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Proficiencies
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Proficiencies in Ashes of Creation may refer to:
Gear proficiencies
Gear proficiency is based on selection of passive skills to increase proficiency with armor and weapons.[1][2]
- There are three specific categories in the skill tree for your classes. There is passive skills and these will- you can allocate skill points there that are going to essentially increase your proficiency with certain armors or with specific weapons, or you can add to your passive stat effect bonuses, like mana regeneration, health regeneration, health pool, and all those types of things.[1] – Steven Sharif
- Weapon proficiency based on length of use is not a planned feature.[2]
- Q: Are weapons balanced towards a proficiency system (i.e. the longer I use a sword, the better my damage will be), or will it be a normal RPG stat system with no long-term scaling?
- A: We will not be using a proficiency system as described, but players will have passives available in their skill tree that will increase effectiveness of certain weapons. Becoming a master of swords will be something that is possible, just not in that particular manner.[2] – Sarah Flanagan
Proficiency | Icon | Origin | Description |
---|---|---|---|
Weapon Mastery: Bows | Bow | Lowers the Cooldown of Barrage and Scatter Shot by 3s upon: Completion of a bow weapon combo; Firing a fully charged Longbow.[5] | |
Weapon Proficiency I (Wand) | Wand | Increased Accuracy by 0.5%.[6] | |
Weapon Proficiency II (Wand) | Wand | Increased Accuracy by 0.5%.[7] | |
Weapon Proficiency III (Wand) | Wand | Increased Accuracy by 0.5%.[8] | |
Weapon Proficiency IV (Wand) | Wand | Increased Accuracy by 0.5%.[9] | |
Weapon Proficiency IX (Greatsword) | Greatsword | Increased Attack Speed by 1%.[10] | |
Weapon Proficiency V (Wand) | Wand | Increased Accuracy by 0.5%.[11] |
- Death penalties may lead to a reduction in a character's gear proficiency.[12]
Artisan proficiencies
Artisan level | Artisan certification | Profession limit per character |
---|---|---|
1-10.[16][17] | Novice.[13][18] | 22.[13][14] |
10-20.[19][17] | Apprentice.[13] | 5.[13][14] |
20-30.[19] | Journeyman.[13][15] | 4.[13][14] |
30-40.[19] | Master.[13][15] | 3.[13][14] |
40-50.[19][20] | Grandmaster.[13][15] | 2.[13][21][14] |
Artisan progression occurs based on experience (repetition of tasks) as well as achievements of certain benchmarks within each artisan branch (Coleta, Processamento and Fabricação).[3][4] Progression in each artisan profession is per-character.[23][24][25][26]
- All 22 professions, the players get to be novice of; and then it starts narrowing from there. So, after that you'll only be able to be apprentice of five things. You can be a journeyman in four things. You can be a master in three things; and you can be a grandmaster in two things. So you'll need to narrow, but you can also diversify to support the professions that you want to first push further in.[14] – Kory Rice
- Progression to each "tier" within a profession grants skill points that can be utilized in a character's artisan skill tree.[28]
- Artisan certification quests must be completed to gain proficiency in that tier of artisan progression.[3] Completing certification unlocks benefits for that profession, such as artisan tools for gathering professions and recipes for crafting professions.[29][30]
- There are limits to the number of professions at each certification tier across the three artisan branches.[13][21][31][14][32] For example: a character may only ever be a Master in up to 3 professions and Grandmaster in up to 2 professions across all artisan branches.[13][21]
- Grandmaster artisans can max out their entire profession skill tree, but a character can only be a grandmaster of up to two professions.[33]
- Achieving an artisan certification in a profession also implies that the character also achieved any lower-tier certifications up to that point.[34]
- If you are grand master in that profession you can max out the entire tree. But you can only grand master 2 things.[33] – Kory Rice
- Choosing a specific path in the skill tree allows the player an opportunity to specialize in a certain area. This encourages player inter-dependency, enhancing the artisan experience.[35]
- Progression within artisan classes does not directly relate to progression in a character's adventuring class, but there are requirements that take into account dangers, locations, toolsets, and surveying options that are dependent on adventuring level.[36][37][38]
- Characters gain XP as they progress their professions.[39][30]
- It should be expected that some artisans will have significantly higher artisan level than their adventuring level.[39][36]
- Q: In regards to character level and artisan level. We know that currently there are two separate things. That being said, what prevents a player from staying level one and partying up with a level 50 player to then gather level 50 resources in the high zones? That way, anyone who wants to take those resources will have to kill the gatherer who is level one and get a large amount of corruption for killing a level one as a level 50.
- A: Gathering higher level resources requires significant advancement within a particular profession for that gatherable resource. So, if I'm a Miner and I want to access the highest possible mineral, I need to be a master miner; and in order to achieve the master minor status I am going to be gaining adventuring level experience through that process, because many of those quest lines, many of those achievements are facilitated through quest lines. Some of those quest lines interface with adventuring difficulties that are out in the wild at certain levels. So that's going to predicate me- that's going to be a predicate for me to achieve a certain level in order to complete some of these quest lines and achieve that master status. So you will you will likely not see the ability of a level one alt character having the access to high level mineral mining, or any other type of gatherable out there.[36] – Steven Sharif
Ver também
Referências
- ↑ 1.0 1.1 1.2 Entrevista, 2020-07-29 (55:55).
- ↑ 2.0 2.1 2.2 2.3 February 8, 2019 - Questions and Answers.
- ↑ 3.0 3.1 3.2 Vídeo, 2023-11-30 (16:40).
- ↑ 4.0 4.1 Entrevista, 2021-02-07 (36:38).
- ↑
- ↑
- ↑
- ↑
- ↑
- ↑
- ↑
- ↑ Podcast, 2017-05-05 (43:05).
- ↑ 13.00 13.01 13.02 13.03 13.04 13.05 13.06 13.07 13.08 13.09 13.10 13.11 13.12 13.13
- ↑ 14.0 14.1 14.2 14.3 14.4 14.5 14.6 14.7 14.8 14.9 Vídeo, 2023-11-30 (37:12).
- ↑ 15.0 15.1 15.2 15.3 Development Update with Freehold Preview.
- ↑
- ↑ 17.0 17.1 Vídeo, 2023-11-30 (9:36).
- ↑ Transmissão ao vivo, 2023-06-30 (50:07).
- ↑ 19.0 19.1 19.2 19.3 Podcast, 2023-12-03 (14:14).
- ↑ Podcast, 2023-12-03 (2:53).
- ↑ 21.0 21.1 21.2
- ↑ Vídeo, 2023-11-30 (23:20).
- ↑
- ↑ Transmissão ao vivo, 2022-04-29 (1:13:00).
- ↑ Transmissão ao vivo, 2019-07-26 (1:09:46).
- ↑ Transmissão ao vivo, 2017-05-24 (32:07).
- ↑ Podcast, 2023-12-03 (10:22).
- ↑ Vídeo, 2023-11-30 (26:38).
- ↑ Podcast, 2023-12-03 (17:10).
- ↑ 30.0 30.1 Vídeo, 2023-11-30 (36:00).
- ↑
- ↑
- ↑ 33.0 33.1 Podcast, 2023-12-03 (6:23).
- ↑
- ↑ Transmissão ao vivo, 2017-05-10 (6:12).
- ↑ 36.0 36.1 36.2 Transmissão ao vivo, 2023-04-07 (1:00:55).
- ↑ Transmissão ao vivo, 2022-10-28 (1:32:38).
- ↑ Transmissão ao vivo, 2020-07-31 (1:31:11).
- ↑ 39.0 39.1 Podcast, 2023-12-03 (15:05).