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Information on the [[Environments|environments]] ([[wikipedia:Biome|biomes]]) in [[Ashes of Creation]].
 
Information on the [[Environments|environments]] ([[wikipedia:Biome|biomes]]) in [[Ashes of Creation]].
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== Climate ==
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{{Climate}}
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== Seasons ==
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{{Seasons}}
  
 
== Alpha-0 ==
 
== Alpha-0 ==
  
 
{{Alpha-0 Environments}}
 
{{Alpha-0 Environments}}
 
== Climate ==
 
 
{{Climate}}
 
  
 
== Day/night cycle ==
 
== Day/night cycle ==
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== Darkness ==
 
== Darkness ==
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[[File:Mage's detection spell (casts light).png|thumb|450px|[[Pre-alpha]] [[Mage's detection]] [[Utility skills|utility skill]] casts light and reveals magical explosive hazards.<ref name="dangerous">[https://youtu.be/6iNpeHv7l1Y It's Dangerous To Go Alone (Dungeon Gameplay Test - Pre Alpha Footage)]</ref>]]
 
[[File:Mage's detection spell (casts light).png|thumb|450px|[[Pre-alpha]] [[Mage's detection]] [[Utility skills|utility skill]] casts light and reveals magical explosive hazards.<ref name="dangerous">[https://youtu.be/6iNpeHv7l1Y It's Dangerous To Go Alone (Dungeon Gameplay Test - Pre Alpha Footage)]</ref>]]
 
Darkness as an environmental obstacle is being considered as part of the game mechanics.<ref name="mmogames-13-April-2017">[http://www.mmogames.com/gamearticles/interview-ashes-of-creation-on-building-their-virtual-world/ Interview: Ashes of Creation on Building Their Virtual World.]</ref>
 
Darkness as an environmental obstacle is being considered as part of the game mechanics.<ref name="mmogames-13-April-2017">[http://www.mmogames.com/gamearticles/interview-ashes-of-creation-on-building-their-virtual-world/ Interview: Ashes of Creation on Building Their Virtual World.]</ref>

Revisão das 17h52min de 15 de fevereiro de 2018

Alpha-0 Screencaps.[1]

Information on the environments (biomes) in Ashes of Creation.

Climate

Alpha-2 dynamic weather change caused by the Beneath the Stone Shadows event.[2]

Since you instigated this event, which changed the weather, that will also now influence spawns nearby. You could potentially be spawning- well you are spawning side quests that relate to the rain, changes in enemies that relate to the rain, and that's driven on player action. So it is like a feedback loop.[3]Skott B

Some environments (Biomes) have fixed climates and others are variable.[4][5][6] Dynamic weather of varying intensity can triggered by certain events.[3][4][7][8]

During those weather events, the area of effect that the event is occurring in will likely have its climate descriptor overridden by whatever the event is specifically. So tornadoes might be windy, blizzards might be cold. And if an arctic dragon comes into a temperate climate it brings the cold weather with it; and that can be interacting with skills and abilities or other functions like farms.[9]Steven Sharif
There are climate effects that occur from a buff standpoint. They can also affect skills like, let's say you're using a frost bolt in a winter climate. There's the ability for those effects to be enhanced and/or stronger in those climates.[12]Steven Sharif
They affect crops and gatherables, vehicles, and mounts, ships, creatures; and loot tables change: their behaviors might change. Resistances and weaknesses or synergies might be relevant in certain seasons or weather systems. Targeting might change the AoE radius might grow for a fire effect if you're in the middle of summer, or it might shrink if you're in the middle of a storm.[13]Steven Sharif
  • Some weather conditions can be hazardous to mobs and players.[2]
Weather events and encounters themselves can include hazards that can appear and shake things up. They can also help too, if you can kite enemies into the lightning strikes or whatever.[2]Skott B

Seasons

Ashes of Creation Seasons in the Riverlands.[4]

Part of the triggers that can create seasonal change is not just time related for each of our biomes, but they are also indicated by events that occur on the server. Whether that be certain raid bosses forming, or a relic being acquired by a particular node and being activated to change potentially the weather out of a winter state into a spring state: and the reason why a node might have interest in doing that of course is because weather and the seasons also affect skills and abilities.[13]Steven Sharif

Seasons affect different zones (environments/biomes) based on their location in the world.[14][15]

  • A majority of environments will experience either two or four seasons, excluding corrupted areas, which is considered a "season" itself.[16]
  • Some biomes will have seasons that are less (or more) temperate. For example: Northern, Southern and Tropical regions.[17] Other biomes will have fixed climates.[5]
    • Biomes that are affected by seasonal cycles may experience drastic visual differences between seasons.[14]
  • Events may radically change the current season a zone is in, or elongate it.[7][18] This includes weather changes.[15]
  • There will also be magical seasons where you might be in a tropical zone and suddenly it's snowing.[17]
  • Itens, crop cycles, buildings, and crafting mechanics might gain certain buffs or debuffs in certain seasons.[7][19][15]
  • Ocean and underwater areas will not have seasonal changes.[20]
Winter might have a spawner that activates on a road that spawns at large fallen tree and players who see that will have an opportunity to go up and exert some type of one-time action that helps in removing that tree and it might require X number of people to do that before the tree gets removed; and that as an example is not beneficial for the transit of goods because as caravans require- well they don't require but they move better on roads and if that tree were present let's say blocking a road that led to a bridge per-se that they would have to off-road.[15]Steven Sharif
  • Different seasons may affect access to various roads.[7][18][15]
    • Pathways that are open during summer may be closed during winter.[15]
    • Seasonal affects may cause obstacles or blockages to the transit of goods via caravan.[7][18][21]
    • Water turning to ice in winter, enabling players to walk over the water but blocking access to what is underneath.[15]
      • Ice will make roads bumpy and slippery.[22]
    • Seasonal flooding is something the developers are talking about internally, but will not be present in Alpha-2.[23]

Alpha-0

Alpha-0 river that runs through the center of the map.[24]

There are four over-world environments (climates/biomes) in Alpha-0.[24]

Alpha-0 has a bio-luminescent Underrealm environment.[28]

One of the important aspects of color play is going to be the distinguishing factor between different Underrealms and the regions that exist in the world: Their color influences set them apart from different regions.[29]Steven Sharif

Day/night cycle

Template:Day/night cycle

Darkness

Pre-alpha Mage's detection utility skill casts light and reveals magical explosive hazards.[30]

Darkness as an environmental obstacle is being considered as part of the game mechanics.[31]

How deeply we take this though is really going to come down to how much fun it actually is, which we’re still in the process of discovering. As long as we can nail some interesting mechanics, and it’s not more frustrating than fun, make sure you bring your torch.

Underrealm

Underrealm node concept art.[32]

One of the aspects of the Lore behind the Tulnar was that in the pantheon of gods that exist- having foretold the future through the Goddess of Fate to the Goddess of Creation- these areas in the Underrealm were created in to allow for refuge for which the gods knew would be left behind that couldn't make it to Sanctus. So that was a pre-thought there in the creation of the Underrealm to facilitate that realm where refugees could seek.[33]Steven Sharif

Alpha-0 Underrealm Sharptooth cat mob concept art.[34]

We plan to have the Underrealm really pervasive throughout the game itself, a part of the open world. It will introduce some unique elements such as the type of monsters you see, the type of crops you can grow and houses you can have.[35]Steven Sharif

The Underrealm is a rich environment where bio-luminescence abounds in the fauna and flora that exist here. These deep caverns and underground valleys provide new destinations for civilization to develop. Bringing the node system into the depths of the world may awaken darker creatures than the surface.[36]

  • The Underrealm is estimated to be not too much bigger than 100 km2 in area.[37][38] It is not contiguous space across the entire map. There will be areas that are obstructed by chasms or other features.[39][40]
The expansiveness of the Underrealm itself is quite large. It does persist across across a lot of the playable game area that's above ground. So there are alternatives in the Underrealm for passages and traversal throughout the world.[41]Steven Sharif
  • The location of Underrealm entrances throughout the world is focused around natural geographic choke-points that exist above ground. This provides alternate subterranean routes that can be used by caravans, raids, and other player activities.[37][39][40]
The Underrealm is intending to be bespoke segments of Underrealm territory that are available around areas of choke-point in the world map that are above ground, which are provided for caravan transit across the world. So those caravans as they're approaching these choke-points on land, they will have alternate route options to go down into the Underrealm and to try to traverse that space, as opposed to the choke-points.[39]Steven Sharif
  • Not all entrances to the Underrealm will be open at the same time. This can shift dynamically (based on node states) that cause different routes to open up, which may be more or less advantageous than other routes.[40]
  • There will be bodies of water such as rivers and lakes in the Underrealm that house unique species of fish.[42][43]
    • There won't be boats and other water vehicles in the Underrealm.[42]
There will absolutely be Underrealm lakes and rivers. Those will be locations and very important ones for unique material goods like certain types of fish that players will be able to go down and fish with. But there will not be the use of boats and vehicles within the water- water vehicles of the Underrealm, at least not for launch.[42]Steven Sharif

Environment

Alpha-0 Underrealm environment.[34]

Underrealm environments are vast.[44]

  • Caravanas should be able to operate as they do above ground.[44]
  • If there's insufficient room for Dragões, another mount type may be utilized.[44]
  • Burrowing mounts are being considered as an alternative to flying mounts in the Underrealm.[45]

One of the important aspects of color play is going to be the distinguishing factor between different Underrealms and the regions that exist in the world: Their color influences set them apart from different regions.[29]Steven Sharif

Seasons above ground will affect the Underrealm.[44]

  • This will not be a one-to-one correlation: for example, it won't snow in the Underrealm.
  • Tunnel flooding and other effects will be related to the weather above ground.

The seasons above ground will inform what happens underneath. I mean, it's not going to be a direct one-to-one correlation right, not like it's going to be raining in the underworld, but you will see the effects from above happen down below: You might find tunnels being flooded.[44]Jeffrey Bard

Underwater

Underwater content will be accessible, not cumbersome.[48]

Treasures may be obtained through fishing and by exploring naval content.[51][52]

Arte

Ver também

Referências

  1. Livestream, 20 October 2017 (37:26).
  2. 2.0 2.1 2.2 Vídeo, 2024-02-29 (16:34).
  3. 3.0 3.1 3.2 Vídeo, 2024-02-29 (16:09).
  4. 4.0 4.1 4.2 4.3 4.4 Vídeo, 2022-05-27 (2:21).
  5. 5.0 5.1 Transmissão ao vivo, 2017-07-18 (36:47).
  6. Transmissão ao vivo, 2017-06-01 (29:33).
  7. 7.0 7.1 7.2 7.3 7.4 Podcast, 2021-04-11 (23:36).
  8. Transmissão ao vivo, 2017-07-28 (41:25).
  9. 9.0 9.1 Transmissão ao vivo, 2022-02-25 (1:05:37).
  10. 10.0 10.1 Transmissão ao vivo, 2024-02-29 (55:34).
  11. 11.0 11.1 11.2 11.3 Transmissão ao vivo, 2022-05-27 (1:14:46).
  12. 12.0 12.1 Transmissão ao vivo, 2020-09-30 (1:04:56).
  13. 13.0 13.1 Vídeo, 2022-05-27 (9:34).
  14. 14.0 14.1 14.2 Transmissão ao vivo, 2022-04-29 (56:24).
  15. 15.0 15.1 15.2 15.3 15.4 15.5 15.6 Transmissão ao vivo, 2017-05-08 (20:27).
  16. Transmissão ao vivo, 2023-03-31 (58:27).
  17. 17.0 17.1 Transmissão ao vivo, 2018-09-27 (41:33).
  18. 18.0 18.1 18.2 Transmissão ao vivo, 2020-06-26 (1:29:06).
  19. Transmissão ao vivo, 2019-07-26 (1:32:40).
  20. Transmissão ao vivo, 2022-09-30 (1:25:56).
  21. Our immersive world - Environments.
  22. frosty-roads.png
  23. Transmissão ao vivo, 2022-06-30 (1:10:19).
  24. 24.0 24.1 Transmissão ao vivo, 2017-10-16 (11:41).
  25. Transmissão ao vivo, 2017-10-16 (11:51).
  26. Transmissão ao vivo, 2017-10-16 (12:08).
  27. Vídeo, 2018-01-22 (0:01).
  28. Transmissão ao vivo, 2017-12-15 (1:36:53).
  29. 29.0 29.1 Transmissão ao vivo, 2018-01-18 (14:00).
  30. It's Dangerous To Go Alone (Dungeon Gameplay Test - Pre Alpha Footage)
  31. Interview: Ashes of Creation on Building Their Virtual World.
  32. Forums: Dev Discussion - Dream Nodes.
  33. Entrevista, 2018-10-31 (6:00).
  34. 34.0 34.1 Ashes of Creation - The visuals.
  35. A chat with Ashes of Creation's Steven Sharif, 2017-06-7.
  36. Kickstarter $1,750,000 Stretch Goal Unlocked, 13 May 2017.
  37. 37.0 37.1 Transmissão ao vivo, 2023-04-07 (22:48).
  38. Entrevista, 2018-08-17 (10:43).
  39. 39.0 39.1 39.2 Transmissão ao vivo, 2022-08-26 (53:26).
  40. 40.0 40.1 40.2 Transmissão ao vivo, 2020-10-30 (1:19:13).
  41. Entrevista, 2018-10-31 (5:43).
  42. 42.0 42.1 42.2 Transmissão ao vivo, 2023-04-07 (27:30).
  43. Transcrição, 2022-11-05 (10:46:47).
  44. 44.0 44.1 44.2 44.3 44.4 Transmissão ao vivo, 2017-06-01 (24:30).
  45. Entrevista, 2018-08-17 (8:57).
  46. 46.0 46.1 Transmissão ao vivo, 2020-07-31 (1:42:41).
  47. Transmissão ao vivo, 2021-01-29 (1:00:57).
  48. Transmissão ao vivo, 2017-05-19 (38:46).
  49. Transmissão ao vivo, 2020-09-30 (55:39).
  50. Transmissão ao vivo, 2022-10-14 (30:12).
  51. Podcast, 2021-04-11 (36:43).
  52. fishing.jpg