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Diferenças entre edições de "Points of interest"
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Revisão das 07h09min de 1 de setembro de 2020
New points of interest (such as dungeons, world bosses, and corrupted areas) spawn as nodes develop.[2][3] This content adapts to the node progression of the zone it is in.[1][4]
- Additional buildings will spawn.[1]
- Additional mobs will spawn.[1]
- Different antagonists/leaders with different story lines.[1][4]
- Populations will change.[4]
- Content difficulty will change.[4]
- The content may be different altogether.[4]
- Additional quest hooks.[1]
- Masmorras will be unlocked when certain nodes advance to certain stages.[5]
- Drop tables in areas and dungeons will be tied into the progression of certain areas.[5]
- POI events are events that relate to specific points-of-interest (POI).[9]
- The location of points of interest will be the same on each server, but some servers may have limited or no access to them.[10]
- Certain dungeons and other points of interest across the map will all be affected by the server’s node development. Some dungeons will only be unlocked if nodes are developed to certain stages. The storyline objectives for players inside dungeons will also be dependent on the story arc paths chosen through the node system. The drop tables in area and dungeons will also be tied into the progression of certain areas. For example, let’s say that the humans have developed a node in Region A, and a storyline has opened up that leads players to inspect the ruins (dungeon) of a nearby area. And let’s say that this node was developed in a scientific (crafting) zone… Well before the node developed, this dungeon was accessible… But now the dungeon has propagated new monster assets that include a drop table catering to a crafting emphasis because of the development of that academic node. And perhaps, a new boss appears in different rooms of the dungeon that includes different adventure quest starts, like a mysterious item with a storyline that can only be progressed if a node develops to the metropolis stage in a certain region, across the world. Our system is so vast, when it comes to interconnectivity and how the world reacts to the players.[5]
Mapa de mundo
The world of Verra features an in-game viewable world map. This map is not randomly generated, and begins covered in a fog of war.[14] Players will not be able to see the world until they have explored it or gathered information about it. The world is also full of imperfect information, which will require the player to act on it for verification.[15]
- For example, you may hear a rumor in a tavern that tells you the location of a cave full of weak Kobolds, but this was not accurate as the rumor was started by well-equipped bandits in order to waylay overconfident adventurers.[15]
- Information about the world will be presented directly to players through the world map UI as it is gathered.[16][5]
- Node tax rates will be visible on the world map by hovering over a node location on the UI.[17]
- The map UI will potentially incorporate player created location markers that are visible by other party members.[18]
- Previously, detailed information about the world was only available through the Library unique node building.[19]
- The map will have geographical choke points caused by non-traversable obstacles (such as Mountains).[22][23][24]
- Even though we're an open-world that doesn't mean that from a design perspective, especially with the way our economic systems work, that we will want to create Geographic choke points.[23] – Steven Sharif
- Zones in Ashes of Creation will cater to all levels.[25]
Dungeon locations
Masmorras and other points of interest are located throughout the map in-between the 85 node locations.[8]
- As nodes advance and expand they will influence nearby points-of-interest such as dungeon bosses, regional bosses and Raid bosses.[8]
- Multiple nearby nodes may collectively influence larger POIs.[6]
- POIs of this size do not normally attach to just a single node. Usually there are multiple nodes that can potentially influence a large POI. The theming within the node occurs around storylines or NPC spawns and events.[6] – Steven Sharif
- The difficulty level and loot tables of these encounters will change based on this influence.[7][8]
Landmarks
Landmarks are scattered throughout the world, allowing players to judge their position on the map.[26]
From a lore perspective these statues have been around for a long time; and they are representative of the civilizations that existed once on this world before.[26] – Steven Sharif
Major visual landmarks. You can look all the way across the horizon have an idea where you're going or where to meet friends or where to meet just based on these huge landmarks in the world.[26] – Mat Broome
Underwater nodes
Underwater points of interest that have NPC structures may appear to be like cities, but they will not be nodes.[27]
- There won't be nodes underwater or in the water.[28]
Economic regions
Economic regions are static areas defined by geographic points of interest.[30][31][32]
- Castle regions are larger and encompass multiple economic regions.[30]
- Nodes are the glue that hold castle and economic regions together in potential synergy or chaos.[33]
- Castle regions, Economic regions, and Node ZOI (Zones of Influence) can overlap.[34]
The whole map would be under the influence of 1 of 5 castle regions. However, castle regions aren't the only TYPE of region - there are also economic regions, among other things.[31] – Sarah Flanagan
Castle regions
Castelos da guilda influence a castle region around them.[35]
- A castle's region is 1/5th the game world.[36]
- Castle regions, Economic regions, and Node ZOI (Zones of Influence) can overlap.[37][34]
- A castle could have a metropolis beside it.[38]
- Castle region boundaries are static.[37]
- Guild castles impose a tax on all revenue for the nodes within its region.[39][40]
Zonas e progressão
Masmorras, Raids, Chefes mundiais, Mobs, Missões, Eventos, Recursos, Narrativas e outros conteúdos dentro da ZOI de uma bases terão uma variedade de níveis diversa, mas escalarão com o estágio daquela base e com sua influência racial.[41][25][42]
Não temos uma zona exclusiva do nível 25. Em vez disso, uma certa zona pode ter algumas criaturas níveis 10 próximas da estrada, outras criaturas nível 20 dentro da floresta, e ainda outras níveis 30 nas montanhas. Essa escala vai mudar de acordo com as Bases próximas, e no geral a escala fica mais perigoda à medida que a Base evolui. Toda essa civilização atrai a atenção de Coisas-Que-Não-Deveriam-Existir. Isso não quer dizer que regiões selvagens sejam seguras. Talves sejam menos perigosas, mas em todo lugar haverão perigos até para os aventureiros mais experientes.[43] – Steven Sharif
Battlegrounds
Arte
Ver também
Referências
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 Transmissão ao vivo, 2021-03-26 (50:33).
- ↑ Transmissão ao vivo, 2021-03-26 (22:53).
- ↑ Transmissão ao vivo, 2017-11-17 (36:22).
- ↑ 4.0 4.1 4.2 4.3 4.4 Transmissão ao vivo, 2017-11-17 (18:29).
- ↑ 5.0 5.1 5.2 5.3 5.4 5.5 MMOGames interview, January 2017
- ↑ 6.0 6.1 6.2
- ↑ 7.0 7.1
- ↑ 8.0 8.1 8.2 8.3 Transmissão ao vivo, 2020-07-25 (46:08).
- ↑ Transmissão ao vivo, 2022-04-29 (40:21).
- ↑
- ↑ Blog - Development Update with New Map and Feature Discussions.
- ↑ 12.0 12.1 Transmissão ao vivo, 2022-08-26 (46:52).
- ↑ Vídeo, 2023-01-27 (4:39).
- ↑ Entrevista, 2017-05-22 (22:54).
- ↑ 15.0 15.1 The mighty beard!
- ↑ Transmissão ao vivo, 2023-09-29 (1:14:29).
- ↑ Transmissão ao vivo, 2023-09-29 (1:11:22).
- ↑ Transmissão ao vivo, 2022-05-27 (2:33).
- ↑ Blog: Know Your Nodes - Scientific Node Type
- ↑
- ↑ Transmissão ao vivo, 2017-05-19 (37:03).
- ↑ Transmissão ao vivo, 2022-08-26 (53:26).
- ↑ 23.0 23.1 Transmissão ao vivo, 2020-06-26 (1:25:11).
- ↑ Transmissão ao vivo, 2020-10-30 (1:19:13).
- ↑ 25.0 25.1 Transmissão ao vivo, 2017-05-15 (30:53).
- ↑ 26.0 26.1 26.2 26.3 Transmissão ao vivo, 2018-08-17 (10:01).
- ↑ Transmissão ao vivo, 2018-04-8 (AM) (18:29).
- ↑ Transmissão ao vivo, 2018-04-8 (PM) (1:01:28).
- ↑ About Ashes of Creation.
- ↑ 30.0 30.1 30.2
- ↑ 31.0 31.1
- ↑ Unreal Engine Interview, 2017-05-23.
- ↑
- ↑ 34.0 34.1
- ↑
- ↑
- ↑ 37.0 37.1
- ↑
- ↑ Transmissão ao vivo, 2021-04-30 (1:01:10).
- ↑
- ↑ Entrevista, 2020-07-19 (19:35).
- ↑ Blog - Know Your Nodes - The Basics.
- ↑ Interview: Ashes of Creation on Building Their Virtual World, 2017-04-13.