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Diferenças entre edições de "Achievements"
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There will be a mix of [[Character|character-based]] and [[Account|account-based]] [[Achievements|achievements]].{{livestream|9 July 2018|47m17|kJbyxRdB6dE}} | There will be a mix of [[Character|character-based]] and [[Account|account-based]] [[Achievements|achievements]].{{livestream|9 July 2018|47m17|kJbyxRdB6dE}} | ||
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== Leaderboards == | == Leaderboards == |
Revisão das 03h49min de 5 de agosto de 2018
Conquistas will be across multiple servers, not just for guilds or groups.[1]
- World and server first achievements.[1]
- There will be leader boards.[1]
- There may be visible items on a character that relate to Titles or Conquistas.[2]
It kind of redefines what the players will experience in an MMORPG to come into a wilderness that is devoid of really any structure outside of what the community creates themselves; and then what can be created can be changed, if they want to experience a storyline that's been seen on another server, but you know you're fighting a dragon because you're near a mountain and the other server's fighting a Kraken because they're near the coast and you want to fight that Kraken because of its drop table. If you want to meta it or because you just want that under your belt: to be the server first to take out that Kraken and you have yet to develop the node there, you know it's incumbent upon you to manifest that in the game.[3] – Steven Sharif
There will be a mix of character-based and account-based achievements.[4]
Metrics
Ashes of Creation reúne dados de rastreio para facilitar conquistas, títulos e outras distinções num servidor.[5]
- Número de defesas de cerco bem sucedidas.[5]
- Número de ataques a cerco bem sucedidas.[5]
- Número de abates no Pvp.[5]
- Pontos de participação em raids.[5]
- Número de firsts (primeiro do servidor).[5]
A visibilidade deste tipo de coisas no servidor ajuda a promover uma atmosfera competitiva. Se houver uma conquista atingível para a qual possa trabalhar, para que outros conheçam o seu sucesso, tem mais vontade de ser bem sucedido.[5] – Steven Sharif
Leaderboards
Haverá masmorras e tabelas de classificação em raid.[6]
Adaptive content
New points of interest (such as dungeons, world bosses, and corrupted areas) spawn as nodes develop.[9][10] This content adapts to the node progression of the zone it is in.[8][11]
- Additional buildings will spawn.[8]
- Additional mobs will spawn.[8]
- Different antagonists/leaders with different story lines.[8][11]
- Populations will change.[11]
- Content difficulty will change.[11]
- The content may be different altogether.[11]
- Additional quest hooks.[8]
- Masmorras will be unlocked when certain nodes advance to certain stages.[12]
- Drop tables in areas and dungeons will be tied into the progression of certain areas.[12]
- POI events are events that relate to specific points-of-interest (POI).[16]
- The location of points of interest will be the same on each server, but some servers may have limited or no access to them.[17]
- Certain dungeons and other points of interest across the map will all be affected by the server’s node development. Some dungeons will only be unlocked if nodes are developed to certain stages. The storyline objectives for players inside dungeons will also be dependent on the story arc paths chosen through the node system. The drop tables in area and dungeons will also be tied into the progression of certain areas. For example, let’s say that the humans have developed a node in Region A, and a storyline has opened up that leads players to inspect the ruins (dungeon) of a nearby area. And let’s say that this node was developed in a scientific (crafting) zone… Well before the node developed, this dungeon was accessible… But now the dungeon has propagated new monster assets that include a drop table catering to a crafting emphasis because of the development of that academic node. And perhaps, a new boss appears in different rooms of the dungeon that includes different adventure quest starts, like a mysterious item with a storyline that can only be progressed if a node develops to the metropolis stage in a certain region, across the world. Our system is so vast, when it comes to interconnectivity and how the world reacts to the players.[12]
Ver também
- ↑ 1.0 1.1 1.2 Transmissão ao vivo, 2017-05-15 (44:10).
- ↑ Podcast, 2018-08-04 (59:23).
- ↑ Transmissão ao vivo, 2017-05-22 (28:02).
- ↑ Transmissão ao vivo, 2018-07-09 (47:17).
- ↑ 5.0 5.1 5.2 5.3 5.4 5.5 5.6 Podcast, 2018-08-04 (1:47:21).
- ↑ Transmissão ao vivo, 2017-07-18 (58:50).
- ↑ Transmissão ao vivo, 2017-05-15 (44:10).
- ↑ 8.0 8.1 8.2 8.3 8.4 8.5 8.6 Transmissão ao vivo, 2021-03-26 (50:33).
- ↑ Transmissão ao vivo, 2021-03-26 (22:53).
- ↑ Transmissão ao vivo, 2017-11-17 (36:22).
- ↑ 11.0 11.1 11.2 11.3 11.4 Transmissão ao vivo, 2017-11-17 (18:29).
- ↑ 12.0 12.1 12.2 12.3 MMOGames interview, January 2017
- ↑
- ↑
- ↑ Transmissão ao vivo, 2020-07-25 (46:08).
- ↑ Transmissão ao vivo, 2022-04-29 (40:21).
- ↑