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Information on the [[Environments|environments]] ([[wikipedia:Biome|biomes]]) in [[Ashes of Creation]]. | Information on the [[Environments|environments]] ([[wikipedia:Biome|biomes]]) in [[Ashes of Creation]]. | ||
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+ | == Climate == | ||
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+ | {{Climate}} | ||
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+ | == Seasons == | ||
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+ | {{Seasons}} | ||
== Alpha-0 == | == Alpha-0 == | ||
{{Alpha-0 Environments}} | {{Alpha-0 Environments}} | ||
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== Day/night cycle == | == Day/night cycle == | ||
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== Darkness == | == Darkness == | ||
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[[File:Mage's detection spell (casts light).png|thumb|450px|[[Pre-alpha]] [[Mage's detection]] [[Utility skills|utility skill]] casts light and reveals magical explosive hazards.<ref name="dangerous">[https://youtu.be/6iNpeHv7l1Y It's Dangerous To Go Alone (Dungeon Gameplay Test - Pre Alpha Footage)]</ref>]] | [[File:Mage's detection spell (casts light).png|thumb|450px|[[Pre-alpha]] [[Mage's detection]] [[Utility skills|utility skill]] casts light and reveals magical explosive hazards.<ref name="dangerous">[https://youtu.be/6iNpeHv7l1Y It's Dangerous To Go Alone (Dungeon Gameplay Test - Pre Alpha Footage)]</ref>]] | ||
Darkness as an environmental obstacle is being considered as part of the game mechanics.<ref name="mmogames-13-April-2017">[http://www.mmogames.com/gamearticles/interview-ashes-of-creation-on-building-their-virtual-world/ Interview: Ashes of Creation on Building Their Virtual World.]</ref> | Darkness as an environmental obstacle is being considered as part of the game mechanics.<ref name="mmogames-13-April-2017">[http://www.mmogames.com/gamearticles/interview-ashes-of-creation-on-building-their-virtual-world/ Interview: Ashes of Creation on Building Their Virtual World.]</ref> |
Revisão das 17h52min de 15 de fevereiro de 2018
Information on the environments (biomes) in Ashes of Creation.
Climate
Some environments (Biomes) have fixed climates and others are variable.[4][5][6] Dynamic weather of varying intensity can triggered by certain events.[3][4][7][8]
- During those weather events, the area of effect that the event is occurring in will likely have its climate descriptor overridden by whatever the event is specifically. So tornadoes might be windy, blizzards might be cold. And if an arctic dragon comes into a temperate climate it brings the cold weather with it; and that can be interacting with skills and abilities or other functions like farms.[9] – Steven Sharif
- Certain abilities and also professions (such as Farming) may be enhanced or hindered during certain climates and seasonal weather events.[10][11][4][9][12] For example: lightning might be stronger in the rain.[10]
- There are climate effects that occur from a buff standpoint. They can also affect skills like, let's say you're using a frost bolt in a winter climate. There's the ability for those effects to be enhanced and/or stronger in those climates.[12] – Steven Sharif
- Weather conditions affect mob spawning, side quests, gatherables, vehicles, mounts, ships, resistances, targeting, and boss mechanics.[3][11][4]
- Access to dungeons and raids may also be hindered or blocked by changes in climate.[11]
- It was later stated that loot tables will likely not be affected by weather conditions.[11]
- They affect crops and gatherables, vehicles, and mounts, ships, creatures; and loot tables change: their behaviors might change. Resistances and weaknesses or synergies might be relevant in certain seasons or weather systems. Targeting might change the AoE radius might grow for a fire effect if you're in the middle of summer, or it might shrink if you're in the middle of a storm.[13] – Steven Sharif
- Weather events and encounters themselves can include hazards that can appear and shake things up. They can also help too, if you can kite enemies into the lightning strikes or whatever.[2] – Skott B
Seasons
Seasons affect different zones (environments/biomes) based on their location in the world.[14][15]
- A majority of environments will experience either two or four seasons, excluding corrupted areas, which is considered a "season" itself.[16]
- Some biomes will have seasons that are less (or more) temperate. For example: Northern, Southern and Tropical regions.[17] Other biomes will have fixed climates.[5]
- Biomes that are affected by seasonal cycles may experience drastic visual differences between seasons.[14]
- Events may radically change the current season a zone is in, or elongate it.[7][18] This includes weather changes.[15]
- There will also be magical seasons where you might be in a tropical zone and suddenly it's snowing.[17]
- Itens, crop cycles, buildings, and crafting mechanics might gain certain buffs or debuffs in certain seasons.[7][19][15]
- Ocean and underwater areas will not have seasonal changes.[20]
- Winter might have a spawner that activates on a road that spawns at large fallen tree and players who see that will have an opportunity to go up and exert some type of one-time action that helps in removing that tree and it might require X number of people to do that before the tree gets removed; and that as an example is not beneficial for the transit of goods because as caravans require- well they don't require but they move better on roads and if that tree were present let's say blocking a road that led to a bridge per-se that they would have to off-road.[15] – Steven Sharif
- Different seasons may affect access to various roads.[7][18][15]
- Pathways that are open during summer may be closed during winter.[15]
- Seasonal affects may cause obstacles or blockages to the transit of goods via caravan.[7][18][21]
- Water turning to ice in winter, enabling players to walk over the water but blocking access to what is underneath.[15]
- Ice will make roads bumpy and slippery.[22]
- Seasonal flooding is something the developers are talking about internally, but will not be present in Alpha-2.[23]
Alpha-0
There are four over-world environments (climates/biomes) in Alpha-0.[24]
Alpha-0 has a bio-luminescent Underrealm environment.[28]
One of the important aspects of color play is going to be the distinguishing factor between different Underrealms and the regions that exist in the world: Their color influences set them apart from different regions.[29] – Steven Sharif
Day/night cycle
Darkness
Darkness as an environmental obstacle is being considered as part of the game mechanics.[31]
How deeply we take this though is really going to come down to how much fun it actually is, which we’re still in the process of discovering. As long as we can nail some interesting mechanics, and it’s not more frustrating than fun, make sure you bring your torch.
Underrealm
The Underrealm is a rich environment where bio-luminescence abounds in the fauna and flora that exist here. These deep caverns and underground valleys provide new destinations for civilization to develop. Bringing the node system into the depths of the world may awaken darker creatures than the surface.[36]
- The Underrealm is estimated to be not too much bigger than 100 km2 in area.[37][38] It is not contiguous space across the entire map. There will be areas that are obstructed by chasms or other features.[39][40]
- The expansiveness of the Underrealm itself is quite large. It does persist across across a lot of the playable game area that's above ground. So there are alternatives in the Underrealm for passages and traversal throughout the world.[41] – Steven Sharif
- The location of Underrealm entrances throughout the world is focused around natural geographic choke-points that exist above ground. This provides alternate subterranean routes that can be used by caravans, raids, and other player activities.[37][39][40]
- The Underrealm is intending to be bespoke segments of Underrealm territory that are available around areas of choke-point in the world map that are above ground, which are provided for caravan transit across the world. So those caravans as they're approaching these choke-points on land, they will have alternate route options to go down into the Underrealm and to try to traverse that space, as opposed to the choke-points.[39] – Steven Sharif
- Not all entrances to the Underrealm will be open at the same time. This can shift dynamically (based on node states) that cause different routes to open up, which may be more or less advantageous than other routes.[40]
- There will be bodies of water such as rivers and lakes in the Underrealm that house unique species of fish.[42][43]
- There won't be boats and other water vehicles in the Underrealm.[42]
- There will absolutely be Underrealm lakes and rivers. Those will be locations and very important ones for unique material goods like certain types of fish that players will be able to go down and fish with. But there will not be the use of boats and vehicles within the water- water vehicles of the Underrealm, at least not for launch.[42] – Steven Sharif
Environment
Underrealm environments are vast.[44]
- Caravanas should be able to operate as they do above ground.[44]
- If there's insufficient room for Dragões, another mount type may be utilized.[44]
- Burrowing mounts are being considered as an alternative to flying mounts in the Underrealm.[45]
One of the important aspects of color play is going to be the distinguishing factor between different Underrealms and the regions that exist in the world: Their color influences set them apart from different regions.[29] – Steven Sharif
Seasons above ground will affect the Underrealm.[44]
- This will not be a one-to-one correlation: for example, it won't snow in the Underrealm.
- Tunnel flooding and other effects will be related to the weather above ground.
The seasons above ground will inform what happens underneath. I mean, it's not going to be a direct one-to-one correlation right, not like it's going to be raining in the underworld, but you will see the effects from above happen down below: You might find tunnels being flooded.[44] – Jeffrey Bard
Underwater
Underwater content will be accessible, not cumbersome.[48]
- Characters are able to utilize their abilities while in the water.[46]
- Stamina does not limit swimming, however breath does.[49]
- Navigational instruments are available to allow ships to detect movement under the water, such as aquatic mounts.[50]
Treasures may be obtained through fishing and by exploring naval content.[51][52]
Arte
Ver também
Referências
- ↑ Livestream, 20 October 2017 (37:26).
- ↑ 2.0 2.1 2.2 Vídeo, 2024-02-29 (16:34).
- ↑ 3.0 3.1 3.2 Vídeo, 2024-02-29 (16:09).
- ↑ 4.0 4.1 4.2 4.3 4.4 Vídeo, 2022-05-27 (2:21).
- ↑ 5.0 5.1 Transmissão ao vivo, 2017-07-18 (36:47).
- ↑ Transmissão ao vivo, 2017-06-01 (29:33).
- ↑ 7.0 7.1 7.2 7.3 7.4 Podcast, 2021-04-11 (23:36).
- ↑ Transmissão ao vivo, 2017-07-28 (41:25).
- ↑ 9.0 9.1 Transmissão ao vivo, 2022-02-25 (1:05:37).
- ↑ 10.0 10.1 Transmissão ao vivo, 2024-02-29 (55:34).
- ↑ 11.0 11.1 11.2 11.3 Transmissão ao vivo, 2022-05-27 (1:14:46).
- ↑ 12.0 12.1 Transmissão ao vivo, 2020-09-30 (1:04:56).
- ↑ 13.0 13.1 Vídeo, 2022-05-27 (9:34).
- ↑ 14.0 14.1 14.2 Transmissão ao vivo, 2022-04-29 (56:24).
- ↑ 15.0 15.1 15.2 15.3 15.4 15.5 15.6 Transmissão ao vivo, 2017-05-08 (20:27).
- ↑ Transmissão ao vivo, 2023-03-31 (58:27).
- ↑ 17.0 17.1 Transmissão ao vivo, 2018-09-27 (41:33).
- ↑ 18.0 18.1 18.2 Transmissão ao vivo, 2020-06-26 (1:29:06).
- ↑ Transmissão ao vivo, 2019-07-26 (1:32:40).
- ↑ Transmissão ao vivo, 2022-09-30 (1:25:56).
- ↑ Our immersive world - Environments.
- ↑
- ↑ Transmissão ao vivo, 2022-06-30 (1:10:19).
- ↑ 24.0 24.1 Transmissão ao vivo, 2017-10-16 (11:41).
- ↑ Transmissão ao vivo, 2017-10-16 (11:51).
- ↑ Transmissão ao vivo, 2017-10-16 (12:08).
- ↑ Vídeo, 2018-01-22 (0:01).
- ↑ Transmissão ao vivo, 2017-12-15 (1:36:53).
- ↑ 29.0 29.1 Transmissão ao vivo, 2018-01-18 (14:00).
- ↑ It's Dangerous To Go Alone (Dungeon Gameplay Test - Pre Alpha Footage)
- ↑ Interview: Ashes of Creation on Building Their Virtual World.
- ↑ Forums: Dev Discussion - Dream Nodes.
- ↑ Entrevista, 2018-10-31 (6:00).
- ↑ 34.0 34.1 Ashes of Creation - The visuals.
- ↑ A chat with Ashes of Creation's Steven Sharif, 2017-06-7.
- ↑ Kickstarter $1,750,000 Stretch Goal Unlocked, 13 May 2017.
- ↑ 37.0 37.1 Transmissão ao vivo, 2023-04-07 (22:48).
- ↑ Entrevista, 2018-08-17 (10:43).
- ↑ 39.0 39.1 39.2 Transmissão ao vivo, 2022-08-26 (53:26).
- ↑ 40.0 40.1 40.2 Transmissão ao vivo, 2020-10-30 (1:19:13).
- ↑ Entrevista, 2018-10-31 (5:43).
- ↑ 42.0 42.1 42.2 Transmissão ao vivo, 2023-04-07 (27:30).
- ↑ Transcrição, 2022-11-05 (10:46:47).
- ↑ 44.0 44.1 44.2 44.3 44.4 Transmissão ao vivo, 2017-06-01 (24:30).
- ↑ Entrevista, 2018-08-17 (8:57).
- ↑ 46.0 46.1 Transmissão ao vivo, 2020-07-31 (1:42:41).
- ↑ Transmissão ao vivo, 2021-01-29 (1:00:57).
- ↑ Transmissão ao vivo, 2017-05-19 (38:46).
- ↑ Transmissão ao vivo, 2020-09-30 (55:39).
- ↑ Transmissão ao vivo, 2022-10-14 (30:12).
- ↑ Podcast, 2021-04-11 (36:43).
- ↑