Service building expansions

Fonte: Ashes of Creation Wiki
Saltar para a navegação Saltar para a pesquisa
Alpha-2 service building tech tree work-in-progress UI.[2]

Default buildings they specialize as they expand. So this isn't like a traditional skill tree, it's exclusionary, more like a tech tree. So selecting the next upgrade for it will lock out the other two paths. So as you get better with the building it will continue to narrow, which allows lots of nodes to carve out lots of niches in the world.[2]Chris Justo

Service buildings are upgraded by expansions, which are unlocked through the placement of passive service buildings.[3][4]

To upgrade your building, you choose expansions, you build passive buildings to allow you to unlock those expansion slots and just a little- basically specialize your service building down a path; and the building specialization will narrow down a specific path. So you might start as a generalized Blacksmith building and then you'll specialize towards maybe armorsmithing, and then towards specifically, like plate armor through the expansion tree.[4]John Collins
  • Building expansions unlock higher tier workstations at the cost of dedicating service building plots. Lower stage nodes can achieve higher tier service buildings by dedicating a majority of their service plots to that path. Prefeitos decide how to specialize their node. Once they choose certain things they won't be able to choose other things.[6][7][8]
The pathway of upgrades is exclusionary. So when I choose a path down a particular building type in order to reach a tier five benefit: when I eventually reach a higher stage, or even if I'm lower stage and want to dedicate a majority of my service plots toward one particular crafting building; like I may get a very top tier workstation as a result, even if I'm still a Village node. It's like I'm the village node that makes the T5 swords because I've dedicated all of my plots to that.[6]Steven Sharif
You might have a parent node, or a Regent node, that has a vassalship over your node and you're getting benefits conferred to you through either the prerequisite of the building types that you can construct as well to make a bit more headway there.[6]Steven Sharif

List of service building tech trees

Service buildings

Governos de base decidem a localização e os tipos de edificações de base construíveis a serem colocadas nos setores de uma base.[8][7][12]


Essas são edificações que o prefeito pode controlar se serão construídas ou não. Edificações construíveis podem ser escolhidas em um dos espaços de terra que uma base recebe quando evolui. Se escolherem começar a construção de um desses tipos de edificações - uma das quais é o mercado -, receberão certos benefícios de comércio assim como quiosques que os cidadãos podem alugar.[13]Steven Sharif

Quando os tipos de edificação são determinados, a comunidade precisará angariar recursos para a base (usando caravanas) e se unir para construir as edificações (através de missões e etc).[8]

O governo decide como especializar sua base. Ao fazerem certas escolhas, não poderão fazer outras.[8]

Governos diferentes poderão mudar as edificações em uma base.[8]

E pode ocorrer uma mudança de regime... Se alguém não gostar de terem construído um mercado e quiserem eleger um novo governo no próximo cíclo, eles podem...e aquele mercado poderia ser destruído e algo novo construído em seu lugar.[8]

Parâmetros predefinidos limitam o número de edificações dentro de bases.[7]

List of service buildings

Alpha-2 Service buildings work-in-progress UI.[14]

All the services that come default with the node, we as a design team deemed essential: We want caravans to move around the world, so everyone should have a Caravansary. You want players to have storage, so everyone should have a Warehouse. But that doesn't mean those default buildings can't be upgraded and specialized themselves. But the empty plots are where you really get to start specializing your node.[14]Chris Justo

Visuais

Ver também

Referências