two-hour long siege that's when everything changes. The portcullises go down, the gates go down. You'll need siege weaponry. There's going to be specific objectives within the castles that you'll have to conquer and then there'll be- if it's an un-owned castle- it'll need to have a raid boss at the center that gets fought for. Attackers can fight each other during that experience.[16] – Steven Sharif
Consequências de um Cerco
Destroços serão visíveis por um período de tempo após um cerco de castelo bem-sucedido. Eles persistirão até que o clã incumbente construa a primeira base defensiva.[36]
Ambientes Destrutíveis
Ambientes Destrutíveis serão um elemento chave de como os jogadores interagem com o mundo, tanto em Ashes of Creation Apocalypse como em Ashes of Creation o MMORPG.[39]
Queremos que a destruição seja um elemento chave de como os jogadores exploram o mundo.[39] – Steven Sharif
- Atacantes podem não ser capazes de destrur base durante um cerco. Em vez disso, podem executar ataques precisos para desabilitar edificações de serviços específicas dentro da base. Essas edificações podem ser atacadas com armas de cerco e bombas.[40]
- Edificações de Base (including residências de jogadores) terão pontos de vida e podem ser danificadas durante cercos. Se as edificações sofrerem mais de aproximadamente 25% da sua vida em dano, qualquer PNJ ou serviço oferecido naquela edificação ficará desativado até que ela seja reparada.[41]
- Se a base ainda existir após o fim do cerco, os cidadãos precisarão obter os recursos necessários para reparar e reconstruir qualquer infraestrutura danificada.[41][42]
- Edificações maiores e mais avançadas precisarão de mais recursos para serem reparadas. Residências de base provavelmente precisarão da menor quantidade de recursos para serem reparadas.[43]
- Residências de jogadores que forem destruídas durante um cerco não poderão ser vendidas.[44]
- Mobílias e decorações são mantidas e podem ser colocadas novamente depois.[44][45][46]
Você pode procurar ser mais preciso ao decidir atacar uma cidade. Digamos que uma base rival está tentando chegar, sei lá, no estágio cinco de base ou algo do tipo e você quer desativar a capacidade de progredirem seu sistema religioso. Você poderia focar no templo durante o ataque, ou talvez você queira impedir que a academia deles cheguem em um nível alto para que a de vocês possa; ou talvez você queira desativar diversas edificações que permitem que os cidadãos aceitem missões e recebam experiência, o que impede que eles compitam com a sua base em termos de experiência ganha. Esses ataques podem ser mais precisos e não precisam causar a destruição de uma base.[40] – Steven Sharif
Ver também
Referências
- ↑ 1.0 1.1 Entrevista, 2023-09-10 (22:29).
- ↑ Transmissão ao vivo, 2022-04-29 (27:42).
- ↑ Transmissão ao vivo, 2020-07-25 (1:22:40).
- ↑ Transmissão ao vivo, 2020-06-26 (1:33:10).
- ↑ Transmissão ao vivo, 2020-08-28 (1:43:03).
- ↑ 6.0 6.1 6.2 Podcast, 2018-04-23 (21:55).
- ↑ Transmissão ao vivo, 2021-06-25 (1:10:52).
- ↑ Transmissão ao vivo, 2022-10-14 (58:46).
- ↑
- ↑ 10.0 10.1 Blog: 10 facts about castle sieges in the MMORPG.
- ↑ 11.0 11.1 11.2 11.3
- ↑ 12.00 12.01 12.02 12.03 12.04 12.05 12.06 12.07 12.08 12.09 12.10 Podcast, 2018-04-23 (15:14).
- ↑ Transmissão ao vivo, 2019-07-26 (1:29:00).
- ↑ 14.0 14.1
- ↑ 15.0 15.1 15.2 15.3 Transmissão ao vivo, 2021-04-30 (1:01:10).
- ↑ 16.0 16.1 16.2 16.3 16.4 16.5 16.6 16.7 16.8 16.9 Transmissão ao vivo, 2020-08-28 (1:41:24).
- ↑ 17.0 17.1 17.2 17.3 Transmissão ao vivo, 2020-08-28 (1:39:02).
- ↑
- ↑ 19.0 19.1 Transmissão ao vivo, 2017-08-23 (23:00).
- ↑ Transmissão ao vivo, 2023-05-31 (58:25).
- ↑ 21.0 21.1 21.2 Transmissão ao vivo, 2020-06-26 (59:11).
- ↑ 22.0 22.1 22.2 22.3 Transmissão ao vivo, 2019-11-22 (1:14:23).
- ↑ 23.0 23.1 23.2 Transmissão ao vivo, 2022-05-27 (1:18:09).
- ↑ Vídeo, 2017-04-20 (8:20).
- ↑ 25.0 25.1 25.2 Steven Sharif - Clarification points from today’s stream.
- ↑
- ↑
- ↑
- ↑
- ↑
- ↑ Entrevista, 2020-07-29 (31:05).
- ↑ Entrevista, 2020-07-18 (13:13).
- ↑ Entrevista, 2020-07-08 (22:37).
- ↑
- ↑ Transmissão ao vivo, 2019-10-31 (36:20).
- ↑ Transmissão ao vivo, 2018-07-09 (42:48).
- ↑ Ashes of Creation Apocalypse Early Access.
- ↑ Vídeo, 2019-09-24 (0:10).
- ↑ 39.0 39.1 39.2 Transmissão ao vivo, 2019-06-28 (31:15).
- ↑ 40.0 40.1 Transmissão ao vivo, 2019-11-22 (16:56).
- ↑ 41.0 41.1 Entrevista, 2020-07-08 (57:46).
- ↑ Transmissão ao vivo, 2019-11-22 (17:59).
- ↑ Entrevista, 2020-07-08 (59:38).
- ↑ 44.0 44.1 Transmissão ao vivo, 2020-06-26 (1:02:12).
- ↑ Transmissão ao vivo, 2017-07-18 (40:14).
- ↑ Transmissão ao vivo, 2017-11-17 (47:10).