Ladder system

Fonte: Ashes of Creation Wiki
Saltar para a navegação Saltar para a pesquisa

Ladder system is a seasonal-based achievement system in Ashes of Creation. This may refer to:[1]

Guild ladder

Uma tabela de classificação interna irá rankear as guildas baseado no seu desempenho nas guerras de guilda e nos cercos a castelo.[3]

Quando a guilda participa de guerras entre guildas ou participa de cercos, você também poderá subir no rank na sua tabela de classificação interna da guilda para que você tenha direito de se gabar entre seus amigos''[3]Steven Sharif

Arena ladder

Haverá um sistema de rank de arenas.[9]

  • As recompensas para o rank de arenas serão reveladas mais tarde.[10]
  • Títulos poderão ser recebidos por participação em arenas.[11]
  • Pontos de arena que podem ser usados para comprar equipamento não estão planejados no momento.[11]

Node government titles

Alpha-1 winner of Mayoral election.[12]

There are a number of different seats that can exist within a node, and carry different responsibilities.[6]Steven Sharif

Positions within a node's government are attained through seasonal titles that grant special powers and benefits within the node.[5][6][7][8]

There are other node-based positions. Most of them relate to social organizational structures like the temple and the social organization building that the node might construct. Those are ladder systems of achievement that players can work through on a seasonal basis to achieve the highest level of that for the particular node; and by doing so they will then have titles bestowed upon them, which grants certain types of powers and benefits.[5]Steven Sharif

Social organization progression

Social organization progression is achieved through accomplishing tasks or quests within that social organization.[15]

  • Some progression is static, but more competitive achievements will be seasonal, based on a ladder system.[1]
info-orange.pngAlgumas das informações a seguir não foram confirmadas recentemente pelos desenvolvedores e podem não estar no roteiro de desenvolvimento atual.

There are hierarchical paths pertaining to specific questlines for the organization's thematic.[15] These quests will either be cooperative with or adversarial against other nodes based on their mutual war status.[16]

- For example, a Thieves' guild may have objectives and quests toward securing a particular item to enable players to advance within the organization.[15]
Social organizations are going to have questlines that players participate in which some will include sabotage, espionage, intrigue... While it's not necessarily player versus player in the combat sense, it is player versus player in pitting communities in those organizations against each other in a competitive atmosphere, where only some things can be accomplished by certain communities; and not everybody can succeed at a particular task. So, I think that that's a unique way to involve meaningful conflict that doesn't necessarily have to relate to PvP, because obviously we have a lot of PvP systems in the game and and there are many ways for players to participate in player versus player combat; but we also want to make sure that from a progression standpoint, from a system standpoint there are going to be abilities of individuals to follow these questlines, these tasks that will pit organizations against each other, specifically from an organizational standpoint.[17]Steven Sharif

Leader boards

Haverá masmorras e tabelas de classificação em raid.[18]

  • Algumas tabelas de classificação estarão em todos os servers.[19]

PvP seasons

O desempenho em vários sistemas de Pvp (tais como Caravanas, Arena, Guerras Guild) é medido ao longo de 6 meses de temporadas de PvP. No final de cada temporada, a pontuação acumulada de um jogador pode desbloquear várias recompensas.[20]

Metrics

Ashes of Creation reúne dados de rastreio para facilitar conquistas, títulos e outras distinções num servidor.[21]

  • Número de defesas de cerco bem sucedidas.[21]
  • Número de ataques a cerco bem sucedidas.[21]
  • Número de abates no Pvp.[21]
  • Pontos de participação em raids.[21]
  • Número de firsts (primeiro do servidor).[21]

A visibilidade deste tipo de coisas no servidor ajuda a promover uma atmosfera competitiva. Se houver uma conquista atingível para a qual possa trabalhar, para que outros conheçam o seu sucesso, tem mais vontade de ser bem sucedido.[21]Steven Sharif

World history

info-orange.pngAlgumas das informações a seguir não foram confirmadas recentemente pelos desenvolvedores e podem não estar no roteiro de desenvolvimento atual.

The history of each server will be tracked and visible to players in a node's library.[23][24]

  • This design may have changed.[25]
We're gonna keep track of the history of the world so that we can tell people the story up to the current day. A player who's brand new, who's come in at the six-month mark can take a look at each server, what each server has done, how each server has tackled the storyline; and they can decide for themselves what community they want to join; what version of the world that they want to take part in.[24]Jeffrey Bard
  • Scribes may be able to collect and record information about the events of the world as they see it from their point of view.[26]

Memory fragments

Server-firsts within a server's story arc will be able to be captured and collected on memory fragments that players can collect in-game so they may relive their experiences.[27]

We're going to leverage tech that captures at the moment when something server-first is done in the story arc; and those will be recorded on these memory fragments that players can collect within the game through their experiences and relive potentially.[27]Steven Sharif

Libraries

At

[[{{{2}}}]] (estágio 3) the academic node's unique building is the Library.[23]

In the past we talked about having a library that was capable of facilitating players exchanging information for map data like that, but we've moved a little bit more in a direction of just presenting that information up front to the player, because travel is such a meaningful portion of the game and we don't have fast travel. So, I think that for Alpha-2 what's planned is that we're going to be showcasing the intricate details of services offered at these node locations from just a UI presentation standpoint within the map.[25]Steven Sharif
info-orange.pngAlgumas das informações a seguir não foram confirmadas recentemente pelos desenvolvedores e podem não estar no roteiro de desenvolvimento atual.

Players can use the Library to access information, including (but not limited to) the following:[23]

Ver também

Referências