Conquistas

Fonte: Ashes of Creation Wiki
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Conquistas record things of note that happen in Ashes of Creation.[1]

The achievement System should record things of note so that people are able to etch their name, or their guild, in the history of the server; and mayorship would be one of those things.[1]Steven Sharif
info-orange.pngAlgumas das informações a seguir não foram confirmadas recentemente pelos desenvolvedores e podem não estar no roteiro de desenvolvimento atual.
It redefines what the players will experience in an MMORPG to come into a wilderness that is devoid of really any structure outside of what the community creates themselves; and then what can be created can be changed, if they want to experience a storyline that's been seen on another server, but you're fighting a dragon because you're near a mountain and the other server's fighting a Kraken because they're near the coast and you want to fight that Kraken because of its drop table. If you want to meta it or because you just want that under your belt: to be the server first to take out that Kraken and you have yet to develop the node there, it's incumbent upon you to manifest that in the game.[6]Steven Sharif

Titles

Titles are unlocked by achievements in aspects of the game.[7]

There's social organizations, there's religions, there's Mayor, there's Kings and Queens, there's Guild Leaders, there's Guild officers: All of those can incorporate particular types of titles that grant you access to certain things; and that's part of our risk versus reward. That's part of our not everybody gets a trophy. These are achievements that we want you to strive for and there's plenty of those types of achievements within the game because there's lots of nodes and there's lots of different pseudo factions that exist that you get to identify and say "Oh I'd like to do that particular thing very well and better than others." And you can strive to do so.[7]Steven Sharif

Node government titles

Alpha-1 winner of Mayoral election.[14]

There are a number of different seats that can exist within a node, and carry different responsibilities.[15]Steven Sharif

Positions within a node's government are attained through seasonal titles that grant special powers and benefits within the node.[16][15][10][17]

There are other node-based positions. Most of them relate to social organizational structures like the temple and the social organization building that the node might construct. Those are ladder systems of achievement that players can work through on a seasonal basis to achieve the highest level of that for the particular node; and by doing so they will then have titles bestowed upon them, which grants certain types of powers and benefits.[16]Steven Sharif

World history

info-orange.pngAlgumas das informações a seguir não foram confirmadas recentemente pelos desenvolvedores e podem não estar no roteiro de desenvolvimento atual.

The history of each server will be tracked and visible to players in a node's library.[19][20]

  • This design may have changed.[21]
We're gonna keep track of the history of the world so that we can tell people the story up to the current day. A player who's brand new, who's come in at the six-month mark can take a look at each server, what each server has done, how each server has tackled the storyline; and they can decide for themselves what community they want to join; what version of the world that they want to take part in.[20]Jeffrey Bard
  • Scribes may be able to collect and record information about the events of the world as they see it from their point of view.[22]

Memory fragments

Server-firsts within a server's story arc will be able to be captured and collected on memory fragments that players can collect in-game so they may relive their experiences.[23]

We're going to leverage tech that captures at the moment when something server-first is done in the story arc; and those will be recorded on these memory fragments that players can collect within the game through their experiences and relive potentially.[23]Steven Sharif

Libraries

At

[[{{{2}}}]] (estágio 3) the scientific node's unique building is the Library.[19]

In the past we talked about having a library that was capable of facilitating players exchanging information for map data like that, but we've moved a little bit more in a direction of just presenting that information up front to the player, because travel is such a meaningful portion of the game and we don't have fast travel. So, I think that for Alpha-2 what's planned is that we're going to be showcasing the intricate details of services offered at these node locations from just a UI presentation standpoint within the map.[21]Steven Sharif
info-orange.pngAlgumas das informações a seguir não foram confirmadas recentemente pelos desenvolvedores e podem não estar no roteiro de desenvolvimento atual.

Players can use the Library to access information, including (but not limited to) the following:[19]

Relics

Arte conceito de um Relicário .[24]

Cada cidade possui o que é chamado de relicário, que começa a produzir itens únicos para serem usados pelos cidadãos, de acordo com a performance, progressão, e conquistas que aqueles cidadãos tem mundo afora. Atividades das quais os seus cidadãos participam, como derrotar de um chefe mundial, ou completar uma masmorra em tempo recorde, ou produzir um item lendário, etc., são avenidas de progressão para que uma relíquia passe a existir no relicário da cidade.[25]Steven Sharif

Relíquia de Base.[26] Essa é uma relíquia de proteção que está previnindo um ataque. Quando roubada, permite que se inicie um cerco contra a Metrópole.[27]

Relíquias são conquistas para uma base que liberam ao longo do tempo. Elas permitem que os cidadãos da base produzam certos itens lendários e progridam em certas missões lendárias.[28]

  • Relíquias são colocadas no relicário de uma base.[25]
  • Atacantes que tenham sucesso em destruir uma base através de um cerco de Base terão acesso limitado às relíquias guardadas no relicário daquela base.[25]

Ancient artifacts

A staff of the Ancients 3D render.[29]

This is not the Staff of the Ancients per-se, it's a staff... Here in the curvature and design of this staff you'll see that it has a very specific and unique looking type of mold so-to-speak. So there could be some relationship between these designs of the staves and/or weapons that you'll see, which are used to harness or focus the use of the Essence, or magic; and how perhaps those structures relate to the types of magic that those creatures are using.[29]Steven Sharif

The four Ancient artifacts of Verra were originally discovered by King Atrax in his pursuit of the power of The Essence.[30][31] These artifacts were in close alignment to The Essence on Verra due to their proximity to the ley lines of Essence spread across the world.[32] These artifacts were originally housed in the vault of Fallow's Hold, which is one of the great dungeons of Ashes of Creation, located near the capital city of the ancient Toren empire, Torall.[32] They are now considered relics that can be acquired by nodes and housed in their reliquary.[30][31]

  • The Golden Chalice was believed to bring everlasting life but was actually allowing the corruption of manipulating The Essence to enter the soul through the physical representation of drinking something.[30]
  • The Crown represented a direct link The Ancients had into the thought process of King Atrax that the Ancients were able to manipulate.[30]
  • The Sword brought unusual power through manipulation of the evil side of the Essence, which is how Atrax maintained his dominance over his people: through physical might, essentially striking down any foe that opposed him among his administration.[30]
  • The Staff enabled Atrax to project his magic across great distances, which enabled him to extend his power and manipulation throughout the lands of Verra and allowed him to maintain vigilance over his realm.[30]

Metrics

Ashes of Creation reúne dados de rastreio para facilitar conquistas, títulos e outras distinções num servidor.[33]

  • Número de defesas de cerco bem sucedidas.[33]
  • Número de ataques a cerco bem sucedidas.[33]
  • Número de abates no Pvp.[33]
  • Pontos de participação em raids.[33]
  • Número de firsts (primeiro do servidor).[33]

A visibilidade deste tipo de coisas no servidor ajuda a promover uma atmosfera competitiva. Se houver uma conquista atingível para a qual possa trabalhar, para que outros conheçam o seu sucesso, tem mais vontade de ser bem sucedido.[33]Steven Sharif

Leaderboards

Haverá masmorras e tabelas de classificação em raid.[34]

  • Algumas tabelas de classificação estarão em todos os servers.[2]

Parque de Conquistas

O Parque de Conquistas é uma área dentro de uma Município, uma Cidade ou uma Metrópole que tem um espaço reservado para troféus. Esses troféus mostram o nome de perosnagem dos primeiros jogadores a matarem chefes mundiais e de masmorra que aparecem em decorrência do desenvolvimento daquela base em particular.[35]

  • Anúncios no servidor e conquistas foram feitas para encorajar grupos a experimentarem novos conteúdos.[35]

Ver também

Referências

  1. 1.0 1.1 1.2 1.3 1.4 Transmissão ao vivo, 2023-09-29 (1:05:44).
  2. 2.0 2.1 2.2 Transmissão ao vivo, 2017-05-15 (44:10).
  3. 3.0 3.1 3.2 3.3 3.4 3.5 3.6 3.7 Transmissão ao vivo, 2020-07-25 (1:52:45).
  4. Transmissão ao vivo, 2018-07-09 (47:17).
  5. Podcast, 2018-08-04 (59:23).
  6. Transmissão ao vivo, 2017-05-22 (28:02).
  7. 7.0 7.1 7.2 7.3 7.4 7.5 7.6 7.7 7.8 Transmissão ao vivo, 2021-06-25 (1:35:08).
  8. Entrevista, 2020-07-19 (23:29).
  9. 9.0 9.1 9.2 Transmissão ao vivo, 2017-05-26 (37:17).
  10. 10.00 10.01 10.02 10.03 10.04 10.05 10.06 10.07 10.08 10.09 10.10 Transmissão ao vivo, 2019-07-26 (1:20:48).
  11. Transmissão ao vivo, 2017-05-17 (58:18).
  12. 12.0 12.1 Transmissão ao vivo, 2018-09-27 (55:39).
  13. 13.0 13.1 13.2 Transmissão ao vivo, 2017-11-17 (9:49).
  14. Transmissão ao vivo, 2020-03-28 (1:02:46).
  15. 15.0 15.1 Steven Quote2.png
  16. 16.0 16.1 16.2 16.3 Transmissão ao vivo, 2023-09-29 (1:07:01).
  17. MMOGames interview, January 2017
  18. Kickstarter packages.
  19. 19.0 19.1 19.2 19.3 19.4 19.5 19.6 Blog: Know Your Nodes - Scientific Node Type
  20. 20.0 20.1 Entrevista, 2018-04-20 (9:20).
  21. 21.0 21.1 21.2 Transmissão ao vivo, 2023-09-29 (1:14:29).
  22. Transmissão ao vivo, 2017-05-26 (51:37).
  23. 23.0 23.1 Transmissão ao vivo, 2023-01-27 (4:18).
  24. reliquary-concept.png
  25. 25.0 25.1 25.2 Entrevista, 2020-07-18 (56:11).
  26. Transmissão ao vivo, 2017-05-10 (28:09).
  27. Transmissão ao vivo, 2017-05-12 (49:50).
  28. Transmissão ao vivo, 2018-02-09 (29:26).
  29. 29.0 29.1 Transmissão ao vivo, 2020-11-30 (52:56).
  30. 30.0 30.1 30.2 30.3 30.4 30.5 Transmissão ao vivo, 2020-11-08 (15:01).
  31. 31.0 31.1 Transmissão ao vivo, 2020-11-08 (00:49).
  32. 32.0 32.1 Transmissão ao vivo, 2020-11-08 (07:58).
  33. 33.0 33.1 33.2 33.3 33.4 33.5 33.6 Podcast, 2018-08-04 (1:47:21).
  34. Transmissão ao vivo, 2017-07-18 (58:50).
  35. 35.0 35.1 Podcast, 2018-08-04 (1:35:58).