Apartment buildings

Fonte: Ashes of Creation Wiki
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Apartment buildings are default service buildings that come pre-built with

[[{{{2}}}]] (estágio 3) nodes and higher.[2][3][4][5][6]

[[{{{2}}}]] (estágio 3) apartment buildings offer 50 instanced rental apartments. Additional apartments can be added at

[[{{{2}}}]] (estágio 4) if the mayor chooses to construct them and if there is an available plot for the expansion. This includes different types of apartments, such as penthouses.[3][4][7][5][8]

Apartamentos

Apartamentos são espaços exclusivamente internos (instanceados) dentro de uma base que oferecem algumas das funcionalidades das residências.[8] Haverão 50 apartamentos para serem comprados em uma base

[[{{{2}}}]] (estágio 3) se o prefeito optar por construir edificações de apartamento, e se houver um pedaço de terra para que isso seja feito.[5][6]

[[{{{2}}}]] (estágio 4) ou acima.[8]

O prefeito pode optar por construir complexos de apartamentos em um dos terrenos da base quando ela chega ao estágio 4. Além disso, cidades ganham mais residências fixas e apartamentos como padrão pelo processo de evolução.[6]Steven Sharif

Apartment benefits

Apartamentos offer the following benefits in addition to other player housing benefits.[9]

Destrutibilidade dos Apartamentos

Apartamentos podem ser destruídos nas seguintes circunstâncias:[10]

[[{{{2}}}]] (estágio 4) ou maior, e o Node reverteu de volta a um estágio anterior.[10]

  • Se o prefeito decidir destruir os prédios de apartamento todos os itens e móveis serão devolvidos aos donos por correio.[11]

Destruição de Prédios do Node

Destructible castle.[12]

You could be more precision oriented in the decision to attack a city. Let's say it's a rival node that's trying to reach a node stage five or something and you want to disable their ability for the religious system to progress so you target the temple during the attack, or you want to disable their scholars academy from reaching a higher level so that your nodes can; or you want to disable multiple buildings that allow for experience and quests to be undertaken by its citizenship, which prevents them from keeping up in pace of experience gained with your node. These can be more precision oriented and don't have to effectualize an actual takeover of the node.[13]Steven Sharif

Edificações de Base (including player housing) have hit points and can be damaged or destroyed by different systems.[14][15]

Mayors will also have the ability, if they want, to demolish constructed buildings. So if they if they so choose they can destroy a building if they don't think it's needed anymore. But this will have mandate cost and a player buy-in votes. So we want to make sure that [the] mayor can't just go and blow up the whole node if they're trying to grief or something. So this is very important and impactful decision.[3][17]John Collins

If building maintenance is not paid, or a building is damaged as the result of an event or siege, the building will enter a state of disarray.[3][17] Any NPCs or services offered by that building will not be available until the building is repaired.[18][15]

If a node siege is successful, or if buildings otherwise take significant damage, they are destroyed and appear as rubble on the plot they occupied.[3][17][14]

Visuais

Ver também

Referências