Glorious Wiki readers. We are adding the Midnight Magic video and livestream to the wiki. We appreciate your patience as we process the new and updated information! |
Diferenças entre edições de "Archive:Jeffrey Bard"
m (Text replacement - "{{Notes}}" to "{{References}}") |
|||
(Há 10 revisões intermédias de 2 utilizadores que não estão a ser apresentadas) | |||
Linha 1: | Linha 1: | ||
− | [[File:{{ | + | [[File:{{ROOTPAGENAME}}.jpg|thumb|450px|{{ROOTPAGENAME}}.{{web|https://www.intrepidstudios.com/#meet_the_team|Intrepid Studios - Team.}}]] |
− | [[{{ | + | [[{{ROOTPAGENAME}}]] is Lead Game Designer at [[Intrepid Studios]].{{web|https://www.intrepidstudios.com/#meet_the_team|Intrepid Studios - Team.}} |
<blockquote>''I’m the resident bard, a jack-of-all trades who wears a bunch of hats (even that one, sitting on your head, right now). I write lore and fix our internet when it needs fixing, troubleshoot the untroubleshootable, and make sure that our game actually runs when it doesn’t want to. But primarily, I’m working on making Ashes of Creation. I’ve been doing most of the scripting to get our core systems up and running, as well as carefully curating our lore and storylines. Game design is something I’ve been doing in one way or another since I was six, when I ran my first Dungeons and Dragons campaign. I’m all grown up now though, having worked on some amazing projects with some amazing people. That trend continues with Ashes of Creation and this group we have here at Intrepid Studios – the talent is off the charts, and I’m already amazed at everything we’ve built so far. I cannot wait to share this project with the world.''</blockquote> | <blockquote>''I’m the resident bard, a jack-of-all trades who wears a bunch of hats (even that one, sitting on your head, right now). I write lore and fix our internet when it needs fixing, troubleshoot the untroubleshootable, and make sure that our game actually runs when it doesn’t want to. But primarily, I’m working on making Ashes of Creation. I’ve been doing most of the scripting to get our core systems up and running, as well as carefully curating our lore and storylines. Game design is something I’ve been doing in one way or another since I was six, when I ran my first Dungeons and Dragons campaign. I’m all grown up now though, having worked on some amazing projects with some amazing people. That trend continues with Ashes of Creation and this group we have here at Intrepid Studios – the talent is off the charts, and I’m already amazed at everything we’ve built so far. I cannot wait to share this project with the world.''</blockquote> | ||
Linha 10: | Linha 10: | ||
== Quoted in == | == Quoted in == | ||
+ | <div style="column-count:4;-moz-column-count:4;-webkit-column-count:4"> | ||
{{#dpl: | {{#dpl: | ||
|resultsheader = | |resultsheader = | ||
|noresultsheader = No quotes | |noresultsheader = No quotes | ||
|notnamespace = Template | |notnamespace = Template | ||
− | |linksto = {{ | + | |linksto = {{ROOTPAGENAME}} |
|columns = 3 | |columns = 3 | ||
}} | }} | ||
+ | </div> | ||
== See also == | == See also == | ||
Linha 23: | Linha 25: | ||
* [[Ashes of Creation]] | * [[Ashes of Creation]] | ||
− | + | == References == | |
+ | |||
+ | <references/> | ||
[[Category:Intrepid Studios staff]] | [[Category:Intrepid Studios staff]] |
Revisão das 22h09min de 26 de abril de 2020
Jeffrey Bard is Lead Game Designer at Estúdios intrépidos.[1]
I’m the resident bard, a jack-of-all trades who wears a bunch of hats (even that one, sitting on your head, right now). I write lore and fix our internet when it needs fixing, troubleshoot the untroubleshootable, and make sure that our game actually runs when it doesn’t want to. But primarily, I’m working on making Ashes of Creation. I’ve been doing most of the scripting to get our core systems up and running, as well as carefully curating our lore and storylines. Game design is something I’ve been doing in one way or another since I was six, when I ran my first Dungeons and Dragons campaign. I’m all grown up now though, having worked on some amazing projects with some amazing people. That trend continues with Ashes of Creation and this group we have here at Intrepid Studios – the talent is off the charts, and I’m already amazed at everything we’ve built so far. I cannot wait to share this project with the world.
Insights on the development process
I usually work from the ‘big picture’ backwards. I establish what the goals in the design piece are, what the themes are, gameplay-wise and narrative-wise, and what kind of story is trying to be told. I think it’s really important to always make sure every part relates to and supports that overall big picture, so this stage is all about brainstorming hooks and different perspectives that relate back to that big picture.[2]
Quoted in
- 2017-09-04 - Mithical Entertainment - Interview with Ashes of Creation designer Jeffrey Bard
- 2018-04-20 Dragon Blogger - Gameplay and interview with Jeffrey Bard
- Talk:2018-06-04 Livestream
- 2018-08-27 MMORPG-Gamescom 2018 Interview: Responding to Criticism
- AFK leveling
- Accessibility settings
- Acessórios
- Conquistas
- Active blocking
- Active skills
- Adaptive content
- Addons
- Dirigíveis
- Ale
- Alpha-0
- Alpha-1
- Alpha-1 castle sieges
- Alpha-1 starting area
- Alpha-1 testing
- Alpha-2 starting area
- Alpha island
- Animation canceling
- Appearance slots
- Modelos
- Architecture
- Archwizard
- Arena ladder
- Arenas
- Armadura
- Armor of the Autumn Knight
- Armor types
- Artificial intelligence
- Ashes of Creation
- Ashes of Creation Apocalypse
- Ashes of Creation Apocalypse adventure paths
- Ashes of Creation Apocalypse armor
- Ashes of Creation Apocalypse battle royale
- Ashes of Creation Apocalypse castle sieges
- Ashes of Creation Apocalypse horde mode
- Ashes of Creation Apocalypse lore
- Ashes of Creation Apocalypse progression
- Ashes of Creation Apocalypse weapon variants
- Casa de Leilão
- Aumenta
- Bard
- Bard skills
- Boss mechanics
- Bosses
- Brewer
- Edificações
- Buying and selling
- CC
- Cercos do castelo
- Personagens
- Character page
- Character rewards
- Character sheet
- Chat bubbles
- Cities
- Cidadania
- Class kits
- Cloth armor
- Combate
- Pets de combate
- Companion app
- Control settings
- Cooking
- Cosmetic armor
- Cosméticos
- Itens criados
- Fabricação
- Crops
- Crowd control
- Crowd control breaks
- Default service buildings
- Pilares de design
- Diminishing returns
- Directional attacks
- Divine gateways
- Dragões
- Dungeon bosses
- Dungeon difficulty
- Masmorras
- Superpoder de Base Mercantil
- Bases Mercantis
- Economia
- Dragão Tempestade de Brasas
- Emporium
- Encampment
- Encounters
- End game
- APOC:Engineer
- Ambientes
- Esports
- Estimated travel times
- Evasion
- Exchange
- Expedition
- Experience
- Exploração
- Factions
- Fast travel
- Viagem mais rápida
- Food and drink
- Freehold building permits
- Freehold building placement
- Freehold building tech trees
- Freehold buildings
- Freehold progression
- Propriedades
- Galleria
- Game design
- Game difficulty
- Jogabilidade
- Gear
- Gear appearance
- Gear sets
- APOC:Guardian
- Guild benefits
- Guild leaders
- Guild leadership tools
- Guild members
- Guild progression
- Guild size
- Guildas
- APOC:Hawkeye
- Headshot mechanics
- APOC:High Priest
- Hired NPCs
- Hitboxes
- Hunting
- Hybrid combat
- In game chat
- Inspiration
- Instancing
- Jewel cutting
- Jewelry
- Kickstarter
- Ladder system
- Leader boards
- Leatherworking
- Level cap
- Level scaling
- Nivelamento
- Library
- List of biomes
- Lore
- Magician
- Mercados
- Bazares
- Marriage
- Medium armor
- Mentor program
- Merchants
- APOC:Meteor Storm
- Metrópole
- Minstrel
- Mobility
- Mobs
- Music
- Musical abilities
- NPCs
- Narrative
- Narrative events
- Evolução de Base
- Node footprint
- Node governments
- Node layout and style
- Node leadership powers
- Node locations
- Progressão de base
- Cercos de base
- Node simulation
- Estágios de Base
- Nodes
- Ochre Legion Dragon
- Open-world PvP
- Open development
- Open world
- Orders of the Seven
- Origin story
- POI events
- Pantheon
- Jogos de salão
- Patron guilds
- Lojas pessoais
- Progressão de Pet
- Pets
- Plate armor
- Player businesses
- Player driven narrative
- Residência de Jogadores
- Player movement
- Quiósques de jogador
- Player to player trading
- Pontos de interesse
- APOC:Potion launchers
- Priests
- Primary skills
- Archive:Prismatic Beam
- Procedural generation
- Progressão
- Public transportation
- PvE
- Pvp
- PvP background
- PvX
- Missões
- Raças
- Racial appearance
- Racial influences
- Racial weapons and armor
- Raids
- Ramstrider
- Religiões
- Roads
- Role o jogo
- Royal mount limitations
- Montarias Reais
- Sanctus
- Scribing
- Seasons
- Server history
- Server instancing
- Server merges
- Server population
- Server transfers
- Servers
- Service buildings
- Siege weapons
- Sieges
- Siren
- Habilidades
- Snare abilities
- Social organization augments
- Social organization progression
- Organizações sociais
- Song Warden
- Songcaller
- Soul Weaver
- Áreas iniciais
- Stats
- Story arcs
- Swordbrand Cloak
- Tailoring
- Tank
- Tavern NPCs
- Tavern communications
- Tavern consumables
- Tavernas
- Taxes
- Tellsword
- The return
- Municípios
- Trickster
- Tropics
- Sub-montarias
- Underrealm
- Underrealm environment
- Underrealm nodes
- Recursos subterrâneos
- Edificações Únicas de Base
- Interface do usuário
- User interface commands
- Nodes vassalos
- Vehicles
- Verra
- Voice communications
- APOC:Weapon Master
- Weapon attack cone
- Weapon progression
- Weapon types
- Armas
- Wilderness
- Woodgarde Cloak
- World
- Chefes mundiais
- Gerenciador mundial
- Mapa de mundo
- World size
- Zona de influência
- Zones
- Zonas e progressão