Diferenças entre edições de "Artisan tools"
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Revisão das 15h57min de 12 de novembro de 2020
Classes artesãs de coleta requerem a criação e o uso de ferramentas de coleta que permitem a coleta de recursos.[2][3]
- Progressão na classe artesã da coleta abre ferramentas de coleta de nível mais alto que permitem a coleta de recursos de nível mais alto.[4]
- Um coletor com proficiência máxima abrirá Master toolsets, o que lhe concederá acesso aos coletáveis da mais alta qualidade.[5]
- Ferramentas terão durabilidade e vida útil.[5][6]
- Artesãos não precisarão depender de outras árvores para fazer suas ferramentas.[2]
As ferramentas avançam na árvore de artesanato, então a sua capacidade de coletar, processar ou fabricar vai precisar das ferramentas equivalentes necessárias naquele estágio de criação para realizar a sua tarefa. Então você não poderia minar cobre e mithril com a mesma ferramenta.[3] – Steven Sharif
O processamento requere blueprints para a construção de edificações que são necessárias para processar recursos.[2]
- A fabricação requere a aquisição de receitas para fabricar itens.[2]
List of tools
- Apprentice Herbalism Sickle
- Apprentice Lumberjacking Axe
- Axe
- Beginners Pole
- Copper Pickaxe
- Crude Herbalism Sickle
- Cultivator
- Diamond Tipped Pickaxe
- Fishing poles
- Grand Master Mining Pickaxe
- Intermediate Pole
- Iron Chopper
- Iron Pickaxe
- Journeyman Lumberjacking Axe
- Master Lumberjacking Axe
- Novice Herbalism Sickle
- Novice Lumberjacking Axe
- Novice Mining Axe
- Pickaxes
- Scythes
- Shears
- Soil Knife
- Steel Pickaxe
- Tiller
Classes Artesãs
Classes Artesãs permitem que um jogador se especialize em uma ou mais das seguintes árvores de habilidades.[7]
A fabricação e a coleta são componentes muito importantes da economia, sobre os quais os jogadores terão controle direto - tanto se você deseja construir uma extensa plantação ao redor de sua casa, ou deseja viajar pela vastidão em busca de tesouro e recursos.[8]
Artisan progression
Artisan level | Artisan certification | Profession limit per character |
---|---|---|
1-10.[12][13] | Novice.[9][14] | 22.[9][10] |
10-20.[15][13] | Apprentice.[9] | 5.[9][10] |
20-30.[15] | Journeyman.[9][11] | 4.[9][10] |
30-40.[15] | Master.[9][11] | 3.[9][10] |
40-50.[15][16] | Grandmaster.[9][11] | 2.[9][17][10] |
Artisan progression occurs based on experience (repetition of tasks) as well as achievements of certain benchmarks within each artisan branch (Coleta, Processamento and Fabricação).[19][20] Progression in each artisan profession is per-character.[21][22][23][24]
- All 22 professions, the players get to be novice of; and then it starts narrowing from there. So, after that you'll only be able to be apprentice of five things. You can be a journeyman in four things. You can be a master in three things; and you can be a grandmaster in two things. So you'll need to narrow, but you can also diversify to support the professions that you want to first push further in.[10] – Kory Rice
- Progression to each "tier" within a profession grants skill points that can be utilized in a character's artisan skill tree.[26]
- Artisan certification quests must be completed to gain proficiency in that tier of artisan progression.[19] Completing certification unlocks benefits for that profession, such as artisan tools for gathering professions and recipes for crafting professions.[27][28]
- There are limits to the number of professions at each certification tier across the three artisan branches.[9][17][29][10][30] For example: a character may only ever be a Master in up to 3 professions and Grandmaster in up to 2 professions across all artisan branches.[9][17]
- Grandmaster artisans can max out their entire profession skill tree, but a character can only be a grandmaster of up to two professions.[31]
- Achieving an artisan certification in a profession also implies that the character also achieved any lower-tier certifications up to that point.[32]
- If you are grand master in that profession you can max out the entire tree. But you can only grand master 2 things.[31] – Kory Rice
- Choosing a specific path in the skill tree allows the player an opportunity to specialize in a certain area. This encourages player inter-dependency, enhancing the artisan experience.[33]
- Progression within artisan classes does not directly relate to progression in a character's adventuring class, but there are requirements that take into account dangers, locations, toolsets, and surveying options that are dependent on adventuring level.[34][35][36]
- Characters gain XP as they progress their professions.[37][28]
- It should be expected that some artisans will have significantly higher artisan level than their adventuring level.[37][34]
- Q: In regards to character level and artisan level. We know that currently there are two separate things. That being said, what prevents a player from staying level one and partying up with a level 50 player to then gather level 50 resources in the high zones? That way, anyone who wants to take those resources will have to kill the gatherer who is level one and get a large amount of corruption for killing a level one as a level 50.
- A: Gathering higher level resources requires significant advancement within a particular profession for that gatherable resource. So, if I'm a Miner and I want to access the highest possible mineral, I need to be a master miner; and in order to achieve the master minor status I am going to be gaining adventuring level experience through that process, because many of those quest lines, many of those achievements are facilitated through quest lines. Some of those quest lines interface with adventuring difficulties that are out in the wild at certain levels. So that's going to predicate me- that's going to be a predicate for me to achieve a certain level in order to complete some of these quest lines and achieve that master status. So you will you will likely not see the ability of a level one alt character having the access to high level mineral mining, or any other type of gatherable out there.[34] – Steven Sharif
Arte
2023-07-01 2022-10-29 2022-10-29
Ver também
Referências
- ↑ Transmissão ao vivo, 2020-04-30 (54:33).
- ↑ 2.0 2.1 2.2 2.3 Entrevista, 2020-03-27 (9:00).
- ↑ 3.0 3.1 Entrevista, 2018-05-11 (38:25).
- ↑ Transmissão ao vivo, 2020-04-30 (53:11).
- ↑ 5.0 5.1 5.2 Transmissão ao vivo, 2020-07-31 (1:05:58).
- ↑ 6.0 6.1
- ↑
- ↑ Sobre Ashes of Creation.
- ↑ 9.00 9.01 9.02 9.03 9.04 9.05 9.06 9.07 9.08 9.09 9.10 9.11 9.12 9.13
- ↑ 10.0 10.1 10.2 10.3 10.4 10.5 10.6 10.7 10.8 10.9 Vídeo, 2023-11-30 (37:12).
- ↑ 11.0 11.1 11.2 11.3 Development Update with Freehold Preview.
- ↑
- ↑ 13.0 13.1 Vídeo, 2023-11-30 (9:36).
- ↑ Transmissão ao vivo, 2023-06-30 (50:07).
- ↑ 15.0 15.1 15.2 15.3 Podcast, 2023-12-03 (14:14).
- ↑ Podcast, 2023-12-03 (2:53).
- ↑ 17.0 17.1 17.2
- ↑ Vídeo, 2023-11-30 (23:20).
- ↑ 19.0 19.1 Vídeo, 2023-11-30 (16:40).
- ↑ Entrevista, 2021-02-07 (36:38).
- ↑
- ↑ Transmissão ao vivo, 2022-04-29 (1:13:00).
- ↑ Transmissão ao vivo, 2019-07-26 (1:09:46).
- ↑ Transmissão ao vivo, 2017-05-24 (32:07).
- ↑ Podcast, 2023-12-03 (10:22).
- ↑ Vídeo, 2023-11-30 (26:38).
- ↑ Podcast, 2023-12-03 (17:10).
- ↑ 28.0 28.1 Vídeo, 2023-11-30 (36:00).
- ↑
- ↑
- ↑ 31.0 31.1 Podcast, 2023-12-03 (6:23).
- ↑
- ↑ Transmissão ao vivo, 2017-05-10 (6:12).
- ↑ 34.0 34.1 34.2 Transmissão ao vivo, 2023-04-07 (1:00:55).
- ↑ Transmissão ao vivo, 2022-10-28 (1:32:38).
- ↑ Transmissão ao vivo, 2020-07-31 (1:31:11).
- ↑ 37.0 37.1 Podcast, 2023-12-03 (15:05).