Freehold building placement
Freehold buildings and other items/props can be placed on freehold plots (by the land owner).[3][4][5][6][7]
- Freehold building permits to allow for a specific number and type of buildings to be placed on the freehold plot must be acquired from the node where the freehold deed was obtained.[8][9][10][11][12][13]
- Freehold taxes are calculated based on the number of permits issued for buildings on a freehold.[8][10][11][13]
- Currently freeholds have a combined maximum total of six artisan and business buildings that can be placed in addition to a homestead.[8][14]
- On a Freehold you can have your house, and up to six additional buildings. The additional buildings can be artisan and/or business buildings. Larger buildings may take up more room, reducing the total number of buildings that can be built on a single Freehold.[8]
- Space that is not used for freehold buildings can be utilized for other purposes, such as livestock and crop placements.[12]
- Players can manipulate the orientation of freehold buildings and items being placed on their freehold plot.[15]
- There may be a grid-based system that freehold owners can use to place items/props and buildings on their freehold plot.[4]
- Targeting dummies are planned as placeable props with functional mechanics.[16]
- Players are not able to adjust the terrain of their freeholds. Sloped terrain will result in stilts beneath placeable structures (to keep them level).[17]
Freehold building permits
Freehold building permits allow placement of a specific number of different types of buildings on a freehold plot.[8][9][12]
- All Freehold buildings, except for housing, require a permit from a node of a certain level, and that may add an additional upkeep cost to keep the building running.[8]
- These permits must be acquired from the node where the freehold deed was obtained.[9][12]
- Artisan and business buildings require permits and may incur upkeep costs.[8]
- Homestead buildings do not require permits.[8]
- The number and type of buildings that can be placed on the freehold and the way these buildings get placed are subject to change based on testing and iteration during Alpha-2.[14][3]
- Freehold taxes are calculated based on the number of permits issued for buildings on a freehold.[8][10][11][13]
- Mayors can adjust tax rates on freehold building permits on a per-type basis.[18]
Freehold buildings
Freehold buildings that can be placed on a freehold plot serve three main purposes.[8][2][3][6][7]
Freehold buildings require blueprints and materials to construct.[8][21]
- Sheds are present on empty freehold plots to provide storage for materials needed to construct freehold buildings.[22]
- Some freehold buildings have multiple tiers, with different footprint sizes.[2][23]
- Upgrading a tier will not change the size of the building in terms of footprint, but may increase in height.[23]
- Basements in freehold buildings are to be decided.[24]
Freehold taxes are calculated based on the number of permits issued for buildings on a freehold.[8][9][10][11][13]
- Buildings that require permits will have additional upkeep costs.[8]
Freehold building architecture is based on the blueprint for the building.[2][25]
- Freehold skins are applied to blueprints matching the type of building: housing, artisanship, and business.[8][2][26][27][25][28]
- The freehold building blueprints must be obtained in-game first before the cosmetic can be applied.[25][28][27]
- Players are not locked to the racial appearance of a freehold building blueprint.[29]
- The way we look at it is the freehold is your space so we want you to be able to make it look the way you want it to.[25] – Jeffrey Bard
Processing stations
Processing stations are workstations that are used to process raw materials into processed goods (crafting materials) at nodes or on freeholds.[8][32][3][33][34]
- Artisan buildings are required to be placed on freehold (and node) plots to unlock placement of processing stations.[8][2][20]
- Each processing profession has four processing stations that unlock as players progress through their artisan building tech trees.[14][35][2]
- Each processing profession will have four stations; and the stations will come online as you progress through the profession. Each one of those stations will make goods that are immediately useful to the economy, to crafters, to other processors; and each processing station will build on itself and into the other stations.[36] – Kory Rice
- Master and grandmaster processing can only take place on freeholds.[2][37]
- Processing as it stands for Alpha-2's implementation is that there is a certain amount of prep work that's required first for the industry-specific component, which is the building. That prep work might be finding a certain amount of lumber to light the fire in kiln or whatever, to a certain temperature in order for you to process a certain grade of ore; and that grade of ore being malleable then into an ingot; and that produces that ingot so-to-speak. Now, in that process there's a gathering component, there's a preparatory phase, there is a time-related component.[39] – Steven Sharif
- Processing stations have queue slots that allow jobs to be queued at that station.[40] Processing jobs are processed sequentially for all players in freeholds. Processing jobs in nodes are processed sequentially per player, but concurrently with other player's jobs.[41]
- Q: Can you provide more details in regards to the design philosophy behind why it's a queue system for freeholds but not for nodes?
- A: On the freehold, processing can achieve the highest levels of processing. That's where the highest levels of processing occur. Nodes can only go up to a certain level of processing. Now we want to be able to throttle the amount of resources that can be processed at any given time in response to the fluctuation and flows of the economy. So, we want to make sure that the economy is a bigger ship when turning than being able to immediately start processing everything at once and get new resources out as the flow of supply and demand changes within the world. And because- again that's at the highest levels of processing; and you're sharing the available queues that exist at those stations. It's going to take time and it's going to take a long time for the higher level materials.[42] – Steven Sharif
- There will also be time-related and gameplay elements that require the player to interact with processing stations.[40] These elements act to throttle the introduction of processed materials from raw gatherables into the economy.[39]
- There's also possibilities that the machine you're using itself has some type of gameplay layer- should the kiln get overheated, and you have to throw some water on it or something. There are elements there in that process that we want to mimic this gameplay opportunity for players to interact; and not just be a time-sink. But time-sink is also a component of it as well, because that's the throttle for the introduction of processed materials from raw gatherables into the economy.[39] – Steven Sharif
- Processing times, yields, queue times, and job sizes can increase based on node progression, service building upgrades, node policies, and relics.[43][40][34]
- That's going to be very important as you get to very late game processed materials that are required. Because some of these things might have days to process within a station, but if you have spent the time and done the work to advance that processing station you could cut that down considerably, perhaps even greater than 50 percent; and that's going to have a significant impact on your ability to either control markets or to create goods.[34] – Steven Sharif
- Processing stations are distinct from crafting workstations that are used to craft finished goods.[37][32]
- The developers are considering a decay system for processing stations similar to item decay for gear.[10]
- Q: Do processing stations wear out over time? Do they have to be repaired?
- A: That's something that we're still discussing internally. It is coded in such a way where it's an easy variable for us to change that. There are material components that are necessary to feed the machines to keep them up and running, or it could be based on how you interact with the fuel components. If you overheat- overcharge with fuel, that can create like a system degrade similar to your armor decay, which then you have to feed materials in order to rebuild maintenance-wise. Right now it is not implemented. With that in mind, the only maintenance required is going to be through taxation. And depending on the number of permits that you have placed on the freehold will increase the amount of taxes that are necessary to be paid for the freehold.[10] – Steven Sharif
Homesteads
Homesteads (homes) are a type of freehold building in Ashes of Creation.[8][2][3][6]
- The homestead is the first building that must be constructed on a freehold.[8][2][3]
- The homestead provides the ability to place furniture, including storage.[3]
- The amount of furniture that can be placed is dictated by the size of the homestead.[8][2][23]
- A small house, for example, might only be able to place 100 Furniture items, whereas a medium or large house would be able to place many more; and so that's a balancing factor for players in determining if they want to have a larger house, or have a smaller house and have more farmland, whereas they're sacrificing furniture then for that.[45] – Kory Rice
- A freehold may only have one homestead.[8]
- The vast majority of cosmetic freehold skins are used for the home.[3]
- Mansion sized homesteads may occupy up to 50% of a freehold plot.[23]
Workshops / crafting stations
Crafting stations (also referred to as Crafting benches) are workstations located on freeholds or within nodes.[8][32][3][49][50]
- Recipes have slots for required and selectable crafting materials. Adding higher rarity selectable materials increases the rarity of the crafted item.[51][46][52] Choosing different selectable items can also result in crafted items with different statblocks and unique properties.[47]
- Different tiers of crafting stations represent the quality of the items that can be crafted.[49]
- Higher tier crafting stations are unlocked with node progression.[53]
- Higher tier crafting stations are unlocked with node progression.[53]
[[{{{2}}}]] (estágio 5) nodes may have one Grandmaster crafting station.[54]
[[{{{2}}}]] (estágio 6) nodes may have two Grandmaster crafting stations.[54]
- Players can only craft up to journeyman level on freeholds.[2]
- Upper-tier crafting benches within a node are accessible by its citizens.[55]
- Top tier crafting stations are present at all node types, however Academic nodes offer additional bonuses to crafting performed there.[56]
- Crafting stations can pull inventory from a player's personal storage and warehouse storage from the node that the crafting station is in.[57]
- There is no limit to the number of players that can use a crafting station at the same time.[40]
- Crafting stations are distinct from processing stations, which are used to process raw materials into processed goods (crafting materials) at nodes or on freeholds.[32][3][33][34]
- Q: Can crafting stations be mobilized / moved and can they be placed anywhere in the world?
- A: It depends on the crafting station. There are going to be different tiers of crafting stations that represent the quality of item you're looking to create within that specific profession. There's going to be crafting stations that can be utilized by players within their freeholds and then crafting stations that are resigned only to the development of particular nodes, within particular areas, or particular buildings... There's a wide variety of those things to make it a more dynamic experience and something that caveat how players decide to build the world and what the value of those things are.[49] – Steven Sharif
- Lendários crafting benches are present in the Academy unique building of
[[{{{2}}}]] (estágio 6) Academic nodes.[58]
Freehold farms
Freehold farms are workstation plots available for farming crops and livestock on freeholds.[61][61][62][63][5][64][65]
- Coleta and processing professions such as hunting, taming, and animal husbandry can benefit from having room for animals on a freehold.[8]
- Freehold permissions can be granted to allow other players to harvest resources on a freehold farm.[8]
- If farming and raising animals is important to you, then know that having room for this on your Freehold is a balancing act. Since Freeholds have space constraints, players will need to make choices about how much room they want to set aside for buildings, and where they want to do things like crop placement and rotation, and where to put livestock animals.[8]
- Artisan freehold features are also affected by adjacent terrain features. For example: building next to a river provides a nearby source of clean freshwater, and will have a positive effect on crops.[67]
Tavernas
Tavernas provem serviços em 'camadas'.[68]
- Missões que talvez possam apenas ser obtidas apenas pelas tavernas de jogadores.
- Comidas que concedem buffs por um período de tempo depois do jogador ir embora.
- Receitas que podem potencialmente ser vendidas para a profissão cozinhar, os quais poderiam ser apenas obtidas por negócios de jogadores em certas áreas.
A quanto mais tempo a taverna estiver funcionando e mais clientes tiver servido, mais rápida será a sua progressão.[68]
Freehold building skins
Freehold building skins were offered as Kickstarter and Crowdfunding do verão rewards and were available in pre-order packs.[26][70][71][72][73]
- Freehold building skins can also be achieved in-game.[74]
- Freehold skins can be applied to blueprints matching the type of freehold building: housing, artisanship, and business.[8][74][2][26][27][25][28]
- Cosmetics that we have sold as part of different packs throughout the past- our pre-order system: Those cosmetics are split into three primary categories: housing, artisanship, and business; and we will have a breakdown that we're going to be releasing of the cosmetics that have come previously and which categories they exist in, but players will have the option to override the appearance of a blueprint that exists within one of those categories with an associated cosmetic skin; and that is obviously not just something that can be purchased through the pre-order system, but also can be achieved in-game as well- our cosmetics that can be applied to specific building types. And we don't get as granular where, let's say, you might have a shrine cosmetic, and you have, let's say, a blacksmith building that you wouldn't be able to apply the shrine to the blacksmith building. If the shrine exists in the artisanship lane you can apply it to any artisanship type building, but not to a house or business. so giving a little bit of additional context there.[74] – Steven Sharif
- The vast majority of cosmetic freehold skins apply to homestead buildings.[3]
- A planned feature may allow multiple buildings to be replaced by a single large cosmetic skin.[78]
- Cosmetics that are are very large in size- we will have a system that's not been developed yet, but we've been planning for this: we'll have a system where multiple buildings can be occupied space-wise by the larger cosmetic. So, a cosmetic might replace the visual appearance of one particular building, but then you'll be able to have that footprint occupy multiple buildings to replace the visual appearance. So that way you're still utilizing the similar amount of space.[74] – Steven Sharif
- Baronies won't impose any appearance restrictions on freehold buildings.[79]
List of freehold building skins
Ver também
Referências
- ↑ 1.0 1.1 Transmissão ao vivo, 2023-06-30 (7:36).
- ↑ 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 2.11 2.12 2.13 2.14 2.15 2.16 2.17 2.18 Development Update with Freehold Preview.
- ↑ 3.00 3.01 3.02 3.03 3.04 3.05 3.06 3.07 3.08 3.09 3.10 3.11 3.12 3.13 3.14 3.15 3.16 Transmissão ao vivo, 2023-04-07 (31:49).
- ↑ 4.0 4.1 Transmissão ao vivo, 2020-05-29 (41:27).
- ↑ 5.0 5.1 Transmissão ao vivo, 2017-10-16 (56:42).
- ↑ 6.0 6.1 6.2 6.3 Node series part II – the Metropolis.
- ↑ 7.0 7.1 Transmissão ao vivo, 2017-05-24 (9:58).
- ↑ 8.00 8.01 8.02 8.03 8.04 8.05 8.06 8.07 8.08 8.09 8.10 8.11 8.12 8.13 8.14 8.15 8.16 8.17 8.18 8.19 8.20 8.21 8.22 8.23 8.24 8.25 8.26 8.27 8.28 8.29 8.30 Blog: Exploring the Boundless Opportunities of Freeholds.
- ↑ 9.0 9.1 9.2 9.3
- ↑ 10.0 10.1 10.2 10.3 10.4 10.5 Entrevista, 2023-07-09 (54:46).
- ↑ 11.0 11.1 11.2 11.3 Transmissão ao vivo, 2023-06-30 (1:45:22).
- ↑ 12.0 12.1 12.2 12.3 Transmissão ao vivo, 2023-06-30 (1:21:48).
- ↑ 13.0 13.1 13.2 13.3
- ↑ 14.0 14.1 14.2 14.3 14.4 Entrevista, 2023-07-09 (33:55).
- ↑ Transmissão ao vivo, 2023-06-30 (1:36:52).
- ↑
- ↑ Transmissão ao vivo, 2024-01-31 (1:24:57).
- ↑ 18.0 18.1
- ↑ Transmissão ao vivo, 2023-06-30 (12:11).
- ↑ 20.0 20.1 20.2 Vídeo, 2023-06-30 (15:34).
- ↑
- ↑ Transmissão ao vivo, 2023-06-30 (18:45).
- ↑ 23.0 23.1 23.2 23.3 Entrevista, 2020-07-08 (45:23).
- ↑ Transmissão ao vivo, 2019-06-28 (1:09:22).
- ↑ 25.0 25.1 25.2 25.3 25.4 25.5 Transmissão ao vivo, 2020-08-28 (2:14:06).
- ↑ 26.0 26.1 26.2 26.3 Transmissão ao vivo, 2023-06-30 (22:05).
- ↑ 27.0 27.1 27.2 27.3 Transmissão ao vivo, 2020-11-30 (57:50).
- ↑ 28.0 28.1 28.2 28.3
- ↑ Transmissão ao vivo, 2017-05-26 (44:11).
- ↑ Vídeo, 2023-11-30 (46:59).
- ↑ 31.0 31.1 Vídeo, 2023-11-30 (48:22).
- ↑ 32.0 32.1 32.2 32.3
- ↑ 33.0 33.1 Transmissão ao vivo, 2022-06-30 (1:08:02).
- ↑ 34.0 34.1 34.2 34.3 Podcast, 2021-04-11 (40:20).
- ↑ Transmissão ao vivo, 2023-06-30 (33:26).
- ↑ Transmissão ao vivo, 2023-06-30 (37:30).
- ↑ 37.0 37.1 37.2 Vídeo, 2023-06-30 (16:02).
- ↑ 38.0 38.1 Transmissão ao vivo, 2023-06-30 (38:18).
- ↑ 39.0 39.1 39.2 39.3 Transmissão ao vivo, 2022-02-25 (1:12:27).
- ↑ 40.0 40.1 40.2 40.3 Transmissão ao vivo, 2023-11-30 (1:26:16).
- ↑ Vídeo, 2023-11-30 (39:15).
- ↑ Transmissão ao vivo, 2023-11-30 (1:28:10).
- ↑ Vídeo, 2023-11-30 (43:43).
- ↑ 44.0 44.1 Transmissão ao vivo, 2023-06-30 (18:26).
- ↑ Transmissão ao vivo, 2023-06-30 (19:41).
- ↑ 46.0 46.1 Vídeo, 2023-11-30 (59:21).
- ↑ 47.0 47.1 Vídeo, 2023-11-30 (1:01:04).
- ↑ Vídeo, 2023-08-31 (45:06).
- ↑ 49.0 49.1 49.2 Transmissão ao vivo, 2020-01-30 (1:38:26).
- ↑ Transmissão ao vivo, 2017-05-12 (1:00:18).
- ↑ Transmissão ao vivo, 2023-11-30 (1:38:47).
- ↑ Entrevista, 2018-10-20 (17:31).
- ↑ Entrevista, 2020-07-19 (6:38).
- ↑ 54.0 54.1 Transmissão ao vivo, 2023-12-19 (1:49:28).
- ↑ Podcast, 2021-09-29 (4:43).
- ↑ Transmissão ao vivo, 2023-12-19 (1:50:51).
- ↑ Transmissão ao vivo, 2022-07-29 (1:17:33).
- ↑ Blog: Know Your Nodes - Scientific Node Type
- ↑ Transmissão ao vivo, 2020-05-29 (35:36).
- ↑ Transmissão ao vivo, 2020-05-29 (39:47).
- ↑ 61.0 61.1 Vídeo, 2023-06-30 (6:39).
- ↑ Entrevista, 2021-02-07 (42:41).
- ↑ Transmissão ao vivo, 2020-10-30 (44:22).
- ↑ Transmissão ao vivo, 2017-05-30 (20:01).
- ↑ Transmissão ao vivo, 2017-05-05 (32:11).
- ↑
- ↑ Transmissão ao vivo, 2017-05-05 (15:47).
- ↑ 68.0 68.1 Podcast, 2018-04-23 (29:56).
- ↑ Ashes of Creation Store: Sunbeam's Remembrance.
- ↑
- ↑ What is included with my Pre-Order package?
- ↑
- ↑
- ↑ 74.0 74.1 74.2 74.3 Transmissão ao vivo, 2023-06-30 (23:40).
- ↑
- ↑ 76.0 76.1 Transmissão ao vivo, 2023-06-30 (1:15:34).
- ↑
- ↑ Transmissão ao vivo, 2023-06-30 (1:21:07).
- ↑ Entrevista, 2023-07-09 (31:18).