2023-07-09 Ashen Forge - Episode 100: Hello Steven Sharif
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The Ashen Forge: Episode 100: Hello Steven Sharif, July 9, 2023. Read the transcript.
Referenced by
- Account transfers
- Adaptive content
- Addons
- Alpha-0
- Alpha-1
- Alpha-2
- Alpha-2 availability
- Alts
- Animal byproducts
- Criação de animais
- Montarias da criação de animais
- Apartment benefits
- Apartment buildings
- Apartamentos
- Architecture
- Armadura
- Armor characteristics
- Armor types
- Artificial intelligence
- Artisan buildings
- Artisan certification quests
- Classes Artesãs
- Artisan gear
- Artisan mastery
- Artisan progression
- Artisan skill tree
- Ashes of Creation
- Aumenta
- Banking
- Bard
- Bard timeline
- Baronies
- Basic attacks
- Beastmaster
- Best-in-slot items
- Betas
- Bladecaller
- Blood magic
- Bosses
- Bound currencies
- Bound items
- Bounty hunter maps
- Caçadores de recompensas
- Bow skill tree
- Mecânicas de reprodução
- Brood Warden
- Buffs
- Edificações
- Business buildings
- Buy orders
- Buying and selling
- Changing citizenship
- Personagens
- Criador de personagens
- Character page
- Cities
- Cidadania
- Citizenship benefits
- Class augments
- Class weapons and armor
- Classes
- Cleric
- Cloth armor
- Coastal nodes
- Combate
- Pets de combate
- Companion app
- Conjurer
- Constructible service buildings
- Construction foreman
- Corrupted Essence
- Corrupted areas
- Corrupted resources
- Corruption
- Cosméticos
- Itens criados
- Fabricação
- Crafting materials
- Crafting professions
- Crops
- Currency
- Data mining
- Death penalties
- Debuffs
- Default service buildings
- Pilares de design
- Ambientes Destrutíveis
- Divine nodes
- Dungeon bosses
- Dungeon difficulty
- Masmorras
- Economia
- Encampment
- Enchanter
- Enchanting
- Enchantments
- Encounters
- End game
- Ambientes
- Expansions
- Expedition
- Experience
- Experience debt
- Falconer
- Families
- Farmhands
- Farming
- Farms
- Fighter
- Fighter timeline
- First-time user experience
- Flailrunner
- Foliage
- Freehold auctions
- Freehold benefits
- Freehold building blueprints
- Freehold building permits
- Freehold building placement
- Freehold building skins
- Freehold building tech trees
- Freehold buildings
- Freehold farms
- Freehold placement
- Freehold professions
- Freehold progression
- Freehold security
- Propriedades
- Fuels
- Full loot
- Game balance
- Game difficulty
- Game masters
- Jogabilidade
- Coleta
- Profissões de coleta
- Gear
- Gear binding
- Gear enhancements
- Gear progression
- Gear sets
- Gold
- Greatsword skill tree
- Guild benefits
- Guild formation
- Guild leaders
- Guild leadership tools
- Guild members
- Guildas
- Guns and gunpowder
- Harbors
- Herbs
- Hijacking ships
- Hippo
- Hired NPCs
- Cavalos
- House plants
- Segurança doméstica
- Housing decorations
- Housing destructibility
- Housing foreclosures
- Housing taxes
- Housing types
- Hunting
- Hunting grounds
- Instancing
- Inventário
- Gastos de itens
- Keeper
- Kickstarter
- Reis e Rainhas
- Leadership powers
- Level cap
- Level scaling
- Nivelamento
- Loot
- Lord's quest
- Lore
- Mage
- Prefeitos
- Medium armor
- Mentor program
- Mercenary NPCs
- Merchant ship capacity
- Merchant ships
- Meta
- Metrópole
- Marcos
- Military nodes
- Mount abilities
- Montarias
- Multi-boxing
- NDA
- NPC guards
- NPC races
- NPCs
- Naming ships
- Narrative
- Narrative events
- Naval
- Naval NPCs
- Naval PvP
- Combate naval
- Necromancer
- Evolução de Base
- Atrofia de Base
- Destruição de Prédios do Node
- Destruição de base
- Node footprint
- Node governments
- Node layout and style
- Node leadership powers
- Progressão de base
- Node siege completion
- Node siege declaration
- Node siege defenses
- Cercos de base
- Node taxes
- Node treasury
- Tipos de Base
- Nodes
- Open-world PvP
- Open development
- Open world
- Open world battlegrounds
- POI events
- Pallas's Cat
- Pantheon
- Passive skills
- Pay to win
- Payment model
- Persistent alpha
- Pets
- Plate armor
- Player businesses
- Player corruption
- Player death
- Player driven narrative
- Player flagging
- Residência de Jogadores
- Player housing benefits
- Quiósques de jogador
- Player to player trading
- Playstyles
- Pontos de interesse
- Pre-order packs ending FAQ
- Priests
- Primary skills
- Processamento
- Processing professions
- Processing queue slots
- Processing stations
- Progressão
- Publishers
- PvE
- Pvp
- Quest givers
- Quest markers
- Quest rewards
- Missões
- Raças
- Racial influences
- Raid bosses
- Raids
- Ranger
- Ranger timeline
- Escritura
- Cronograma de lançamentos
- Relicário
- Removing corruption
- Respawn lore
- Roads
- Rogue
- Rogue timeline
- Papéis
- Estábulos Reais
- Scholars
- Schools of augmentation
- Scribing
- Security systems
- Seeds
- Server rollbacks
- Server wipes
- Service building expansions
- Service building upkeep
- Service buildings
- Set bonuses
- Shadow Lord
- Shadowmancer
- Shaman
- Ship building
- Ship classes
- Ship components
- Ship destructibility
- Ship repair
- Ship weapons
- Ship workstations
- Navios
- Skill and stat dampening
- Skill points
- Skill types
- Skill upgrades
- Habilidades
- Skins
- Skinwalker
- Songcaller
- Spellmancer
- Estábulo
- Residência fixa
- Static housing benefits
- Stats
- Status effects
- Storage
- Story arc chapters
- Missões de História
- Story arc rewards
- Story arcs
- Subscription model
- Aparência da invocação
- Summoner
- Summoner augments
- Summoner classes
- Summoner timeline
- Summoning ships
- Summons
- Synergies
- Tank
- Tavern communications
- Tavern security
- Tavernas
- Taxes
- Testing participation
- Testing phases
- The Ancients
- The Essence
- The return
- Municípios
- Tulnar
- Ultimate skill
- Underrealm
- Underwater
- Underwater nodes
- Edificações Únicas de Base
- Nodes vassalos
- Verran oceans
- Villages
- Warehouses
- Warlock
- Weapon combo system
- Weapon progression
- Weapon skills
- Armas
- Wild Blade
- Wilderness
- Workstations
- Chefes mundiais
- Mapa de mundo
- Zonas e progressão