Default service buildings
Default service buildings are service buildings that come pre-built with a node. Some of these buildings are unique based on the type of node. Others may be present based on the acquisition of relics.[2]
List of default service buildings
- Default service buildings
Service building expansions
Service buildings are upgraded by expansions, which are unlocked through the placement of passive service buildings.[5][6]
- Service building expansions allow buildings to be specialized via a tech tree, such as moving from a generalized Blacksmithing building to an Armor smithing building, then finally toward a building that specializes in Plate armor.[4][6][7]
- To upgrade your building, you choose expansions, you build passive buildings to allow you to unlock those expansion slots and just a little- basically specialize your service building down a path; and the building specialization will narrow down a specific path. So you might start as a generalized Blacksmith building and then you'll specialize towards maybe armorsmithing, and then towards specifically, like plate armor through the expansion tree.[6] – John Collins
- Building expansions unlock higher tier workstations at the cost of dedicating service building plots. Lower stage nodes can achieve higher tier service buildings by dedicating a majority of their service plots to that path. Prefeitos decide how to specialize their node. Once they choose certain things they won't be able to choose other things.[8][9][10]
- The pathway of upgrades is exclusionary. So when I choose a path down a particular building type in order to reach a tier five benefit: when I eventually reach a higher stage, or even if I'm lower stage and want to dedicate a majority of my service plots toward one particular crafting building; like I may get a very top tier workstation as a result, even if I'm still a Village node. It's like I'm the village node that makes the T5 swords because I've dedicated all of my plots to that.[8] – Steven Sharif
- Nodes vassalos can benefit from the types of service buildings present in their regent node.[11]
- You might have a parent node, or a Regent node, that has a vassalship over your node and you're getting benefits conferred to you through either the prerequisite of the building types that you can construct as well to make a bit more headway there.[8] – Steven Sharif
Service building tech trees
Service building upkeep
Service buildings incur a regular maintenance cost of node commodities and gold from the node treasury in order to continue operations.[5][12]
- Building maintenance is auto-paid from the treasury in order of the most valuable buildings first.[5][12]
- If maintenance is not paid, or a building is damaged as the result of an event or siege, the building will enter a state of disarray.[5][12] Any NPCs or services offered by that building will not be available until the building is repaired.[13][14]
- Players must contribute materials to repair disarrayed buildings and restore them to an operational state.[5][12][7][14][15]
- Larger more advanced buildings will require more resources to repair them. In-node housing will likely require the least resources to repair.[16]
- Previously building repair was restricted to node-citizens.[14][15]
Service building destruction
Edificações de Base (including player housing) have hit points and can be damaged or destroyed by different systems.[7][14]
- NPC-driven events that are a response to story arcs or node atrophy.[7]
- Cercos de base and node wars.[7]
- Attackers may not be capable of destroying a node during a siege. Instead they may carry out precision attacks to disable specific service-oriented buildings within the node. These buildings can be targeted with siege weapons and bombs.[18]
- Hazardous events such as tornadoes or hurricanes.[19][7]
- Prefeitos have the ability to demolish constructed node buildings. This will have a node mandate cost and will require player buy-in via a vote.[5][12]
- Mayors will also have the ability, if they want, to demolish constructed buildings. So if they if they so choose they can destroy a building if they don't think it's needed anymore. But this will have mandate cost and a player buy-in votes. So we want to make sure that [the] mayor can't just go and blow up the whole node if they're trying to grief or something. So this is very important and impactful decision.[5][12] – John Collins
If building maintenance is not paid, or a building is damaged as the result of an event or siege, the building will enter a state of disarray.[5][12] Any NPCs or services offered by that building will not be available until the building is repaired.[13][14]
- Players must contribute materials to repair disarrayed buildings and restore them to an operational state.[5][12][7][14][15]
If a node siege is successful, or if buildings otherwise take significant damage, they are destroyed and appear as rubble on the plot they occupied.[5][12][7]
- Node governments must clear any rubble on plots before any buildings can be reconstructed. Any prerequisites for the building reconstruction must be satisfied beforehand.[7]
- Buildings also live within a prerequisite system. So in order to build down the tech tree of what these buildings provide, as the node grows larger to access stronger building types, you may get a kink in that chain if it's destroyed and you'll have to stand that back up in order to support the service again.[7] – Steven Sharif
- If the node is destroyed by a node siege, the debris field will contain spoils that are lootable by attackers or defenders.[20][21][22][14][23][24]
- Residência de Jogadores that is destroyed during a node siege can no longer be sold.[25] Furnishing and decorations are retained and can be placed again later.[25][26][27]
Node layout and style
O layout e o estilo de uma Base são determinados por diversos fatores:[32]
- Localização da base.[32]
- Tipo de Base.[32]
- Raça que mais contribuiu para a evolução da Base.[32][33]
- Aparências raciais dos prédios e dos PNJs de uma Base.[34][33]
- Isso se aplica a todas as bases, incluindo bases de castelo.[35]
- O resto é determinado pelo prefeito da base.[32]
Algumas partes são determinadas pela área onde a base está. Outras, pelo tipo da base; certas partes são determinadas pela raça, e o resto é determinado pelo prefeito.[32] – Jeffrey Bard
Todas as bases, sejam elas relacionadas aos castelos ou não, têm influências culturais que são replicadas nas aparências dos prédios e dos PNJs presentes na Base.[35] – Steven Sharif
Existe uma mecânica de atrito que afeta a experiência e influência para impedir que uma única raça domine o mundo inteiro.[36]
Existe um atrito e esse atrito na experiência e influência aumenta de acordo com a performance da raça no mundo. Então se todas as bases forem de Orc, o nível de atrito deles será muito alto para competir com outras raças na hora de estabelecer a cultura de novas bases. Isso acontece pois já são muito influentes e existe uma opinião popular contra eles nas regiões que não influenciam.[36] – Steven Sharif
Visuais
2023-11-01 2018-04-01
Ver também
Referências
- ↑ Vídeo, 2023-08-31 (49:05).
- ↑ Transmissão ao vivo, 2023-08-31 (56:18).
- ↑ Vídeo, 2023-08-31 (46:54).
- ↑ 4.0 4.1 4.2 Vídeo, 2023-08-31 (34:37).
- ↑ 5.00 5.01 5.02 5.03 5.04 5.05 5.06 5.07 5.08 5.09 5.10 Blog: Development Update with Village Node.
- ↑ 6.0 6.1 6.2 6.3 Transmissão ao vivo, 2023-08-31 (50:25).
- ↑ 7.0 7.1 7.2 7.3 7.4 7.5 7.6 7.7 7.8 7.9 Transmissão ao vivo, 2022-03-31 (1:13:00).
- ↑ 8.0 8.1 8.2 Transmissão ao vivo, 2023-08-31 (52:56).
- ↑ Transmissão ao vivo, 2018-01-20 (38:17).
- ↑ Transmissão ao vivo, 2017-05-19 (33:57).
- ↑ Transmissão ao vivo, 2023-08-31 (54:44).
- ↑ 12.0 12.1 12.2 12.3 12.4 12.5 12.6 12.7 12.8 Transmissão ao vivo, 2023-08-31 (57:23).
- ↑ 13.0 13.1 Entrevista, 2023-07-09 (1:32:45).
- ↑ 14.0 14.1 14.2 14.3 14.4 14.5 14.6 Entrevista, 2020-07-08 (57:46).
- ↑ 15.0 15.1 15.2 Transmissão ao vivo, 2019-11-22 (17:59).
- ↑ Entrevista, 2020-07-08 (59:38).
- ↑ Transmissão ao vivo, 2019-10-31 (36:20).
- ↑ 18.0 18.1 Transmissão ao vivo, 2019-11-22 (16:56).
- ↑ Forums - Livestream Q&A 2022-08-26.
- ↑ Entrevista, 2023-07-09 (1:36:24).
- ↑ Transmissão ao vivo, 2022-10-14 (52:31).
- ↑ Podcast, 2021-09-29 (14:21).
- ↑ Transmissão ao vivo, 2020-04-30 (1:14:44).
- ↑
- ↑ 25.0 25.1 Transmissão ao vivo, 2020-06-26 (1:02:12).
- ↑ Transmissão ao vivo, 2017-07-18 (40:14).
- ↑ Transmissão ao vivo, 2017-11-17 (47:10).
- ↑ 28.0 28.1 Transmissão ao vivo, 2020-06-26 (45:32).
- ↑ Transmissão ao vivo, 2018-02-09 (33:50).
- ↑ Blog - Know Your Nodes - The Basics.
- ↑ Blog - Know Your Nodes - Advance and Destroy.
- ↑ 32.0 32.1 32.2 32.3 32.4 32.5 Transmissão ao vivo, 2018-09-27 (53:06).
- ↑ 33.0 33.1 Entrevista, 2018-05-11 (54:34).
- ↑ Transmissão ao vivo, 2017-05-26 (21:23).
- ↑ 35.0 35.1 Entrevista, 2018-05-11 (47:27).
- ↑ 36.0 36.1 Entrevista, 2018-05-11 (1:00:19).