Guild progression

Fonte: Ashes of Creation Wiki
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Guild perks UI. Alpha-1 captura de tela. Crédito da imagem: Guild:Overlord

As you're leveling up the guild and you're getting these points to either allocate towards expanding the guilds member count or allocate towards adding certain passive abilities that your guild members can gain by being guild members. You're also going to see as you're leveling up the guild through different type of quest-based, participation-based, node-based, organization-based systems and ways that those quests hook into the world. You're also going to see perhaps some augment abilities at the upper tiers of the guild levels become unlocked for certain members that have a classification of officer or knight, will have access to those different types of augment abilities that might get unlocked should you go down the non expansive member lane; and the idea there is to offer these benefits to smaller groups.[1]Steven Sharif

Guild progression occurs through participation in different systems.[1]

Guild progression grants skill points that the guild can allocate to unlock aspects of their skill tree, such as passive skills, augments and membership count.[1][3][4]

  • Passive abilities increase certain stats relating to a guild member's ability to perform in combat or in other aspects of the guild, such as the economy.[1]
  • Aumenta may apply at the upper tiers of guild progression.[1]
    • This applies to guilds that have opted for the non-expansive member route.[1]
    • It benefits guild members with a classification of officer or knight.[1]
  • Guild members do not need to be citizens of the same node in order to benefit from passive skills and augments.[5]
  • Guild size can be traded off for guild progression.[1][6]
    • The higher the guild's member cap, the fewer available skill options will be available to that guild.[7]
    • Guild alliances may be a key part in creating a larger "guild".[6]
  • Salões da guilda can be unlocked at a certain stage of guild advancement.[3]
  • Guilds cannot respec their skill points once allocated. This is subject to testing.[8]
It's not always going to be combat. You could have an economic focus guild. You could have a trade oriented guild; and there's all sorts of things that you can put together and give your guild its own identity.[1]Jeffrey Bard

Guild benefits

Guild benefits that are being considered by the developers:[9]

Guild size

Guild size of 300 is currently the maximum cap that can be attained by leveling the guild and selecting the path of size as opposed to the path of guild skills.[7]

What we're trying to create is an environment where there's a duality between guilds that try to go towards population and then guilds that choose to forego population in exchange for a deeper access to passive skills that the players have access to. Will the meta be for many smaller guilds to co-locate with each other? Yes, I'm sure that will be utilized by some number of smaller guilds in order to try to combat the numbers that other guilds might have access to. I don't think that that's a bad thing. I don't necessarily know if that's a meta either, because it's going to be beneficial for larger guilds to be allied with smaller guilds that might have access to those passive abilities that they don't have access to. So, what I think the meta will actually be is probably a mixture of large guild and small guilds that exist within the alliances so that they can overcome the types of challenges that occur in objective-based gameplay for events, where you need the smaller guild with the passives to overcome the challenge rating, but you also need the numbers from the larger guilds in order to engage with the opponent at the choke points.[12]Steven Sharif
  • Guild size can be traded off for guild progression.[1][6]
    • The higher the guild's member cap, the fewer available skill options will be available to that guild.[7]
    • The maximum size for a guild that chooses all available skill options will be between 30 and 50.[13]
  • Guild alliances may be a key part in creating a larger "guild".[6]
Q: What’s the minimum guild size to really have a meaningful impact on the realm?
A: This is a tough question to answer. Single individuals can have a large impact on the realm without guild support, in the form of mayorships, Artisanship, economic opportunities, etc. We’re also balancing guilds through guild levels, where guilds must choose between size and effectiveness - smaller guilds will have an opportunity to get a leg up through abilities that larger guilds can’t afford to take. At the end of the day, having clear goals and organizational structure will likely matter more than raw numbers.[14]Sarah Flanagan

There are mechanics that are geared towards larger and smaller guilds.[6]

  • Larger guilds can siege fortresses.[6]
    • Larger guilds won’t have access to power boosting guild ability slots.[6]
  • Small groups can do some things better than larger groups.[6]
    • Sieges will have things that smaller groups have an advantage in.[6]
It's important to note that the 300 is the maximum cap that is attained by leveling the guild and selecting the path of size as opposed to the path of guild skills. So the larger you choose to allow for members to join your guild, increasing that member cap, the less focused and honed the available skill options will be from a guild level up perspective for guild members. So the way that works is it plays as a balance/counterbalance to larger guilds versus smaller more honed and focused guilds. It gives them an equitable edge of participation.[7]Steven Sharif
If you have more objective-based combat that revolves around high mobility and agility strong focus, organization I would expect the smaller guild to outperform the larger guild with regards to that. If you're speaking purely a numbers game and they're meeting on the field then I would expect the larger guild to perform in that. The balance comes in our play scenarios. Do we offer solely a field based combat system where you show up with the numbers you have in which case you lean heavily towards zergs or do you implement designs that feature both components of objective based combat that involves organizational rule as opposed to just having that field presence; and we intend to offer both.[7]Steven Sharif
There are absolutely guilds out there that have a large following and good organizational leadership and can structure their raids well; and I think those will be the most performing in the game obviously; and that's where then guild sizes come to play creating the opportunity for division in the game to allow for this subterfuge to play a role and politics and stuff like that. But our focus is making a place for smaller guilds to be competitive with larger guilds as well.[15]Steven Sharif

Gear enhancements

Melhoria de equipamentos (power stones/runas) podem ser aplicadas a armas para adicionar outros tipos de dano elemental ou de energia.[16][17]

É muito provável que tenhamos um sistema de runas e depois, teremos a capacidade de fazer encantamentos a armas fora disso também... Isso nem será sempre uma progressão vertical... Parte disso é desistir de algo para obter algo mais; por isso talvez eu dê menos danos físico, mas mais dano mágico, esse tipo de coisa.[17]Jeffrey Bard

Não é como se você fosse necessariamente adquirir essas melhorias uma vez e depois está pronto para o PvP no que diz respeito a seus encantamentos, mas em vez disso terá de participar continuamente mês após mês a fim de continuar a ter esses encantamentos encaixados nos seus slots.[10]Steven Sharif

Guild freeholds

Quando uma guilda atinge certo nível, o seu mestre obtém um certificado de propriedade da guilda para poder colocar o Salão dela.[19]

Sub-montarias

O Líder de Guilda de um castelo pode conceder o uso de sub-montarias voadoras (tais como dragonetes) para oficiais da guilda durante um cerco de castelo.[22][23][24][25]

  • Estas poderão apenas ser concedidas se o node de castelo estiver estabelecido com sucesso antes do cerco.[25]
    • Node A garante 1 sub-montaria, Node B garante 2 sub-montarias, e Node C garante 2 sub-montarias.[26]
  • Este sistema está sujeito a mudanças durante os testes.[26]

Pequenos dragonetes que você pode conceder a oficiais se você for um dono de castelo (Rei), e eles poderão voar também.[23]Steven Sharif

Guild reputation

Guildas may be able to allocate points to increase their reputation with the node that houses their guild hall. This will affect:[27]

Another thing we were talking about I remember early on with regards to guilds is not just that but also having a reputation score; and being able to allocate points to increase that reputation perhaps with a specific node that you may have your guild hall in; and that reputation will interact with the way that NPCs interact with you. It might interact with the way that quests are given in that particular node or merchant services that are present.[27]Steven Sharif

Guild ladder

Uma tabela de classificação interna irá rankear as guildas baseado no seu desempenho nas guerras de guilda e nos cercos a castelo.[28]

Quando a guilda participa de guerras entre guildas ou participa de cercos, você também poderá subir no rank na sua tabela de classificação interna da guilda para que você tenha direito de se gabar entre seus amigos''[28]Steven Sharif

PvP seasons

O desempenho em vários sistemas de Pvp (tais como Caravanas, Arena, Guerras Guild) é medido ao longo de 6 meses de temporadas de PvP. No final de cada temporada, a pontuação acumulada de um jogador pode desbloquear várias recompensas.[18]

Ver também

Referências